Starcraft 2 a failure in PCBangs - Page 7
Forum Index > SC2 General |
G3nXsiS
United States656 Posts
| ||
Integra
Sweden5626 Posts
On August 04 2010 09:46 Waxangel wrote: Very disappointing PC Bang usage numbers for first week of release in Korea, but I've found it hard to find information about what kind of installation rate SC II has in PC Bangs in general right now. If PC Bang owners are truly opposed to the pricing policy, I suppose it's possible that they could continue to stifle the popularity of SC II at their establishments. Blizzard hasn't released any numbers regarding unlimited use licenses yet (essentially the digital download for NA and EU), which I suppose they'll release at the end of the current Open Beta (which is practically a 1 month free trial for everyone in Korea). What I'm really interested right now is accurate Battle.net user stats for SC II in Korea, but according to what I read the current B.net measurement system is very buggy and inaccurate. Once that's sorted out and we can see how many people are logged into SC II at peak hours, I think we'll have a decent picture of how well SC II is doing in Kor. Finally a post that actually makes sense. | ||
GoDannY
Germany442 Posts
EDIT: On August 04 2010 09:46 Waxangel wrote: Very disappointing PC Bang usage numbers for first week of release in Korea, but I've found it hard to find information about what kind of installation rate SC II has in PC Bangs in general right now. If PC Bang owners are truly opposed to the pricing policy, I suppose it's possible that they could continue to stifle the popularity of SC II at their establishments. Blizzard hasn't released any numbers regarding unlimited use licenses yet (essentially the digital download for NA and EU), which I suppose they'll release at the end of the current Open Beta (which is practically a 1 month free trial for everyone in Korea). What I'm really interested right now is accurate Battle.net user stats for SC II in Korea, but according to what I read the current B.net measurement system is very buggy and inaccurate. Once that's sorted out and we can see how many people are logged into SC II at peak hours, I think we'll have a decent picture of how well SC II is doing in Kor. That's right... furthermore I would assume that since the Battle.net is optimized for playing and getting achievements on your own account it is perhaps not THE #1 game you want to play when socializing in a PC bang - Mario-Kart like stuff comes in more handy here. | ||
![]()
TheYango
United States47024 Posts
On August 04 2010 15:24 redtooth wrote: if you're implying that koreans didn't follow sc2... you're just flat out wrong. remember all the people trying to figure out why matchup/racial statistic in the asian server were so different from NA/Europe's? or the fact that while TL had to fly halfway around to world to Blizzcon in order to play, many koreans were able to access it in their home city? what makes you think that "korean gamers are going into SC2 blind"? they do have access to the fucking internet and blizzard has a huge interest in what koreans have to say. half of the information we got were through translations of korean articles. good job making random assumptions. You're comparing a small hardcore community like TL to the general populace of Korea. While I'm sure TL's sister hardcore communities in Korea followed SC2 even more closely than we do, the average gamer in Korea (who might not even currently play Starcraft, and who would make up the majority of the purchasing population) is probably not watching as keenly as the most zealous TL vets. | ||
Spyridon
United States997 Posts
| ||
vek
Australia936 Posts
On August 04 2010 15:37 G3nXsiS wrote: I honestly don't understand why Koreans are not excited about Starcraft 2. This is when I start to blame Broodwar. It needs to die in order for starcraft 2 to be released. Until then starcraft 2 will never be successful in Korea. Why should Brood War die to make way for Starcraft 2 when Starcraft 2 is currently the inferior game? I want Starcraft 2 to be better, I really do. As it stands right at this point in time Brood War is better. I hope that Blizzard knows what they are doing and addresses the issues with battle.net, regions, lan and fix some of the bland units/gameplay. Then we will have a worthy replacement. As others have said, give it time. For now the OP is an accurate reflection of what is happening right now in Korea and lines up with how I feel about the game. | ||
Velr
Switzerland10601 Posts
| ||
socal50
United States93 Posts
| ||
rredtooth
5459 Posts
On August 04 2010 15:40 TheYango wrote: lol are you implying that the majority of people who purchased SC2 are members of TL? last i checked, TL didn't have >1,000,000 members.You're comparing a small hardcore community like TL to the general populace of Korea. While I'm sure TL's sister hardcore communities in Korea followed SC2 even more closely than we do, the average Starcraft player in Korea (who would make up the majority of the purchasing population--is not watching as keenly as the most zealous TL vets. fine let's compare the general populace of Korea to the rest of the world. from the world's ("foreigner's") perspective Korea seems pretty hardcore at SC. yet at the same time, it seems like SC2 had a spectacular release, at least in the US. the average Starcraft player in Korea (who would make up the majority of the purchasing population) should in theory be more likely to purchase SC2 than the average Starcraft player or random gamer in the States. SC2 should be seeing bigger success in Korea than in the rest of the world. but. it. hasn't. that's all. cool? | ||
begin
United States21 Posts
Take a look on this site, it measures the most played games in Korea. More people are playing fuccen Ragnarok than SC2 according to this site. http://gametrics.com/ | ||
rredtooth
5459 Posts
On August 04 2010 15:44 socal50 wrote: what does pimpest plays have to do with the current success of SC2 in korea? it's just not selling...well, was it around 2001 when pimpest plays came out? so yeah, took at least 3 years for the game to start having its effect on me. people would expect a shorter timeframe since its a sequel. but trying to compare it to the success that took years and pitting it within a week or two of playtime? prob a bit premature On August 04 2010 13:43 junkacc wrote: One industry expert said: "SC2 should have entered the top games list if it were to become a big success, but it failed. Even after organizing huge sales events where lots of freebies were handed out, SC2 is not even in the top10 of most purchased games. I think this is due to the marketing, it targeted the wrong audience, but more fundamentally, the game itself is not as good as the first one." | ||
.risingdragoon
United States3021 Posts
On August 04 2010 15:44 Velr wrote: Judging from how SC2 is doing World Wide at the moment South Korea is not important to me at all. Why would i care? Cus people on this site generally like this thing called e-sports, and e-sports doesn't exist anywhere except Korea. You downgrade SC2 to a buncha clan wars and the interest is similar gonna be pedestrian, instead of avid interest for a professionally-kept schedule, with regularly televised matches. | ||
rlagksquf
New Zealand153 Posts
| ||
Backpack
United States1776 Posts
Yes Korea did great things for BW, but if SC2 gets big everywhere else. Who cares? | ||
Radio.active
United States121 Posts
On August 04 2010 15:51 Backpack wrote: I agree with the people who say it doesn't need to be great there. Yes Korea did great things for BW, but if SC2 gets big everywhere else. Who cares? you have to remember that korea is the gaming capital of the world. So the fact that the sheer amount of people that play sc in the world of over half of it is in korea, and for that kind of fan base to not buy the game is huge in sales, the esports as a whole, and telling of how this game is gonna be perceived ten years out. | ||
begin
United States21 Posts
On August 04 2010 15:50 .risingdragoon wrote: Cus people on this site generally like this thing called e-sports, and e-sports doesn't exist anywhere except Korea. You downgrade SC2 to a buncha clan wars and the interest is similar gonna be pedestrian, instead of avid interest for a professionally-kept schedule, with regularly televised matches. Totally agreed. Does SC2 need to succeed in Korea? Hell no. Would it be super nice for all us enthusiasts? Very much so, yes. | ||
onionchowder
United States137 Posts
On August 04 2010 14:58 wholegrain wrote: What the hell are you talking about? Are you serious? Why would conformism have anything to do with sale figures? You certainly made a fool of yourself right there. If the industry leaders, established eSports leagues, and famous progamers do not embrace SC2, then it will be a while before the Korean populace will move towards SC2. If the people are sheep and the leaders say "don't play SC2", then the sheep don't play SC2. | ||
![]()
TheYango
United States47024 Posts
On August 04 2010 15:45 redtooth wrote:lol are you implying that the majority of people who purchased SC2 are members of TL? last i checked, TL didn't have >1,000,000 members. fine let's compare the general populace of Korea to the rest of the world. from the world's ("foreigner's") perspective Korea seems pretty hardcore at SC. yet at the same time, it seems like SC2 had a spectacular release, at least in the US. the average Starcraft player in Korea (who would make up the majority of the purchasing population) should in theory be more likely to purchase SC2 than the average Starcraft player or random gamer in the States. SC2 should be seeing bigger success in Korea than in the rest of the world. but. it. hasn't. that's all. cool? You've lost track of where your original post began. Lets go back: On August 04 2010 14:58 redtooth wrote: brood war is also massive among the veteran population of TeamLiquid. i'd say the "radical" change came rather quick, wouldn't you. despite the outrage and backlash TL exhibited against blizzard/activision, the members were still curious as what happened in the story and were willing to shell out $60 to get the game. it wouldn't have been too far a stretch to extrapolate what happened in TL to the rest of korea but obviously something went very very wrong. You said that TL made a rather radical shift, despite initial antagonism, to purchasing SC2. You said (and correct me if I'm misinterpreting you), that by extension, Korea should have been ready to undergo a similar radical change. My point was to say that the veteran TL user has spent far more time dissecting and analyzing Starcraft 2 than the average Korean gamer. Radical change only came about on TL through analysis, criticism, and, ultimately, a lot of gameplay to get accustomed to the new game. The average Korean gamer hasn't done all that yet. That's why "the veteran population of TeamLiquid" seemed to switch over to SC2 much more quickly than the general Korean gaming population. You brought up the TL comparison. Not me. | ||
FusionCutter
Canada974 Posts
| ||
Backpack
United States1776 Posts
On August 04 2010 15:50 .risingdragoon wrote: Cus people on this site generally like this thing called e-sports, and e-sports doesn't exist anywhere except Korea. You downgrade SC2 to a buncha clan wars and the interest is similar gonna be pedestrian, instead of avid interest for a professionally-kept schedule, with regularly televised matches. Well MLG is taking up SC2 and blizzard still has yet to release their plans for e-sports. Then there is whatever secret GomTV project tasteless keeps referencing. SC2 is hardly "a buncha clanwars." | ||
| ||