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Active: 1921 users

Games autostart when they are full, why?!

Forum Index > SC2 General
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1 2 3 4 Next All
Yttrasil
Profile Joined April 2010
Sweden651 Posts
July 30 2010 05:26 GMT
#1
Hey, so have been wondering about this thing for awhile.

Before in the beta before the last phase you had to as host press the start button for the game to start and could change teams on the other players and so on when the game was full.

Then in the second phase and also now with the release it always autostarts and there is nothing that I can see you can do to prevent this, is there any solution to it will they fix it? Also the 30 seconds of waiting that comes with this is really bothering me quite alot. Thought it was just some thing they added to get more games or so in the second phase but now as it is in the full game it it is becoming rather annoying I think.

Only benefit I see is that you cannot "rig" games but then also with 4+ friends and such you cannot make the teams even either and since the games are not ranked who cares? If you don't want waiting or talking you just use the autofind thing but when you either create or join a game I would like to be able to chat and manage my own game.

What are your thoughts on this, will it be fixed?
Meh
Winks
Profile Joined July 2010
United States78 Posts
July 30 2010 05:29 GMT
#2
I love the autostart. Before there was autostart, I ended up in games with afk hosts CONSTANTLY and then you couldn't just choose to join another game on that map because you would end up right back in the same game with the moron who became "host" and then left. If you're not ready to start, then I'd say just don't go into the lobby yet...
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 30 2010 05:33 GMT
#3
Because there's auto joining, sometimes hosts would AFK and people wouldn't be able to play any games because they'd just rejoin the AFK host room.

This is a great change if they want to keep the current system in place.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 30 2010 05:44 GMT
#4
I like it because it forces the host to not go fucking AFK. Damn, back when I played HoN beta half of the games I joined had the host afk....
"When the geyser died, a probe came out" - SirJolt
Yttrasil
Profile Joined April 2010
Sweden651 Posts
July 30 2010 05:49 GMT
#5
Hmm ic makes some sense but still doesn't outweigh the disadvantages I think, but wouldn't it be better just to have a function that senses the host being afk or making you being able to exclude that game from the search. With this thing the game starts even if the host is afk and then the game doesn't work out anyways and you have to leave. I find it really stupid that you cannot really chat before, or have to wait 30 seconds or even know if you want to play the opponent or not like deciding what race you want your opponent to be etc.

I mean if you don't want the host to be afk or so then why not just use the search game function and if you want a more customized game you can make and host them however you want?
Meh
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 30 2010 05:52 GMT
#6
I hated AFK hosts in beta as well. This was a great addition to the game.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 30 2010 05:54 GMT
#7
AFK hosts fucked up customs so much, this systems better. If you want to partner with friends then make a game then turn it to public
Follow me: www.twitter.com/zlasher
HelloSon
Profile Joined April 2010
United States456 Posts
July 30 2010 05:55 GMT
#8
What's retarded is when someone leaves during a 30 second countdown, the countdown keeps going.

Why on earth would anyone want this? This has been going on since the SC1 days and is frustrating as hell. Cancel the countdown if someone leaves; how difficult could that be to implement?
yo
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
July 30 2010 05:56 GMT
#9
I don't like having arranged teams vs random teams, seems like an unfair advantage from the start.
King takes Queen
Gedrah
Profile Joined February 2010
465 Posts
July 30 2010 05:58 GMT
#10
I hated this initially as well, but getting over that was as simple as the 2nd poster's statement "don't join the lobby until you're ready to play." Nothing would upset me more than being unable to play Metalopolis because the host in the Metalopolis lobby was perma-afk and it just kept throwing me in that lobby since not too many people were joining that specific map. I imagine most people in beta were using the queue instead of playing custom games... None the less, this change is going to be an improvement in the long-term, I think.
What is a dickfour?
Soulous
Profile Joined April 2010
United States133 Posts
July 30 2010 06:20 GMT
#11
I kinda dislike it because sometimes I will misclick on the wrong game and it will lock me in and autostart, but yeah, it's pretty helpful for AFK hosts.
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-07-30 06:29:58
July 30 2010 06:29 GMT
#12
AFK hosts are a (sort of) valid excuse, but they are only a problem because of the way custom games are handled (no custom names, can't select a specific instance of the map, it will just toss you in one of them). Because of this though, often you will enter a room to see who is in it or as a misclick, or even change your mind, but get locked into it. As a host, it also doesn't let you kick the last person that joins.

Bnet 2.0 is just terrible.
I'm going to sleep, let me get some of that carpet.
Yttrasil
Profile Joined April 2010
Sweden651 Posts
July 30 2010 06:41 GMT
#13
Yes, I would just love for there to be a cancel button for the host I mean if he's there he can cancel that would be awesome. Especially when someone leaves which is not that uncommon, and there is no way to leave the game easily after another player leaves and the game has started.

Also wasn't this really more of a problem in the beta since then there were alot less players and the games took alot longer to get started generally, now people join alot faster and it all gets going much smoother which means the host won't have time to go afk so to say =)
Meh
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
July 30 2010 06:42 GMT
#14
its the stupidest thing

30 second countdown for no fucking reason, (only thing it lets me do is have more time to alt+f4 if im that type of douchebag or if someone else in the game has been that type of douchebag) cant shift teams as host to be with your friends, game auto starts when full. sure is futuristic

afk hosts aren't a problem if you use a game list similar to any video game made this decade
Sokalo
Profile Joined May 2010
United States375 Posts
July 30 2010 06:48 GMT
#15
Suprising anyone is bothered by this. I thought it was one of the new features they got right. It's eliminated the god-awful waiting that used to plague public games.

If they were going with a manual start the 30 second timer would be a bad addition. But now that games get going fast it's probably for the better.

Blizzard put two hour respawn times into WoW raids, which seemed a little draconian at first, but they later explained it was to keep raids moving and to stop the AFKing that had hampered previous games. Everyone complained, but it worked out wonderfully(at least imho, the afk inclined certainly aren't fans but they can all die).

Somebody was observant enough to realize people drag their feet when given opportunity to drag their feet. Remove the opportunity and you don't have to deal with the aggravation anymore.

"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
July 30 2010 06:49 GMT
#16
I like it. I don't want to wait on AFK hosts or other things. And if people aren't ready yet, that's why it's 30 seconds long, so you can get ready.

Although the fastest way to get into the game is for the host to start immediately when the last person joins, that doesn't always happen. However, if you start early the countdown is back to 10 seconds, I believe. And it is only 20 seconds more than a usual wait time, so it's not that big of a deal.
Swede
Profile Joined June 2010
New Zealand853 Posts
July 30 2010 07:10 GMT
#17
I don't mind it, but I still think it should just be a vote type system. If 75% of the players say go, it goes. Only problem I could see is people who didn't vote to go might leave... But that's no different to people leaving after autostart now.

I also think it should auto-cancel the countdown if someone leaves. Why would you want the countdown to continue when your opponent left a game on Steppes of War? (though you can just log out and in... but still)?
paralleluniverse
Profile Joined July 2010
4065 Posts
July 30 2010 08:09 GMT
#18
The auto start is badly designed.

It shouldn't lock people in a full game, unable to leave once the countdown starts.

It should be change to allow people to leave, but aborts when someone leaves.
bakedace
Profile Blog Joined March 2010
United States672 Posts
July 30 2010 08:10 GMT
#19
Yes this is very annoying... If your trying to play with a friend, and you join the game as the last spot (happens a lot) you have to leave and ruin the game.
ZCfos~DangerBoy
Profile Joined August 2009
57 Posts
July 30 2010 10:10 GMT
#20
Biggest problem with this:

People disconnect when they get onto your server and see that the match is suddenly starting. I ended up with many 2v1's already. Its a really bad feature. You should be allowed to moderate your own room.
hahaha...ha..ha
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