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United States10774 Posts
On August 03 2010 07:22 arnold(soTa) wrote:Show nested quote +On August 03 2010 07:13 Qikz wrote: if terran are so overpowered, how come they are not winning all the tournaments right now?
they are winning the majority of the tournaments.. and please dont say that because idra won kotb that changes anything. most tournaments have tvt finals for a reason Yeah, the "why isn't Terran winning every tournament?" is seriously a dumb argument. There are match-up specific and slight race imbalances. The game is not broken.
I actually like most of suggestions that Lalush made here, especially Bunker and Marauder Concussive Shells. Hope something substantial can actually happen.
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The best suggestion is definitely the SVC hiding in bunker change.
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On August 03 2010 07:09 arnold(soTa) wrote: so many clueless posters here, who somehow manages to think lalush wants to implent EVERY idea he posted about, its just ideas... and he said that all of them wouldnt be good..dont you guys read?
they're weird ideas though.
the obvious mule fix would be to limit each CC to 1 mule at a time. macro mechanics fixed, no longer unfair in late game, if player misses a mule then he's forced to use energy on scan and this would also make supply drop more viable.
the obvious TvZ balance fix would be to bring back overkill. tanks no longer instagib an entire army.
any sane person can see that tanks are root of the problem. saying "BUTT THORZ COUNTTERZ AEIRRR UNUITS!!!111one" is not dissimilar to saying "BANELIGGS R OP COZ THEY COUNTRR MARINSE!1!1oneoneone"
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LALUSH VS CLOUD ZVT on now! Cloud's stream
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On August 03 2010 07:22 arnold(soTa) wrote:Show nested quote +On August 03 2010 07:13 Qikz wrote: if terran are so overpowered, how come they are not winning all the tournaments right now?
they are winning the majority of the tournaments.. and please dont say that because idra won kotb that changes anything. most tournaments have tvt finals for a reason more terran users most likely
it's like saying people from USA are better at poker cuz most bracelets are won by USA citizens lol
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Aww LaLush ragequit "yeah your race is rediculously hard isn't it..."
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How about incrase the time it takes zerglings to get out I am sick and tired of being 6 pooled every game.
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On August 03 2010 07:28 Fayth wrote:Show nested quote +On August 03 2010 07:22 arnold(soTa) wrote:On August 03 2010 07:13 Qikz wrote: if terran are so overpowered, how come they are not winning all the tournaments right now?
they are winning the majority of the tournaments.. and please dont say that because idra won kotb that changes anything. most tournaments have tvt finals for a reason more terran users most likely it's like saying people from USA are better at poker cuz most bracelets are won by USA citizens lol The ratio of USA:non usa poker players is significantly higher than the ratio of terrans:non terrans. Probably hundreds. So no, it's no even close to the same thing.
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On August 03 2010 06:36 Kurumi wrote:Show nested quote +On August 03 2010 06:34 shynee wrote: Ya seriously, I dont know what league u are in but watch the top Zerg players, they know how to win against T. Maybe your build/unit composition lacks. Im surprised how many Zergs in Diamond dont even scout by sacrificing an OL. Baneling drops?? Never see those anymore. There are so many strats.. but most zerg diamond players still mass... then A attack.. then before they leave the game.."Terran is OP". We can't a-move and win,but when You do so it is okay? Wait...
No... A-attack Terrans get smashed vs "good" Zergs. People are playing Zerg like they did in BW. Most, clearly do not know how to play Zerg and just whine about it.
Example: When you stop mineral harass (if you know how to stop harass) and that window opens up when Terran takes a LONG time to build up... don't do an all in roach rush.. get a damn third up.
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On August 03 2010 07:37 Bartiemus wrote: How about incrase the time it takes zerglings to get out I am sick and tired of being 6 pooled every game.
So like don't you scout? You realize 6pool is all-in?
ps: Most likely a troll post but I have to reply.
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I think it is quite obvious that zerg is a bit weak especially vs terrans. I also find it highly boring as zerg not to be able to do any variations in your builds, since you have to spend the first 10 minutes to defend vs all the possible harrass possibilities until you can establish your 3rd or maybe even 4th and go to hive tech where tbh the tide completely turns and zerg seems to have a good edge once ultras pop. Im also quite sure that blizzard will notice this when looking into winrates (they have never let me down so far), and i think some of the proposed changes are good, but many people are right when they say nerfing terrans might make protoss too good. Im definetely hoping for something like scv building bunkers beeing easier to hit + salavge time increasement or maybe even the idea i liked alot from someone in this thread, to only allow one mule at a time (or one per CC at a time) to make depot drops and scans more viable.
On the other hand maybe its just zerg needing a little of their old strenght back, let it be overlord speed going back to 50/50 (or 75/75), or spinecrawlers building a little faster or smth like that.
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Bunkers can get a change, whether it be 50% mineral return or slower salvaging time.
The MULE change is a little weird. I can still wait a minute before I go back to my base and drop 3 mules instead of 1. A better solution would be to lower to energy cap of Terran. For people that say that Terran macro is too easy cause you can queue up a bunch of units, sure we can but every unit queued immediately takes up the resources. So if I queue up 2 thors, it'll take like 50 secs before the next thor can be built. But for those 50 secs, i'll be down 300/200 because I queued it up. This may not be a problem with people that have poor macro, but better Terrans have to constantly be making sure that they're only queuing 1, at most 3 units per building. Protoss warpgates and zergs don't have this problem and is a bit easier on the macro. All in all, I believe all races are balanced macro wise (other than decreasing the energy cap of OC).
Supply depot raising and dropping costing energy is not my favorite idea, but that's maybe just me.
Not liking the viking drop in range. Compensating the range drop for more speed to allow for the "moving shot" makes it feel like a phoenix that needs more micro. Without executing the micro well, corrupters, mutas, and void rays would beat it. It also makes sniping broodlords a hell of a lot harder. A thor decrease in range would make it just out of the range of the broodlord. Stimmed marines might kill it but they'll be running into a wall of hydras, roaches or zerglings. If the range of both of these units get decreased, broodlords range has to go down.
Marauder change is cool, but you need to either add a stacking slow effect, a really short cool down (every third hit slows), or AoE slow. Otherwise, one wrong a move and all of your concussives are used up on maybe a single unit or two. Maybe move the upgrade to the e bay?
Medivac might be a good idea as well. I'd have to see the effect of cutting the heal rate, more energy per heal and things like that.
Edit: I think zergs need some sort of buff to their scouting. Terran walloffs shut down most of zerg's scouting until lair or saccing an overlord. It has made it a very reactionary race in the early - mid game. Maybe giving the overlord the ability to morph into an overseer at T1 so changelings can do some work. Might not be balanced but Zerg needs to be able to scout a little better.
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Mule ----> cooldown. All I really want... well I'd like the bunker change too... and well I actually would prefer a Siege tank overkilling, I just like that feature as a unit. It's a drawback to the unit, just as the fact it can't fire right next to it. Purposely delaying the shot by a second isn't "dumbing down the AI" .... it's just delaying the shot by a second. That's all (from when it's fired to when it lands that is). I wouldn't mind them rebuffing the attack back to 60 as compensation, or even up to 65, then they'd go back to being a better counter to ultras as well.
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On August 03 2010 07:27 Rabbet wrote: LALUSH VS CLOUD ZVT on now! Cloud's stream
WHat happened? It's a TvT now 
EDIT: Twas a TvT vs Morrow haha.
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Well its always the same you beat lalush and you get insults how easy terrans are and how siht you are :p.
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United Kingdom12022 Posts
Another suggestion to help against Mech, is how about using Nydus worms more? I've yet to come across a zerg on ladder to abuse my immobility like that, seriously, if I'm slowpushing around the map, one nydus worm in my main can ruin everything.
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As a terran player, at first I didn't like the changes you are proposing (obviously), but I actually think the mule change and the bunker change are pretty fair.
I don't like the supply depot change UNLESS burrowing it makes it go invisible to enemies, or at least take less damage.
The other changes feel forced, I already have more trouble in TvZ than any of the other matchups. Medivacs heal fast because they are ridiculously expensive and fragile. If you lower medivac healing rate, make them cost 50 gas or double their HP. Furthermore medivacs can only heal marines and marauders, and marines are ripped to shreds by most of the zerg ground army.
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The supply depot suggestion is ridiculous, get that out of here.
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On August 03 2010 08:09 Qikz wrote: Another suggestion to help against Mech, is how about using Nydus worms more? I've yet to come across a zerg on ladder to abuse my immobility like that, seriously, if I'm slowpushing around the map, one nydus worm in my main can ruin everything.
Considering the small map sizes, mech isn't really THAT immobile from what I've personally seen, and relying on a nydus worm always come off as a luck thing to me, unlike what a recall would do in BW. Which is why I personally doom drop instead of Nydus.
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I really like the mule change. Interesting article. (:
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