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I'm sure some people know of this, but I figured I'd point it out for those who don't.
When your in an intense game, and you want to send 3 workers to gas, you usually don't have the time to find only workers that don't have minerals. So sometimes you will send some workers who might have mined a mineral and those minerals will go to waste.
What I figured out was that, if you order a worker to go to the geyser and then press "C" (return cargo), it will return the minerals and then proceed to the previous action you gave it. So that means if you take 3 workers and send them to gas, and then press "C", any workers with minerals will return them first and then go to collect gas.
*UPDATE* In case people haven't realized this as well (forgot to update this when I realized you could use this trick for transferring workers as well):
This is also very useful for maynard workers.
Right click on mineral patch at expansion Press "C" The workers will return the minerals to the nearest Nexus/CC/Hatch and proceed to the expansion
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More posts like this please!
God damn I wish I had known this months ago.
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lol always nice to know thanks for post
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Thanks, I didn't know this.
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Very nice find, I always waste time waiting for no mineral scvs and sometimes end up selecting too many.
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great find, thank you
actually i noticed this today aswell by accident, but i didnt realize the useage :D
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or you do just shiftclick hatch+shiftclick geysir
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On July 31 2010 10:00 heishe wrote: or you do just shiftclick hatch+shiftclick geysir
This technique is more efficient as only the workers with minerals in hand will return to drop off, the workers without minerals will just continue straight to the geyser.
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Thank you very much for this! I have been obsessing about this for months, haha!
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If you shift click the hatch, then the geyser every drone/probe/SCV will goto the hatch first. Wasting time, if they are not carrying anything.
I do believe this method is the most efficient.
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On July 31 2010 10:00 heishe wrote: or you do just shiftclick hatch+shiftclick geysir That wastes a second for them all to stop by the cc/hatch/nexus before going to the gas, where the might not have anything to return.
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C->shift->geysir would probably be the most optimal. Though I'm not sure how much difference 5-10 minerals or 0.5 seconds will make in your game
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On July 31 2010 10:10 Zironic wrote: C->shift->geysir would probably be the most optimal. Though I'm not sure how much difference 5-10 minerals or 0.5 seconds will make in your game
Sometimes it's a lot more than just .5 seconds wasted. Every little trick counts
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Thx for the tip. I didn't know this
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After watching some of Day9's Dailies where he is using the QXC build-order-tester, I was amazed by how accurately he could pull 3 guys without minerals with a single box-select. I've since then mastered it with only about 10% error great skill to have!
I think I'll probably start using this strat in addition to it though, because I do occasionally pull a worker that's carrying minerals.
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I was debating whether to post this it's handy. Better than shift clicking.
You can also use shift-c to return a worker to the mineral line after building something, but obviously only if it is holding minerals.
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Well it does save you that extra few minerals. Maybe more for the hardcore group but still a good tip thanks x)
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:0 Thanks for the tip! I'm assuming this works for my drones when i want to make a building after selecting a few random drones and it ALWAYS is one with a mineral patch to return
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hmm in brood war if you did this, they would go to gas or minerals after returning?
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I found this accidentally a while ago. Alternatively, you could select 3 scvs, tell them to mine gas, then right click the command center. Didn't realize you could also press C, thanks for the info!
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Why do you guys pull 3 at a time? I find it better to just select one at a time(and pick the ones without minerals), as the 2nd and 3rd gas miner will have to wait anyway, and that time could be used to mine that one extra mineral.
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Amazing find! I remember in a game just today I noticed one of my go to gas workers had minerals and queued waypoints to back to the CC and then to the gas. This is much better!
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sweet thanks, awesome tip
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On July 31 2010 10:35 Nal_rAwr wrote: hmm in brood war if you did this, they would go to gas or minerals after returning? I tested this and they just go back to minerals.
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wow, commonsense. And I didn't think of it. Thanks
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There is a great thread from a few months ago with pages and pages of these tips.
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On July 31 2010 10:45 kyama wrote: wow, commonsense. And I didn't think of it. Thanks
Pretty much exactly how I feel - thanks op for pointing this out, will incorporate it into every game from now on.
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Wow awesome find, that you so much for this!
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n1 thanks for the info, i'll definitely be using this.
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On July 31 2010 10:37 calvinL wrote: Why do you guys pull 3 at a time? I find it better to just select one at a time(and pick the ones without minerals), as the 2nd and 3rd gas miner will have to wait anyway, and that time could be used to mine that one extra mineral.
this!
If you pull 3 right away the second and third workers are idle. The third worker is idle for about 3-4seconds(havent testet it).
I always pick the ones without minerals and try to time it correctly so I literally have no waitingtime on my gas.
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This is a great tip.. but I wish all of these were saved and stickied.. I must have read this at least 2 other times on TL.
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this was in brood war, thought it was common knowledge
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Sweet I'll put this to use, though i do try to stay up on keeping my workers mining correctly early game, it will help when I put expos up and can't focus too much attention doing worrying about it.
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Ive actually been doing this since I figured it out in Beta but I just right click on the geyser and then right click on the CC. I actually thought that maybe it was like this in BW and I just never knew.
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On July 31 2010 09:55 Carthage wrote: More posts like this please!
God damn I wish I had known this months ago. trust me.. all your losts would have still been losts, all your wins would've still be wins.
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i found this in the first few days of beta lol... thought it was common knowledge ^^
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That is way helpful. Now for me to go find out what "C" is using grid keys...
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On July 31 2010 11:13 DennyR wrote:Show nested quote +On July 31 2010 10:37 calvinL wrote: Why do you guys pull 3 at a time? I find it better to just select one at a time(and pick the ones without minerals), as the 2nd and 3rd gas miner will have to wait anyway, and that time could be used to mine that one extra mineral. this! If you pull 3 right away the second and third workers are idle. The third worker is idle for about 3-4seconds(havent testet it). I always pick the ones without minerals and try to time it correctly so I literally have no waitingtime on my gas.
You would do all three at once if you're too busy handling a fragile situation to spare 1-2 seconds sending workers to mine gas (harassing with reapers, etc.).
In these types of situations, I've always just sent the first three workers that I saw so that I could go back to harassing as quickly as possible. This is a great tip - I'll be sure to use it. Thanks.
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awesome i usually just wind up clicking on the nexus and waiting till they all get done this will help alot i think.
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yesssssssssssssssss it always annoys me when i grab a drone with minerals, this will ease my mind lol
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wow nice thanks for sharing!
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Another BW habit to break. Great post, didn't think of this!
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ill just shift click nexus -> gas
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Thank you for the tip! Good find.
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Very helpful tip, thanks! Saves me having to manually find workers without minerals to send to gas.
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iirc shift click doesn't work, i remember shift clicking on my drones back to hatchery, they just walk towards the hatchery then towards the gas with mineral in their hands(or mouth)
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Awesome tip, i hope people make more threads like this or compile all these little tricks into a single post.
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I made a thread very much like this a few days ago, and I got a warning for it. How come you post something like this, and people are like "awesome!"
Anyways...
Some tricks I learned if you play terran.
if you tell an scv to attack a location, and then shift queue it to go back to mining afterwards, the scv will repair every mech unit that it sees on its attack route, then go back to mining. I do this with 2 scvs every now and then when i have some damaged tanks. i forego maybe a few minerals, but if i save my tanks, gas is more important than minerals for terran.
to get workers faster for gas, select a clump. you'll probably get 8 or 9. then shift+click on them until you got 6. tell those 6 to go to the gas. then press "c" so they return minerals before going to teh gas. then shift+click 3 more times, so u only got 3 workers left. then tell them to mine at the second gas.
some things that blizzard needs to fix:
when i have 2 floating barracks, and i click x for it to land and build a tech lab, the first barracks moves to make that tech lab. then when i press x again and another location, the fucking first barracks stops and tries to go to the second location. u fucking IDIOT. i want the fucking SECOND BARRACKS to go to that second location!!! -__-;;; so stupid
oh, and reaper rally points. I had a proxy rax with reaper coming out. set the rally point to the enemy base. the reaper could easily jump 2 cliffs and get into the base within 3 seconds. instead, it takes the lonnnng way around and those few seconds were fucking VITAL. by the time he got there, my scv building the bunker was already killed, and the second marine was out. fuck that shit.
oh, and when you fucking burrow your god damned supply depots, your scvs don't change their path finding immediately, or even, i swear, within one or 2 seconds after the depot is burrowed. what the fuck. i always need to tell an scv to go through the depot, but i tell the depot to burrow, then the scv takes like, a whoel fufcking second to update his pathing, and i'm trying to wait for him. i'm almost prefering to just lift my barracks, because the pathing is instantaneous for that.
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Awesome tip. Much appreciato.
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Excellent find. I tested every method listed here, along with all the shift ones. The original post of clicking a Refinery and then pressing C without any use of SHIFT is the best, most optimal method.
Thank you!
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On July 31 2010 23:01 luckySe7en wrote: I made a thread very much like this a few days ago, and I got a warning for it. How come you post something like this, and people are like "awesome!"
the fucking first barracks stops and tries to go to the second location. u fucking IDIOT. i want the fucking SECOND BARRACKS to go to that second location!!! -__-;;; so stupid
Maybe because you write like this?! Anyway nice finds in here.
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thanks for the tip, will try to use it more often. Someone should create a section for all this hidden micro/macro shortcuts
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I'm thinking that these threads could actually be detrimental to the average player.
The benefits are obvious but marginal, and the down effect is that you start admiring shit like this and end up focusing on close-to-useless tricks while you fall behind in much more important things.
However, a smart person will make use of things like this properly.
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On July 31 2010 23:45 niteReloaded wrote: I'm thinking that these threads could actually be detrimental to the average player.
The benefits are obvious but marginal, and the down effect is that you start admiring shit like this and end up focusing on close-to-useless tricks while you fall behind in much more important things.
However, a smart person will make use of things like this properly.
+1
These things are not important _at all_ unless you mastered things like not queueing units, constantly building workers, etc.
"I did a perfect worker split and did'nt sent any guys on gas with minerals, HOW COME I STILL LOST THE GAME?!"
People like these gimicky neat tricks and forget all about the important fundamentals.
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hmm I just figured most people knew since the hotkey is visible when you have some minerals on the worker
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wow srsly TY <3 I wish I knew this months ago. Great tip
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very nice little tipp! i used to wait for workers who just returned from the hatch
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Actually you don't have to press any buttons. If you mark the worker, click on geyser, then click on main building it will start harvesting gas after returning the minerals
Or am I totally of ?
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I found this out in chat, but I did it in the wrong order. So you're saying:
- Select three workers.
- Right click on gas.
- Press "return cargo" hotkey
- Workers without minerals will go to gas.
- Workers with minerals will return them then go to gas automatically.
Good to know. I'll try it after work.
Another tip: I've learned to select workers nearer to the Nexus. If I select ones near the minerals, they're more likely to have minerals.
Also, on the topic of clicking three workers separately so one doesn't wait and you waste time:
- If my workers have minerals and I use return cargo, this will act as the delay needed to avoid "waste time."
- Sometimes I am better off investing my attention elsewhere rather than clicking on three separate workers.
- If 1 and 2 are unimportant, then yeah, you're definitely right about this point.
On July 31 2010 23:45 niteReloaded wrote: I'm thinking that these threads could actually be detrimental to the average player.
The benefits are obvious but marginal, and the down effect is that you start admiring shit like this and end up focusing on close-to-useless tricks while you fall behind in much more important things. I don't know about that, but I do know one thing: small achievements go far. It's psychological. If I think I've improved (even if only very slightly), it elevates my confidence and willingness to try harder. Small improvements lead to a better attitude, and then I'm more likely to actually improve.
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Carwashguy makes a valid point, its the tiny tricks that make you keep going to improve.
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Wow, nice find. Kudos for Kryptonite!
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i actually didnt know this, /thxs
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On July 31 2010 15:04 virgozero wrote:Show nested quote +On July 31 2010 09:55 Carthage wrote: More posts like this please!
God damn I wish I had known this months ago. trust me.. all your losts would have still been losts, all your wins would've still be wins.
this.
i cant believe how a sooo useless trick can have a thread of 4 pages. srsly doing this is not going to make you pro or change anything. Like 1 match in 10000000 are decided by a diffrence of 5 minerals. or probably not even one -.-
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On August 01 2010 04:14 RoMarX wrote:Show nested quote +On July 31 2010 15:04 virgozero wrote:On July 31 2010 09:55 Carthage wrote: More posts like this please!
God damn I wish I had known this months ago. trust me.. all your losts would have still been losts, all your wins would've still be wins. this. i cant believe how a sooo useless trick can have a thread of 4 pages. srsly doing this is not going to make you pro or change anything. Like 1 match in 10000000 are decided by a diffrence of 5 minerals. or probably not even one -.-
bad day eh?
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On August 01 2010 10:07 Patches wrote:Show nested quote +On August 01 2010 04:14 RoMarX wrote:On July 31 2010 15:04 virgozero wrote:On July 31 2010 09:55 Carthage wrote: More posts like this please!
God damn I wish I had known this months ago. trust me.. all your losts would have still been losts, all your wins would've still be wins. this. i cant believe how a sooo useless trick can have a thread of 4 pages. srsly doing this is not going to make you pro or change anything. Like 1 match in 10000000 are decided by a diffrence of 5 minerals. or probably not even one -.- bad day eh?
Yeah someone really took cream out of his doughnut.
I know pressing 'c' for zerg screws up build commands, i.e. i want to make a geyser or any other structure and i press c, the drone will return the minerals and proceed to gather. Probably something they missed because it shouldn't kill you build command.
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These tricks add up, if u think they're a waste of time then don't post here.
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I found out about that C thing yesterday while watching probes mine lol.. I kept noticing for like a split second that something the probe could do would appear and then disappear.. turned out it was deliver harvest.. After that I tried to see if I could press C fast enough if it would deliver faster than usual but it was just the same lol
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I've actually noticed this in the last few weeks: -Send worker to gas -If you see worker has mineral, click it to go back to hatchery/nexus/CC -Worker will still automatically go to gas after returning its minerals, without you needing to re-click the gas.
This is essentially the same thing as pressing "C", but nonetheless helps me.
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On August 01 2010 04:14 RoMarX wrote:Show nested quote +On July 31 2010 15:04 virgozero wrote:On July 31 2010 09:55 Carthage wrote: More posts like this please!
God damn I wish I had known this months ago. trust me.. all your losts would have still been losts, all your wins would've still be wins. this. i cant believe how a sooo useless trick can have a thread of 4 pages. srsly doing this is not going to make you pro or change anything. Like 1 match in 10000000 are decided by a diffrence of 5 minerals. or probably not even one -.-
When I read this trick almost 10 days ago I just started doing it... for the heck of it. Now it's ingrained. I don't think about it.. it's just a natural feeling keystroke when playing.
It didn't win me games, but it didn't cost me games. It just gave me more control over how things work.
Haters gunna hate.
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Every little bit counts. Since I read this post a few days ago I've used this trick every time and it's so easy, so why not do it? Can't believe there is even any kind of whinging in a thread like this.
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I was not aware of this! It's a good thing people post these things, otherwise I would still just 1a2a3a, and select units with boxes, ALWAYS.
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Neat trick. Wont win you any games, but just like the "[press Enter to chat]" stuff, sending workers with minerals to gas is a pet peeve that I don't mind getting rid of. Bigger problem for me as far as speed is concerned is usually selecting three workers when they're climbing over each other.
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On July 31 2010 10:19 Coufu wrote:After watching some of Day9's Dailies where he is using the QXC build-order-tester, I was amazed by how accurately he could pull 3 guys without minerals with a single box-select. I've since then mastered it with only about 10% error great skill to have! I think I'll probably start using this strat in addition to it though, because I do occasionally pull a worker that's carrying minerals. This is what I try to do everytime I transfer workers from minerals to gas. Making the box close to my nexus so I select 3 probes that just turned in minerals.
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Good to know but im sure even though i know this, im going to forget to do it everytime, and just try and pick 3 without minerals. my own laziness, darn it.
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Awesome tip, I use this every game now.
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Just wanted to mention that this is also very useful for maynard workers.
Right click on mineral patch at expansion Press "C" The workers will return the minerals to the nearest Nexus/CC/Hatch and proceed to the expansion
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awesome!! thank you for bumping this
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This was already fixed in the most recent patch, 1.1.1
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Hikko, the OP is talking about returning gas cargo, so not to lose efficiency, not the "7% mineral" thing.
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So simple yet I've been doing it wrong since beta. Thx op.
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