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RawK
United States125 Posts
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Housemd
United States1407 Posts
On July 14 2010 08:05 PhiliBiRD wrote: using Quick Match does record games for Ladder, you neither receive a win/loss or gain/lose points for either. confirmed So how does it "record games for Ladder"? | ||
RelentlessHeroes
United States46 Posts
Dang Macs. | ||
Housemd
United States1407 Posts
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knyttym
United States5797 Posts
On July 14 2010 07:51 Truenappa wrote: Does this sound really .... nonsensical to anyone else? If you can manually target where you know something is cloaked or burrowed, you should be able to hit it... the thing is supposed to be hidden, not invincible when undetected. Being able to target a cloaked unit makes even less sense. That defeats the whole purpose of cloak | ||
arnold(soTa)
Sweden352 Posts
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jibber
30 Posts
On July 14 2010 07:35 GabeTheBeast wrote: So earlier, I switched my patch thing to eu (in order to begin patching .19)so I switched it back to us. to get the patch. Here is what I did: Go to Program Files- Starcraft II- Support- Find a file called 'realmlist' or something. Open it with notepad, and if it should say: set patchlist us-beta.patch.battle.net:1120/patch if it says: set patchlist eu-beta.patch.battle.net:1120/patch, simply change the us to eu, and you will begin patching. If it says us, then try changing it to eu, starting SC2, letting it crash, then changing it back to US, and restarting. Hopefully you will patch (I had windows clogging my screen up, so I missed the patcher at first) For those of you having problems with it logging you out as soon as you start sc2. | ||
kar1181
United Kingdom515 Posts
If you do anything else with the old gateway timings, you lose. | ||
nam nam
Sweden4672 Posts
On July 14 2010 08:10 kNyTTyM wrote: Being able to target a cloaked unit makes even less sense. That defeats the whole purpose of cloak You can fungal growth a cloaked banshee, so blizzard seems to think otherwise. | ||
sputnik.theory
Poland449 Posts
On July 14 2010 08:10 arnold(soTa) wrote: anyone else worried that the closer we get to launch the more problems appear?:D I found the game pretty darn polished at beta launch, now its just a bugged mess.. a lot more people playing now then at beta launch, and a lot more features enabled. I'm sure that factors in | ||
Bensio
United Kingdom621 Posts
On July 14 2010 08:12 kar1181 wrote: The zealot revert will make protoss life much easier against allin ling rushes. On steppes you can't do anything other than 10 gate v zerg, and you will lose at least 2-3 probes holding it up. If you do anything else with the old gateway timings, you lose. Toss 80% + of the time 10gates me if im zerg, its become standard | ||
ArchdukeChocula
United States16 Posts
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Moutas
Greece158 Posts
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billyX333
United States1360 Posts
Reverting back to the older patch probably means they werent satisfied with changes and/or are working on new/different changes | ||
Lylat
France8572 Posts
On July 14 2010 08:05 PhiliBiRD wrote: using Quick Match does record games for Ladder, you neither receive a win/loss or gain/lose points for either. confirmed Rofl yeah I confirm that too | ||
magicmanx3
United States33 Posts
On July 14 2010 08:10 kNyTTyM wrote: Show nested quote + Being able to target a cloaked unit makes even less sense. That defeats the whole purpose of cloak You can fungal growth a cloaked banshee, so blizzard seems to think otherwise. But fungal growth is an area effect spell. The cannons are directly targeted thus should not do splash. Does Psy storm work on cloaked units? | ||
Housemd
United States1407 Posts
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awu25
United States2003 Posts
On July 14 2010 08:14 nam nam wrote: You can fungal growth a cloaked banshee, so blizzard seems to think otherwise. i think the argument here is that you need to select a unit when casting 250mm strike cannons, while fungal growth is an area of effect attack so of course you can fungal growth cloaked units | ||
Niten
United States598 Posts
On July 14 2010 08:10 kNyTTyM wrote: Being able to target a cloaked unit makes even less sense. That defeats the whole purpose of cloak I guess I wasn't clear enough -- I meant that, for example, if you see a zergling burrow at place A, and you target the 250mm right on top of it, you should still be able to hit it. In game terms, "hidden" means cloaked or burrowed, right? Because from the patch change it sounds like the 250mm will not damage the example zergling unless you have detection. | ||
Day[9]
United States7366 Posts
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