• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:12
CEST 06:12
KST 13:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo9Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Code S Season 2 (2026) - RO8 Preview Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion VPN experiences
Tourneys
Small VOD Thread 2.0 CSLAN 4 is Coming! The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace at Steam NextFest - Last free demo ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7060 users

Supply Count of Dropped Allies

Forum Index > SC2 General
Post a Reply
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
July 13 2010 17:01 GMT
#1
First off, it was a great change to split the income of players not present in the game amongst their allies (as opposed to the allies not knowing how much resources the dropped player had yet being able to use them). However, Blizzard overlooked one more thing, which is the supply count of the dropped players.

I haven't seen any discussion on this yet but I think it's something that needs to be changed. Having played several games already in which a teammate has dropped, I can say that it's quite frustrating to try and guess where his supply is at. You end up massing overlords/pylons/supply depots just to ensure they don't get supply capped. Controlling two players is hard enough; controlling two players when you can't see the supply of one is quite a bit harder.

I'm guessing Blizzard expects players to use the dropped player primarily for income (which is a valid strategy). In WarCraft III, teammates couldn't use the dropped player's resources on their own units/buildings but they could see the gold/lumber/supply and control that player. StarCraft II is different because there is no upkeep system and so Blizzard probably thinks the disadvantaged team can just use the extra income to build up armies faster.

As mentioned, while it is a valid strategy to use the dropped player exclusively for income, they should allow us the versatility to be able to play the dropped player standard if the teammates are skilled enough to do so. Being able to see the supply would help quite a bit in order to keep up with timings, etc.

PS. I wrote this only keeping in mind games where players drop at the beginning, because that's what happened in my games each time. In the late game it would be a lot more beneficial to be able to see the supply, as the main and expos should already be saturated and the focus is more about building up armies.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
July 13 2010 17:38 GMT
#2
I find it sad no one thinks this is a legitimate concern and instead spams one paragraph OPs about marketing and hacks. I thought TL was better than this. I suppose I'll make an account on the battle.net forums so Blizzard actually becomes aware of this.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2010-07-13 17:40:27
July 13 2010 17:40 GMT
#3
On July 14 2010 02:38 Kantutan wrote:
I find it sad no one thinks this is a legitimate concern and instead spams one paragraph OPs about marketing and hacks. I thought TL was better than this. I suppose I'll make an account on the battle.net forums so Blizzard actually becomes aware of this.

OK, good luck! I'm sorry that we could not live up to your expectations!
ModeratorGood content always wins.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
July 13 2010 17:42 GMT
#4
what?

It's fine to make an OP like this but don't post in response to your own OP with some kind of disappointment about the other things that have happened to have been discussed.

Give your own thread a chance man.
Reptilia
Profile Joined June 2010
Chile913 Posts
July 13 2010 17:42 GMT
#5
if you dont have enough patience to wait for an answer in tl, then good luck with blues on blizzard forums.
The secret to creativity is knowing how to hide your sources
Skruttis
Profile Joined July 2010
Sweden187 Posts
July 13 2010 17:48 GMT
#6
I would prefere the way it was in Warcraft III, with the bar in the top right corner, just to keep you updated. But the shared income is a nice touch, and even used by pros like LiquidJinro and LiquidTLO in the 2v2 TeamAmerica Vs TeamEurope.
But i agree that there should be some versitality in the game and not forcing you to just go econ with the dropped player. This i still not see is the only way, because you always have the option of spending your money in both the players bases.
Still there would be nice with some supply-bars in the corner, much like in WC3!
cloaked
Profile Joined February 2010
United States32 Posts
July 13 2010 17:53 GMT
#7
lol, was going to reply to your thread, but then I figured it would be best to post this issue on the blizzard forums first so they can fix it. Unfortunately the forums are undergoing maintenance right now.

I'd like a simple supply display for the dropped player.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
Last Edited: 2010-07-13 17:59:59
July 13 2010 17:57 GMT
#8
On July 14 2010 02:40 motbob wrote:
Show nested quote +
On July 14 2010 02:38 Kantutan wrote:
I find it sad no one thinks this is a legitimate concern and instead spams one paragraph OPs about marketing and hacks. I thought TL was better than this. I suppose I'll make an account on the battle.net forums so Blizzard actually becomes aware of this.

OK, good luck! I'm sorry that we could not live up to your expectations!


*shrug, I know I came off sounding as a douche but I know that I'm by far not the only one who thinks the quality of the SC2 forums has dropped drastically since beta started. I came to TL in February and basically every thread that popped up as well as the comments within them were great and worth reading. The past couple months, not so much. It's rather frustrating, sorry.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
July 13 2010 18:14 GMT
#9
I agree with you there man but saying so in this context isn't going to help you any more with the mods.
XenoJesus
Profile Joined June 2010
United States72 Posts
July 13 2010 18:41 GMT
#10
A really good idea, but just chill with the expectation of quick replies. It's not a chat channel, you know?
Pablols
Profile Joined August 2009
Chile519 Posts
July 13 2010 19:02 GMT
#11
On July 14 2010 02:38 Kantutan wrote:
I find it sad no one thinks this is a legitimate concern and instead spams one paragraph OPs about marketing and hacks. I thought TL was better than this. I suppose I'll make an account on the battle.net forums so Blizzard actually becomes aware of this.

:/ daaamn so self centered
charlie420247
Profile Joined November 2009
United States692 Posts
July 13 2010 19:18 GMT
#12
ya the posts have lost some quality in the last few months sure. ya some of the newer members are rude have no manners and troll like crazy. yes information is getting harder and harder to obtain because too many people that dont know what there talking about are posting. but dude have you ever been to blizzards website? i dont post much unless i actually have somthing to say, so i will say this. go try blizzards forum. youll be back on TL tomorrow because this is and probably always will be one of the best sc communities anywhere.
there are 10 types of people in this world, those who understand binary and those who dont.
Chriamon
Profile Joined April 2010
United States886 Posts
July 13 2010 19:20 GMT
#13
Lol, the OP derailed his own thread, should change the title of this thread to suit the new discussion about post quality on TL.net.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Morayfire73
Profile Joined April 2010
United States298 Posts
July 13 2010 20:27 GMT
#14
I believe that a better way to fix this would instead of showing your dropped partners supply, instead bump your supply to 400, and allow for both you and your opponents supply buildings to increase the available supply. This would not clutter the UI and allow the disadvantage of a dropped partner to decrease.
[Insert witty comment here]
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 13 2010 20:34 GMT
#15
On July 14 2010 02:57 Kantutan wrote:
Show nested quote +
On July 14 2010 02:40 motbob wrote:
On July 14 2010 02:38 Kantutan wrote:
I find it sad no one thinks this is a legitimate concern and instead spams one paragraph OPs about marketing and hacks. I thought TL was better than this. I suppose I'll make an account on the battle.net forums so Blizzard actually becomes aware of this.

OK, good luck! I'm sorry that we could not live up to your expectations!


*shrug, I know I came off sounding as a douche but I know that I'm by far not the only one who thinks the quality of the SC2 forums has dropped drastically since beta started. I came to TL in February and basically every thread that popped up as well as the comments within them were great and worth reading. The past couple months, not so much. It's rather frustrating, sorry.


Are you new to the internet? A big increase in posters -> worse quality of posts is pretty standard, no point in getting frustrated about it.
Skruttis
Profile Joined July 2010
Sweden187 Posts
July 13 2010 21:19 GMT
#16
So back to the question. Wouldn't an increase to 400 bring some new problems? Like some "super criticalmass" of voidrays or that sort? Still, with two playing protoss it could still end upp that way, with like 120 rays destroying everything. But a shared unitcount seems like a bigger change, i just don't agree with that...
tathecat563
Profile Joined April 2010
United States96 Posts
Last Edited: 2010-07-13 21:29:09
July 13 2010 21:28 GMT
#17
Legitimate concern, just a bit poorly expressed.

Anyway, yes the supply count for absent allies should be there.
Hi
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
22:55
FSL TeamLeague: PTB vs ASH
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft834
RuFF_SC2 136
StarCraft: Brood War
ZergMaN 13
Icarus 5
Dota 2
NeuroSwarm176
League of Legends
Doublelift4524
JimRising 725
Counter-Strike
m0e_tv555
Other Games
summit1g8075
C9.Mang0504
monkeys_forever132
ViBE58
Trikslyr53
PiLiPiLi32
Mew2King25
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2300
Other Games
gamesdonequick1059
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• davetesta23
• practicex 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1313
• Rush1031
• Lourlo799
Upcoming Events
WardiTV Spring Champion…
6h 48m
GSL
7h 48m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
14h 48m
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
19h 48m
WardiTV Spring Champion…
1d 6h
GSL
1d 7h
Patches Events
1d 12h
BSL22 NKC (BSL vs China)
1d 14h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
1d 19h
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.