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Forum Index > SC2 General
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Forsti.henning
Profile Joined March 2010
Germany220 Posts
Last Edited: 2010-07-14 12:26:43
July 13 2010 21:15 GMT
#1
login works. please do screenshots and send them via pm to me, so i can link trusted evidence.

Patchloggaments!

Many of the following bug fixes were intended for internal testing only, and are now being reverted.

250mm Strike Cannons can no longer deal damage to hidden targets.
Barracks build time decreased from 65 to 60 seconds.
Bunker build time decreased from 40 to 30 seconds.
Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.
Hellion range reverted from 6 to 5.
Reaper build time decreased from 45 to 40 seconds.
Zealot build time decreased from 38 to 33 seconds.


source:
On July 14 2010 07:21 Rogueleader89 wrote:
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000&pageNo=2

Patch notes, looks like its just removing a bunch of those unofficial changes from last patch


On July 14 2010 08:12 jibber wrote:
Show nested quote +
On July 14 2010 07:35 GabeTheBeast wrote:
So earlier, I switched my patch thing to eu (in order to begin patching .19)so I switched it back to us. to get the patch. Here is what I did:

Go to Program Files- Starcraft II- Support- Find a file called 'realmlist' or something. Open it with notepad, and if it should say: set patchlist us-beta.patch.battle.net:1120/patch
if it says: set patchlist eu-beta.patch.battle.net:1120/patch, simply change the us to eu, and you will begin patching. If it says us, then try changing it to eu, starting SC2, letting it crash, then changing it back to US, and restarting. Hopefully you will patch (I had windows clogging my screen up, so I missed the patcher at first)


For those of you having problems with it logging you out as soon as you start sc2.


On July 14 2010 07:38 StoLiVe wrote:
Hey guys, I made a little research on Bnet forum and i find this : http://forums.battle.net/thread.html?topicId=25968566899&postId=259661700438&sid=5000#0

There is where you can find the patch if your luncher don't want to download it

ps : i've just download it i didn't even try it so I can't tell if it really work


Quick update: We know what the issue is (more of a battle.net issue versus the code in the game) and will be making the appropriate changes server-side sometime in the wee hours of the morning. I apologize for keeping you guys in the dark. Thanks for your understanding. Unless you stay up really late, I'd recommend just trying back in the morning.
Source: Bnet Forums




On July 14 2010 16:43 benemann wrote:
Apparently there are plenty of new portraits and some graphical updates for the lava and other things in this patch.



screenshot of some units
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


On July 14 2010 06:42 onemoretry wrote:
Barracks back to 60, Reapers back to 40, I think they undid all the unlisted balance changes to what they officially said patch 16 originally included.



login:
+ Show Spoiler +
[image loading]
Meldrath
Profile Joined June 2010
United States620 Posts
July 13 2010 21:15 GMT
#2
Got the patch now I just have to get it to work.
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
Silent12ill
Profile Blog Joined November 2009
United States358 Posts
July 13 2010 21:16 GMT
#3
im logged in now
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
July 13 2010 21:17 GMT
#4
I love how we are on top of every little thing that happens. I just want to see patch notes.
Whats worse...US Poltics or SC2 Balance Talks...
TradgyAtHand
Profile Blog Joined July 2010
Canada99 Posts
July 13 2010 21:18 GMT
#5
no patch notes for it yet -_-
the biggest tragedy is a 6 pool that fails.....
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
July 13 2010 21:18 GMT
#6
I'm logged in also but it won't let me play games.
I want to fuck Soulkey with a Zelderan.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-07-13 21:23:01
July 13 2010 21:19 GMT
#7
I am in too. Had to spam it like when phase 2 went up for the first couple hours. I can play games too. At least custom games.
#1 Kwanro Fan
Sarmis
Profile Joined July 2010
United States58 Posts
July 13 2010 21:19 GMT
#8
Just patched and it tells me wrong client version.
"All that is very well," answered Candide, "but let us cultivate our garden."
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
July 13 2010 21:19 GMT
#9
OH MY GOD GUYZZ IM D/LING NOW.


^^ Take a deep breath.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 13 2010 21:19 GMT
#10
i knew it!!! patch after i get home from work! yay!!!
www.rsgaming.com
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 13 2010 21:20 GMT
#11
Patch notes QQ
"Infestors are the suck" - LzGamer
StarStruck
Profile Blog Joined April 2010
25339 Posts
July 13 2010 21:21 GMT
#12
On July 14 2010 06:19 Sarmis wrote:
Just patched and it tells me wrong client version.


Same here, cannot log. meh
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
July 13 2010 21:22 GMT
#13
On July 14 2010 06:21 StarStruck wrote:
Show nested quote +
On July 14 2010 06:19 Sarmis wrote:
Just patched and it tells me wrong client version.


Same here, cannot log. meh


Just spam enter key until it works.
Zulaan
Profile Joined July 2010
Canada47 Posts
July 13 2010 21:22 GMT
#14
Still can't logon : /
I wanna expand into your natural.
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
July 13 2010 21:23 GMT
#15
On July 14 2010 06:21 StarStruck wrote:
Show nested quote +
On July 14 2010 06:19 Sarmis wrote:
Just patched and it tells me wrong client version.


Same here, cannot log. meh



restart beta, and try again, it worked for me
bleh
haka
Profile Joined July 2010
United States1414 Posts
July 13 2010 21:24 GMT
#16
You can log in (if you spam enter to get passed the errors) but you can't play anything.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-07-13 21:27:40
July 13 2010 21:24 GMT
#17
Zealot build time back down to 33

Warpgate cooldown back to 23 as well
Sarmis
Profile Joined July 2010
United States58 Posts
July 13 2010 21:24 GMT
#18
Managed to launch a custom game, but as soon as it launched we were both declared victorious.
"All that is very well," answered Candide, "but let us cultivate our garden."
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 13 2010 21:24 GMT
#19
On July 14 2010 06:24 kNyTTyM wrote:
Zealot build time back down to 33


YESH!!!!!!!!!
www.rsgaming.com
kasik047
Profile Joined May 2010
United States33 Posts
July 13 2010 21:25 GMT
#20
I was able to login, couldn't play any games. Logged out and then got client error and now cannot login anymore. Come on blizz, atleast give us a reason or warning.
Feremuntrus
Profile Joined May 2010
United States64 Posts
July 13 2010 21:28 GMT
#21
It seems like there's gonna be more portraits or something along the line. This caught my eye when I see Diablo marine being downloaded.
ArtemisKnives
Profile Joined March 2010
United States210 Posts
Last Edited: 2010-07-13 21:37:49
July 13 2010 21:28 GMT
#22
[image loading]

Working for me as well

Custom games working as well.
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-07-13 22:07:46
July 13 2010 21:28 GMT
#23
This is a joke. I just kept on trying to log in and after 15th time or so it let me in. No rebooting no restarting. And it already says 750 000 people on battle.net. Do wow players count or what?
MadJack
Profile Blog Joined March 2010
Peru357 Posts
July 13 2010 21:28 GMT
#24
[image loading]

downloaded patch, bnet doesnt recognize verson not gonna redownload 1gb in patches again
이제동 화이팅! / http://www.youtube.com/watch?v=26jjD3ro-Xk /
Canaste
Profile Joined February 2010
Netherlands6 Posts
July 13 2010 21:30 GMT
#25
On July 14 2010 06:28 Feremuntrus wrote:
It seems like there's gonna be more portraits or something along the line. This caught my eye when I see Diablo marine being downloaded.

Nah, cleary a campaign boss.
spiderface
Profile Joined May 2010
United States74 Posts
Last Edited: 2010-07-13 21:32:35
July 13 2010 21:31 GMT
#26
On July 14 2010 06:28 MadJack wrote:
downloaded patch, bnet doesnt recognize verson not gonna redownload 1gb in patches again


I doubt you'll need to do so. Just hang tight I'm sure they'll update the version requirements on every battle.net server soon. Seems like only a few are updated at the moment which is why spamming it works. I'm sure the number will increase.

We're in BETA folks :D
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
July 13 2010 21:31 GMT
#27
Is there a word on any patch notes as of yet?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
July 13 2010 21:32 GMT
#28
On July 14 2010 06:24 kNyTTyM wrote:
Zealot build time back down to 33


Where are the patch notes?
I want to fuck Soulkey with a Zelderan.
NrGMalice
Profile Joined February 2010
United States104 Posts
July 13 2010 21:32 GMT
#29
[image loading]

This happens when I try to get the patch. Happens at about 70%. Hopefully I'm not fucked and don't have to reinstall.
Follow me @ twitch.tv/nrgmalice & twitter.com/nrgmalice
CyberPitz
Profile Blog Joined June 2009
United States428 Posts
July 13 2010 21:32 GMT
#30
They did give you a warning. It's in the agreement you accepted when starting the beta
psychobolt
Profile Joined May 2010
United States16 Posts
July 13 2010 21:33 GMT
#31
I see lots of files being updated...
Baerinho
Profile Joined February 2010
Germany257 Posts
July 13 2010 21:33 GMT
#32
EU went down an hour or so,c ame back up after 5 minutes, but still version 0.19.xxx
carpet
Profile Blog Joined April 2010
United States81 Posts
July 13 2010 21:33 GMT
#33
On July 14 2010 06:31 gillon wrote:
Is there a word on any patch notes as of yet?


there will most likely be a million new threads if and when the patch notes are released, so it'll probably be hard to miss them if you just refresh TL every once in a while.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 13 2010 21:33 GMT
#34
How does EU go down for an hour and come back after 5 minutes? 5 minutes>1 hour??? 0_o
"Infestors are the suck" - LzGamer
Meldrath
Profile Joined June 2010
United States620 Posts
July 13 2010 21:34 GMT
#35
Still getting unreconized version. Blizzard fix your self fool.
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
skyR
Profile Joined July 2009
Canada13817 Posts
July 13 2010 21:34 GMT
#36
Just spam log-in and it'll log you in but it seems that no matchmaking is available yet.
TradgyAtHand
Profile Blog Joined July 2010
Canada99 Posts
July 13 2010 21:35 GMT
#37
played custom game vs computer. worked
matchmaking system seems to be bugged though
the biggest tragedy is a 6 pool that fails.....
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
July 13 2010 21:36 GMT
#38
On July 14 2010 06:33 TheAngelofDeath wrote:
How does EU go down for an hour and come back after 5 minutes? 5 minutes>1 hour??? 0_o


He missed out the word 'ago', although if you just thought about it that's the only thing he could have meant...
No I'm never serious.
OnEMoReTrY
Profile Joined May 2010
United States99 Posts
Last Edited: 2010-07-13 21:37:08
July 13 2010 21:36 GMT
#39
Tried some custom games... Seems like they reverted every balance change except terrans macro mechanic? Reapers are back to 40, rax is back to 60.♠
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-07-13 21:38:41
July 13 2010 21:37 GMT
#40
On July 14 2010 06:32 SCC-Faust wrote:
Show nested quote +
On July 14 2010 06:24 kNyTTyM wrote:
Zealot build time back down to 33


Where are the patch notes?


Don't see any. I am in a custom game against a computer

edit: Barracks back to 60 from 65
Creek
Profile Blog Joined November 2009
United States177 Posts
July 13 2010 21:38 GMT
#41
random droppings.
(heh...heh..)
Battle.net is REALLY slow, I do not know if it is a feature of bnet 2.0 or if battle.net servers are tired or something.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
July 13 2010 21:39 GMT
#42
Replay cam feature is still bugged unfortunately
Very Hard AI still blows as well.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
The Communist
Profile Joined June 2009
United States33 Posts
July 13 2010 21:40 GMT
#43
Ive tried to play a few games and as soon as both players get in it says victory for both and if you hit continue playing you get allied with your opponent so you can chat I guess.
Powster
Profile Joined April 2010
United States650 Posts
July 13 2010 21:40 GMT
#44
On July 14 2010 06:24 kNyTTyM wrote:
Zealot build time back down to 33

Warpgate cooldown back to 23 as well


:/ I am a protoss and I don't like that its been lowered lol.. anyway my starcraft 2 closes instantly once the login screen flashes..
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
July 13 2010 21:41 GMT
#45
On July 14 2010 06:40 The Communist wrote:
Ive tried to play a few games and as soon as both players get in it says victory for both and if you hit continue playing you get allied with your opponent so you can chat I guess.


This should mean that chatrooms is the next step in an what seems to be an evolving process ;D
Do you really want chat rooms?
OnEMoReTrY
Profile Joined May 2010
United States99 Posts
July 13 2010 21:42 GMT
#46
Barracks back to 60, Reapers back to 40, I think they undid all the unlisted balance changes to what they officially said patch 16 originally included.
Hann1bal
Profile Joined June 2010
United States46 Posts
July 13 2010 21:42 GMT
#47
Trying to login via spamming but it's not working. Has anyone gotten this to work with Mac yet?
Aut viam inveniam aut faciam.
Ruthless
Profile Joined August 2008
United States492 Posts
July 13 2010 21:43 GMT
#48
looks like they accidentally improved the game with the unlisted changes T.T
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 13 2010 21:43 GMT
#49
On July 14 2010 06:42 onemoretry wrote:
Barracks back to 60, Reapers back to 40, I think they undid all the unlisted balance changes to what they officially said patch 16 originally included.


I hope this is true, surprisingly this change really messed with my timing
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Sarmis
Profile Joined July 2010
United States58 Posts
July 13 2010 21:44 GMT
#50
Managed to get a custom game against another player working. Was laggy, never had that before.
"All that is very well," answered Candide, "but let us cultivate our garden."
Silent12ill
Profile Blog Joined November 2009
United States358 Posts
July 13 2010 21:44 GMT
#51
You can still make a game vs ai people
shindigs
Profile Blog Joined May 2009
United States4795 Posts
July 13 2010 21:45 GMT
#52
Hydra den was 100/100. Just got into the beta since phase 2, is this a new change?
Photographer@shindags || twitch.tv/shindigs
Risen
Profile Blog Joined March 2010
United States7927 Posts
July 13 2010 21:45 GMT
#53
Just faced a terran comp... rushing chargelots is very, very dirty. They come out so fast not that you have almost an even number of zeals to marines if the terran is doing a relatively standard BO
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
xenchris
Profile Joined April 2010
Germany68 Posts
Last Edited: 2010-07-13 21:45:57
July 13 2010 21:45 GMT
#54
did they fix terran building tabbing for techlabs and reactors?
yay
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 13 2010 21:46 GMT
#55
should fix the OP.. so that its more.. informative..
www.rsgaming.com
Diablo666
Profile Joined October 2005
United States306 Posts
Last Edited: 2010-07-13 21:47:09
July 13 2010 21:46 GMT
#56
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.
No soy mala yerba, solo yerba en mal lugar
Seam
Profile Blog Joined April 2010
United States1093 Posts
July 13 2010 21:46 GMT
#57
On July 14 2010 06:45 shindigs wrote:
Hydra den was 100/100. Just got into the beta since phase 2, is this a new change?


It's been like that.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Feremuntrus
Profile Joined May 2010
United States64 Posts
July 13 2010 21:47 GMT
#58
Um I'm looking at the editor atm and notice the infestor having some ability called leech. Was this always there because I don't seem to find threads about this at all.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 13 2010 21:47 GMT
#59
Seriously, why can't they just include clear patch notes... I don't get it?
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
July 13 2010 21:48 GMT
#60
My friend is patched, but whenever I launch the game im at 0.19.xxxx hes at 0.20. How do i get the patcher going???
Proud member of the LGA-1366 Core-i7 4Ghz Club
skyR
Profile Joined July 2009
Canada13817 Posts
July 13 2010 21:48 GMT
#61
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.


orbital command is 150m. the 35 is the buildtime....
lew
Profile Joined April 2009
Belgium205 Posts
July 13 2010 21:48 GMT
#62
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.


that 35 is not gas, it's build time.
TradgyAtHand
Profile Blog Joined July 2010
Canada99 Posts
July 13 2010 21:49 GMT
#63
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.




thats not gas..... its showing build time to convert from normal CC :S
the biggest tragedy is a 6 pool that fails.....
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-07-13 21:49:53
July 13 2010 21:49 GMT
#64
lol nvm it's apparently been answered
"We have unfinished business, I and he."
Pablols
Profile Joined August 2009
Chile517 Posts
July 13 2010 21:49 GMT
#65
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.

its time not gas duh
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
Last Edited: 2010-07-13 21:52:22
July 13 2010 21:51 GMT
#66
On July 14 2010 06:48 skyR wrote:
Show nested quote +
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.


orbital command is 150m. the 35 is the buildtime....


On July 14 2010 06:48 lew wrote:
Show nested quote +
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.


that 35 is not gas, it's build time.


On July 14 2010 06:49 TradgyAtHand wrote:
Show nested quote +
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.




thats not gas..... its showing build time to convert from normal CC :S

On July 14 2010 06:49 Pablols wrote:
Show nested quote +
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.

its time not gas duh



GUYS GUYS... GUYS!!! HOLD ON...

its not gas its build time...


User was warned for this post
www.rsgaming.com
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 13 2010 21:52 GMT
#67
Still no patch notes...all we have is/are? unofficial rumors.
"Infestors are the suck" - LzGamer
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
July 13 2010 21:53 GMT
#68
On July 14 2010 06:52 TheAngelofDeath wrote:
Still no patch notes...all we have is/are? unofficial rumors.

thats what makes the drama oh so tasty
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
skyR
Profile Joined July 2009
Canada13817 Posts
July 13 2010 21:53 GMT
#69
Not rumors. If you create a game and look at the buildtimes. It's what has been stated in this thread..
Spyridon
Profile Joined April 2010
United States997 Posts
July 13 2010 21:53 GMT
#70
They have REALLY been slipping on the patch notes lately. Very frustrating.
Neon_Monkey
Profile Joined February 2008
United States270 Posts
July 13 2010 21:53 GMT
#71
On July 14 2010 06:47 Feremuntrus wrote:
Um I'm looking at the editor atm and notice the infestor having some ability called leech. Was this always there because I don't seem to find threads about this at all.


The infestor had that ability at the beginning of beta.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 13 2010 21:54 GMT
#72
On July 14 2010 06:51 Paramore wrote:
+ Show Spoiler +
On July 14 2010 06:48 skyR wrote:
Show nested quote +
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.


orbital command is 150m. the 35 is the buildtime....


On July 14 2010 06:48 lew wrote:
Show nested quote +
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.


that 35 is not gas, it's build time.


On July 14 2010 06:49 TradgyAtHand wrote:
Show nested quote +
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.




thats not gas..... its showing build time to convert from normal CC :S

On July 14 2010 06:49 Pablols wrote:
Show nested quote +
On July 14 2010 06:46 Diablo666 wrote:
Did anybody noticed that orbital command is 150 m /35 gas but anytime you research it you don't lose any gas at all? i noticed at the end of phase1 and it was still in patch 19 don't know if it will get fixed now.

its time not gas duh



GUYS GUYS... GUYS!!! HOLD ON...

its not gas its build time...


This is made all the more funny by the fact that 2 more were posted while you wrote this.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
joeflop
Profile Joined July 2010
1 Post
July 13 2010 21:54 GMT
#73
first forum post..

btw. for the orbital commands.. its build time.. not gas.
Sleight
Profile Blog Joined May 2009
2471 Posts
Last Edited: 2010-07-13 21:56:27
July 13 2010 21:55 GMT
#74
On July 14 2010 06:48 Phayze wrote:
My friend is patched, but whenever I launch the game im at 0.19.xxxx hes at 0.20. How do i get the patcher going???



In the same boat. Anyone have an answer.

@ paramore

Lawlz. Thank you, I wanted to do that but was worried I had already ousted enough TL morons for a single 15 minute period.

EDIT: Joeflop has to be a smurf'd Troll here (used correctly, if maybe a little overzealously). I wonder if the IP police have corroborating evidence.
One Love
goofoffjw
Profile Joined June 2010
United States20 Posts
Last Edited: 2010-07-13 21:56:09
July 13 2010 21:55 GMT
#75
I don't know when the leech infestor skill was added to the editor but I'm fairly certain it was there since at least the end of phase 1 (obviously not implemented in the actual game). I don't think it's all there in the editor though, just a few references to it.

Edit: Guy above me says it's an old skill that got removed.
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 13 2010 21:57 GMT
#76
just waiting for a guy to quote Paramore and do the obvious and get banned, but it would be totally awesome :D

my us sc2 crash whenever i start it and eu is just normal. how do i get stuff to work?
Progamerpls no copy pasterino
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
July 13 2010 21:58 GMT
#77
Any patch note predictions to the game or system itself? I am thinking a possible change to the Infestor or Ultralisk....again...
Whats worse...US Poltics or SC2 Balance Talks...
dsafness
Profile Joined April 2010
United States16 Posts
July 13 2010 21:59 GMT
#78
@JohnUCrazy, you can read through the thread, it is mainly changes with build times.
>.>
nanii
Profile Joined July 2010
France30 Posts
July 13 2010 21:59 GMT
#79
hope, it will be available on European servers tomorow
xenchris
Profile Joined April 2010
Germany68 Posts
July 13 2010 22:00 GMT
#80
i'm really hoping they fixed the addon macro mechanic.. it sucks right now and i have no way to test if they fixed it (eu is still 19)
yay
sickoota
Profile Blog Joined April 2010
Canada918 Posts
July 13 2010 22:01 GMT
#81
Terran macro is still horrible. I really don't know what they were thinking if this change is intentional and it looks like it is.
I could spend a while with that smile
Coca Cola Classic
Profile Blog Joined October 2008
266 Posts
July 13 2010 22:03 GMT
#82
just hotkey them on different numbers then......
안녕하세요~~
Spyridon
Profile Joined April 2010
United States997 Posts
July 13 2010 22:04 GMT
#83
Infestors still seem the same as they were pre patch - they still have inf terran, it can still be used underground. Havent tried NP yet.
DollerzMercenary
Profile Joined April 2010
United States9 Posts
July 13 2010 22:06 GMT
#84
I really hope they didnt change the hotkey to Q for warp in.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 13 2010 22:06 GMT
#85
On July 14 2010 07:04 Spyridon wrote:
Infestors still seem the same as they were pre patch - they still have inf terran, it can still be used underground. Havent tried NP yet.


Its the same. There is a time limit
carpet
Profile Blog Joined April 2010
United States81 Posts
July 13 2010 22:07 GMT
#86
my ladder buttons now work again
OnEMoReTrY
Profile Joined May 2010
United States99 Posts
July 13 2010 22:07 GMT
#87
On July 14 2010 07:01 sickoota wrote:
Terran macro is still horrible. I really don't know what they were thinking if this change is intentional and it looks like it is.

+1

User was warned for this post
Schulzor
Profile Joined May 2010
Germany88 Posts
July 13 2010 22:08 GMT
#88
On July 14 2010 07:06 DollerzMercenary wrote:
I really hope they didnt change the hotkey to Q for warp in.


Why would they?
Ceterum censeo Bavariam esse delendam
sickoota
Profile Blog Joined April 2010
Canada918 Posts
July 13 2010 22:08 GMT
#89
On July 14 2010 07:03 Coca Cola Classic wrote:
just hotkey them on different numbers then......

They took an intuitive system no one was complaining about and screwed it up... all my hotkeys are already taken up.
I could spend a while with that smile
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
July 13 2010 22:09 GMT
#90
Oh thank god. Force field will now be way less OP!

You could tell 16 was a good patch as they rolled back most of the changes.
Smoke Errday!
ShaSKiRa
Profile Blog Joined May 2010
Australia344 Posts
July 13 2010 22:10 GMT
#91
hmm, guys please help !

my starcraft wont update any patch at all T_T

its just let me play after i install ... without updating anything ... ?!?
I love FlaSh :) He gonna PWNED ALL OTHER RACE
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
July 13 2010 22:10 GMT
#92
On July 14 2010 07:08 sickoota wrote:
Show nested quote +
On July 14 2010 07:03 Coca Cola Classic wrote:
just hotkey them on different numbers then......

They took an intuitive system no one was complaining about and screwed it up... all my hotkeys are already taken up.

Just work around it instead of begin vocal about a bad change to the game during the beta stage!!!!!
JDMojo
Profile Joined June 2010
United States30 Posts
July 13 2010 22:13 GMT
#93
I can log in, get matched up against someone in the 1v1 ladder, game will load, and then it crashes and I'm told I have a corrupt version, that I need to repair, the repair fails and says I must reinstall. Anyone else getting the same?
Azile
Profile Joined March 2010
United States339 Posts
July 13 2010 22:15 GMT
#94
On July 14 2010 07:08 Schulzor wrote:
Show nested quote +
On July 14 2010 07:06 DollerzMercenary wrote:
I really hope they didnt change the hotkey to Q for warp in.


Why would they?


Think about it.. -_-
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 13 2010 22:15 GMT
#95
On July 14 2010 07:10 floor exercise wrote:
Show nested quote +
On July 14 2010 07:08 sickoota wrote:
On July 14 2010 07:03 Coca Cola Classic wrote:
just hotkey them on different numbers then......

They took an intuitive system no one was complaining about and screwed it up... all my hotkeys are already taken up.

Just work around it instead of begin vocal about a bad change to the game during the beta stage!!!!!


Beta is the time to be vocal.
ShaSKiRa
Profile Blog Joined May 2010
Australia344 Posts
July 13 2010 22:15 GMT
#96
After install, its let me play without patching anything. I try to use Blizzard Update. Its said "There is no patch file to apply"

ANyone got any ideas? please help !
I love FlaSh :) He gonna PWNED ALL OTHER RACE
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-07-13 22:16:09
July 13 2010 22:15 GMT
#97
On July 14 2010 07:01 sickoota wrote:
Terran macro is still horrible. I really don't know what they were thinking if this change is intentional and it looks like it is.

It actually improved imo. I hated it when I have like 7 different types of buildings on 1 hotkey it was constant tabbing. Now I just make shure I order tech lab units first and no problem.
XazXio
Profile Blog Joined April 2010
United States356 Posts
July 13 2010 22:16 GMT
#98
ohh ladders back on
How does food become poo?
StupidFatHobbit
Profile Joined May 2010
United States98 Posts
July 13 2010 22:19 GMT
#99
On July 14 2010 07:04 Spyridon wrote:
Infestors still seem the same as they were pre patch - they still have inf terran, it can still be used underground. Havent tried NP yet.


It still has the retarded 12s limit.

On July 14 2010 07:09 tru_power22 wrote:
Oh thank god. Force field will now be way less OP!

You could tell 16 was a good patch as they rolled back most of the changes.


They don't seem to have rolled back any of the zerg nerfs.
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
July 13 2010 22:19 GMT
#100
When I open SC2, it automatically closes =\. Anyone having this issue/ solved it? (I haven't received a patch)
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
Diablo666
Profile Joined October 2005
United States306 Posts
July 13 2010 22:20 GMT
#101
lol i'm retarded or something didn't realize that was build time. gotta pay attention next time so i wont ask dumb questions in the future
No soy mala yerba, solo yerba en mal lugar
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
July 13 2010 22:20 GMT
#102
Not sure if it was like this in 0.19.xx, but when infestors cast infested terran now, it spawns an egg that takes a few seconds to hatch. I think previously there was no egg, sorry if I'm mistaken.
ShaSKiRa
Profile Blog Joined May 2010
Australia344 Posts
July 13 2010 22:20 GMT
#103
On July 14 2010 07:15 ShaSKiRa wrote:
After install, its let me play without patching anything. I try to use Blizzard Update. Its said "There is no patch file to apply"

ANyone got any ideas? please help !


please help T_T
I love FlaSh :) He gonna PWNED ALL OTHER RACE
Azile
Profile Joined March 2010
United States339 Posts
July 13 2010 22:21 GMT
#104
Works fine for me, patched in 2 min and got in first try.
Rogueleader89
Profile Joined April 2010
United States27 Posts
July 13 2010 22:21 GMT
#105
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000&pageNo=2

Patch notes, looks like its just removing a bunch of those unofficial changes from last patch
Niten
Profile Blog Joined October 2009
United States598 Posts
July 13 2010 22:22 GMT
#106
Logged in and saw they changed the bugfix of placement matches to correctly showing you have FIVE placement matches instead of TWO like it did before.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-13 22:23:57
July 13 2010 22:22 GMT
#107
On July 14 2010 07:19 GabeTheBeast wrote:
When I open SC2, it automatically closes =\. Anyone having this issue/ solved it? (I haven't received a patch)

thats exactly what i have, thank god its not just me
no idea how to solve it, using EU for now

just read about the hellion range, yep could definitely feel that change, thats how they could chase stuff on a-move that ran away. case solved i guess lol
Progamerpls no copy pasterino
CauthonLuck
Profile Joined July 2009
United States93 Posts
July 13 2010 22:23 GMT
#108
Hellions kept their -1 range change in this patch, which was an unlisted change from the last one.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
July 13 2010 22:23 GMT
#109
On July 14 2010 07:20 Gaius Baltar wrote:
Not sure if it was like this in 0.19.xx, but when infestors cast infested terran now, it spawns an egg that takes a few seconds to hatch. I think previously there was no egg, sorry if I'm mistaken.


Has always been like that.
Do you really want chat rooms?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 13 2010 22:24 GMT
#110
On July 14 2010 07:21 Rogueleader89 wrote:
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000&pageNo=2

Patch notes, looks like its just removing a bunch of those unofficial changes from last patch



hmmmm..... i kinda liked those changes.....
Kill the Deathball
JDMojo
Profile Joined June 2010
United States30 Posts
July 13 2010 22:25 GMT
#111
On July 14 2010 07:19 GabeTheBeast wrote:
When I open SC2, it automatically closes =\. Anyone having this issue/ solved it? (I haven't received a patch)


Are you getting any error message at all? My brother is having what sounds like the same problem, he starts up the game and it begins loading and right before he gets to the login screen the game just alt tabs itself and dissapears.

We tried changing the realmlist setting from US to EU and that didn't work. He also reinstalled and got the same problem...although its been going on since before today.
Keype
Profile Joined March 2010
Sweden455 Posts
Last Edited: 2010-07-13 22:31:31
July 13 2010 22:26 GMT
#112
I am trying to start the US server of sc2 beta but it keep starting eu servers... not sure if the switcher works any more:/
EDIT: Never mind got 2 beta folders and changed the wrong one lol xd Got the same problem as Morrow
Tornado Terran Fighting!
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
July 13 2010 22:27 GMT
#113
On July 14 2010 07:25 JDMojo wrote:
Show nested quote +
On July 14 2010 07:19 GabeTheBeast wrote:
When I open SC2, it automatically closes =\. Anyone having this issue/ solved it? (I haven't received a patch)


Are you getting any error message at all? My brother is having what sounds like the same problem, he starts up the game and it begins loading and right before he gets to the login screen the game just alt tabs itself and dissapears.

We tried changing the realmlist setting from US to EU and that didn't work. He also reinstalled and got the same problem...although its been going on since before today.


You mean, when he clicks 'connect'? That's when it crashes for myself and my friend.
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 13 2010 22:28 GMT
#114
On July 14 2010 07:19 GabeTheBeast wrote:
When I open SC2, it automatically closes =\. Anyone having this issue/ solved it? (I haven't received a patch)


I have the same problem TT. and i'm using US server.
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Kambing
Profile Joined May 2010
United States1176 Posts
July 13 2010 22:29 GMT
#115
On July 14 2010 07:20 Gaius Baltar wrote:
Not sure if it was like this in 0.19.xx, but when infestors cast infested terran now, it spawns an egg that takes a few seconds to hatch. I think previously there was no egg, sorry if I'm mistaken.


I forget if overseers spawned the egg or just pooped the terran directly, but infestor's infested terrans always came out of eggs. There's an old youtube vid that shows how you could exploit infestor egg shooting and cliffs to throw eggs cross-map.
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
July 13 2010 22:31 GMT
#116
its preeeeeeeetty laggy.
我是冠军
Elec
Profile Joined July 2009
Canada136 Posts
July 13 2010 22:32 GMT
#117
ahhhhh da lag
Yellow Shinny VW beetle with # plate R3AV3R
Jantix
Profile Joined June 2010
United States48 Posts
July 13 2010 22:33 GMT
#118
Any chance they put rally points back to attack move? Not a big fan of "move" only rally points.

They should at least have the option to be attack move..
Trucifer
Profile Joined May 2010
United States108 Posts
July 13 2010 22:34 GMT
#119
On July 14 2010 07:33 Jantix wrote:
Any chance they put rally points back to attack move? Not a big fan of "move" only rally points.

They should at least have the option to be attack move..

omg that would be amazing... i want attack move back!!
huyNh
Profile Joined March 2010
Canada366 Posts
July 13 2010 22:34 GMT
#120
My friend is on his 9th placement game..
huyNh.703
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
July 13 2010 22:35 GMT
#121
I hope they reverted the neural parasite change.
http://grooveshark.com/#/deltrus/music
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
Last Edited: 2010-07-13 22:36:46
July 13 2010 22:35 GMT
#122
So earlier, I switched my patch thing to eu (in order to begin patching .19)so I switched it back to us. to get the patch. Here is what I did:

Go to Program Files- Starcraft II- Support- Find a file called 'realmlist' or something. Open it with notepad, and if it should say: set patchlist us-beta.patch.battle.net:1120/patch
if it says: set patchlist eu-beta.patch.battle.net:1120/patch, simply change the us to eu, and you will begin patching. If it says us, then try changing it to eu, starting SC2, letting it crash, then changing it back to US, and restarting. Hopefully you will patch (I had windows clogging my screen up, so I missed the patcher at first)
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 13 2010 22:36 GMT
#123
On July 14 2010 07:34 Trucifer wrote:
Show nested quote +
On July 14 2010 07:33 Jantix wrote:
Any chance they put rally points back to attack move? Not a big fan of "move" only rally points.

They should at least have the option to be attack move..

omg that would be amazing... i want attack move back!!


No they did not change it back
genericnumber1
Profile Joined June 2010
United States1 Post
July 13 2010 22:37 GMT
#124
Just checked things with the infestor and nothing changed this patch. As stated, neural parasite still has a time limit. They also haven't fixed the bug that allows you to cast neural parasite and fungal growth while burrowed by queueing the actions.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 13 2010 22:37 GMT
#125
On July 14 2010 07:33 Jantix wrote:
Any chance they put rally points back to attack move? Not a big fan of "move" only rally points.

They should at least have the option to be attack move..


You should be able to press A + while clicking to make it an attack move rally.
ziteNiA
Profile Joined April 2010
Sweden73 Posts
July 13 2010 22:38 GMT
#126
I hope with all my heart they nerf this stupid terran race
Day9 for President
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 13 2010 22:38 GMT
#127
Hey guys, I made a little research on Bnet forum and i find this : http://forums.battle.net/thread.html?topicId=25968566899&postId=259661700438&sid=5000#0

There is where you can find the patch if your luncher don't want to download it

ps : i've just download it i didn't even try it so I can't tell if it really work
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 13 2010 22:38 GMT
#128
thank god they buffed terran they weren't winning nearly enough games.
"We have unfinished business, I and he."
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
July 13 2010 22:39 GMT
#129
NP is still 12-ish seconds
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 13 2010 22:40 GMT
#130
I'm also starting to think terran need a bit of a nerf... but they get buffs :O
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
awu25
Profile Joined April 2010
United States2003 Posts
July 13 2010 22:41 GMT
#131
anyone with a mac able to login yet?
FlamingTurd
Profile Joined April 2010
United States1059 Posts
July 13 2010 22:43 GMT
#132
On July 14 2010 07:40 Jenslyn87 wrote:
I'm also starting to think terran need a bit of a nerf... but they get buffs :O


and this just keeps on happening...
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Trucifer
Profile Joined May 2010
United States108 Posts
July 13 2010 22:44 GMT
#133
•Many of the following bug fixes were intended for internal testing only, and are now being reverted.


•250mm Strike Cannons can no longer deal damage to hidden targets.

•Barracks build time decreased from 65 to 60 seconds.

•Bunker build time decreased from 40 to 30 seconds.

•Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.

•Hellion range reverted from 6 to 5.

•Reaper build time decreased from 45 to 40 seconds.

•Zealot build time decreased from 38 to 33 seconds.

not sure if anyone posted it already...
modalsaliency
Profile Joined April 2010
Korea (South)4 Posts
July 13 2010 22:44 GMT
#134
On July 14 2010 07:41 awu25 wrote:
anyone with a mac able to login yet?


Nope.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 13 2010 22:44 GMT
#135
decreasing hellion damage to 5 is going to make a huge difference. I won't say it wasn't imba before, though
kane]deth[
Profile Joined October 2009
Canada368 Posts
July 13 2010 22:45 GMT
#136
I hope people realize this won't really imbalance anything at all
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 13 2010 22:46 GMT
#137
On July 14 2010 07:40 Jenslyn87 wrote:
I'm also starting to think terran need a bit of a nerf... but they get buffs :O


I can't tell it is a buff because it was already like that before patch 16
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
HasHe201
Profile Joined March 2010
United States160 Posts
July 13 2010 22:46 GMT
#138
is bnet really laggy for any1 else?
Deleted User 72834
Profile Joined April 2010
247 Posts
July 13 2010 22:48 GMT
#139
--- Nuked ---
Barook
Profile Joined July 2010
Germany143 Posts
July 13 2010 22:49 GMT
#140
Considering the blue post, does this mean the FF change/bug and the Psi Storm cd decrease are here to stay?

Or got they changed as well?
"Blink is pretty good, it helps your Stalkers to die quicker."
darksub
Profile Joined July 2010
Argentina302 Posts
July 13 2010 22:50 GMT
#141
i patch and now i cant enter(using a mac)
divide et vinces
Kodan
Profile Joined May 2010
United States51 Posts
July 13 2010 22:51 GMT
#142
so they revert all those unlisted changes back to normal? But not the other unlisted zerg changes? Wow, awesome. Real awesome! I'll just become a Terran player and stuff
Soultrain
Niten
Profile Blog Joined October 2009
United States598 Posts
July 13 2010 22:51 GMT
#143

•250mm Strike Cannons can no longer deal damage to hidden targets.


Does this sound really .... nonsensical to anyone else? If you can manually target where you know something is cloaked or burrowed, you should be able to hit it... the thing is supposed to be hidden, not invincible when undetected.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 13 2010 22:52 GMT
#144
On July 14 2010 07:51 Kodan wrote:
so they revert all those unlisted changes back to normal? But not the other unlisted zerg changes? Wow, awesome. Real awesome! I'll just become a Terran player and stuff


Witch unlisted change on zerg are you talking about ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 13 2010 22:52 GMT
#145
hopefully they fixed that poor coding that caused lag too
Artillery spawned from the forges of Hell
PokePill
Profile Blog Joined March 2009
United States1048 Posts
July 13 2010 22:53 GMT
#146
If anyone is STUCK on version .19

Check your realmlist file, I modified it to EU last week for whatever reason to get the patch to work. Change it back to US and you're golden.
Kodan
Profile Joined May 2010
United States51 Posts
July 13 2010 22:53 GMT
#147
creep tumor is 30 seconds now, and NP only lasts 12 seconds
Soultrain
machinus
Profile Joined January 2010
United States291 Posts
Last Edited: 2010-07-13 22:56:04
July 13 2010 22:55 GMT
#148
this Patch completely fubared my install. anyone else have loop or corruption issues?
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 13 2010 22:59 GMT
#149
On July 14 2010 07:53 Kodan wrote:
creep tumor is 30 seconds now, and NP only lasts 12 seconds


oh right i forgot about those changes
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
shlomo
Profile Joined May 2010
258 Posts
July 13 2010 23:00 GMT
#150
Rofl.
Zerg is looking seriously weak.
12s NP, slower tumors, rally-move=lolnydus and now the timing nerfs reverted on T and P, ouch ouch ouch.

I'm going to lol @ all the idiot T's saying Zerg is fine when Idra switches to Terran to actually win tournaments.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
July 13 2010 23:01 GMT
#151
replays bugged for everyone else? It reloads the previous version for me as well (phase 2 replays) but then it is just a black screen with game sounds... anyone else?
PokePill
Profile Blog Joined March 2009
United States1048 Posts
July 13 2010 23:01 GMT
#152
On July 14 2010 08:00 shlomo wrote:
Rofl.
Zerg is looking seriously weak.
12s NP, slower tumors, rally-move=lolnydus and now the timing nerfs reverted on T and P, ouch ouch ouch.

I'm going to lol @ all the idiot T's saying Zerg is fine when Idra switches to Terran to actually win tournaments.


You must have forgot why he switched to Zerg, and why he still plays it.
Jokah
Profile Joined April 2010
United Kingdom74 Posts
July 13 2010 23:03 GMT
#153
On July 14 2010 07:51 Truenappa wrote:
Show nested quote +

•250mm Strike Cannons can no longer deal damage to hidden targets.


Does this sound really .... nonsensical to anyone else? If you can manually target where you know something is cloaked or burrowed, you should be able to hit it... the thing is supposed to be hidden, not invincible when undetected.


As far as I'm aware the problem was that the strike cannons carried on dealing damage to units that were loaded into a drop ship or similar unit.

Aslo you cant manually target the ground so your argument on cloaked/burrowed units is invalid.
I've been quoted as saying "I don't like quotes".
Housemd
Profile Joined March 2010
United States1407 Posts
July 13 2010 23:03 GMT
#154
i cant get the patch downloader to work, im able to play games, however they dont count on the ladder.
Fantasy is a beast
pencilcase
Profile Joined September 2007
United States330 Posts
July 13 2010 23:04 GMT
#155
Ladder not working for anyone else? I can get games but get no points for wins or losses. Also, I'm playing a lot of favored matches when those were very rare before.
Lylat
Profile Joined August 2009
France8575 Posts
July 13 2010 23:04 GMT
#156
Ever since I downloaded the new patch my game keep crashing when I launch it ..
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
July 13 2010 23:05 GMT
#157
On July 14 2010 08:00 shlomo wrote:
Rofl.
Zerg is looking seriously weak.
12s NP, slower tumors, rally-move=lolnydus and now the timing nerfs reverted on T and P, ouch ouch ouch.

I'm going to lol @ all the idiot T's saying Zerg is fine when Idra switches to Terran to actually win tournaments.


Hmmm. It was sad enough that they had NP at 15 seconds. So if I would NP a tank or a Thor, I would only get off like 1-3 shots, perhaps just 1 shot with the tank? 12 seconds is just a killer....

I agree with the rally-move situation with the nydus. Its a major joke to surprise an opponent and not have them attack right when they come out. Reverting the original Rally-attack-move for the just the nydus would be nice.
Whats worse...US Poltics or SC2 Balance Talks...
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 13 2010 23:05 GMT
#158
using Quick Match does record games for Ladder, you neither receive a win/loss or gain/lose points for either.

confirmed
Skullflower
Profile Joined July 2010
United States3779 Posts
July 13 2010 23:07 GMT
#159
So did Blizzard break the mac version again or no? Because I can't log in.
The ruminations are mine, let the world be yours.
Shaman.us
Profile Joined May 2010
United States319 Posts
July 13 2010 23:07 GMT
#160
On July 14 2010 08:01 PokePill wrote:
Show nested quote +
On July 14 2010 08:00 shlomo wrote:
Rofl.
Zerg is looking seriously weak.
12s NP, slower tumors, rally-move=lolnydus and now the timing nerfs reverted on T and P, ouch ouch ouch.

I'm going to lol @ all the idiot T's saying Zerg is fine when Idra switches to Terran to actually win tournaments.


You must have forgot why he switched to Zerg, and why he still plays it.


You mean because he thought Zerg was the best race, and would get him the most wins, which is why he's considering going back to Terran?
Shaman.233
RawK
Profile Joined April 2010
United States125 Posts
July 13 2010 23:07 GMT
#161
Seems that PC users can get on, no luck for us Mac users yet.

=(
Hail to the Thief. RawK > http://bit.ly/b3gS25
Housemd
Profile Joined March 2010
United States1407 Posts
July 13 2010 23:07 GMT
#162
On July 14 2010 08:05 PhiliBiRD wrote:
using Quick Match does record games for Ladder, you neither receive a win/loss or gain/lose points for either.

confirmed



So how does it "record games for Ladder"?
Fantasy is a beast
RelentlessHeroes
Profile Joined May 2010
United States46 Posts
July 13 2010 23:08 GMT
#163
"FUUUUUUUUUUUUUUUUUUUUU"

Dang Macs.
:)
Housemd
Profile Joined March 2010
United States1407 Posts
July 13 2010 23:09 GMT
#164
i cant get the patch to download any help?
Fantasy is a beast
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 13 2010 23:10 GMT
#165
On July 14 2010 07:51 Truenappa wrote:
Show nested quote +

•250mm Strike Cannons can no longer deal damage to hidden targets.


Does this sound really .... nonsensical to anyone else? If you can manually target where you know something is cloaked or burrowed, you should be able to hit it... the thing is supposed to be hidden, not invincible when undetected.


Being able to target a cloaked unit makes even less sense. That defeats the whole purpose of cloak
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
July 13 2010 23:10 GMT
#166
anyone else worried that the closer we get to launch the more problems appear?:D I found the game pretty darn polished at beta launch, now its just a bugged mess..
"I like turtles"
jibber
Profile Joined July 2010
30 Posts
July 13 2010 23:12 GMT
#167
On July 14 2010 07:35 GabeTheBeast wrote:
So earlier, I switched my patch thing to eu (in order to begin patching .19)so I switched it back to us. to get the patch. Here is what I did:

Go to Program Files- Starcraft II- Support- Find a file called 'realmlist' or something. Open it with notepad, and if it should say: set patchlist us-beta.patch.battle.net:1120/patch
if it says: set patchlist eu-beta.patch.battle.net:1120/patch, simply change the us to eu, and you will begin patching. If it says us, then try changing it to eu, starting SC2, letting it crash, then changing it back to US, and restarting. Hopefully you will patch (I had windows clogging my screen up, so I missed the patcher at first)


For those of you having problems with it logging you out as soon as you start sc2.
kar1181
Profile Joined May 2010
United Kingdom515 Posts
Last Edited: 2010-07-13 23:12:59
July 13 2010 23:12 GMT
#168
The zealot revert will make protoss life much easier against allin ling rushes. On steppes you can't do anything other than 10 gate v zerg, and you will lose at least 2-3 probes holding it up.

If you do anything else with the old gateway timings, you lose.
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 13 2010 23:14 GMT
#169
On July 14 2010 08:10 kNyTTyM wrote:
Show nested quote +
On July 14 2010 07:51 Truenappa wrote:

•250mm Strike Cannons can no longer deal damage to hidden targets.


Does this sound really .... nonsensical to anyone else? If you can manually target where you know something is cloaked or burrowed, you should be able to hit it... the thing is supposed to be hidden, not invincible when undetected.


Being able to target a cloaked unit makes even less sense. That defeats the whole purpose of cloak


You can fungal growth a cloaked banshee, so blizzard seems to think otherwise.
sputnik.theory
Profile Blog Joined July 2009
Poland449 Posts
July 13 2010 23:15 GMT
#170
On July 14 2010 08:10 arnold(soTa) wrote:
anyone else worried that the closer we get to launch the more problems appear?:D I found the game pretty darn polished at beta launch, now its just a bugged mess..

a lot more people playing now then at beta launch, and a lot more features enabled. I'm sure that factors in
“On the night of the murder I was at home, asleep. The characters in my dream can vouch for me.”
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
July 13 2010 23:15 GMT
#171
On July 14 2010 08:12 kar1181 wrote:
The zealot revert will make protoss life much easier against allin ling rushes. On steppes you can't do anything other than 10 gate v zerg, and you will lose at least 2-3 probes holding it up.

If you do anything else with the old gateway timings, you lose.


Toss 80% + of the time 10gates me if im zerg, its become standard
ArchdukeChocula
Profile Joined June 2010
United States16 Posts
July 13 2010 23:16 GMT
#172
Anyone else crashing? About halfway through the last 3 games I've played, it freezes and crashes back to the desktop. Never did this before the patch.
Moutas
Profile Joined April 2007
Greece158 Posts
Last Edited: 2010-07-13 23:18:35
July 13 2010 23:17 GMT
#173
This Reaper + Bunker decreased time is telling all Terrans to just Bunker rush against Zergs all day...
aka DeA & GRC-DeathLink
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2010-07-13 23:18:32
July 13 2010 23:18 GMT
#174
So if this was what they were testing internally, then I guess we could assume they are working on a couple minor terran nerfs?
Reverting back to the older patch probably means they werent satisfied with changes and/or are working on new/different changes
Lylat
Profile Joined August 2009
France8575 Posts
July 13 2010 23:18 GMT
#175
On July 14 2010 08:05 PhiliBiRD wrote:
using Quick Match does record games for Ladder, you neither receive a win/loss or gain/lose points for either.

confirmed

Rofl yeah I confirm that too
magicmanx3
Profile Joined April 2010
United States33 Posts
July 13 2010 23:19 GMT
#176
On July 14 2010 08:10 kNyTTyM wrote:
Show nested quote +


Being able to target a cloaked unit makes even less sense. That defeats the whole purpose of cloak


You can fungal growth a cloaked banshee, so blizzard seems to think otherwise.


But fungal growth is an area effect spell. The cannons are directly targeted thus should not do splash. Does Psy storm work on cloaked units?
When your only tool is a hammer all your problems start looking like nails
Housemd
Profile Joined March 2010
United States1407 Posts
July 13 2010 23:20 GMT
#177
Does anyone have any idea where i can download the new patch? Ive been trying everything but just cant. When i click sc2 to play, it doesnt download the patch, just goes straight to playing the game.
Fantasy is a beast
awu25
Profile Joined April 2010
United States2003 Posts
July 13 2010 23:22 GMT
#178
On July 14 2010 08:14 nam nam wrote:
Show nested quote +
On July 14 2010 08:10 kNyTTyM wrote:
On July 14 2010 07:51 Truenappa wrote:

•250mm Strike Cannons can no longer deal damage to hidden targets.


Does this sound really .... nonsensical to anyone else? If you can manually target where you know something is cloaked or burrowed, you should be able to hit it... the thing is supposed to be hidden, not invincible when undetected.


Being able to target a cloaked unit makes even less sense. That defeats the whole purpose of cloak


You can fungal growth a cloaked banshee, so blizzard seems to think otherwise.

i think the argument here is that you need to select a unit when casting 250mm strike cannons, while fungal growth is an area of effect attack
so of course you can fungal growth cloaked units
Niten
Profile Blog Joined October 2009
United States598 Posts
July 13 2010 23:22 GMT
#179
On July 14 2010 08:10 kNyTTyM wrote:
Show nested quote +
On July 14 2010 07:51 Truenappa wrote:

•250mm Strike Cannons can no longer deal damage to hidden targets.


Does this sound really .... nonsensical to anyone else? If you can manually target where you know something is cloaked or burrowed, you should be able to hit it... the thing is supposed to be hidden, not invincible when undetected.


Being able to target a cloaked unit makes even less sense. That defeats the whole purpose of cloak


I guess I wasn't clear enough -- I meant that, for example, if you see a zergling burrow at place A, and you target the 250mm right on top of it, you should still be able to hit it.

In game terms, "hidden" means cloaked or burrowed, right?

Because from the patch change it sounds like the 250mm will not damage the example zergling unless you have detection.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
July 13 2010 23:24 GMT
#180
blergh. I want to do my daily on TLO vs White-rA, but I can't watch patch v19 games. Anyone have any solutions?
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Decko
Profile Joined May 2010
United States150 Posts
July 13 2010 23:25 GMT
#181
On July 14 2010 08:01 {88}iNcontroL wrote:
replays bugged for everyone else? It reloads the previous version for me as well (phase 2 replays) but then it is just a black screen with game sounds... anyone else?



Yeah I'm getting the same bug, they mentioned in the patch notes that a lot of "bug fixes" were meant for internal testing. So I'm assuming that this error is something they put in the patch that wasn't supposed to be there. Anyway, I hope it gets sorted out soon.
Superman does good, you're doing well.
.chraej
Profile Joined February 2010
15 Posts
July 13 2010 23:27 GMT
#182
uh, i cannot even use the client? i never even got a DL patch prompt. Client just kicks me every time i try to use it
Bibdy
Profile Joined March 2010
United States3481 Posts
July 13 2010 23:27 GMT
#183
Already lost a game the other day in Steppes due to a Terran plopping a Barracks and Bunker 15 feet from my Nexus and not having a dang clue until it was too late (really, who sends workers around their starting area THAT early in the game?). Bet that dude is laughing his ass off now.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 13 2010 23:28 GMT
#184
On July 14 2010 08:27 Bibdy wrote:
Already lost a game the other day in Steppes due to a Terran plopping a Barracks and Bunker 15 feet from my Nexus and not having a dang clue until it was too late (really, who sends workers around their starting area THAT early in the game?). Bet that dude is laughing his ass off now.


probably not since he's not getting points lol
"We have unfinished business, I and he."
Decko
Profile Joined May 2010
United States150 Posts
July 13 2010 23:29 GMT
#185
On July 14 2010 08:24 Day[9] wrote:
blergh. I want to do my daily on TLO vs White-rA, but I can't watch patch v19 games. Anyone have any solutions?


I'm not so sure that any type of loader will be able to use the previous software iteration of replays. The current bug is inherent to the software, so a loader probably won't change that unless someone else has the older data files. Hopefully it's resolved before your cast, in the patch notes it states that they're in the process of reverting some of the supposed bug fixes.
Superman does good, you're doing well.
Bronxie
Profile Joined June 2010
United States5 Posts
July 13 2010 23:29 GMT
#186
Using mac, and says that client is not recognized...grrr..
Yttrasil
Profile Joined April 2010
Sweden651 Posts
Last Edited: 2010-07-13 23:32:58
July 13 2010 23:30 GMT
#187
Day9, if Europe doesnt change before its time you could just download that thingy and use it?

Edit: Nvm, seems as if its down...
Meh
darksub
Profile Joined July 2010
Argentina302 Posts
July 13 2010 23:31 GMT
#188
first time i hate being a mac user
divide et vinces
iNty.sCream
Profile Joined April 2010
Germany195 Posts
July 13 2010 23:31 GMT
#189
i still have the 0.19...... patch, iam on EU, why is this?
Bisu best hairspray = win
Forsti.henning
Profile Joined March 2010
Germany220 Posts
July 13 2010 23:32 GMT
#190
On July 14 2010 08:24 Day[9] wrote:
blergh. I want to do my daily on TLO vs White-rA, but I can't watch patch v19 games. Anyone have any solutions?


install the eu client as fast as possible haha. i can also send my eu or taiwanese client to you. (same as pm)
Lylat
Profile Joined August 2009
France8575 Posts
July 13 2010 23:32 GMT
#191
On July 14 2010 08:24 Day[9] wrote:
blergh. I want to do my daily on TLO vs White-rA, but I can't watch patch v19 games. Anyone have any solutions?

The EU server isn't patched yet, maybe if you have an EU account you can do your daily on EU ?
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
July 13 2010 23:33 GMT
#192
my game doesn't give me point anymore T___T
n_n
Knutzi
Profile Joined July 2009
Norway664 Posts
July 13 2010 23:39 GMT
#193
anyone from eu tried to login on us doing the base.sc2data swap? for me it dosent work anymore
Gomas
Profile Blog Joined March 2010
Poland311 Posts
July 13 2010 23:40 GMT
#194
anyone from eu tried to login on us doing the base.sc2data swap? for me it dosent work anymore


Yeah same...
NATO
Profile Joined April 2010
United States459 Posts
July 13 2010 23:41 GMT
#195
"Hellion range reverted from 6 to 5. "

Wasn't hellion range changed to 6 many patches ago?

...and linky: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000&pageNo=1#12
HubertFelix
Profile Joined April 2010
France631 Posts
July 13 2010 23:43 GMT
#196
Many of the following bug fixes were intended for internal testing only, and are now being reverted


many, not all.
Sephyre
Profile Joined May 2010
Australia111 Posts
July 13 2010 23:45 GMT
#197
On July 14 2010 08:24 Day[9] wrote:
blergh. I want to do my daily on TLO vs White-rA, but I can't watch patch v19 games. Anyone have any solutions?


Kind of an ugly fix, but I am trying this.

Uninstalling SC and reverting to the old patch to watch the replay offline:

http://forums.battle.net/thread.html?sid=5000&topicId=25968566899&postId=259661700438#0

Aus/NZ commentaries: www.youtube.com/sephyresc
JDMojo
Profile Joined June 2010
United States30 Posts
Last Edited: 2010-07-13 23:48:55
July 13 2010 23:46 GMT
#198
On July 14 2010 07:55 machinus wrote:
this Patch completely fubared my install. anyone else have loop or corruption issues?


Same thing here. Game crashing everytime I try to enter any type of a game (custom, ladder, etc)
Darby
Profile Joined April 2010
United States37 Posts
July 13 2010 23:49 GMT
#199
On July 14 2010 08:41 NATO wrote:
"Hellion range reverted from 6 to 5. "

Wasn't hellion range changed to 6 many patches ago?

...and linky: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000&pageNo=1#12

Yes, this is a beta, so lots of things have been changed - when the changes don't work like they expect - they revert back. Thats what a beta is all about man.
.chraej
Profile Joined February 2010
15 Posts
July 13 2010 23:54 GMT
#200
On July 14 2010 08:49 Darby wrote:
Show nested quote +
On July 14 2010 08:41 NATO wrote:
"Hellion range reverted from 6 to 5. "

Wasn't hellion range changed to 6 many patches ago?

...and linky: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000&pageNo=1#12

Yes, this is a beta, so lots of things have been changed - when the changes don't work like they expect - they revert back. Thats what a beta is all about man.



true but the game's release is quickly approaching.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 14 2010 00:05 GMT
#201
Yeah, with two weeks until release having this many bugs is NOT a good sign at all.
"Infestors are the suck" - LzGamer
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
July 14 2010 00:06 GMT
#202
On July 14 2010 08:33 FaCE_1 wrote:
my game doesn't give me point anymore T___T



ok, its working now but I didnt got point for 3 win lol
n_n
NonY
Profile Blog Joined June 2007
8748 Posts
July 14 2010 00:08 GMT
#203
On July 14 2010 09:05 TheAngelofDeath wrote:
Yeah, with two weeks until release having this many bugs is NOT a good sign at all.

A smooth release for a popular multiplayer game would be miraculous. Game developers don't ever expect to have one and most gamers who have experienced some major releases have appropriately adjusted their expectations.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
July 14 2010 00:15 GMT
#204
On July 14 2010 09:08 Liquid`Tyler wrote:
Show nested quote +
On July 14 2010 09:05 TheAngelofDeath wrote:
Yeah, with two weeks until release having this many bugs is NOT a good sign at all.

A smooth release for a popular multiplayer game would be miraculous. Game developers don't ever expect to have one and most gamers who have experienced some major releases have appropriately adjusted their expectations.


This is clearly evidence of some evil malignant plot by Activision. If only Blizzard were an independent company, there wouldn't be so many bugs at launch.

Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
July 14 2010 00:15 GMT
#205
I get the sinking feel that SC2's launch is going to be pretty disastrous. I'm anticipating lots of downtime after release. We still have huge problems with the servers and patching that will only be multiplied when hundreds of thousands of people are trying to play it. The beta is still relatively small, and this is supposed to be a world wide release in exactly 2 weeks.

I hope it doesn't affect singleplayer but with the always-online thing, who knows.
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
July 14 2010 00:16 GMT
#206
Patch 19 replays do NOT work, they eventually load but then the screen just goes black/we can still hear the stuff happening in the background tho, anyone can confirm this?
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Decko
Profile Joined May 2010
United States150 Posts
July 14 2010 00:20 GMT
#207
On July 14 2010 09:08 Liquid`Tyler wrote:
Show nested quote +
On July 14 2010 09:05 TheAngelofDeath wrote:
Yeah, with two weeks until release having this many bugs is NOT a good sign at all.

A smooth release for a popular multiplayer game would be miraculous. Game developers don't ever expect to have one and most gamers who have experienced some major releases have appropriately adjusted their expectations.


Your point is entirely valid, we also need to consider battle.net 2.0 being a brand new client that happen to be very intricate. The game was running flawlessly for me prior to this current iteration, and i'd imagine these facile bugs will be easily mitigated within two weeks time. It will be like any other blizzard release, the moment you install the game you're going to download a patch. Considering how long it takes to produce millions of copies of a game, I'd imagine that a fairly sizable patch post installation.

Also, I fondly remember the initial days of the Diablo 2 launch, "Closed" battle.net was unusable for almost two weeks. Nothing is perfect, we're all humans and it is inherent to our nature to make mistakes, though this game is flawed, the imperfections are minor when considering the history of Blizzards online multiplayer history.
Superman does good, you're doing well.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
July 14 2010 00:22 GMT
#208
dunno whats up mine seems to be dling a patch but it just keeps looping it over and over and over again. the play button is available for like a sec or two if I hit it though th egame just loads then crashes
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
Decko
Profile Joined May 2010
United States150 Posts
July 14 2010 00:22 GMT
#209
Everyone needs to quit being so dramatic and over zealous about their feelings. This patch's bugs have only been present for a few hours at most, they also seem fairly minor so just relax.
Superman does good, you're doing well.
iiomega
Profile Joined May 2010
Romania94 Posts
Last Edited: 2010-07-14 00:34:10
July 14 2010 00:33 GMT
#210
FYI, Europe is still on old version and is up and running atm (contrary to what the sticky says).
For the night is dark and full of Terrans!
ItsTheFark
Profile Joined June 2010
United States158 Posts
July 14 2010 00:46 GMT
#211
This is such crap, they really need to fix TvZ
Euphemism
Profile Joined June 2010
Canada57 Posts
July 14 2010 00:49 GMT
#212
On July 14 2010 08:54 .chraej wrote:
Show nested quote +
On July 14 2010 08:49 Darby wrote:
On July 14 2010 08:41 NATO wrote:
"Hellion range reverted from 6 to 5. "

Wasn't hellion range changed to 6 many patches ago?

...and linky: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000&pageNo=1#12

Yes, this is a beta, so lots of things have been changed - when the changes don't work like they expect - they revert back. Thats what a beta is all about man.



true but the game's release is quickly approaching.


On the bright side of things, maybe they'll extend beta to get more testing in.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 14 2010 00:49 GMT
#213
On July 14 2010 09:46 ItsTheFark wrote:
This is such crap, they really need to fix TvZ


everyone says this for every matchup for all sorts of different reasons
Kill the Deathball
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 14 2010 01:03 GMT
#214
ugh I'm really not down with this patch. Last patch the creep nerf was alright as the other changes balanced it out. This patch Zerg is just left with creep nerf and nothing to show for it. My creep feels more like a hindrance to my options than a benefit now.
Logo
moon`
Profile Blog Joined July 2009
United States372 Posts
July 14 2010 01:07 GMT
#215
Thanks for the info.
Empty your mind, be formless. Shapeless, like pandabearguy.
OptimoPeach
Profile Joined July 2009
United States137 Posts
July 14 2010 01:07 GMT
#216
On July 14 2010 09:49 pzea469 wrote:
Show nested quote +
On July 14 2010 09:46 ItsTheFark wrote:
This is such crap, they really need to fix TvZ


everyone says this for every matchup for all sorts of different reasons

I think it's more like on reason: they're bad
k!llua
Profile Blog Joined March 2010
Australia895 Posts
July 14 2010 01:10 GMT
#217
Hellion range reverted from 6 to 5.


Hellions were already range 5 when phase 2 launched o_O
my hair is a wookie, your argument is invalid
scojac
Profile Joined June 2010
United States99 Posts
July 14 2010 01:13 GMT
#218
i can't log back in now at all still, says i have the wrong client version.

i patched though, does anyone else have this problem or should i try a reinstall?
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 14 2010 01:14 GMT
#219
As long as the authentication server is working on release night i'm happy. I'm not intending on playing multiplayer until the campaign is finished.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
TenSafeFrogs
Profile Joined May 2010
United States54 Posts
July 14 2010 01:17 GMT
#220
On July 14 2010 10:13 scojac wrote:
i can't log back in now at all still, says i have the wrong client version.

i patched though, does anyone else have this problem or should i try a reinstall?


getting this right now as well. On mac.

When the patch downloaded, it showed the release notes from the previous one from last week again, but the client says v. 20, so maybe it's correct and the login server is just screwed up?
Bronxie
Profile Joined June 2010
United States5 Posts
July 14 2010 01:19 GMT
#221
Yeah, im on mac and still does not work...
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
July 14 2010 01:21 GMT
#222
I downloaded the patch, installed, but when I launch sc2 i'm still on the previous version. when I enter my email the game crashes
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
G3nXsiS
Profile Joined July 2009
United States656 Posts
July 14 2010 01:22 GMT
#223
Wow this is the first time they actually undid changes. Im not sure if I like the helion change though because helions are hard to micro as it is.
Hope is the first step on the road to dissapointment
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
Last Edited: 2010-07-14 01:23:35
July 14 2010 01:23 GMT
#224
On July 14 2010 08:12 jibber wrote:
Show nested quote +
On July 14 2010 07:35 GabeTheBeast wrote:
So earlier, I switched my patch thing to eu (in order to begin patching .19)so I switched it back to us. to get the patch. Here is what I did:

Go to Program Files- Starcraft II- Support- Find a file called 'realmlist' or something. Open it with notepad, and if it should say: set patchlist us-beta.patch.battle.net:1120/patch
if it says: set patchlist eu-beta.patch.battle.net:1120/patch, simply change the us to eu, and you will begin patching. If it says us, then try changing it to eu, starting SC2, letting it crash, then changing it back to US, and restarting. Hopefully you will patch (I had windows clogging my screen up, so I missed the patcher at first)


For those of you having problems with it logging you out as soon as you start sc2.



Please put this in the OP. I can verify it works. Thanks! (The solution inside of the quote)
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
July 14 2010 01:23 GMT
#225
The game totally crashes for me, don't even get the update >.>...
RIP eSTRO :(
BlueSorc
Profile Blog Joined October 2009
United Kingdom119 Posts
July 14 2010 01:26 GMT
#226
Can anyone confirm whether or not the frame rate limiter has been put back in? I've been having to play with two large fans pointed directly at my laptop because the unlimited frame rate tries to melt my laptop
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 14 2010 01:26 GMT
#227
On July 14 2010 09:08 Liquid`Tyler wrote:
Show nested quote +
On July 14 2010 09:05 TheAngelofDeath wrote:
Yeah, with two weeks until release having this many bugs is NOT a good sign at all.

A smooth release for a popular multiplayer game would be miraculous. Game developers don't ever expect to have one and most gamers who have experienced some major releases have appropriately adjusted their expectations.

I don't think anyone would disagree with you but I think his point still stands. It's still not a good sign.
Oh no
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
July 14 2010 01:30 GMT
#228
are there any mirrors for the new patch yet?
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
burnteggrolls
Profile Joined April 2010
United States3 Posts
Last Edited: 2010-07-14 01:31:55
July 14 2010 01:31 GMT
#229
hmm i can't login, everytime i try it says login error... maybe it's just that sc2 does not work for mac right now...
glhf *cricket cricket*, 20 min later: gg *cricket cricket* - i hate BM
scojac
Profile Joined June 2010
United States99 Posts
July 14 2010 01:32 GMT
#230
On July 14 2010 10:17 TenSafeFrogs wrote:
Show nested quote +
On July 14 2010 10:13 scojac wrote:
i can't log back in now at all still, says i have the wrong client version.

i patched though, does anyone else have this problem or should i try a reinstall?


getting this right now as well. On mac.

When the patch downloaded, it showed the release notes from the previous one from last week again, but the client says v. 20, so maybe it's correct and the login server is just screwed up?


I'm also on a mac, so I'm worried that it might just be a mac thing :/

In that case, we're probably looking at a little while before it's fixed. Maybe one of us should put in a bug report
figq
Profile Blog Joined May 2010
12519 Posts
July 14 2010 01:33 GMT
#231
On July 14 2010 09:15 Sabu113 wrote:
Show nested quote +
On July 14 2010 09:08 Liquid`Tyler wrote:
On July 14 2010 09:05 TheAngelofDeath wrote:
Yeah, with two weeks until release having this many bugs is NOT a good sign at all.

A smooth release for a popular multiplayer game would be miraculous. Game developers don't ever expect to have one and most gamers who have experienced some major releases have appropriately adjusted their expectations.


This is clearly evidence of some evil malignant plot by Activision. If only Blizzard were an independent company, there wouldn't be so many bugs at launch.
Indy company would delay the launch, having to fight for those customers instead of customers fighting for its product. I would prefer them to delay.
If you stand next to my head, you can hear the ocean. - Day[9]
IdrA
Profile Blog Joined July 2004
United States11541 Posts
July 14 2010 01:36 GMT
#232
lolol
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before.
awesome
http://www.splitreason.com/product/1152 release the gracken tshirt now available
scojac
Profile Joined June 2010
United States99 Posts
July 14 2010 01:42 GMT
#233
i'm fairly indifferent to pretty much all the changes....

except for the creep tumors. they make everything feel so SLOW for the zerg.

but, maybe it's more balanced in the long run. you can still creep forward with overlords, though air pressure is stronger now. maybe this is better, instead of requiring detection in order to stop zerg map control.

all in all though, it's really throwing off my timing to keep coming back to the creep tumors and seeing that they're only ~half way done now.
ScorpionKal
Profile Joined May 2010
United States9 Posts
July 14 2010 01:42 GMT
#234
First off I'm a noob...but is it just me or did everything just got buff?
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-07-14 01:44:25
July 14 2010 01:43 GMT
#235
On July 14 2010 10:36 IdrA wrote:
lolol
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before.
awesome

um, what? They only reverted terran and toss things, any zerg changes stayed. Unless what you were talking about was the terran and toss nerfs. The only zerg change reverted was something with banelings (they has made cancelling them return something other than 75% I assume).
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
DCV_Whiplash
Profile Joined May 2010
Brazil14 Posts
July 14 2010 01:49 GMT
#236
On July 14 2010 10:43 Chriamon wrote:
Show nested quote +
On July 14 2010 10:36 IdrA wrote:
lolol
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before.
awesome

um, what? They only reverted terran and toss things, any zerg changes stayed. Unless what you were talking about was the terran and toss nerfs. The only zerg change reverted was something with banelings (they has made cancelling them return something other than 75% I assume).


by nerfing zealots, racks and reapers zerg early game was surely safer

now that was reverted, but creep tumor remained 30 seconds..
No quote today
kajeus
Profile Joined May 2010
United States679 Posts
July 14 2010 01:50 GMT
#237
On July 14 2010 10:19 Bronxie wrote:
Yeah, im on mac and still does not work...

Same. It seems to be a mac problem.
pro-MoMaN, pro-HuK, pro-Millenium
Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
Last Edited: 2010-07-14 01:53:18
July 14 2010 01:52 GMT
#238
On July 14 2010 10:43 Chriamon wrote:
Show nested quote +
On July 14 2010 10:36 IdrA wrote:
lolol
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before.
awesome

um, what? They only reverted terran and toss things, any zerg changes stayed. Unless what you were talking about was the terran and toss nerfs. The only zerg change reverted was something with banelings (they has made cancelling them return something other than 75% I assume).

I think by saying zergs are safer early game he ment barracks, bunker, zealots etc. build time. It's not a zerg change, but still affects zerg early game greatly.

edit: ah, too slow
Occupation: Legend
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-07-14 01:54:15
July 14 2010 01:53 GMT
#239
On July 14 2010 10:49 DCV_Whiplash wrote:
Show nested quote +
On July 14 2010 10:43 Chriamon wrote:
On July 14 2010 10:36 IdrA wrote:
lolol
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before.
awesome

um, what? They only reverted terran and toss things, any zerg changes stayed. Unless what you were talking about was the terran and toss nerfs. The only zerg change reverted was something with banelings (they has made cancelling them return something other than 75% I assume).


by nerfing zealots, racks and reapers zerg early game was surely safer

now that was reverted, but creep tumor remained 30 seconds..

Oh right, I cant believe I completely forgot that >.> Nevermind that then, although I didn't really play too much of the previous change, so I don't really know exactly how much safer it was, I'll just have to agree with Idra.

Also, unrelated issue, I am not getting bonus pool points for winning, Is anyone else having this issue?
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Doughboy
Profile Joined April 2010
United States721 Posts
July 14 2010 01:53 GMT
#240
On July 14 2010 10:23 Sheth wrote:
Show nested quote +
On July 14 2010 08:12 jibber wrote:
On July 14 2010 07:35 GabeTheBeast wrote:
So earlier, I switched my patch thing to eu (in order to begin patching .19)so I switched it back to us. to get the patch. Here is what I did:

Go to Program Files- Starcraft II- Support- Find a file called 'realmlist' or something. Open it with notepad, and if it should say: set patchlist us-beta.patch.battle.net:1120/patch
if it says: set patchlist eu-beta.patch.battle.net:1120/patch, simply change the us to eu, and you will begin patching. If it says us, then try changing it to eu, starting SC2, letting it crash, then changing it back to US, and restarting. Hopefully you will patch (I had windows clogging my screen up, so I missed the patcher at first)


For those of you having problems with it logging you out as soon as you start sc2.



Please put this in the OP. I can verify it works. Thanks! (The solution inside of the quote)


This worked for me too, thanks for the fix!
"Don't be distracted by the what if's, should'ves, and if onlys. The one thing you choose yourself - THAT is the truth of your universe." Fav T: Sea, Leta, Really Fav P: Free, Snow Fav Z: ZerO, GGplay, Jaedong, Neo.G_Soulkey
Kodan
Profile Joined May 2010
United States51 Posts
July 14 2010 01:54 GMT
#241
On July 14 2010 10:36 IdrA wrote:
lolol
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before.
awesome



GAH AGREED
Soultrain
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 14 2010 01:58 GMT
#242
On July 14 2010 10:36 IdrA wrote:
lolol
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before.
awesome


Yep.

I think this is the worst patch in the history of beta for Zerg, at least since like 8-9 when I started playing. I'm trying to think of which patch would be worse to play as zerg in, but am a little hard pressed to come up with anything.
Logo
TailsYouDie
Profile Joined June 2010
United States17 Posts
July 14 2010 02:24 GMT
#243
this sucks i have not been able to log in for hours. I get the client does not exist message that everyone else is talking about. come on blizzard. Updates are supposed to fix, not cripple.
Refresh My Memory
.chraej
Profile Joined February 2010
15 Posts
July 14 2010 03:09 GMT
#244
uh, my game still crashes every time i open it. anyone have a direct link to the latest patch so i can manually install?
Azile
Profile Joined March 2010
United States339 Posts
July 14 2010 03:12 GMT
#245
Anyone see a massive performance increase with the patch?

I sure did.
RelentlessHeroes
Profile Joined May 2010
United States46 Posts
July 14 2010 03:13 GMT
#246
Least you're not a MAC guy and is getting buttraped by blizzard. Luckily, NCAA 11 came in my mail.
:)
vesicular
Profile Blog Joined March 2010
United States1310 Posts
July 14 2010 03:15 GMT
#247
On July 14 2010 10:26 BlueSorc wrote:
Can anyone confirm whether or not the frame rate limiter has been put back in? I've been having to play with two large fans pointed directly at my laptop because the unlimited frame rate tries to melt my laptop


This has not been put back in, just checked. I'm guessing what's listed is all that was put in.
STX Fighting!
Oldchap
Profile Joined July 2010
United States6 Posts
July 14 2010 03:18 GMT
#248
Could this thread be reopened please?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136132

I'd like a place to strictly speak about patch changes and not sift through posts about not being able to connect.

thank you
StupidFatHobbit
Profile Joined May 2010
United States98 Posts
July 14 2010 03:25 GMT
#249
On July 14 2010 09:46 ItsTheFark wrote:
This is such crap, they really need to fix TvZ


My favorite part is how all the stealth nerfs to all the races were reversed - except all the ones to Z.

Honestly, I'm expecting some major Z buffs / major T nerfs once the game actually goes live and they realize exactly how lopsided it is. Game was far more balanced at the middle-end of phase 1 than it is now.

Also nthing what Idra said. I think it's time to work on my offraces for a while and put Z on the backburner.
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
.chraej
Profile Joined February 2010
15 Posts
July 14 2010 03:50 GMT
#250
can anyone link to a mirror for the latest patch?
PrAeToR.FeNiX
Profile Joined February 2010
Canada361 Posts
July 14 2010 03:50 GMT
#251
this is tough for a mac guy like me who can't play and wants to ..but anyway i am glad they putted it back like it was
En taro Adun!
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2010-07-14 03:55:43
July 14 2010 03:53 GMT
#252
As a protoss player i am ambivalent about this patch. Gonna make it harder to survive 2 gate proxies though.

But i seriously think they are TRYING to imbalance terran or something. It was initially too strong and they just haven't done enough to reverse that yet.
U Gotta Skate.
Skullflower
Profile Joined July 2010
United States3779 Posts
July 14 2010 03:56 GMT
#253
On July 14 2010 12:13 pho308 wrote:
Least you're not a MAC guy and is getting buttraped by blizzard. Luckily, NCAA 11 came in my mail.


Yeah I know. At least Blizzard put the precompiled shaders back in that they left out.
The ruminations are mine, let the world be yours.
nigritude
Profile Joined July 2010
83 Posts
July 14 2010 03:59 GMT
#254
where is battlecraft 2.1?!?!?!
phizzy
Profile Joined April 2010
Australia19 Posts
July 14 2010 04:20 GMT
#255
On July 14 2010 10:50 kajeus wrote:
Show nested quote +
On July 14 2010 10:19 Bronxie wrote:
Yeah, im on mac and still does not work...

Same. It seems to be a mac problem.



confirm!
if i wanted to kill myself i would have shot my self with a shotgun right in the dick!
KaylahawK
Profile Joined July 2009
United States6 Posts
July 14 2010 04:34 GMT
#256
Patch is stucckkk on 40%. Tried to dwl the patch manually and stick it in the folder. Didn't do anything...
Ender Wiggin is a Korean egg.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
July 14 2010 04:36 GMT
#257
And again Blizzard convinced me to keep my signature.
Zerg - because Browders sons hate 'em
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-07-14 04:37:37
July 14 2010 04:37 GMT
#258
Ridiculous.

ZvT was already a pain in the ass as it was. Now they revert terran changes while leaving creep tumor and infestor NP crippled. 12 second Neural Parasite is so worthless they might as well remove the spell.

Say hello to more gay ass bunker rushes with random cheese followups.

Terran are the real easy race of SC2.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
July 14 2010 05:05 GMT
#259
I am still just floored how every patch they seem to knock Z down a notch when it is so widely agreed ZvT feels so incredibly unbalanced in so many ways etc etc...
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
koppik
Profile Joined April 2010
United States676 Posts
July 14 2010 05:11 GMT
#260
There was a Korean Q&A with Blizzard that talked about balance, http://forums.battle.net/thread.html?topicId=23766801006&sid=5020. It looks like the next patch will be PvP and Terran balance focused. Though, from the sound of the questions, Koreans want mech buffed.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
July 14 2010 05:12 GMT
#261
On July 14 2010 10:53 Chriamon wrote:
Show nested quote +
On July 14 2010 10:49 DCV_Whiplash wrote:
On July 14 2010 10:43 Chriamon wrote:
On July 14 2010 10:36 IdrA wrote:
lolol
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before.
awesome

um, what? They only reverted terran and toss things, any zerg changes stayed. Unless what you were talking about was the terran and toss nerfs. The only zerg change reverted was something with banelings (they has made cancelling them return something other than 75% I assume).


by nerfing zealots, racks and reapers zerg early game was surely safer

now that was reverted, but creep tumor remained 30 seconds..

Oh right, I cant believe I completely forgot that >.> Nevermind that then, although I didn't really play too much of the previous change, so I don't really know exactly how much safer it was, I'll just have to agree with Idra.

Also, unrelated issue, I am not getting bonus pool points for winning, Is anyone else having this issue?


Zealot nerf in 19.0 was really huge in PvZ, it basically made 2 gate pressure useless vs zerg.. Now that is back to normal, so 2 gate is viable, and zerg needs to stay on their toes again earlygame. Thats a good change.

But I have no idea about this bunker and barracks change.. Specifically the barracks.. The only building terran really needs, not to mention how the 3rax pressure builds have been dominating lately in everything (as shown by Morrow vs Socke) and it gets a buff? Bunkers being 10 seconds faster is also huge for any bunker-rush tactics.. why not do only 5 seconds faster?

I dont understand blizzard.
Canada Gaming ~~ The-Feared
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-07-14 05:20:40
July 14 2010 05:17 GMT
#262
On July 14 2010 14:12 Skyze wrote:
But I have no idea about this bunker and barracks change.. Specifically the barracks.. The only building terran really needs, not to mention how the 3rax pressure builds have been dominating lately in everything (as shown by Morrow vs Socke) and it gets a buff? Bunkers being 10 seconds faster is also huge for any bunker-rush tactics.. why not do only 5 seconds faster?

I dont understand blizzard.


I think blizzard's just trolling everyone that wants a balanced game lol. They are trying to make it as unbalanced as possible. Don't worry though I'm sure if it keeps up it competitive sc2 will just all be TvTs. And blizzard doesnt have their damn excuse that terran is the lowest winrate or whatever, because theres no way in hell Terran has the lowest winrate in any of the regions.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
FromGorkyWithLove
Profile Joined February 2010
Latvia71 Posts
July 14 2010 05:21 GMT
#263
do you guys can download the patch?! (EU server) i dont seem to have any downloads starting...
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
Last Edited: 2010-07-14 05:49:01
July 14 2010 05:24 GMT
#264
On July 14 2010 14:17 Disastorm wrote:
Show nested quote +
On July 14 2010 14:12 Skyze wrote:
But I have no idea about this bunker and barracks change.. Specifically the barracks.. The only building terran really needs, not to mention how the 3rax pressure builds have been dominating lately in everything (as shown by Morrow vs Socke) and it gets a buff? Bunkers being 10 seconds faster is also huge for any bunker-rush tactics.. why not do only 5 seconds faster?

I dont understand blizzard.


I think blizzard's just trolling everyone that wants a balanced game lol. They are trying to make it as unbalanced as possible. Don't worry though I'm sure if it keeps up it competitive sc2 will just all be TvTs. And blizzard doesnt have their damn excuse that terran is the lowest winrate or whatever, because theres no way in hell Terran has the lowest winrate in any of the regions.


its looking like that.

Im gonna go practice my TvT.. maybe I can "learn" to love it eventually if I force myself to it..
Canada Gaming ~~ The-Feared
Skyria
Profile Joined July 2010
Sweden5 Posts
Last Edited: 2010-07-14 05:34:47
July 14 2010 05:25 GMT
#265
On July 14 2010 14:21 FromGorkyWithLove wrote:
do you guys can download the patch?! (EU server) i dont seem to have any downloads starting...


Not working for me at least, no auto-patcher loading and manual patching didn't work either, and here I was thinking I could crunch in a couple of matches of sc2 before work today :o


EDIT: Okay, scratch that, patcher working fine now
ShaSKiRa
Profile Blog Joined May 2010
Australia344 Posts
July 14 2010 05:39 GMT
#266
On July 14 2010 07:15 ShaSKiRa wrote:
After install, its let me play without patching anything. I try to use Blizzard Update. Its said "There is no patch file to apply"

ANyone got any ideas? please help !


help please
I love FlaSh :) He gonna PWNED ALL OTHER RACE
crms
Profile Joined February 2010
United States11933 Posts
July 14 2010 05:48 GMT
#267
terran is so full of shit.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
peep
Profile Joined July 2010
7 Posts
July 14 2010 05:48 GMT
#268
The problem with nuking the mac people, and the issue with people saying "oh problems will exist!" is that the bugs we are finding are easy to find if you have a competent QA department.

I mean, "all Mac people are fucked" is not a bug you should see after a patch release. And yes, I am a SW Engineer. That is terrible.
RawK
Profile Joined April 2010
United States125 Posts
Last Edited: 2010-07-14 05:53:34
July 14 2010 05:52 GMT
#269
On July 14 2010 14:48 peep wrote:
The problem with nuking the mac people, and the issue with people saying "oh problems will exist!" is that the bugs we are finding are easy to find if you have a competent QA department.

I mean, "all Mac people are fucked" is not a bug you should see after a patch release. And yes, I am a SW Engineer. That is terrible.


I'm not that upset cause it's beta.

I doubt the patch would go live with these problems post-release. If this happens then i will be furious however.

Edit: Though i'm sure everyone has seen it, Mac won't be fixed until early morning. =(.
Hail to the Thief. RawK > http://bit.ly/b3gS25
RawK
Profile Joined April 2010
United States125 Posts
July 14 2010 05:55 GMT
#270
On July 14 2010 14:12 Skyze wrote:
Show nested quote +
On July 14 2010 10:53 Chriamon wrote:
On July 14 2010 10:49 DCV_Whiplash wrote:
On July 14 2010 10:43 Chriamon wrote:
On July 14 2010 10:36 IdrA wrote:
lolol
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before.
awesome

um, what? They only reverted terran and toss things, any zerg changes stayed. Unless what you were talking about was the terran and toss nerfs. The only zerg change reverted was something with banelings (they has made cancelling them return something other than 75% I assume).


by nerfing zealots, racks and reapers zerg early game was surely safer

now that was reverted, but creep tumor remained 30 seconds..

Oh right, I cant believe I completely forgot that >.> Nevermind that then, although I didn't really play too much of the previous change, so I don't really know exactly how much safer it was, I'll just have to agree with Idra.

Also, unrelated issue, I am not getting bonus pool points for winning, Is anyone else having this issue?


Zealot nerf in 19.0 was really huge in PvZ, it basically made 2 gate pressure useless vs zerg.. Now that is back to normal, so 2 gate is viable, and zerg needs to stay on their toes again earlygame. Thats a good change.

But I have no idea about this bunker and barracks change.. Specifically the barracks.. The only building terran really needs, not to mention how the 3rax pressure builds have been dominating lately in everything (as shown by Morrow vs Socke) and it gets a buff? Bunkers being 10 seconds faster is also huge for any bunker-rush tactics.. why not do only 5 seconds faster?

I dont understand blizzard.


What I don't get is saying how it's a buff. If something was never supposed to go live in the first place, and was merely reverted back, how is it a buff? Nothing changed.
Hail to the Thief. RawK > http://bit.ly/b3gS25
d4d
Profile Blog Joined June 2004
Switzerland1066 Posts
Last Edited: 2010-07-14 05:58:02
July 14 2010 05:57 GMT
#271
Update by blue on the bnet forum about the Mac problem :


Quick update: We know what the issue is (more of a battle.net issue versus the code in the game) and will be making the appropriate changes server-side sometime in the wee hours of the morning. I apologize for keeping you guys in the dark. Thanks for your understanding. Unless you stay up really late, I'd recommend just trying back in the morning.

So we'll try back in the morning
luck is not a factor
TL+ Member
peep
Profile Joined July 2010
7 Posts
July 14 2010 06:03 GMT
#272
Of course it's a battle.net problem. The issue is where is the QA? That could have been identified and fixed so easily by only having one mac client in the testing set.

It's just more ammo for people who think the battle.net developers should be wiped and replaced with actually competent people.
Ovi
Profile Joined April 2010
164 Posts
July 14 2010 06:06 GMT
#273
What does building time on zealots, reapers etc have to do with bug fixing? I havnt followed the development regarding these bugs so someone who is informed please explain.
TenSafeFrogs
Profile Joined May 2010
United States54 Posts
July 14 2010 06:07 GMT
#274
On July 14 2010 15:03 peep wrote:
Of course it's a battle.net problem. The issue is where is the QA? That could have been identified and fixed so easily by only having one mac client in the testing set.

It's just more ammo for people who think the battle.net developers should be wiped and replaced with actually competent people.


well it is a beta...
peep
Profile Joined July 2010
7 Posts
Last Edited: 2010-07-14 06:46:35
July 14 2010 06:46 GMT
#275
I'm not that upset either.

I'm disappointed because this is a silly bug that any competent QA department would have found.
WolfStar
Profile Joined February 2008
United Kingdom155 Posts
July 14 2010 06:59 GMT
#276
Any word on why EU is down?
The early bird catches the worm but the second mouse gets the cheese.
peep
Profile Joined July 2010
7 Posts
Last Edited: 2010-07-14 07:16:16
July 14 2010 07:04 GMT
#277
On July 14 2010 15:07 TenSafeFrogs wrote:
Show nested quote +
On July 14 2010 15:03 peep wrote:
Of course it's a battle.net problem. The issue is where is the QA? That could have been identified and fixed so easily by only having one mac client in the testing set.

It's just more ammo for people who think the battle.net developers should be wiped and replaced with actually competent people.


well it is a beta...


It is a beta but this kind of error is lame. When I was a SW engineer our QA people would test basic things. In this case; no.

I have no confidence in the battle.net programmers or QA people.

And I think there is no question as to why.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
July 14 2010 07:09 GMT
#278
Reaper build time decreased from 45 to 40 seconds.
Barracks build time decreased from 65 to 60 seconds.
Bunker build time decreased from 40 to 30 seconds.

.........why
AKA: TelecoM[WHITE] Protoss fighting
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
July 14 2010 07:14 GMT
#279
I seriously think terran is the most hated race in this game.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
July 14 2010 07:14 GMT
#280
starting seriously to get furious about those steadily small terran buffs / tweaks EVERYWHERE.

this race absolutely doesn't need it at all.
wat
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
July 14 2010 07:15 GMT
#281
On July 14 2010 16:09 SandTSquared wrote:
Reaper build time decreased from 45 to 40 seconds.
Barracks build time decreased from 65 to 60 seconds.
Bunker build time decreased from 40 to 30 seconds.

.........why


Because it was always like that, it changed unofficially with the last patch (if you read the OP, it states that Blizz wanted slower rax / reaper / zealot for internal testing only, but it made it into the public patch somehow).

That's why. Srsly, so many whiners here.
Complete the cycle!
cubert
Profile Joined June 2010
Russian Federation94 Posts
July 14 2010 07:16 GMT
#282
This patch kills 2x2.
peep
Profile Joined July 2010
7 Posts
July 14 2010 07:20 GMT
#283
You guys can say what you want. I'm in silver. Would be higher but I can't play. Else let me tell you Blizzard has shit for QA because the errors are obvious and not subtle.
intergalactic
Profile Joined April 2010
Canada428 Posts
July 14 2010 07:30 GMT
#284
I'm so sick of people whining about Terran being imbalanced. It litterally makes me rage nowadays. You whiners should take a lesson from Day[9]'s book about imbalance and overpoweredness. I'm a random player, btw, so don't think I'm biased because of my icon.
If you value your soul, do not look into the eye of an horse
benemann
Profile Joined June 2010
Germany33 Posts
July 14 2010 07:43 GMT
#285
Apparently there are plenty of new portraits and some graphical updates for the lava and other things in this patch.

And oh my god zealot build time back to 33
DeckTech
Profile Joined May 2010
Netherlands26 Posts
July 14 2010 08:50 GMT
#286
Yesterday I trained for three hours to get a nice build, with a 65 second racks. Gues I have to go to the old play again...
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
July 14 2010 08:58 GMT
#287
Apparently there are plenty of new portraits and some graphical updates for the lava and other things in this patch.

And oh my god zealot build time back to 33


Those portraits better include one for Zerg structures... getting pretty pissed about that >.<
Zerg - because Browders sons hate 'em
peep
Profile Joined July 2010
7 Posts
Last Edited: 2010-07-14 09:12:16
July 14 2010 09:07 GMT
#288
Yeah, you guys can think what you want but I've been an SW ENG and creating a patch that has ladder games broken = WRONG and then mac client borked = NO,when each would take minimal testing = fail & fired. Not sure what lame crap you guys come from; where is come from, you get fired for sucking. Bnet2 sucks. Every update proves they suck. End Of Discussion.
lew
Profile Joined April 2009
Belgium205 Posts
Last Edited: 2010-07-14 09:23:45
July 14 2010 09:20 GMT
#289
Why are people acting like blizzard is making terran OP? Blizzard is known for making their games balanced so why would they make terran imbalanced? If something is OP then they will nerf it.

Blizzard nerfed mech immediately when it became popular (thor, helion and tanks got a nerf). They made the marauder shells an upgrade when the marauder became too strong. Do you really think that they will not do something about terran when they are OP?

kar1181
Profile Joined May 2010
United Kingdom515 Posts
July 14 2010 09:40 GMT
#290
It's not that Terran are OP with any one unit. Problem is they have so many damn units that work with each other it's very hard to counter them.

It is kinda to be expected, this is the 'terran' game wings of liberty. When heart of the swarm comes I would wager Zerg will become pretty mean.
lew
Profile Joined April 2009
Belgium205 Posts
July 14 2010 09:42 GMT
#291
On July 14 2010 18:40 kar1181 wrote:


It is kinda to be expected, this is the 'terran' game wings of liberty. When heart of the swarm comes I would wager Zerg will become pretty mean.


I seriously hope you are kidding...
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
July 14 2010 09:50 GMT
#292
On July 14 2010 18:42 lew wrote:
Show nested quote +
On July 14 2010 18:40 kar1181 wrote:


It is kinda to be expected, this is the 'terran' game wings of liberty. When heart of the swarm comes I would wager Zerg will become pretty mean.


I seriously hope you are kidding...


It's actually kind of true . The most thoughts have been put in to terran while developing wings of liberty and the less in to zerg , protoss is kind of balanced between the two . Thats why terran has a big arsenal of strategies and has the biggest diversity of units and the exact opposite is the zerg which has low unit diversity and strategies .
In Heart of the swarm zerg will have the most updates while protoss and terran will also have something new , but not to the comparison of zerg .
kar1181
Profile Joined May 2010
United Kingdom515 Posts
July 14 2010 09:51 GMT
#293
I'm not really. Terran is by far the most cohesive race in the game, and I half wonder if it's down to the fact the designers and game developers set out to design a terran game. It makes sense most of the thought went into that and that flowed into the multiplayer.

In the next release most of the creative thinking will be going into zerg and I don't doubt that some of that thinking will effect the multiplayer options Zerg end up with.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
July 14 2010 09:54 GMT
#294
--- Nuked ---
peep
Profile Joined July 2010
7 Posts
July 14 2010 10:09 GMT
#295
Of course it's not going to be perfect with respect to balance. But your ladder games? 3 2 2 0 -1 -2? bad. Needless to say, the people working on battlenet are incompetent. Let alone breaking mac play.
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
July 14 2010 10:14 GMT
#296
On July 14 2010 16:43 benemann wrote:
Apparently there are plenty of new portraits and some graphical updates for the lava and other things in this patch.

And oh my god zealot build time back to 33


I got excited and went and checked...I did not see any new portraits.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
July 14 2010 10:57 GMT
#297
On July 14 2010 06:15 Forsti.henning wrote:
login works. please do screenshots and send them via pm to me, so i can link trusted evidence.


can you remove it from OP? It's REALLY tilting.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Barook
Profile Joined July 2010
Germany143 Posts
July 14 2010 10:58 GMT
#298
On July 14 2010 18:20 lew wrote:
Why are people acting like blizzard is making terran OP? Blizzard is known for making their games balanced so why would they make terran imbalanced? If something is OP then they will nerf it.

Easy answer: Marketing

Terrans are featured in the campaign, so the Average Joe is way more familiar with Terrans than the other two races. Making it easier to play compared to the other two races makes sense if you want to keep the casuals interested in the game.

Remember how "balanced" Death Knights at the start of Wrath of the Lich King were while Blizzard advertised WotLK with the DK? Casuals loved how DKs ripped everything apart.

And I wouldn't be suprised if the Lurker returned in Heart of the Swarm "by popular request".
"Blink is pretty good, it helps your Stalkers to die quicker."
roemy
Profile Joined April 2010
Germany432 Posts
July 14 2010 11:01 GMT
#299
somebody check on ultralisks plz
i don't see the bonus damage in the MPQ anymore - nor any upgrades to bonus damage.
rock is fine.. paper could need a buff, but scissors have to be nerfed
Icks
Profile Joined July 2009
France186 Posts
July 14 2010 11:01 GMT
#300
On July 14 2010 19:58 Barook wrote:
Show nested quote +
On July 14 2010 18:20 lew wrote:
Why are people acting like blizzard is making terran OP? Blizzard is known for making their games balanced so why would they make terran imbalanced? If something is OP then they will nerf it.

Easy answer: Marketing

Terrans are featured in the campaign, so the Average Joe is way more familiar with Terrans than the other two races. Making it easier to play compared to the other two races makes sense if you want to keep the casuals interested in the game.

Remember how "balanced" Death Knights at the start of Wrath of the Lich King were while Blizzard advertised WotLK with the DK? Casuals loved how DKs ripped everything apart.

And I wouldn't be suprised if the Lurker returned in Heart of the Swarm "by popular request".

Seriously... No...
Read to learn.
lololol
Profile Joined February 2006
5198 Posts
July 14 2010 11:01 GMT
#301
On July 14 2010 18:54 Inori wrote:
People complaining about QA should realize that we (you, him, me) are in fact the QA. This is beta test. We are participating in it. We should be looking for bugs and reporting them. Playing the game is secondary.


Most people think beta test means unrestricted demo version.
I'll call Nada.
Gautz
Profile Joined May 2010
192 Posts
July 14 2010 11:09 GMT
#302
On July 14 2010 20:01 lololol wrote:
Show nested quote +
On July 14 2010 18:54 Inori wrote:
People complaining about QA should realize that we (you, him, me) are in fact the QA. This is beta test. We are participating in it. We should be looking for bugs and reporting them. Playing the game is secondary.


Most people think beta test means unrestricted demo version.


Ofcourse betatesting also includes playability. Wouldn't the Betatesters play, there would be no statistics blizzard could go 4 extracting data for concluding changes out of.. etc.

The point i m trying to bring to light: Betatesting includes reciprocity! It s pretty unreal .. trying to say, "u should be happy, there is no reason to get pissed off, if u get disconnected out of nowhere without any informations backing this up ..!", is a bit too onesided.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
July 14 2010 11:11 GMT
#303
On July 14 2010 18:20 lew wrote:
Why are people acting like blizzard is making terran OP? Blizzard is known for making their games balanced so why would they make terran imbalanced? If something is OP then they will nerf it.

Blizzard nerfed mech immediately when it became popular (thor, helion and tanks got a nerf). They made the marauder shells an upgrade when the marauder became too strong. Do you really think that they will not do something about terran when they are OP?



Balanced would be removing the concussive shells altogether. It's not an ability that adds anything to the game.

Takes no skill using it. A no brainer upgrading it for 50/50. Creates the illusion that terran players are actually pulling off *amazing* micro, when infact it's easy as hell, concussive shelled units are basically queens off of creep. A major pain in the ass for the opponent who has to micro 5 times harder to not fuck up and hopefully at least come out even after the encounter.

Don't get me started on Medivacs. They fucking nerfed burrowed roach regeneration rate, when terran have their own roach (MARAUDER) with higher range, slowing attack (concussive shells), more damage, and when healed by a medivac: 3 times the regeneration rate of a burrowed roach!

So terrans are basically walking around with superranged roaches with concussive shells, healing at 13.5hp/sec. How hard is it really to be cost efficient with that set up?

And mech, let's not go there. The amount of micro it takes for the opponent to even stand a chance beating mech is incomparable to the abysmal amount of micro involved on the terran part. With enough practice, anyone can set up and leap frog a dozen tanks in a push and watch the AI do the rest.

While the zerg has to think about: the timing to start producing units, unit mix reacting on terrans units, flanks, counter attacks, drop research/overlord speed upgrade timings, muta switch timing, constantly re-rallying all bases due to sick tank range, saving or abandoning main, refugee style or charge the terran blob? Also need to find time to macro somewhere in there, while constantly thinking about tech switching.

Basically there is no way of practising any specific build as a zerg. You merely react. In every case you react to what the terran does. His moving out is the cue for the counter attack. No way for a counter attack? Tough shit, hope you guessed right and timed the drop research well. Actually demolishing a terran main army blob of any composition in a straight on confrontation? Might work 2/10 or 3/10 times, at best, all depending on how well you guessed, i.e. how well your tech tree actually fits to what's moving out of the terran base.

The games I win against terrans probably average 35minutes. And they're all after epic and heroic amounts of effort. It's probably been 3-4 patches since I won a game vs a terran in less than 15 minutes (a game not involving baneling bust all-in). There is a huge discrepancy in the amount of effort involved winning a game of ZvT as compared to winning a game of TvZ. Lots of noob players beat me easy all the time. They got no mechanics whatsoever but that don't really matter. Me and the rest of the zergs have to make at least 2-3 educated guesses each game. If we happen to guess wrong it's basically gg, game over just like that. If we happen to survive, it usually turns into an ugly 30-40 minute game where we just barely stay above water while being tormented because our opponents are fucking noobs that don't know how to finish us properly. Attacking a terran or trying to take the initiative in any offensive fashion at this point is impossible. The utterly skillful concussive shell ability sees to that if the terran opts for bio. Mech... yeah pretty much suicide attacking a terran sitting in his base.

It's tormenting as hell. Because you don't have any unit that let's you make a comeback. That let's you take the initiative if you're the better player. A unit like the defiler for example. I've never seen a zerg make any sort of awe inspiring comeback against a terran. It just doesn't happen. I've seen a million terrans get lucky with zergs overextending themselves against marauders, or accidentally clumping mutas together too much vs 2 thors who instantly blast them out of the sky, or failing miserably to break a relatively "weak" push involving tanks. There is soooo much room for error on the zerg side it's not even funny.

Needed to rant about this. I've been playing the sickest games where I've made some of the sickest moves I've ever made in SC2. Burrow banelingbombing marines in the hundreds repeatedly, tech switching perfectly to mutas vs marauder heavy armies, counter attacking like a god, dropping simultaneous locations like a multitasking god. Yet after 40 minutes of blood, sweat and tears some mechanically inferior terran idiot, not in the least straining himself -- to whom this was "just another game", rolls into my base after I've finally made 1 mistake. Because I'm Zerg, that mistake is irreperable. GG.

tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-07-14 11:12:46
July 14 2010 11:12 GMT
#304
terran is nowhere near as imba as you'd think from listening to the zerg whiners.

it reminds me of all the crybaby whiners from world of warcraft. where after every nerf/buff tens of thousands of whiners come out of the woodwork.

this generation of gamers are mostly spoiled brats who rage about every defeat and decide to productively go crying to blizzard.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 14 2010 11:21 GMT
#305
On July 14 2010 20:11 LaLuSh wrote:
Show nested quote +
On July 14 2010 18:20 lew wrote:
Why are people acting like blizzard is making terran OP? Blizzard is known for making their games balanced so why would they make terran imbalanced? If something is OP then they will nerf it.

Blizzard nerfed mech immediately when it became popular (thor, helion and tanks got a nerf). They made the marauder shells an upgrade when the marauder became too strong. Do you really think that they will not do something about terran when they are OP?


Lots of crying.


That's not even close to reality. Z is insanely strong against bio play (1a2a with ling/baneling/muta), and the roach which you happen to mention is probably the worst zerg unit against anything atm, and thanks to banelings still being OP and fungal growth being the best spell in the game, T bio is simply not viable most of the time and you HAVE to go mech to not lose.

Mech is actually balanced now and the epic games you play are clear indicator of that.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
July 14 2010 11:22 GMT
#306
I think it's just a bit frustrating if you, as zerg, macro like a god, never miss any larva injection, perfect scouting etc., and your opponent is a "HEARP DERP I WALL OF MY MAIN, CAMP, BUILD 3 TANKS 1 TOR, SOME MARINES / RAUDERS, TAKE A NAP FOR 5MIN, AND AFTER I A-CLICK TO HIS MAIN AND WIN, ME SO PRO" and you lose horrible to such an 40 apm noob?

Maybe better maps could change this problem without actually changing much on the balance side, because i think all maps utterly SUCK. They are small as hell, little good fighting spaces, extremely close for rushing distance and those fucking nearly unbeatable timing-pushes sometimes.

Would also add some key elements back into the game, like harassing (don't see many harassing
scenes at all)
wat
revy
Profile Joined September 2009
United States1524 Posts
July 14 2010 11:22 GMT
#307
I lost about 5 straight last night as terran. It's true that these games were against high diamond (and I'm low diamond) but I'm pretty sure that implies balance. Counters exist for everything and it isn't as bleak as some make it out to be.
scBane
Profile Joined May 2010
Netherlands35 Posts
July 14 2010 11:24 GMT
#308
On July 14 2010 20:11 LaLuSh wrote:
Show nested quote +
On July 14 2010 18:20 lew wrote:
Why are people acting like blizzard is making terran OP? Blizzard is known for making their games balanced so why would they make terran imbalanced? If something is OP then they will nerf it.

Blizzard nerfed mech immediately when it became popular (thor, helion and tanks got a nerf). They made the marauder shells an upgrade when the marauder became too strong. Do you really think that they will not do something about terran when they are OP?



Because you don't have any unit that let's you make a comeback.



Ultralisks are pretty good now.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
Last Edited: 2010-07-14 11:26:26
July 14 2010 11:25 GMT
#309
On July 14 2010 20:11 LaLuSh wrote:
Show nested quote +
On July 14 2010 18:20 lew wrote:
Why are people acting like blizzard is making terran OP? Blizzard is known for making their games balanced so why would they make terran imbalanced? If something is OP then they will nerf it.

Blizzard nerfed mech immediately when it became popular (thor, helion and tanks got a nerf). They made the marauder shells an upgrade when the marauder became too strong. Do you really think that they will not do something about terran when they are OP?



Balanced would be removing the concussive shells altogether. It's not an ability that adds anything to the game.

Takes no skill using it. A no brainer upgrading it for 50/50. Creates the illusion that terran players are actually pulling off *amazing* micro, when infact it's easy as hell, concussive shelled units are basically queens off of creep. A major pain in the ass for the opponent who has to micro 5 times harder to not fuck up and hopefully at least come out even after the encounter.

Don't get me started on Medivacs. They fucking nerfed burrowed roach regeneration rate, when terran have their own roach (MARAUDER) with higher range, slowing attack (concussive shells), more damage, and when healed by a medivac: 3 times the regeneration rate of a burrowed roach!

So terrans are basically walking around with superranged roaches with concussive shells, healing at 13.5hp/sec. How hard is it really to be cost efficient with that set up?

And mech, let's not go there. The amount of micro it takes for the opponent to even stand a chance beating mech is incomparable to the abysmal amount of micro involved on the terran part. With enough practice, anyone can set up and leap frog a dozen tanks in a push and watch the AI do the rest.

While the zerg has to think about: the timing to start producing units, unit mix reacting on terrans units, flanks, counter attacks, drop research/overlord speed upgrade timings, muta switch timing, constantly re-rallying all bases due to sick tank range, saving or abandoning main, refugee style or charge the terran blob? Also need to find time to macro somewhere in there, while constantly thinking about tech switching.

Basically there is no way of practising any specific build as a zerg. You merely react. In every case you react to what the terran does. His moving out is the cue for the counter attack. No way for a counter attack? Tough shit, hope you guessed right and timed the drop research well. Actually demolishing a terran main army blob of any composition in a straight on confrontation? Might work 2/10 or 3/10 times, at best, all depending on how well you guessed, i.e. how well your tech tree actually fits to what's moving out of the terran base.

The games I win against terrans probably average 35minutes. And they're all after epic and heroic amounts of effort. It's probably been 3-4 patches since I won a game vs a terran in less than 15 minutes (a game not involving baneling bust all-in). There is a huge discrepancy in the amount of effort involved winning a game of ZvT as compared to winning a game of TvZ. Lots of noob players beat me easy all the time. They got no mechanics whatsoever but that don't really matter. Me and the rest of the zergs have to make at least 2-3 educated guesses each game. If we happen to guess wrong it's basically gg, game over just like that. If we happen to survive, it usually turns into an ugly 30-40 minute game where we just barely stay above water while being tormented because our opponents are fucking noobs that don't know how to finish us properly. Attacking a terran or trying to take the initiative in any offensive fashion at this point is impossible. The utterly skillful concussive shell ability sees to that if the terran opts for bio. Mech... yeah pretty much suicide attacking a terran sitting in his base.

It's tormenting as hell. Because you don't have any unit that let's you make a comeback. That let's you take the initiative if you're the better player. A unit like the defiler for example. I've never seen a zerg make any sort of awe inspiring comeback against a terran. It just doesn't happen. I've seen a million terrans get lucky with zergs overextending themselves against marauders, or accidentally clumping mutas together too much vs 2 thors who instantly blast them out of the sky, or failing miserably to break a relatively "weak" push involving tanks. There is soooo much room for error on the zerg side it's not even funny.

Needed to rant about this. I've been playing the sickest games where I've made some of the sickest moves I've ever made in SC2. Burrow banelingbombing marines in the hundreds repeatedly, tech switching perfectly to mutas vs marauder heavy armies, counter attacking like a god, dropping simultaneous locations like a multitasking god. Yet after 40 minutes of blood, sweat and tears some mechanically inferior terran idiot, not in the least straining himself -- to whom this was "just another game", rolls into my base after I've finally made 1 mistake. Because I'm Zerg, that mistake is irreperable. GG.


That's very interesting. And what would you have to say about Carriers?
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
July 14 2010 11:28 GMT
#310
The best analogy would be imagining Zerg in Broodwar without lurkers. That's pretty much the situation the race is in the way the game is designed. You got medics, but no lurkers.

With no lurkers in BW, you can still win, sure. But you are severely limited in your strategic choices. You have to adopt a "brute force"-like style of playing. Terran will know what strategy you'll opt for every game... mutas. Or mass hydra vs M&M (LOL, pretty much SC2 for you, only thing making SC2 "balanced" is the zerg macro mechanic. In SC2 you can produce more useless units for the terran to kill in a ridiculously cost efficient manner; sometimes you'll luck out though, i mean look at kwanro).

And the zerg mid and lategame can be likened to... defilers without lurkers. Fruitless attempts of killing terrans with pure zerglings and dark swarm. And HYDRAS IN DARK SWARM, LOL. Maybe the occasional guardians (brood lords). In SC2 terran have ground based anti air tanks though (thors), and wraiths (vikings) that fire missiles with longer range than guardians.
Matiz_pl
Profile Joined August 2008
Poland163 Posts
Last Edited: 2010-07-14 11:35:28
July 14 2010 11:32 GMT
#311
On July 14 2010 20:21 Sadistx wrote:

That's not even close to reality. Z is insanely strong against bio play (1a2a with ling/baneling/muta), and the roach which you happen to mention is probably the worst zerg unit against anything atm, and thanks to banelings still being OP and fungal growth being the best spell in the game, T bio is simply not viable most of the time and you HAVE to go mech to not lose.

Mech is actually balanced now and the epic games you play are clear indicator of that.


Yea bro, going pure bio might be not the best idea(although it's still quite decent), but for example MMM+tank, or marine+tank+banshee or many other combinations from terran seem to be just too strong. Just like lalush said, even if you have clear mechanical and just rts-wise advantage you still might loose due to deadly timing pushes (3 drones too much - you are dead, 3 drones too little - he will outeco your ass off). Playing zerg vs terran feels so dull, I feel like terrans have way more options than we have and all of them are very strong. I'm far from screaming "imba imba", the game is very young and there might be interesting strats developed, but me and even the toppest players feel kinda helpless about terran.
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
July 14 2010 11:34 GMT
#312
I would have to agree with lalush here, terran has a much better synergy with their forces than the zerg does. Coupled with all the options they can go early game ( reaper, bunker rush, hellions, hellion marine push, MM push, tank marine push, banshees, banshee viking, pure viking ) zerg is pretty much forced to sit back and wait until the terran attacks right into the defences of the zerg player.

Its even worse when the terran doesn't decide to move out. A turtling terran is the hardest nut to crack in the entire game as zerg.

The only time I won against mech was when I did a huge tech switch to corruptor-broodlord at the end . Because my opponent was too busy killing off my expansions while he could have steamrolled my main long ago.

I would stand by any view saying TvZ is T favoured. They have way more options and not even all the options have been explored ( ghosts with nukes ).

i wouldn't mind the concussive shells upgrade to be later down the road ( after armory is researched ) or be upped in cost like the overlord speed. It won't take away from the fact that marauders are still very cost efficient.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
July 14 2010 11:43 GMT
#313
Look. I'm not necessarily saying the matchup is super imbalanced and broken.

It's more along the lines of: Zerg have absolutely no way in which they can take control. There is no zerg unit that doesn't fall into the "brute force" category, that can help a clearly superior player win easier or make a comeback. In every game, we're basically doomed to play a broodwar PvT without arbiters, and without the ability to tech to carriers.

Our only option is to keep making speedlots, goons, DTs and templars off of 20 gateways, and keep charging into that 3-3 upgraded terran blob. It's not the least fun whatsoever, and it's scewed in the amount of effort the respective races have to put in to win a game.

There is a HUGE discrepancy in the amount of effort it takes for a zerg to win a game, as opposed to the amount of effort it takes a terran. For terrans it's just another standard game using their practised standard build again.

I would be really interested in seeing statistics of average game length where a zerg wins in ZvT, as opposed to average game length where a terran wins TvZ.

Probably a 5 minute difference at least.
GTR
Profile Blog Joined September 2004
51439 Posts
July 14 2010 11:48 GMT
#314
Anyone not able to watch old replays from the previous Phase 2 patch?
Commentator
Perfi
Profile Blog Joined May 2010
Poland349 Posts
July 14 2010 11:51 GMT
#315
On July 14 2010 20:48 GTR wrote:
Anyone not able to watch old replays from the previous Phase 2 patch?

Rename or move Base16036 from the Versions directory of SC2, then drag and drop the replay on SC2Switcher.exe (from the Support directory). That should help, worked for me - before I did that replays would load up, but appear as a black screen with nothing but some ambient sound.
HotS
Profile Joined December 2009
Sweden46 Posts
July 14 2010 12:10 GMT
#316
When i logg in the enter window shows, but when i push enter i just come back to the logg in window...

Anyone with the same problem?
amorpheus
Profile Joined May 2007
Bulgaria2144 Posts
July 14 2010 12:14 GMT
#317
On July 14 2010 21:10 HotS wrote:
When i logg in the enter window shows, but when i push enter i just come back to the logg in window...

Anyone with the same problem?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=136006
FilthyRake
Profile Blog Joined June 2010
United States473 Posts
July 14 2010 12:36 GMT
#318
On July 14 2010 20:51 Perfi wrote:
Show nested quote +
On July 14 2010 20:48 GTR wrote:
Anyone not able to watch old replays from the previous Phase 2 patch?

Rename or move Base16036 from the Versions directory of SC2, then drag and drop the replay on SC2Switcher.exe (from the Support directory). That should help, worked for me - before I did that replays would load up, but appear as a black screen with nothing but some ambient sound.



good call, I was having the same issue. Thanks for the tip!
Co-owner of PSISTORM Gaming
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 14 2010 13:13 GMT
#319
yep lalush, sc2 is all about bruteforce. in sc2 u had a few solutions to stopping somethign "ok i got swarm, okay i got the ramp, ok i have some siege tanks and some mines, ok 2 lurekrs on a ramp, awesome, alright so ill emp this and he backs off". and in sc "ok i gotta rape this with a larger army". sad but true
Progamerpls no copy pasterino
goswser
Profile Blog Joined May 2009
United States3519 Posts
July 14 2010 13:23 GMT
#320
On July 14 2010 22:13 MorroW wrote:
yep lalush, sc2 is all about bruteforce. in sc2 u had a few solutions to stopping somethign "ok i got swarm, okay i got the ramp, ok i have some siege tanks and some mines, ok 2 lurekrs on a ramp, awesome, alright so ill emp this and he backs off". and in sc "ok i gotta rape this with a larger army". sad but true

Yeah, hopefully this will change in the expansions with the introduction of new units/upgrades. Also, at all the zergs whining about terran's imbalance, if zerg plays well then on most maps its not that hard to beat terran. Bio isn't even viable mid-game because of infestors and muta/ling/baneling, unless the zerg is already at a disadvantage, and if the zerg player takes out the terran ball even once its game over for the terran because he can pump ultras, and in fights between small numbers of ultras and small numbers of thor/tank/marauder, the ultras kinda rape.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
STS17
Profile Joined April 2010
United States1817 Posts
July 14 2010 14:13 GMT
#321
On July 14 2010 22:13 MorroW wrote:
yep lalush, sc2 is all about bruteforce. in sc2 u had a few solutions to stopping somethign "ok i got swarm, okay i got the ramp, ok i have some siege tanks and some mines, ok 2 lurekrs on a ramp, awesome, alright so ill emp this and he backs off". and in sc "ok i gotta rape this with a larger army". sad but true


I feel like this is just because the game is so new. IIRC SC1/BW were like this in their infancy. Players are still working out timings and tactics on kinda-sorta-maybe-halfway-decent maps and units are changing almost weekly.

Give the game a year (maybe even less) and let peoples mechanics improve a little bit more - even you have to admit, MorroW, that trying to have two or three mini-battles at once feels a lot more awkward then the almost inevitable blob vs blob battles that are common on the ladder today.

I just don't feel the metagame has matured enough for most things to be called imbalanced yet. Though I do agree with LaLush that ZvT generally is less forgiving then TvZ - and I play T.
Platinum Level Terran - Take my advice from that perspective
Executioner.zealot
Profile Blog Joined April 2010
United States60 Posts
July 14 2010 14:40 GMT
#322
A Protoss put to 33 seconds!? how did that get in there!? They must have meant 66 and were using the num pad and miss typed. We all know blizzard is trying make protoss useless. :-)
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 14 2010 15:11 GMT
#323
On July 14 2010 23:13 STS17 wrote:
Show nested quote +
On July 14 2010 22:13 MorroW wrote:
yep lalush, sc2 is all about bruteforce. in sc2 u had a few solutions to stopping somethign "ok i got swarm, okay i got the ramp, ok i have some siege tanks and some mines, ok 2 lurekrs on a ramp, awesome, alright so ill emp this and he backs off". and in sc "ok i gotta rape this with a larger army". sad but true


I feel like this is just because the game is so new. IIRC SC1/BW were like this in their infancy. Players are still working out timings and tactics on kinda-sorta-maybe-halfway-decent maps and units are changing almost weekly.

Give the game a year (maybe even less) and let peoples mechanics improve a little bit more - even you have to admit, MorroW, that trying to have two or three mini-battles at once feels a lot more awkward then the almost inevitable blob vs blob battles that are common on the ladder today.

I just don't feel the metagame has matured enough for most things to be called imbalanced yet. Though I do agree with LaLush that ZvT generally is less forgiving then TvZ - and I play T.


I do think this is true, but at the same time what options are available to zerg? For T and P it's pretty clear where the micro can come in and be improved (FF, Templars, Drops, Warp-ins, Ravens, etc.) but not so with zerg.

So what tactical tools does zerg have?

Infestors
Banelings
Drops
Nydus Worms
Queen (transfusion)
Burrow Move
Mobile units (lings and mutas)

There's an important trend with all of these things though.

None of them are particularly cost effective, especially universally, and they all require a good sized investment.

A lot of the tactical units of other races are sure to be cost effective if managed well. It's very difficult for a Templar to get off a well placed storm and NOT have it cause massive damage, it's really tough for a siege tank positioned well to NOT kill its worth in units. But there's no guarantee on the Zerg side. FG only really does meaningful damage to small clumped units, NP is only really relevant in head on battles, Banelings are only cost effective vs light units, Nydus worms are just flanking tools especially if your opponent is on the ball about killing in base worms. Doom drops are a hefty investment (300/300 now), sure long term it's super cost effective but short term not so much, and it's still not garunteed to be cost effective. Burrow move is the same boat, at times it's great, but there's no real backing to it, all you're doing is assuring you have good positioning with your roaches.

This could be ok as a racial flavor, but it seems a little too extreme right now. There's really no tactical zerg thing you can lean on like you can with the other races, it's all shaky and inconsistent.
Logo
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
July 14 2010 15:15 GMT
#324
i can see baneling drops mixed in with roach/hydra to be very deadly in the future.. Like say you attack, you float over like 6 ovies over top of their army, and banelings in only two of them.. They have to guess which ovie has the banelings in it and try to kill that first, or pop goes their entire army... all while having Hydras and Roachs spitting in your face. That is going to be a pain. If they are backed in a corner such as Steppes of war first natural, what can you do vs that other than die?

Zerg also will become dependant on attacking at multiple places at once, with drops, nydus worm, mutas, etc. SC1 all you had was drops, but way more options in SC2 and with roach/hydra actually being a formidable army in big battles that dont die all in 1 second like they did in BW, it gives time to do those things.

I just worry as the game goes on and people start doing these more complex things.. Terran is going to gain even more of an edge from them while the other races will fall behind.
Canada Gaming ~~ The-Feared
Bibdy
Profile Joined March 2010
United States3481 Posts
July 14 2010 16:07 GMT
#325
Anyone else sitting on X number of bonus pool that refuses to get spent?
Gautz
Profile Joined May 2010
192 Posts
July 14 2010 16:41 GMT
#326
On July 15 2010 01:07 Bibdy wrote:
Anyone else sitting on X number of bonus pool that refuses to get spent?


same here : <
Chriamon
Profile Joined April 2010
United States886 Posts
July 14 2010 17:08 GMT
#327
On July 15 2010 01:07 Bibdy wrote:
Anyone else sitting on X number of bonus pool that refuses to get spent?

Yea I have the same issue. I wonder if this is a patch 20 (or whatever the most recent patch is) issue, or if it has been there since the start of phase 2.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 14 2010 17:10 GMT
#328
On July 15 2010 02:08 Chriamon wrote:
Show nested quote +
On July 15 2010 01:07 Bibdy wrote:
Anyone else sitting on X number of bonus pool that refuses to get spent?

Yea I have the same issue. I wonder if this is a patch 20 (or whatever the most recent patch is) issue, or if it has been there since the start of phase 2.


it's only happening since the last patch
"We have unfinished business, I and he."
STS17
Profile Joined April 2010
United States1817 Posts
July 14 2010 17:28 GMT
#329
On July 15 2010 00:11 Logo wrote:
Show nested quote +
On July 14 2010 23:13 STS17 wrote:
On July 14 2010 22:13 MorroW wrote:
yep lalush, sc2 is all about bruteforce. in sc2 u had a few solutions to stopping somethign "ok i got swarm, okay i got the ramp, ok i have some siege tanks and some mines, ok 2 lurekrs on a ramp, awesome, alright so ill emp this and he backs off". and in sc "ok i gotta rape this with a larger army". sad but true


I feel like this is just because the game is so new. IIRC SC1/BW were like this in their infancy. Players are still working out timings and tactics on kinda-sorta-maybe-halfway-decent maps and units are changing almost weekly.

Give the game a year (maybe even less) and let peoples mechanics improve a little bit more - even you have to admit, MorroW, that trying to have two or three mini-battles at once feels a lot more awkward then the almost inevitable blob vs blob battles that are common on the ladder today.

I just don't feel the metagame has matured enough for most things to be called imbalanced yet. Though I do agree with LaLush that ZvT generally is less forgiving then TvZ - and I play T.


I do think this is true, but at the same time what options are available to zerg? For T and P it's pretty clear where the micro can come in and be improved (FF, Templars, Drops, Warp-ins, Ravens, etc.) but not so with zerg.

So what tactical tools does zerg have?

Infestors
Banelings
Drops
Nydus Worms
Queen (transfusion)
Burrow Move
Mobile units (lings and mutas)

There's an important trend with all of these things though.

None of them are particularly cost effective, especially universally, and they all require a good sized investment.

A lot of the tactical units of other races are sure to be cost effective if managed well. It's very difficult for a Templar to get off a well placed storm and NOT have it cause massive damage, it's really tough for a siege tank positioned well to NOT kill its worth in units. But there's no guarantee on the Zerg side. FG only really does meaningful damage to small clumped units, NP is only really relevant in head on battles, Banelings are only cost effective vs light units, Nydus worms are just flanking tools especially if your opponent is on the ball about killing in base worms. Doom drops are a hefty investment (300/300 now), sure long term it's super cost effective but short term not so much, and it's still not garunteed to be cost effective. Burrow move is the same boat, at times it's great, but there's no real backing to it, all you're doing is assuring you have good positioning with your roaches.

This could be ok as a racial flavor, but it seems a little too extreme right now. There's really no tactical zerg thing you can lean on like you can with the other races, it's all shaky and inconsistent.


Zerg is the swarm race. At no point in time should you have a force that is cost efficient to levels anywhere near that of the other races. You need more resources because you need to be able to rebuild your next wave after sacrificing the first. Your equal food/resources army must always be inferior to the other races (terran more so then protoss) because you can "snap back" so much more quickly. Such is the nature of your race. Does it need a little tweaking? Probably. But improving your cost efficiency isn't the way to do it.

RE Drops and Burrow Moves: These are tactics, which have an opportunity cost, they can be stopped/negated or they can be extremely effective. It's rare that a properly executed doom drop isn't effective however, while burrow movement is more easily handled. The same can be said for many tactics, like siege drops or cloaked harass of any kind.
Platinum Level Terran - Take my advice from that perspective
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-07-14 17:32:37
July 14 2010 17:31 GMT
#330
mutas are not cost effective?

infestors are not cost effective?

banelings are not cost effective?

they're not cost effective if you A-move them into tanks/thors. but it's not like any unit in the game is especially cost effective compared to the ling/marine/zealot, and they are meant to be pawns.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-07-14 17:57:00
July 14 2010 17:54 GMT
#331
A unit's only cost effective if you can obliterate stuff without getting hit...

You know, Void Rays when there aren't any Marines or Vikings around...Siege Tanks or Collossi against a blob of ground units...

Nothing in the Zerg army is MEANT to be cost-effective. You're meant to ram as much shit down the guy's throat as you can reasonably fit in a choke point.

When your gigantic blob of Hydras and Roaches gets up in the guy's face, or you build a magnificent concave of death, THEN they're cost-effective.
Chriamon
Profile Joined April 2010
United States886 Posts
July 14 2010 17:54 GMT
#332
On July 15 2010 02:31 tarsier wrote:
mutas are not cost effective?

infestors are not cost effective?

banelings are not cost effective?

they're not cost effective if you A-move them into tanks/thors. but it's not like any unit in the game is especially cost effective compared to the ling/marine/zealot, and they are meant to be pawns.

Well, tanks are extremely cost effective, as are hellions. The only part of mech that isnt all that cost effective are thors, and they arent necessary to mech.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Zerksys
Profile Blog Joined August 2009
United States569 Posts
July 14 2010 18:05 GMT
#333
When did this discussion turn into another tvz balance talk
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-14 18:11:34
July 14 2010 18:10 GMT
#334
Saying Zerg isn't mean to have strong a cost effective unit is just stupid. The lurker is a key unit for zerg in BW percisely because it could be cost-effective at times.

The point isn't that Zerg needs all these uber cost effective units, clearly they don't. The point is that Zerg lacks any ability to flex a tactic that can use cost effectiveness to open up zerg comebacks and zerg strategies. And no, such a unit does not need to be as strong as the Terran and Protoss counter parts, it just merely needs to exist.

Infestor and Banelings are meant to be that unit but the problem is both cover some of the same role (killing off many light units) and can be rendered relatively ineffective by enemy unit compositions. Meanwhile a siege tank or templar is almost always a good investment.

From my perspective the two classes of units are best explained with a difference in psychology.
For a templar or siege tank the question is often, "I can grab more of this unit, but can I instead trim it back to do something better" while the choice to grab more infestors is more, "Will the infestor be able to do anything for me if I make it?"

You see this in high level games. Players who have the capacity (as in they went mech or got templars) to make something like Templars or Siege tanks will rarely skip an opportunity unless they feel that there's something else that takes more precedence. With the infestors though the situation is more of, "Will this unit get any use if I make it?" Players with the capacity to make infestors may still have an army completely without infestors due to not being useful. It's almost more of a difference between having an army composition and sprinkling a unit into a composition to strengthen it.

Now I love Infestors/Banelings and love their roles, but what I'm trying to point out is just how Zerg has this gap. It's tough to explain, but really if you play zerg enough you should completely pick up on it as it feels very distinct in game. Maybe the way to put it is this type of tactical unit that forces your opponent to react and play differently, but is then still good even when they do or just simplify and put it as Zerg lacks a comeback unit, I don't know.
Logo
Yeld
Profile Joined April 2010
Austria106 Posts
July 14 2010 19:04 GMT
#335
Saying Zerg isn't mean to have strong a cost effective unit is just stupid. The lurker is a key unit for zerg in BW percisely because it could be cost-effective at times.

The point isn't that Zerg needs all these uber cost effective units, clearly they don't. The point is that Zerg lacks any ability to flex a tactic that can use cost effectiveness to open up zerg comebacks and zerg strategies. And no, such a unit does not need to be as strong as the Terran and Protoss counter parts, it just merely needs to exist.

Infestor and Banelings are meant to be that unit but the problem is both cover some of the same role (killing off many light units) and can be rendered relatively ineffective by enemy unit compositions. Meanwhile a siege tank or templar is almost always a good investment.

From my perspective the two classes of units are best explained with a difference in psychology.
For a templar or siege tank the question is often, "I can grab more of this unit, but can I instead trim it back to do something better" while the choice to grab more infestors is more, "Will the infestor be able to do anything for me if I make it?"

You see this in high level games. Players who have the capacity (as in they went mech or got templars) to make something like Templars or Siege tanks will rarely skip an opportunity unless they feel that there's something else that takes more precedence. With the infestors though the situation is more of, "Will this unit get any use if I make it?" Players with the capacity to make infestors may still have an army completely without infestors due to not being useful. It's almost more of a difference between having an army composition and sprinkling a unit into a composition to strengthen it.

Now I love Infestors/Banelings and love their roles, but what I'm trying to point out is just how Zerg has this gap. It's tough to explain, but really if you play zerg enough you should completely pick up on it as it feels very distinct in game. Maybe the way to put it is this type of tactical unit that forces your opponent to react and play differently, but is then still good even when they do or just simplify and put it as Zerg lacks a comeback unit, I don't know.

This right here is exactly what I think. However, i am not too concerned about this issue. It is likely that Blizzard is very much aware of this issue and that they will "complete" the Zerg race when the second chapter of SC2 rolls around.
I am curious however as to what they could add to the other races (especially Terran) as they have so many combat units already and got all bases pretty much covered.
bnanaPEEL
Profile Joined July 2010
Canada138 Posts
July 14 2010 19:13 GMT
#336
Am I the only one who still can't play? This is becoming ridiculous :@
unintentionally intoxicated
mastahmastah
Profile Joined April 2010
26 Posts
July 14 2010 19:26 GMT
#337
On July 14 2010 06:28 MadJack wrote:
[image loading]

downloaded patch, bnet doesnt recognize verson not gonna redownload 1gb in patches again



Did anyone manage to fix this?
Hann1bal
Profile Joined June 2010
United States46 Posts
July 14 2010 20:32 GMT
#338
On July 15 2010 00:15 Skyze wrote:
i can see baneling drops mixed in with roach/hydra to be very deadly in the future.. Like say you attack, you float over like 6 ovies over top of their army, and banelings in only two of them.. They have to guess which ovie has the banelings in it and try to kill that first, or pop goes their entire army... all while having Hydras and Roachs spitting in your face. That is going to be a pain. If they are backed in a corner such as Steppes of war first natural, what can you do vs that other than die?

Zerg also will become dependant on attacking at multiple places at once, with drops, nydus worm, mutas, etc. SC1 all you had was drops, but way more options in SC2 and with roach/hydra actually being a formidable army in big battles that dont die all in 1 second like they did in BW, it gives time to do those things.

I just worry as the game goes on and people start doing these more complex things.. Terran is going to gain even more of an edge from them while the other races will fall behind.


Day9 recently showed a ZvT matchup where Artosis used baneling/zergling drops in coordination with a Roach ground force maneuvered using burrow. During the matchup you see 2 drops, one that goes well and one that goes awful. The difference is getting the banelings to hit the marines instead of the marauders. Now, I think this should absolutely make a difference because it is rewarding good mechanics used in conjunction with good strategy. What I do not like is in both situations, the Terran simply has to stim and a move his forces. It is just so blindingly simple to play Terran. Unlike the other races, all you have to do is focus on macro and will win. The only exception I've seen to this is TLO with his ling/investor/ultra play, but the man just does not make mistakes when it comes to micro and it shouldn't be that difficult to match up against a Terran.
Aut viam inveniam aut faciam.
sidemon0809
Profile Joined July 2010
United States1 Post
July 14 2010 22:59 GMT
#339
I can't play any games after the new patch, i can log on fine, but when I search for matches (1v1), it just keeps searching for minutes and eventually i have to quit or log off sc2.
Is anyone experiencing the same problem? I thought it was my internet connection, but I run other applications smoothly and simultaneously. It seems like I am getting dropped everytime. and after I log off and come back onto sc2, I checked my profile and match history, it says I have tied matches. (all those times that I searched and waited, and gave up, it counted as Tied Matches). Its weird to me.

P.S., I have a mac.

Please Help!
DooMDash
Profile Joined May 2010
United States1015 Posts
July 14 2010 23:04 GMT
#340
If the Zerg gets to Ultras its over for Terran... that's all I know.
S1 3500+ Master T. S2 1600+ Master T.
Schryver
Profile Joined April 2010
United States29 Posts
Last Edited: 2010-07-14 23:08:47
July 14 2010 23:08 GMT
#341
ta2
Profile Joined July 2010
125 Posts
July 14 2010 23:25 GMT
#342
Patch notes:

Terran was not OP enough so we buffed them a bit more.
We changed Zerg and Protoss slightly to make it look like we care.

User was warned for this post
Notorious-B.I.G
Profile Joined February 2010
77 Posts
July 14 2010 23:45 GMT
#343
as a random player i feel terran needed this
ztranger
Profile Joined May 2010
Sweden57 Posts
July 14 2010 23:52 GMT
#344
@sidemon0809 unfortunately I can't help you, but I can tell you that my game works fine (on the europe servers) on my macbook pro. Have you tried connecting to the europe servers? If that also crashes I would suggest reinstalling the game.
ta2
Profile Joined July 2010
125 Posts
July 15 2010 02:34 GMT
#345
Please put some effort into your posts. One word replies and other low content posts are not appreciated here.


What? My most is longer than the two before me and the one after it, but I don't see them getting warnings. Oh wait, maybe I said something that you disagree with.
senor_gomez
Profile Joined June 2010
United States162 Posts
Last Edited: 2010-07-15 03:50:10
July 15 2010 03:49 GMT
#346
Edit: SNIP
I missed some posts
NonY
Profile Blog Joined June 2007
8748 Posts
July 15 2010 04:10 GMT
#347
On July 15 2010 11:34 ta2 wrote:
Show nested quote +
Please put some effort into your posts. One word replies and other low content posts are not appreciated here.


What? My most is longer than the two before me and the one after it, but I don't see them getting warnings. Oh wait, maybe I said something that you disagree with.

I'm not a moderator or staff so don't take my comment as anything but another poster's opinion. Both your posts in this thread are unnecessarily insulting. I see people get away with low content posts when they express a harmless and relevant opinion. You insulted Blizzard's balancing. That's not a problem in itself. Critiques of Blizzard are some of the best posts made on tl.net. But you could take a neutral tone with your critique. You could provide reasons. You could be detailed. But nah, you thought you'd improve the thread by assuming the tone of an asshole and saying the patch sucks. And now you're defending it. Anyone can see that your reply wasn't a wonderful addition to the thread.

There is no legitimacy to comparing your posts with the posts of other people that have gone unpunished. Either your post sucked or it didn't. It did. The Banlings thing is just getting going. Hopefully bad posts will become less frequent. Are you really suggesting that those posts sucked, but you made sure to cross some threshold (higher word count?) to ensure that your post doesn't? Or you think all those posts are great? Or do you think they all suck? I can see how they all suck but I can also see how yours is a step below theirs.

Suggesting that you get a warning because a moderator disagreed with you does not help you at all. If you think your post was really legitimate, there are much more effective ways to defend yourself. If you admit your post sucked, there are much better ways to apologize. You just want to be a martyr. Or, I guess more likely, you don't put any thought into these posts at all.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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