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On July 06 2010 08:21 sinn wrote:Show nested quote +On July 06 2010 08:17 Toids wrote:On July 06 2010 08:07 sinn wrote: Dps of void rays at full charge > Dps of void rays using this trick The very first video in this thread shows that this equation is wrong. The DPS your voids will have when microing depends on how fast you are clicking. -_- I'm sorry but even if you're right, your argument is completely flawed. My point was about the DPS of void rays at FULL charge. Please watch the video you're using as an argument. If you notice, the auto-attack void rays attacking the hydra do so at MINIMUM charge.
My mistake, but I am pretty sure spamming can and should(for most people) out DPS pre-charged DPS; although I haven't tested vs armored yet. Will come back with some numbers soon if no one beats me too it.
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great find. i am really looking forward to use it
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only whitera will show us if this is OP or not.
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That's actually quite scary >.<
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I've seen this posted before.
I don't know if this is still accurate or not, but last I heard, this trick only works on custom-made maps, and not on the current ladder maps. I unfortunately don't have the source anymore, but I'll look around a bit. I look forward to clarifying this in phase 2.
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Why not load up a ladder map against a default AI and try it with a void ray?
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Sounds kind of like muta micro where you micro the mutas in pick off something, and fly away. Maybe protoss will be the new ones with muta micro
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I found out the attack switching exploit about when patch 9 came out. From my measurements it would increase the void ray's DPS by about 60-70%
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How does this change Void Ray vs Queen dynamics? If you have 2 VRs vs, say, 3 queens, and you switch properly, are you going to win the encounter?
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wow nice one. this is something that should have come out of korea
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So with this micro it's basically the most useful on transit to the opponent's base when there aren't many buildings near by. But if there are buildings near by, is it better to faze or let it charge and then que up targets?
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I like this a lot, thanks for posting. I ran into a situation today while testing a void ray rush BO, and I wasted 2 marines pretty fast. It was nothing like those videos, but I didn't lose any hit points except my shields while both marines died. It is way more effective the more voidrays you have; think void rays vs carriers in a 3v3 or voidrays vs other voidrays or phoenixes. You can really tip the scales against any Protoss opponent if you use this and he doesn't. Good stuff!
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Can we see if this works with Sentries?
Cause I am pretty sure the only reason they aren't OP is their low damage output. If we can now double that... It's a good day to play Protoss.
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I thought voidrays do damage every second at the END of the second. I guess I was wrong.
Personally, I think this is great. Voidrays are weak against small units. We all know this. Now, theres a way for a skilled player to use voidrays against small units. Its more micro like how everyone's been asking.
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I didn't read through 13 pages to see if anyone pointed this out, but it doesn't work with charged void rays because the damage isn't applied instantly.
So I'm pretty sure that unless you have the critical mass to shift click one shot an entire army/probe line, it's better to just charge up before going into battle.
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@Dragon
Sure it's more micro, but it's only for the protoss. Us Terran and Zergs want something to micro as well and the only micro i do and know of is kiting with terran units.
@Najda
Yea, already mentioned
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ya mentioned on page 1 or two actually o_o
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Perhaps the first might be a flaw of the game, but the second is definitely a micro trick needed in the game. Doing that of course, will lower the other tasks you'll be able to do while queuing up the void ray's targets, so this doesn't necessarily mean that this will work in all scenarios.
It is great, and its things like this that will make the game of Starcraft 2 a higher level skill game like Starcraft. Looking forward to the release of the game even more so :D
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On July 06 2010 09:02 Toids wrote:Show nested quote +On July 06 2010 08:21 sinn wrote:On July 06 2010 08:17 Toids wrote:On July 06 2010 08:07 sinn wrote: Dps of void rays at full charge > Dps of void rays using this trick The very first video in this thread shows that this equation is wrong. The DPS your voids will have when microing depends on how fast you are clicking. -_- I'm sorry but even if you're right, your argument is completely flawed. My point was about the DPS of void rays at FULL charge. Please watch the video you're using as an argument. If you notice, the auto-attack void rays attacking the hydra do so at MINIMUM charge. My mistake, but I am pretty sure spamming can and should(for most people) out DPS pre-charged DPS; although I haven't tested vs armored yet. Will come back with some numbers soon if no one beats me too it. Either way there is nothing stopping you from getting the pre-charge up and then using the phazing technique to do even more damage still. Once fully charged you don't loose your charge unless you stop attacking for a while. You could for example attack a supply depo or something while waiting for the enemy to get his troops in range then begin phasing on the army while fully charged.
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On July 06 2010 14:04 Sleight wrote:
Can we see if this works with Sentries?
Cause I am pretty sure the only reason they aren't OP is their low damage output. If we can now double that... It's a good day to play Protoss.
It doesn't work with sentries - somebody asked that on like ... page 2. Lol.
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