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Bronxie
United States5 Posts
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thrawn2112
United States6918 Posts
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G3nXsiS
United States656 Posts
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Liquid`Sheth
United States2095 Posts
On July 14 2010 08:12 jibber wrote: For those of you having problems with it logging you out as soon as you start sc2. Please put this in the OP. I can verify it works. Thanks! (The solution inside of the quote) | ||
KnightOfNi
United States1508 Posts
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BlueSorc
United Kingdom119 Posts
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prOxi.swAMi
Australia3091 Posts
On July 14 2010 09:08 Liquid`Tyler wrote: A smooth release for a popular multiplayer game would be miraculous. Game developers don't ever expect to have one and most gamers who have experienced some major releases have appropriately adjusted their expectations. I don't think anyone would disagree with you but I think his point still stands. It's still not a good sign. | ||
thrawn2112
United States6918 Posts
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burnteggrolls
United States3 Posts
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scojac
United States99 Posts
On July 14 2010 10:17 TenSafeFrogs wrote: getting this right now as well. On mac. When the patch downloaded, it showed the release notes from the previous one from last week again, but the client says v. 20, so maybe it's correct and the login server is just screwed up? I'm also on a mac, so I'm worried that it might just be a mac thing :/ In that case, we're probably looking at a little while before it's fixed. Maybe one of us should put in a bug report ![]() | ||
figq
12519 Posts
On July 14 2010 09:15 Sabu113 wrote: Indy company would delay the launch, having to fight for those customers instead of customers fighting for its product. I would prefer them to delay.This is clearly evidence of some evil malignant plot by Activision. If only Blizzard were an independent company, there wouldn't be so many bugs at launch. | ||
IdrA
United States11541 Posts
they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before. awesome | ||
scojac
United States99 Posts
except for the creep tumors. they make everything feel so SLOW for the zerg. but, maybe it's more balanced in the long run. you can still creep forward with overlords, though air pressure is stronger now. maybe this is better, instead of requiring detection in order to stop zerg map control. all in all though, it's really throwing off my timing to keep coming back to the creep tumors and seeing that they're only ~half way done now. | ||
ScorpionKal
United States9 Posts
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Chriamon
United States886 Posts
On July 14 2010 10:36 IdrA wrote: lolol they finally make a patch that makes zerg early game safer while making their mid/late game weaker in an intelligent way. then they totally revert all the stuff that was good for zerg and actually make it even worse than it was before. awesome um, what? They only reverted terran and toss things, any zerg changes stayed. Unless what you were talking about was the terran and toss nerfs. The only zerg change reverted was something with banelings (they has made cancelling them return something other than 75% I assume). | ||
DCV_Whiplash
Brazil14 Posts
On July 14 2010 10:43 Chriamon wrote: um, what? They only reverted terran and toss things, any zerg changes stayed. Unless what you were talking about was the terran and toss nerfs. The only zerg change reverted was something with banelings (they has made cancelling them return something other than 75% I assume). by nerfing zealots, racks and reapers zerg early game was surely safer now that was reverted, but creep tumor remained 30 seconds.. | ||
kajeus
United States679 Posts
On July 14 2010 10:19 Bronxie wrote: Yeah, im on mac and still does not work... Same. It seems to be a mac problem. | ||
Censured
Czech Republic1059 Posts
On July 14 2010 10:43 Chriamon wrote: um, what? They only reverted terran and toss things, any zerg changes stayed. Unless what you were talking about was the terran and toss nerfs. The only zerg change reverted was something with banelings (they has made cancelling them return something other than 75% I assume). I think by saying zergs are safer early game he ment barracks, bunker, zealots etc. build time. It's not a zerg change, but still affects zerg early game greatly. edit: ah, too slow ![]() | ||
Chriamon
United States886 Posts
On July 14 2010 10:49 DCV_Whiplash wrote: by nerfing zealots, racks and reapers zerg early game was surely safer now that was reverted, but creep tumor remained 30 seconds.. Oh right, I cant believe I completely forgot that >.> Nevermind that then, although I didn't really play too much of the previous change, so I don't really know exactly how much safer it was, I'll just have to agree with Idra. Also, unrelated issue, I am not getting bonus pool points for winning, Is anyone else having this issue? | ||
Doughboy
United States721 Posts
On July 14 2010 10:23 Sheth wrote: Please put this in the OP. I can verify it works. Thanks! (The solution inside of the quote) This worked for me too, thanks for the fix! | ||
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