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Since I'm reading the thread right now, maybe I could explain this one.
Actually, no, it's not the same, in this particular case.
When the unit the void ray is attacking dies, it instantly changes target and does the initial damage to the new target. Since it will keep doing this until every unit is dead (and it will instantly do this also, because they are focus firing and killing the probes with the initial damage only) they will waste no time in the idle phase (the time between damage pulses).
If they are attack moved, most likely some will attack different probes, resulting in the probes being attacked not dieing with the burst of initial damage only. This will end up making the VRs who did not kill their targets wait for the next pulse to kill them, which in turn will result in much less damage than the method mentioned earlier.
Hopefully I could be clear enough with my bad English.
haha thank you sir. yes. you made it more understandable :D
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Lol. I just noticed the guy made the OP about fazing is named FaZe =P.
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so would it work the same if you were to tell the void ray to attack something then press the STOP command, then tell it to attack again, repeat???
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Dont counter 50 trillion void rays with mass marine then. I dont really see an issue here.
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On July 23 2010 14:54 SC2Phoenix wrote: Dont counter 50 trillion void rays with mass marine then. I dont really see an issue here.
except marines are genereally considered a good counter against voidrays, cost wise, and speed wise
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On July 23 2010 14:59 Tempora wrote:Show nested quote +On July 23 2010 14:54 SC2Phoenix wrote: Dont counter 50 trillion void rays with mass marine then. I dont really see an issue here. except marines are genereally considered a good counter against voidrays, cost wise, and speed wise marines take down voidrays so fast its ridiculous. Imo void should have just a tiny bit more def againts marines. I understand we can't let voidray dominate early game but I mean come on... marines , reactor, vikings , viking reactors, ugh
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I was playing around with this recently just for fun and something occurred to me... This works because you're abusing the lack of a cooldown between switching targets right? What if you used that same principle but did it on a single target? instead of just focusing on it, couldn't you attack it, hit hold position to momentarily stop the attack and then click on the unit again? If done properly, couldn't you effectively reduce the cooldown between damage counters to as fast as you can execute this move? Someone please test this out, I tried it out and I think it works, but I would like some backup/confirmation
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u cant interupt the voids attack, it keeps attacking even if u smash stop or hold pos.
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I always queue attacks when i have more than 4 or so voids, it speeds up killing by so much. It also reduces the time it would take for you to click the target after the previous was killed
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it seems to me that using a move command worked. I'm not sure though, and it was just a thought anyways
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to bad this won't work when the game is released. Dustin B said that it would be fixed.
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On July 24 2010 07:07 Bob300 wrote: to bad this won't work when the game is released. Dustin B said that it would be fixed.
source ?
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On July 24 2010 07:08 Kazeshini wrote:Show nested quote +On July 24 2010 07:07 Bob300 wrote: to bad this won't work when the game is released. Dustin B said that it would be fixed. source ? I think this is the source
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On July 24 2010 07:15 humanimal wrote:Show nested quote +On July 24 2010 07:08 Kazeshini wrote:On July 24 2010 07:07 Bob300 wrote: to bad this won't work when the game is released. Dustin B said that it would be fixed. source ? I think this is the source Just so we can clarify, it's about 1/2-way into the transcript:
Guest-347: As I hope your development team is aware, certain "tricks" have been found recently by the community. These include Void Ray "Fazing" wherin a player can manually attack different targets in rapid succession to artificially increase damage output, and a series of commands that enables (limited) infestor underground casting of Fungal Growth and Nueral Parasite. Is the dev team aware of these issues and how are they going to be addressed before launch?
DustinB: We are aware of the Void Ray fazing and we will be addressing that. I was not personally aware of underground casting of Infestor abilities. I'll go take a look.=)
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hmm.... addressing that....
what does that even mean.. lol
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On July 24 2010 07:20 virgozero wrote: hmm.... addressing that....
what does that even mean.. lol It obviously means they're going to send it a letter and tell it to play nice with the other kids.
...duh
<(^_^<)
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Addressing it doesn't automatically mean fixing it.
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I've played around with charged fazing in the unit tester with 1 void ray against 3 vikings. Without micro, a precharged void ray loses but kills 2 vikings and puts 1 into the orange. I have not been able to consistently improve this using fazing. Maybe 1 out of 10 trys would make the extra 2 pings of damage and make the void ray wins. Another 1 out of 5 trys ended up as a double kill. But sometimes, you misclick or faze wrong, and you end up doing worse than normal. Basically you have to faze well enough to overcome the fact that you are not focus firing your damage, otherwise there is no improvment.
Basically, after 35ish tries, there is no relaible gain with charged fazing in that scenario. The dps i can get is higher, but it isn't enough to warrant fazing. I engourage people to try this and see what result they get.
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On July 24 2010 08:18 Chronopolis wrote: I've played around with charged fazing in the unit tester with 1 void ray against 3 vikings. Without micro, a precharged void ray loses but kills 2 vikings and puts 1 into the orange. I have not been able to consistently improve this using fazing. Maybe 1 out of 10 trys would make the extra 2 pings of damage and make the void ray wins. Another 1 out of 5 trys ended up as a double kill. But sometimes, you misclick or faze wrong, and you end up doing worse than normal. Basically you have to faze well enough to overcome the fact that you are not focus firing your damage, otherwise there is no improvment.
Basically, after 35ish tries, there is no relaible gain with charged fazing in that scenario. The dps i can get is higher, but it isn't enough to warrant fazing. I engourage people to try this and see what result they get.
really? i was able to do it fine 0.o
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On July 24 2010 10:26 Tempora wrote:Show nested quote +On July 24 2010 08:18 Chronopolis wrote: I've played around with charged fazing in the unit tester with 1 void ray against 3 vikings. Without micro, a precharged void ray loses but kills 2 vikings and puts 1 into the orange. I have not been able to consistently improve this using fazing. Maybe 1 out of 10 trys would make the extra 2 pings of damage and make the void ray wins. Another 1 out of 5 trys ended up as a double kill. But sometimes, you misclick or faze wrong, and you end up doing worse than normal. Basically you have to faze well enough to overcome the fact that you are not focus firing your damage, otherwise there is no improvment.
Basically, after 35ish tries, there is no relaible gain with charged fazing in that scenario. The dps i can get is higher, but it isn't enough to warrant fazing. I engourage people to try this and see what result they get. really? i was able to do it fine 0.o
O.o I tried it again, same method, and it worked as excepted. wtf? Apparently you just have to click faster and misclick less. Sometimes you actually end up selecting the viking instead of attacking it with the void ray.
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