• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:26
CEST 22:26
KST 05:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th150Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th My starcraft 2 changes The Death of Cheese: From a Professional Cheeser Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll"
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
14k games analyzed: Cross Spawn Nexus first good? FlaSh's ASL S21 Finals Review Tesagi Viewer - A new era of replay watching VPN experiences Data analysis on 70 million replays
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3952 users

Want some cheese with that whine? [Poll] - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 Next All
Mulloy
Profile Joined March 2010
United States86 Posts
July 18 2010 22:05 GMT
#181
On July 19 2010 04:41 Tone_ wrote:
Cheese should only be something used occasionally as a surprise to break up the real builds. Yes you're technically not doing anything outside the laws of the game, but that is just an excuse from people who cheese 24/7. Imagine if the game was unbalanced so that it was just cheese? You wouldn't play it. So the players who aren't cheesing all the time are balancing the game from unplayable to playable, and often sacrificing wins etc in the process. Yes cheese is counterable, but often means out of the ordinary scouting, difficulty for new players or those without practice partners.

There, definitively, is the problem.


And what's wrong with this, again? If the only way to play the game was by using cheese, then that would be an argument you could make, but suggesting a hypothetical game that doesn't exist isn't meaningful. What if the only way to play/win was if you had 200/200 of tier 3 Air? Would you play it? Probably not. The game is a mixture of components, cheese is one of them.

In all the competitive games I've played, from RTS to card games to fighters, there are always things people call cheap or cheesy or unfair or whatever. In most cases, it's just annoying, and you learn to adapt to your environment. If it's not something you can actually deal with, then the game designer has to fix it. Everything else is up to the player base.
I have been known, on occasion, to dapple in fancy hats.
Endbringer
Profile Joined June 2010
United States111 Posts
July 18 2010 22:10 GMT
#182
On July 19 2010 06:59 Chronopolis wrote:
Show nested quote +
On July 19 2010 06:43 Endbringer wrote:
On July 19 2010 04:25 Whomp wrote:

as soon as you hit high ranking diamond the amount of cheese is severely cut back because everyone who's made it that far can beat it. Cheese teaches you the fundamentals of a good beginning *where 90% of cheese happens. You get a BO that works early mid and a scouting habit that lets you know if he's cheesing and if hes not your so practiced you'll come back to scout what his actual build is. Yeah be angry that you've lost, but realize that everyone else had to deal with the same shit you do and people beat it consistently.

Until you reach a certain calibre of play you will always be dealing with meta game period.


I don't think we are talking about the same kind of cheese. I don't mind random all in's, reaper rushes, cannon rushes. They are silly, but they are easily scoutable with normal play. I am talking about things that are only scoutable if you play totally different than ideal. For example, if a Protoss sends one of his starting probes over to your base and runs up your ramp and into the back corner to place a pylon. The normal Terran BO scouts at about 14, thats waaaay to late. By the time you get your first marine out of your rax you are dead. You had to have scouted this long before 14. When you play a normal game you never have to scout your own base at 6, why would you? You are playing the normal BO and it will lose to that every time. Forgive me for not wanting to practice different strats for different leagues, thats a waste of time to me. Since phase2 started the amount of cheesing in placement matches is stupid. Thats when it hurts you. You lose a match to cheese and suddenly you are in gold or silver until you get the moveup.

Even pro's lose to cheese, thats why its rare for high level games to be anything less than bo3. That way if someone does something crazy once, they get the win, and the games continue.


You could scout your own base at 9-10? If the proxy gates are outside then you should barely be fine. The real problem I find, is PvP. If you are 13 gating, even if you scout at pylon, if you don't happen to catch the probe making the gateways, your chances of surviving are pretty damn slim. Maps like desert oasis are especially bad, because the proxy gater doesn't care about scout distances, but you do.


I am talking about pylons up your ramp inside your base on maps with large bases and small rush distances. If you decide to wall in, might as well just leave the game then. Your rax is so far out from your CC your marines cant cover the distance and you cant setup a bunker with the zealots all over you. Thankfully I don't wall in vs Protoss, but I digress.

Yes you could scout at 9 or 8 or 6 etc. Thats not the point. His point was that cheese teaches you strong BO's and mechanics, and it doesn't. You are forced to play with a less than ideal BO because you have to do things like scout at 9. The standard scout is at 14. If I want to practice the standard BO, then I will be scouting at 14. If I play a diamond or even a plat player, I will be scouting at 14. Suddenly I have to scout at 9 because I am playing a gold level player? Thats stupid.


wizard944
Profile Blog Joined May 2010
194 Posts
July 18 2010 22:11 GMT
#183
On July 18 2010 06:01 TedJustice wrote:
I think too many people are trying to play starcraft as if it's chess or something.

Well even in chess, there are cheese equivalents. Like scholar's mate, or the fried livers attack
Kassar DeTemplari
ckw
Profile Blog Joined February 2010
United States1018 Posts
July 18 2010 22:19 GMT
#184
At the end of the day, this will never be agreed upon so... /Thread
Being weak is a choice.
Back
Profile Joined May 2010
Canada505 Posts
July 18 2010 22:21 GMT
#185
On July 19 2010 07:19 ckw wrote:
At the end of the day, this will never be agreed upon so... /Thread


At the end of the day, it still counts as a loss. :D
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
July 18 2010 22:22 GMT
#186
My problems with cheese is that it doesn't make you learn. If you 6 pool me and win you didn't learn anything. In a tournament setting cheese has it's own place and is a good strategy, but cheesing in the ladders is just silly.

When I am playing for realz with my practice partners I use a Roach early push that sac's my eco to overrun my Toss opp. When I am playing in the ladders I go for the longer games because it isn't about winning or losing in ladders, it's about learning.

Someone mentioned a 7 minute DT rush and how it's not cheese. I disagree because if you go for a DT rush you are spending all the extra minerals and gas on ur DT tech (not to mention the DT's themselves) and if I do a roach timing attack on you, you will probably die (not to mention that detectors aren't hard to get). If your dt's start popping up at the 7 minute mark when you've turtled in one base with me at 2 and then you start killing my drones, I'll make a overseer, destroy your DT's and then push on your base because your gameplan doesn't handle a counter attack well (IMO the definition of a cheese).
checo
Profile Joined November 2008
Mexico1364 Posts
July 18 2010 22:22 GMT
#187
On July 19 2010 07:19 ckw wrote:
At the end of the day, this will never be agreed upon so... /Thread


This wasn't made looking for ppl to agree on something, this was made to know what most of TL ppl feels about this.

an as the poll says im ok with it
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Tone_
Profile Joined May 2009
United Kingdom554 Posts
Last Edited: 2010-07-18 23:03:04
July 18 2010 23:02 GMT
#188
On July 19 2010 07:05 Mulloy wrote:
Show nested quote +
On July 19 2010 04:41 Tone_ wrote:
Cheese should only be something used occasionally as a surprise to break up the real builds. Yes you're technically not doing anything outside the laws of the game, but that is just an excuse from people who cheese 24/7. Imagine if the game was unbalanced so that it was just cheese? You wouldn't play it. So the players who aren't cheesing all the time are balancing the game from unplayable to playable, and often sacrificing wins etc in the process. Yes cheese is counterable, but often means out of the ordinary scouting, difficulty for new players or those without practice partners.

There, definitively, is the problem.


And what's wrong with this, again? If the only way to play the game was by using cheese, then that would be an argument you could make, but suggesting a hypothetical game that doesn't exist isn't meaningful. What if the only way to play/win was if you had 200/200 of tier 3 Air? Would you play it? Probably not. The game is a mixture of components, cheese is one of them.

In all the competitive games I've played, from RTS to card games to fighters, there are always things people call cheap or cheesy or unfair or whatever. In most cases, it's just annoying, and you learn to adapt to your environment. If it's not something you can actually deal with, then the game designer has to fix it. Everything else is up to the player base.


Everyone knows the answer. Scout properly etc etc etc, I've no interest in discussing the proper answer, as although they may be the ideal solution, it's not always possible / difficult to learn / in some cases un-doable.

The point is, that ignoring this made up game, if everyone did cheese in the current SC2 build, who would play it? That is the problem. Yes cheese should 100% definitely exist and be in the game to be used by all players at correct points, but players who cheese 100% of the time and hide behind the fact that it does exist in the game doesn't mean that it should be acceptable / immune to negative responses. Why because it exists in the game to be abused should it not be hated? I can kill someone, but it's frowned upon isn't it.

Existence is not an argument in 99% of situations.
Hasta La Victoria Siempre | 톤
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 18 2010 23:08 GMT
#189
It's just boring playing vs cheese, if I know how to handle it and scout it quick enough I'm going to deflect it, and then I'm going to be ahead if I haven't won flat out already. Playing vs cheese is boring, it's not really about actual skill, it's just about knowing what to do vs it, and scouting it. If I beat a cheeser, it's a waste of time. I'd rather have played someone actually good who played standard, letting me put my skill to use. Beating someone who unsuccessfully cheesed is disapointing.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Rubyfire
Profile Joined July 2010
Germany186 Posts
July 19 2010 07:04 GMT
#190
Cheese makes the game experience in the lower levels (when you just started playing), a lot lot lot more frustrating (imo).

E.g. canonrushes on 2-player maps are just awful.
There's a chance you don't see the worker coming, because your opponent doesn't have to scout your position and you're focusing on your macro.
Especially against P it's really hard, since the worker doesn't hav to stay and build, but can spread
the canons/pylons all over your base.

I guess many bronze-players don't know how to respond to the most cheese-"strats" and therefore
lose to it.

You don't really get better if you play against cheese.
What did I learn in the end of a match, where my opponent barricaded in his base, didn't expand and I finally raped him with 10 carriers and a mothership? oO
Nothing, despite that carriers look cool when cloaked an motherships are just epic.

But personally I still don't care about (100%-)cheesers, since they don't learn anything by cheesing and unlike them I'm improving my gameplay day by day.
Nothing suits me like a suit.
Pablols
Profile Joined August 2009
Chile519 Posts
July 19 2010 07:09 GMT
#191
ive only cheesed like 6 times, all vs a rl friend to make him mad, never in ladder because i hate it with passion
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
July 19 2010 07:38 GMT
#192
I personally hate cheesers mainly because I, myself, am not good enough to quickly counter and defend against cheese. I enjoy a good game where we're both macroing up and countering each other's units. No surprises, just whomever has the more skill wins. I know this applies with cheese as well, but defending against cheese is just a whole different ball-game for me. It just aggravates me so much because all I want is a good game. Just because you're bored and want a stupid win to laugh, doesn't mean you should cheese in ladder games. It's just annoying. The cheeser feels a little neat when he gets away with it, but you can't help but feel guilty after getting a free win like that.

Personally, I think that if you feel guilty for a win, then it isn't worth doing.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
July 19 2010 07:42 GMT
#193
There's a strong difference between cheesing on ladder and cheesing in a tournament (assuming the tournament isn't bo1)

Cheesing on the ladder is what makes me mad because you don't get a chance for a rematch, so many players just do one easy win strategy every single game they play to get to high rating. They can use the same strategy over and over because people haven't played them before or don't remember and thus aren't expecting it.

However, if you're going to play a bo3+ against someone, you either need to not cheese or have at the very least some different strategies lined up, because if you try the same cheese over and over, you're either going to lose or your opponent deserves to win (or there's some inherent imbalance with that strategy)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Rifty
Profile Joined July 2010
Canada76 Posts
July 19 2010 07:46 GMT
#194
IMO there is no cheese, just smart play...

People complain way to much about all non-standard build orders being 'cheese'... because they just lost to it. It's like PvP scouting your opponent going typical yawnfest 4 gate no robo, and you counter with 3 gate DT... I've had people call that cheese somehow? More like perfectly valid counter after reading what your opponent is doing.

And I've played so many zergs complaining about protoss 2 gate zealot versus their typical 14 pool then expo... it's like they expect us to sit there and let them expo and build up 60 drones while we twiddle our thumbs?
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2010-07-19 07:49:48
July 19 2010 07:48 GMT
#195
it pisses me off but it IS my fault if i don't scout it out or deal with it appropriately. the threat of cheese is good overall i think. but i personally don't like cheesing whatsoever and what pisses me off the most is that (at least on the ladder) people who cannon-rush or 6 pool or banshee rush are always the ones who pre-emptively gg. so yeah it's a little faggy. can't say i'm a fan.
payed off security
Rabiator
Profile Joined March 2010
Germany3948 Posts
July 19 2010 09:32 GMT
#196
Cheese usually isnt without risk, so its ok to use it.
If you cant say what you're meaning, you can never mean what you're saying.
TymerA
Profile Joined July 2010
Netherlands759 Posts
July 19 2010 09:55 GMT
#197
On July 18 2010 05:36 SC2Pandemic wrote:
Personally, I cant see why people have such harsh views against cheesing. I personally feel that it is your problem if you can not adapt to the sitatuion and pull out the win. Many people talk about how BM something is, and in my opinion getting mad at someone for cheesing is the ultimate BM. How dare you condemn someone for playing the game as they want to play it? I personally do not cheese often, but it disgusts me when i see others BM people who cheese.

So, TL.net... whats your opinion on the matter?

Poll: How do you feel about cheesing?

Okay with it (864)
 
58%

Hate it (369)
 
25%

Dont care either way (251)
 
17%

1484 total votes

Your vote: How do you feel about cheesing?

(Vote): Okay with it
(Vote): Hate it
(Vote): Dont care either way





Whatever wins you the game is ok imho.
nice.
TymerA
Profile Joined July 2010
Netherlands759 Posts
July 19 2010 09:56 GMT
#198
Whatever wins you the game is ok imho.
No one likes to be cheesed, but its just the game works and
you will just have to live with the game mechanics.
nice.
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 19 2010 10:18 GMT
#199
Cheesing is fun, it's part of the game. I really don't mind cheese in ladders, it's a good way for me to improve my scouting the hard way.

But if you're a cheesing bastard, don't be surprised if you get trolled when the cheese fails (void ray protoss rushers are a favourite of mine).
Computer says mafia
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
July 19 2010 10:29 GMT
#200
Alot of people saying its ok to cheese in tournaments, but not in ladders because you should use ladder to practice. But then how do you get better at cheesing? It does make sense to practice cheese on ladder so that when you do it in a tournament youre awesome at it. Right?
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:30
Group C
ShoWTimE vs SHINLIVE!
RotterdaM1277
ComeBackTV 1145
IntoTheiNu 1004
IndyStarCraft 232
SteadfastSC202
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1277
IndyStarCraft 232
SteadfastSC 202
ProTech92
elazer 89
StarCraft: Brood War
Calm 5165
Dewaltoss 198
910 24
NaDa 8
Dota 2
420jenkins284
capcasts34
League of Legends
Doublelift197
Counter-Strike
FalleN 626
Heroes of the Storm
Liquid`Hasu410
Other Games
Grubby4495
fl0m2367
FrodaN836
B2W.Neo509
mouzStarbuck245
C9.Mang0235
ArmadaUGS137
XaKoH 107
UpATreeSC73
Trikslyr53
fpsfer 1
Organizations
StarCraft 2
angryscii 20
Other Games
Algost 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Reevou 5
• mYiSmile15
• Response 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota253
League of Legends
• TFBlade1073
Other Games
• imaqtpie1356
• Shiphtur195
Upcoming Events
Replay Cast
3h 34m
Replay Cast
12h 34m
uThermal 2v2 Circuit
18h 34m
Maestros of the Game
19h 4m
Clem vs Lambo
Zoun vs SKillous
Replay Cast
1d 3h
Replay Cast
1d 12h
Solar vs Classic
uThermal 2v2 Circuit
1d 18h
Grudge Match
1d 19h
FlaShFTW vs A.Alm
OSC
2 days
GSL
2 days
herO vs Rogue
Maru vs Cure
[ Show More ]
Patches Events
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Maestros of the Game
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.