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Returning Minerals Trick

Forum Index > SC2 General
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Kryptonite
Profile Joined June 2010
United States155 Posts
Last Edited: 2010-10-06 00:39:04
July 31 2010 00:53 GMT
#1
I'm sure some people know of this, but I figured I'd point it out for those who don't.

When your in an intense game, and you want to send 3 workers to gas, you usually don't have the time to find only workers that don't have minerals. So sometimes you will send some workers who might have mined a mineral and those minerals will go to waste.

What I figured out was that, if you order a worker to go to the geyser and then press "C" (return cargo), it will return the minerals and then proceed to the previous action you gave it. So that means if you take 3 workers and send them to gas, and then press "C", any workers with minerals will return them first and then go to collect gas.

*UPDATE*
In case people haven't realized this as well (forgot to update this when I realized you could use this trick for transferring workers as well):

This is also very useful for maynard workers.

Right click on mineral patch at expansion
Press "C"
The workers will return the minerals to the nearest Nexus/CC/Hatch and proceed to the expansion
http://www.sc2ranks.com/us/299590/fLcKrypt
Carthage
Profile Joined May 2010
105 Posts
July 31 2010 00:55 GMT
#2
More posts like this please!

God damn I wish I had known this months ago.
Parodoxx
Profile Joined May 2010
United States549 Posts
July 31 2010 00:58 GMT
#3
lol always nice to know thanks for post
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 31 2010 00:59 GMT
#4
Thanks, I didn't know this.
yataf
Profile Joined August 2009
United States9 Posts
July 31 2010 00:59 GMT
#5
Very nice find, I always waste time waiting for no mineral scvs and sometimes end up selecting too many.
Viruuus
Profile Joined February 2010
Germany451 Posts
July 31 2010 01:00 GMT
#6
great find, thank you

actually i noticed this today aswell by accident, but i didnt realize the useage :D
Lee Jae Dong fighting!!!
heishe
Profile Blog Joined June 2009
Germany2284 Posts
July 31 2010 01:00 GMT
#7
or you do just shiftclick hatch+shiftclick geysir
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
fatduck
Profile Joined April 2010
United States148 Posts
July 31 2010 01:01 GMT
#8
On July 31 2010 10:00 heishe wrote:
or you do just shiftclick hatch+shiftclick geysir


This technique is more efficient as only the workers with minerals in hand will return to drop off, the workers without minerals will just continue straight to the geyser.
good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers
Lovin
Profile Joined May 2009
Denmark812 Posts
July 31 2010 01:03 GMT
#9
Thank you very much for this! I have been obsessing about this for months, haha!
AKA SuddenSalad
LittleMikeStarCraft
Profile Blog Joined June 2010
Canada120 Posts
July 31 2010 01:03 GMT
#10
If you shift click the hatch, then the geyser every drone/probe/SCV will goto the hatch first. Wasting time, if they are not carrying anything.

I do believe this method is the most efficient.
10% of the time, I am awesome.
moopie
Profile Joined July 2009
12605 Posts
July 31 2010 01:04 GMT
#11
On July 31 2010 10:00 heishe wrote:
or you do just shiftclick hatch+shiftclick geysir

That wastes a second for them all to stop by the cc/hatch/nexus before going to the gas, where the might not have anything to return.
I'm going to sleep, let me get some of that carpet.
Zironic
Profile Joined May 2007
Sweden341 Posts
Last Edited: 2010-07-31 01:10:22
July 31 2010 01:10 GMT
#12
C->shift->geysir would probably be the most optimal. Though I'm not sure how much difference 5-10 minerals or 0.5 seconds will make in your game
cripsybacon
Profile Joined March 2010
United States24 Posts
July 31 2010 01:15 GMT
#13
On July 31 2010 10:10 Zironic wrote:
C->shift->geysir would probably be the most optimal. Though I'm not sure how much difference 5-10 minerals or 0.5 seconds will make in your game


Sometimes it's a lot more than just .5 seconds wasted. Every little trick counts
Bacon
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
July 31 2010 01:18 GMT
#14
Thx for the tip. I didn't know this
Coufu
Profile Joined July 2010
Guam137 Posts
July 31 2010 01:19 GMT
#15
After watching some of Day9's Dailies where he is using the QXC build-order-tester, I was amazed by how accurately he could pull 3 guys without minerals with a single box-select. I've since then mastered it with only about 10% error great skill to have!

I think I'll probably start using this strat in addition to it though, because I do occasionally pull a worker that's carrying minerals.
OneWhoIsMany
Profile Joined May 2010
Canada292 Posts
July 31 2010 01:19 GMT
#16
Wow, sweet tip man!
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2010-07-31 01:27:55
July 31 2010 01:24 GMT
#17
I was debating whether to post this it's handy. Better than shift clicking.

You can also use shift-c to return a worker to the mineral line after building something, but obviously only if it is holding minerals.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 31 2010 01:28 GMT
#18
Well it does save you that extra few minerals. Maybe more for the hardcore group but still a good tip thanks x)
Full
Profile Joined April 2010
United Kingdom253 Posts
July 31 2010 01:34 GMT
#19
Thanks. !
Anti
Profile Joined January 2004
United States1113 Posts
July 31 2010 01:34 GMT
#20
:0 Thanks for the tip! I'm assuming this works for my drones when i want to make a building after selecting a few random drones and it ALWAYS is one with a mineral patch to return
http://www.clan-rhrn.(?) | sliggy yours are ok too, but grots are sick, hes like the hovZ of RWAs. -HovZ
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