On July 27 2010 05:54 DTown wrote:
![[image loading]](http://t1.gstatic.com/images?q=tbn:ANd9GcRPdgAG7cqJEQkikd8eXsQZiFytktJarCoNNSHYtCsl1lQCauM&t=1&usg=__RF5fWHYWysHsfa8VaLHpYo620sQ=)
I swear to god I'm not trolling. But if you think I am, then the mods will likely agree with you. I'll just leave it here. What with zerg only having one unit that can shoot up and all.
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MythicalMage
1360 Posts
On July 27 2010 05:54 DTown wrote: I swear to god I'm not trolling. But if you think I am, then the mods will likely agree with you. I'll just leave it here. What with zerg only having one unit that can shoot up and all. | ||
P00RKID
United States424 Posts
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MythicalMage
1360 Posts
On July 27 2010 05:55 Ruthless wrote: Then what I said is irrelevant to what you want to talk about. I, as someone who has played so little zerg, obviously know nothing of the race and can be of no help to you. Show nested quote + On July 27 2010 05:44 MythicalMage wrote: On July 27 2010 05:40 Ruthless wrote: Ahout mech: although i do think it is hard to beat i know we can argue about map balance being the problem, but at the end of the day you are just agreeing that zvt is broken you just are blaming it on something else. Mech aside, i think the matchup feels so hard for z because of the sheer amount of nearly unscoutable strategues all of which require a unique response to avoid falling way behind not to mention the amount of vulnerability zerg must submit to in order to take an advantage. I will list all the strats i am thinking about when i have to play zerg. Early reaper. Reaper bunker rush Marine bunker rush Early hellions into expand Early hellions into more hellions Thor drop Hell8on maurader timing push Marine hellion iming push Banshees Banshees with cloak Thor.timing push Tank play If i make the wrong choice on what your hiding behind the wall off. i literally have no chance. You pick the harrass and if i play too safe i have no way to punish you with my defensive slow units that die to one tank on the ridge. I dont play safe enough and four hellions kills 10 or more drones. If terran expects mutas and gets a thor. And the flthree to four turrets it takes to cover two bases (lol). The thor can be dropped or used to great effect against ground. If zerg goes muta and terran has five rines and a thor your out 1000-1400 resources for nothing because they die like paper to terran anti air. I think I'm going to quote myself, much earlier in this thread in regards to this. On July 27 2010 03:50 MythicalMage wrote: And, more importantly, and I know people aren't going to want to hear this, but Zerg is the least finished race. Wait for the zerg expansion, and then see what options you have. Thats an explanation for why you agree with me tha zerg vs terran is an unfair matchuo? You are just shifting the debate and everyone is falling into it. I dont really care about your speculations about zergs degree of completion or your speculations on their future development. I am more interested in discussing the idea of zerg vs terran and the difficulties i have been facing more and more as the entire terran player base is discovering more ways to exploit zergs | ||
Graven
United States314 Posts
On July 27 2010 05:58 MythicalMage wrote: Show nested quote + Then what I said is irrelevant to what you want to talk about. I, as someone who has played so little zerg, obviously know nothing of the race and can be of no help to you. On July 27 2010 05:55 Ruthless wrote: On July 27 2010 05:44 MythicalMage wrote: On July 27 2010 05:40 Ruthless wrote: Ahout mech: although i do think it is hard to beat i know we can argue about map balance being the problem, but at the end of the day you are just agreeing that zvt is broken you just are blaming it on something else. Mech aside, i think the matchup feels so hard for z because of the sheer amount of nearly unscoutable strategues all of which require a unique response to avoid falling way behind not to mention the amount of vulnerability zerg must submit to in order to take an advantage. I will list all the strats i am thinking about when i have to play zerg. Early reaper. Reaper bunker rush Marine bunker rush Early hellions into expand Early hellions into more hellions Thor drop Hell8on maurader timing push Marine hellion iming push Banshees Banshees with cloak Thor.timing push Tank play If i make the wrong choice on what your hiding behind the wall off. i literally have no chance. You pick the harrass and if i play too safe i have no way to punish you with my defensive slow units that die to one tank on the ridge. I dont play safe enough and four hellions kills 10 or more drones. If terran expects mutas and gets a thor. And the flthree to four turrets it takes to cover two bases (lol). The thor can be dropped or used to great effect against ground. If zerg goes muta and terran has five rines and a thor your out 1000-1400 resources for nothing because they die like paper to terran anti air. I think I'm going to quote myself, much earlier in this thread in regards to this. On July 27 2010 03:50 MythicalMage wrote: And, more importantly, and I know people aren't going to want to hear this, but Zerg is the least finished race. Wait for the zerg expansion, and then see what options you have. Thats an explanation for why you agree with me tha zerg vs terran is an unfair matchuo? You are just shifting the debate and everyone is falling into it. I dont really care about your speculations about zergs degree of completion or your speculations on their future development. I am more interested in discussing the idea of zerg vs terran and the difficulties i have been facing more and more as the entire terran player base is discovering more ways to exploit zergs Then why are you in this thread? Oh yea, you're trolling. | ||
Ruthless
United States492 Posts
I know my post is like two pages deep in flame now but i would really like to hear terran and zerg players thoughts on what i have said. If they find it relatable etc | ||
DTown
United States428 Posts
On July 27 2010 05:58 MythicalMage wrote: Show nested quote + Then what I said is irrelevant to what you want to talk about. I, as someone who has played so little zerg, obviously know nothing of the race and can be of no help to you. On July 27 2010 05:55 Ruthless wrote: On July 27 2010 05:44 MythicalMage wrote: On July 27 2010 05:40 Ruthless wrote: Ahout mech: although i do think it is hard to beat i know we can argue about map balance being the problem, but at the end of the day you are just agreeing that zvt is broken you just are blaming it on something else. Mech aside, i think the matchup feels so hard for z because of the sheer amount of nearly unscoutable strategues all of which require a unique response to avoid falling way behind not to mention the amount of vulnerability zerg must submit to in order to take an advantage. I will list all the strats i am thinking about when i have to play zerg. Early reaper. Reaper bunker rush Marine bunker rush Early hellions into expand Early hellions into more hellions Thor drop Hell8on maurader timing push Marine hellion iming push Banshees Banshees with cloak Thor.timing push Tank play If i make the wrong choice on what your hiding behind the wall off. i literally have no chance. You pick the harrass and if i play too safe i have no way to punish you with my defensive slow units that die to one tank on the ridge. I dont play safe enough and four hellions kills 10 or more drones. If terran expects mutas and gets a thor. And the flthree to four turrets it takes to cover two bases (lol). The thor can be dropped or used to great effect against ground. If zerg goes muta and terran has five rines and a thor your out 1000-1400 resources for nothing because they die like paper to terran anti air. I think I'm going to quote myself, much earlier in this thread in regards to this. On July 27 2010 03:50 MythicalMage wrote: And, more importantly, and I know people aren't going to want to hear this, but Zerg is the least finished race. Wait for the zerg expansion, and then see what options you have. Thats an explanation for why you agree with me tha zerg vs terran is an unfair matchuo? You are just shifting the debate and everyone is falling into it. I dont really care about your speculations about zergs degree of completion or your speculations on their future development. I am more interested in discussing the idea of zerg vs terran and the difficulties i have been facing more and more as the entire terran player base is discovering more ways to exploit zergs Self-admitted lack of knowledge of Zerg + Strongly opinionated Zerg-based statements = ? | ||
okrane
France265 Posts
On July 27 2010 05:59 Graven wrote: Show nested quote + On July 27 2010 05:58 MythicalMage wrote: On July 27 2010 05:55 Ruthless wrote: Then what I said is irrelevant to what you want to talk about. I, as someone who has played so little zerg, obviously know nothing of the race and can be of no help to you. On July 27 2010 05:44 MythicalMage wrote: On July 27 2010 05:40 Ruthless wrote: Ahout mech: although i do think it is hard to beat i know we can argue about map balance being the problem, but at the end of the day you are just agreeing that zvt is broken you just are blaming it on something else. Mech aside, i think the matchup feels so hard for z because of the sheer amount of nearly unscoutable strategues all of which require a unique response to avoid falling way behind not to mention the amount of vulnerability zerg must submit to in order to take an advantage. I will list all the strats i am thinking about when i have to play zerg. Early reaper. Reaper bunker rush Marine bunker rush Early hellions into expand Early hellions into more hellions Thor drop Hell8on maurader timing push Marine hellion iming push Banshees Banshees with cloak Thor.timing push Tank play If i make the wrong choice on what your hiding behind the wall off. i literally have no chance. You pick the harrass and if i play too safe i have no way to punish you with my defensive slow units that die to one tank on the ridge. I dont play safe enough and four hellions kills 10 or more drones. If terran expects mutas and gets a thor. And the flthree to four turrets it takes to cover two bases (lol). The thor can be dropped or used to great effect against ground. If zerg goes muta and terran has five rines and a thor your out 1000-1400 resources for nothing because they die like paper to terran anti air. I think I'm going to quote myself, much earlier in this thread in regards to this. On July 27 2010 03:50 MythicalMage wrote: And, more importantly, and I know people aren't going to want to hear this, but Zerg is the least finished race. Wait for the zerg expansion, and then see what options you have. Thats an explanation for why you agree with me tha zerg vs terran is an unfair matchuo? You are just shifting the debate and everyone is falling into it. I dont really care about your speculations about zergs degree of completion or your speculations on their future development. I am more interested in discussing the idea of zerg vs terran and the difficulties i have been facing more and more as the entire terran player base is discovering more ways to exploit zergs Then why are you in this thread? Oh yea, you're trolling. I suspect he is here to farm his post-count ![]() | ||
MythicalMage
1360 Posts
On July 27 2010 05:59 Graven wrote: Show nested quote + On July 27 2010 05:58 MythicalMage wrote: On July 27 2010 05:55 Ruthless wrote: Then what I said is irrelevant to what you want to talk about. I, as someone who has played so little zerg, obviously know nothing of the race and can be of no help to you. On July 27 2010 05:44 MythicalMage wrote: On July 27 2010 05:40 Ruthless wrote: Ahout mech: although i do think it is hard to beat i know we can argue about map balance being the problem, but at the end of the day you are just agreeing that zvt is broken you just are blaming it on something else. Mech aside, i think the matchup feels so hard for z because of the sheer amount of nearly unscoutable strategues all of which require a unique response to avoid falling way behind not to mention the amount of vulnerability zerg must submit to in order to take an advantage. I will list all the strats i am thinking about when i have to play zerg. Early reaper. Reaper bunker rush Marine bunker rush Early hellions into expand Early hellions into more hellions Thor drop Hell8on maurader timing push Marine hellion iming push Banshees Banshees with cloak Thor.timing push Tank play If i make the wrong choice on what your hiding behind the wall off. i literally have no chance. You pick the harrass and if i play too safe i have no way to punish you with my defensive slow units that die to one tank on the ridge. I dont play safe enough and four hellions kills 10 or more drones. If terran expects mutas and gets a thor. And the flthree to four turrets it takes to cover two bases (lol). The thor can be dropped or used to great effect against ground. If zerg goes muta and terran has five rines and a thor your out 1000-1400 resources for nothing because they die like paper to terran anti air. I think I'm going to quote myself, much earlier in this thread in regards to this. On July 27 2010 03:50 MythicalMage wrote: And, more importantly, and I know people aren't going to want to hear this, but Zerg is the least finished race. Wait for the zerg expansion, and then see what options you have. Thats an explanation for why you agree with me tha zerg vs terran is an unfair matchuo? You are just shifting the debate and everyone is falling into it. I dont really care about your speculations about zergs degree of completion or your speculations on their future development. I am more interested in discussing the idea of zerg vs terran and the difficulties i have been facing more and more as the entire terran player base is discovering more ways to exploit zergs Then why are you in this thread? Oh yea, you're trolling. That was a joke. XD. | ||
Graven
United States314 Posts
On July 27 2010 06:00 okrane wrote: Show nested quote + On July 27 2010 05:59 Graven wrote: On July 27 2010 05:58 MythicalMage wrote: On July 27 2010 05:55 Ruthless wrote: Then what I said is irrelevant to what you want to talk about. I, as someone who has played so little zerg, obviously know nothing of the race and can be of no help to you. On July 27 2010 05:44 MythicalMage wrote: On July 27 2010 05:40 Ruthless wrote: Ahout mech: although i do think it is hard to beat i know we can argue about map balance being the problem, but at the end of the day you are just agreeing that zvt is broken you just are blaming it on something else. Mech aside, i think the matchup feels so hard for z because of the sheer amount of nearly unscoutable strategues all of which require a unique response to avoid falling way behind not to mention the amount of vulnerability zerg must submit to in order to take an advantage. I will list all the strats i am thinking about when i have to play zerg. Early reaper. Reaper bunker rush Marine bunker rush Early hellions into expand Early hellions into more hellions Thor drop Hell8on maurader timing push Marine hellion iming push Banshees Banshees with cloak Thor.timing push Tank play If i make the wrong choice on what your hiding behind the wall off. i literally have no chance. You pick the harrass and if i play too safe i have no way to punish you with my defensive slow units that die to one tank on the ridge. I dont play safe enough and four hellions kills 10 or more drones. If terran expects mutas and gets a thor. And the flthree to four turrets it takes to cover two bases (lol). The thor can be dropped or used to great effect against ground. If zerg goes muta and terran has five rines and a thor your out 1000-1400 resources for nothing because they die like paper to terran anti air. I think I'm going to quote myself, much earlier in this thread in regards to this. On July 27 2010 03:50 MythicalMage wrote: And, more importantly, and I know people aren't going to want to hear this, but Zerg is the least finished race. Wait for the zerg expansion, and then see what options you have. Thats an explanation for why you agree with me tha zerg vs terran is an unfair matchuo? You are just shifting the debate and everyone is falling into it. I dont really care about your speculations about zergs degree of completion or your speculations on their future development. I am more interested in discussing the idea of zerg vs terran and the difficulties i have been facing more and more as the entire terran player base is discovering more ways to exploit zergs Then why are you in this thread? Oh yea, you're trolling. I suspect he is here to farm his post-count ![]() Well, unless he can change his name, it won't do him much good. No one reading this thread will do anything but laugh at his future posts. | ||
Saracen
United States5139 Posts
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Ruthless
United States492 Posts
Ahout mech: although i do think it is hard to beat i know we can argue about map balance being the problem, but at the end of the day you are just agreeing that zvt is broken you just are blaming it on something else. Mech aside, i think the matchup feels so hard for z because of the sheer amount of nearly unscoutable strategues all of which require a unique response to avoid falling way behind not to mention the amount of vulnerability zerg must submit to in order to take an advantage. I will list all the strats i am thinking about when i have to play zerg. Early reaper. Reaper bunker rush Marine bunker rush Early hellions into expand Early hellions into more hellions Thor drop Hell8on maurader timing push Marine hellion iming push Banshees Banshees with cloak Thor.timing push Tank play If i make the wrong choice on what your hiding behind the wall off. i literally have no chance. You pick the harrass and if i play too safe i have no way to punish you with my defensive slow units that die to one tank on the ridge. I dont play safe enough and four hellions kills 10 or more drones. If terran expects mutas and gets a thor. And the flthree to four turrets it takes to cover two bases (lol). The thor can be dropped or used to great effect against ground. If zerg goes muta and terran has five rines and a thor your out 1000-1400 resources for nothing because they die like paper to terran anti air. | ||
DTown
United States428 Posts
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DoomFox
Canada51 Posts
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JQL
United States214 Posts
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Deathstar
9150 Posts
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DoomFox
Canada51 Posts
On July 27 2010 06:04 Ruthless wrote: etc. When playing in the dark I think going roaches combined with 1-2 spinecrawlers while teching to lair is generally a safe bet. It should hold back most early unit composition harassment but will lose to all-in mass marauder. While you're teching to lair you really have no choice but to sac 1-2 overlords to see their tech pattern and adjust accordingly. I would only go spire if he's going mass marauder or marauder/hellion otherwise I would just get burrow/moveburrow and mass roaches until you can determine whether or not you can safely expand/ transition to another tech. | ||
luckySe7en
148 Posts
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DoomFox
Canada51 Posts
On July 27 2010 06:13 Deathstar wrote: I don't mind thors killing mutalisks effortlessly, but I do mind that they do splash damage. What's the reasoning for giving Thor bonus damage against units like mutalisks, giving Thors tremendous aa range, and splash damage? Thors were always strong against mutalisks even before the AA splash was added. In fact you could have just 1 thor and add a handful of marines and that's just as effective yet cheaper than adding a 2nd thor. I've never understood why blizz feels thors alone are justified to be such strong anti-air when their other options are just as viable without being overpowered. | ||
Happy.fairytail
United States327 Posts
On the other hand, US Terran play has evolved greatly. 3 rax marauder, 1 rax FE, proxy rax reaper, fast banshee, 1/1/1, fast hellion, fast thorship, fast tank/bunker roll, mass viking into BCs, mass marine/ghost, marine/tank/raven push, bio-oriented drop harass, and so-on. In addition, Zerg mid-game has been rather stale as well -- only recently have US Zergs begun to incorporate queens, infestors, burrow and drops into their play. In addition, I have rarely seen a Zerg timing push -- in fact, it seems like Zergs never consider timing into any of their games, they almost always play extremely passively, relying only on mutas to do their harass, and their macro to win their game for them. It just seems to me the reason why TvZ seems so Terran favored is that Terran play has expanded greatly over the beta, while Zergs have just gotten by on the strength of their macro and mutas/ling/bling. Yes, now Terran has so many options -- does Zerg really only have like 2-3 openings and 2-3 mid game plays available to them? | ||
Headshot
United States1656 Posts
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