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Forum Index > SC2 General
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DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
July 13 2010 22:35 GMT
#121
I hope they reverted the neural parasite change.
http://grooveshark.com/#/deltrus/music
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
Last Edited: 2010-07-13 22:36:46
July 13 2010 22:35 GMT
#122
So earlier, I switched my patch thing to eu (in order to begin patching .19)so I switched it back to us. to get the patch. Here is what I did:

Go to Program Files- Starcraft II- Support- Find a file called 'realmlist' or something. Open it with notepad, and if it should say: set patchlist us-beta.patch.battle.net:1120/patch
if it says: set patchlist eu-beta.patch.battle.net:1120/patch, simply change the us to eu, and you will begin patching. If it says us, then try changing it to eu, starting SC2, letting it crash, then changing it back to US, and restarting. Hopefully you will patch (I had windows clogging my screen up, so I missed the patcher at first)
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 13 2010 22:36 GMT
#123
On July 14 2010 07:34 Trucifer wrote:
Show nested quote +
On July 14 2010 07:33 Jantix wrote:
Any chance they put rally points back to attack move? Not a big fan of "move" only rally points.

They should at least have the option to be attack move..

omg that would be amazing... i want attack move back!!


No they did not change it back
genericnumber1
Profile Joined June 2010
United States1 Post
July 13 2010 22:37 GMT
#124
Just checked things with the infestor and nothing changed this patch. As stated, neural parasite still has a time limit. They also haven't fixed the bug that allows you to cast neural parasite and fungal growth while burrowed by queueing the actions.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 13 2010 22:37 GMT
#125
On July 14 2010 07:33 Jantix wrote:
Any chance they put rally points back to attack move? Not a big fan of "move" only rally points.

They should at least have the option to be attack move..


You should be able to press A + while clicking to make it an attack move rally.
ziteNiA
Profile Joined April 2010
Sweden73 Posts
July 13 2010 22:38 GMT
#126
I hope with all my heart they nerf this stupid terran race
Day9 for President
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 13 2010 22:38 GMT
#127
Hey guys, I made a little research on Bnet forum and i find this : http://forums.battle.net/thread.html?topicId=25968566899&postId=259661700438&sid=5000#0

There is where you can find the patch if your luncher don't want to download it

ps : i've just download it i didn't even try it so I can't tell if it really work
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 13 2010 22:38 GMT
#128
thank god they buffed terran they weren't winning nearly enough games.
"We have unfinished business, I and he."
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
July 13 2010 22:39 GMT
#129
NP is still 12-ish seconds
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 13 2010 22:40 GMT
#130
I'm also starting to think terran need a bit of a nerf... but they get buffs :O
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
awu25
Profile Joined April 2010
United States2003 Posts
July 13 2010 22:41 GMT
#131
anyone with a mac able to login yet?
FlamingTurd
Profile Joined April 2010
United States1059 Posts
July 13 2010 22:43 GMT
#132
On July 14 2010 07:40 Jenslyn87 wrote:
I'm also starting to think terran need a bit of a nerf... but they get buffs :O


and this just keeps on happening...
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Trucifer
Profile Joined May 2010
United States108 Posts
July 13 2010 22:44 GMT
#133
•Many of the following bug fixes were intended for internal testing only, and are now being reverted.


•250mm Strike Cannons can no longer deal damage to hidden targets.

•Barracks build time decreased from 65 to 60 seconds.

•Bunker build time decreased from 40 to 30 seconds.

•Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.

•Hellion range reverted from 6 to 5.

•Reaper build time decreased from 45 to 40 seconds.

•Zealot build time decreased from 38 to 33 seconds.

not sure if anyone posted it already...
modalsaliency
Profile Joined April 2010
Korea (South)4 Posts
July 13 2010 22:44 GMT
#134
On July 14 2010 07:41 awu25 wrote:
anyone with a mac able to login yet?


Nope.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 13 2010 22:44 GMT
#135
decreasing hellion damage to 5 is going to make a huge difference. I won't say it wasn't imba before, though
kane]deth[
Profile Joined October 2009
Canada368 Posts
July 13 2010 22:45 GMT
#136
I hope people realize this won't really imbalance anything at all
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 13 2010 22:46 GMT
#137
On July 14 2010 07:40 Jenslyn87 wrote:
I'm also starting to think terran need a bit of a nerf... but they get buffs :O


I can't tell it is a buff because it was already like that before patch 16
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
HasHe201
Profile Joined March 2010
United States160 Posts
July 13 2010 22:46 GMT
#138
is bnet really laggy for any1 else?
Deleted User 72834
Profile Joined April 2010
247 Posts
July 13 2010 22:48 GMT
#139
--- Nuked ---
Barook
Profile Joined July 2010
Germany143 Posts
July 13 2010 22:49 GMT
#140
Considering the blue post, does this mean the FF change/bug and the Psi Storm cd decrease are here to stay?

Or got they changed as well?
"Blink is pretty good, it helps your Stalkers to die quicker."
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