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Active: 643 users

Void Rays - Totally awesome tricks. - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 27 Next All
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 05 2010 22:33 GMT
#221
yea that definitely seems like it should be patched.

good work finding that
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2010-07-05 22:35:08
July 05 2010 22:34 GMT
#222
These video remeber me the first starcraft 2 presentation video of Blizzard showing the VoidRay ( back then Warp Ray )



This look so silly to watch now. :d
" I'm not gonna fight you. I'm gonna kick your ass ! "
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 05 2010 22:39 GMT
#223
On July 06 2010 07:22 kNyTTyM wrote:
Show nested quote +
On July 06 2010 07:02 FabledIntegral wrote:
On July 06 2010 06:59 kNyTTyM wrote:
On July 06 2010 06:15 EliteAzn wrote:
The issue isn't void rays killing off workers quickly, it's void rays killing off units that are supposed to do well it against them quickly.

Just by watching the first video, 2 hydras aren't supposed to go down that quickly against 2 void rays....thus this ability/exploit pretty much make void ray rushes/proxy void rays almost unstoppable.

*Edit: "Unstoppable" was a poor choice in wording...but hopefully you get the point....However the micro'ing will be tedius for the toss player.


That first sentence bothers me. The "hard counter" system has been criticized a ton and little micro tricks like this can aid in making units more versatile.

How are void ray rushes that much stronger then before? In what scenario would this be over powered?


Erm... because this trick seems like it'd be stronger against smaller number of units? If you have 2 voidrays facing 3 hydras, you can take them down quicker, etc.


3 hydralisk + 2 queens. If you lost queens beforehand you are most likely going to be way behind in the transition. Also the voids will be heavily damaged.
Now try 3 hydra + 2queen vs 2 voids. Does the fazing do much?


You can't just assume that'll be the case in all scenarios (that unit composition). For example, what if they first void ray caught the Zerg off guard (aka almost always does), and the first queen is sniped before the second can arrive (aka, a map like Desert Oasis, where it takes the Queen forever). First queen can't run because void ray attacks while moving. So the first void ray kills both queens, then recharges it's shields, second void ray arrives while 3 hydras hatch from the main hatch, etc.
Lucius2
Profile Joined June 2010
Germany548 Posts
July 05 2010 22:54 GMT
#224
On July 06 2010 07:34 Noocta wrote:
These video remeber me the first starcraft 2 presentation video of Blizzard showing the VoidRay ( back then Warp Ray )

http://www.youtube.com/watch?v=_ndasTi4nYk&playnext_from=TL&videos=7jMpUK3Mc54&feature=grec_index

This look so silly to watch now. :d


lol i just tested that. the 4 voids win easily with fazing, i also made sure they had combat shields.

though i think with stim or weapon upgrades the outcome might be different. forgot that to test...
sinn
Profile Joined May 2010
United States132 Posts
July 05 2010 23:07 GMT
#225
I've known about this for a while now actually and I'm pretty sure the pros have also. The problem with this trick is that it requires either a LOT of micro or a large number of void rays. It's very difficult to practically use. Most games are already over by the time you attain that number of void rays, and in smaller numbers it's almost always better to let the void rays charge up rather than keeping them at min charge for the fast firing rate

If you can spare that much apm on the void rays, why not charge them on something beforehand (a nexus, pylon, or group of rocks) then use the APM to fly them over and keep them at full charge (using the attack-one-another maintain charge trick). Dps of void rays at full charge > Dps of void rays using this trick
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 05 2010 23:11 GMT
#226
I agree that getting like 10+ void rays in 1v1 is bad and will hardly ever happen. However it could be exploited in 2v2s (although focusing is common anyway)
Life is Not worth Dying for.
Toids
Profile Joined June 2010
United States17 Posts
July 05 2010 23:17 GMT
#227
On July 06 2010 08:07 sinn wrote:
Dps of void rays at full charge > Dps of void rays using this trick


The very first video in this thread shows that this equation is wrong. The DPS your voids will have when microing depends on how fast you are clicking.
sinn
Profile Joined May 2010
United States132 Posts
July 05 2010 23:21 GMT
#228
On July 06 2010 08:17 Toids wrote:
Show nested quote +
On July 06 2010 08:07 sinn wrote:
Dps of void rays at full charge > Dps of void rays using this trick


The very first video in this thread shows that this equation is wrong. The DPS your voids will have when microing depends on how fast you are clicking.


-_- I'm sorry but even if you're right, your argument is completely flawed. My point was about the DPS of void rays at FULL charge. Please watch the video you're using as an argument. If you notice, the auto-attack void rays attacking the hydra do so at MINIMUM charge.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 05 2010 23:27 GMT
#229
On July 06 2010 07:54 Lucius2 wrote:
Show nested quote +
On July 06 2010 07:34 Noocta wrote:
These video remeber me the first starcraft 2 presentation video of Blizzard showing the VoidRay ( back then Warp Ray )

http://www.youtube.com/watch?v=_ndasTi4nYk&playnext_from=TL&videos=7jMpUK3Mc54&feature=grec_index

This look so silly to watch now. :d


lol i just tested that. the 4 voids win easily with fazing, i also made sure they had combat shields.

though i think with stim or weapon upgrades the outcome might be different. forgot that to test...


Recall also that void ray is significantly shittier than the one now. Only two levels instead of 3 of attack. No delay after killing (beam instantly hits another target, delay here). And once charged - stays charged (I don't remember, but is 55 dmg to a marine enough to charge a void ray?).
zak
Profile Joined April 2010
Korea (South)1009 Posts
July 05 2010 23:28 GMT
#230
omg nice find
You know how to gain a victory, but not use it - maharbal
Calamity
Profile Joined June 2010
Canada161 Posts
July 05 2010 23:34 GMT
#231
On July 06 2010 08:27 FabledIntegral wrote:
Show nested quote +
On July 06 2010 07:54 Lucius2 wrote:
On July 06 2010 07:34 Noocta wrote:
These video remeber me the first starcraft 2 presentation video of Blizzard showing the VoidRay ( back then Warp Ray )

http://www.youtube.com/watch?v=_ndasTi4nYk&playnext_from=TL&videos=7jMpUK3Mc54&feature=grec_index

This look so silly to watch now. :d


lol i just tested that. the 4 voids win easily with fazing, i also made sure they had combat shields.

though i think with stim or weapon upgrades the outcome might be different. forgot that to test...


Recall also that void ray is significantly shittier than the one now. Only two levels instead of 3 of attack. No delay after killing (beam instantly hits another target, delay here). And once charged - stays charged (I don't remember, but is 55 dmg to a marine enough to charge a void ray?).


Nope, 1 marine doesn't charge a void ray. It takes 13 attacks to get stage 3. It does 5 damage.

55 / 5 = 11 attacks (or ticks)
Betaaaa!!!!!!!!!!!
GraFx
Profile Joined May 2010
United States429 Posts
July 05 2010 23:39 GMT
#232
good read on this thread. tons of good info. /thumbs up
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 05 2010 23:40 GMT
#233
Do you know how many charges, if we say it needs 13 charges to finish, the void ray loses when it stops attacking for lets say each second (or changes target [using this fazing method]) I would asume 1 however it might be good to know if it lost like 2/second or somthing.
Life is Not worth Dying for.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 05 2010 23:41 GMT
#234
I knew about the shift attacking with void rays but the hydralisk demo is amazing.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
sinn
Profile Joined May 2010
United States132 Posts
July 05 2010 23:48 GMT
#235
On July 06 2010 08:41 SC2Phoenix wrote:
I knew about the shift attacking with void rays but the hydralisk demo is amazing.


agreed, it's awesome to see things like that in action
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 05 2010 23:48 GMT
#236
I personally didn't believe the shift attacking would really be an exploit...but then again, I only did it on large units...not units where 5 VRs could kill instantly...
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
July 05 2010 23:50 GMT
#237
can this be done with sentry to? they have the same type of attack
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 05 2010 23:51 GMT
#238
On July 06 2010 08:50 jamesr12 wrote:
can this be done with sentry to? they have the same type of attack


no
Life is Not worth Dying for.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 05 2010 23:55 GMT
#239
On July 06 2010 07:39 FabledIntegral wrote:
Show nested quote +
On July 06 2010 07:22 kNyTTyM wrote:
On July 06 2010 07:02 FabledIntegral wrote:
On July 06 2010 06:59 kNyTTyM wrote:
On July 06 2010 06:15 EliteAzn wrote:
The issue isn't void rays killing off workers quickly, it's void rays killing off units that are supposed to do well it against them quickly.

Just by watching the first video, 2 hydras aren't supposed to go down that quickly against 2 void rays....thus this ability/exploit pretty much make void ray rushes/proxy void rays almost unstoppable.

*Edit: "Unstoppable" was a poor choice in wording...but hopefully you get the point....However the micro'ing will be tedius for the toss player.


That first sentence bothers me. The "hard counter" system has been criticized a ton and little micro tricks like this can aid in making units more versatile.

How are void ray rushes that much stronger then before? In what scenario would this be over powered?


Erm... because this trick seems like it'd be stronger against smaller number of units? If you have 2 voidrays facing 3 hydras, you can take them down quicker, etc.


3 hydralisk + 2 queens. If you lost queens beforehand you are most likely going to be way behind in the transition. Also the voids will be heavily damaged.
Now try 3 hydra + 2queen vs 2 voids. Does the fazing do much?


You can't just assume that'll be the case in all scenarios (that unit composition). For example, what if they first void ray caught the Zerg off guard (aka almost always does), and the first queen is sniped before the second can arrive (aka, a map like Desert Oasis, where it takes the Queen forever). First queen can't run because void ray attacks while moving. So the first void ray kills both queens, then recharges it's shields, second void ray arrives while 3 hydras hatch from the main hatch, etc.


If this situation occurs, the microing really doesn't make that much of a difference because zerg is basically going to die.
First off on a map like desert oasis you should be connecting creep faster then usual and have a 3rd queen. Maps with far naturals (desert, scrap) are big void ray maps so the third queen should be integrated into your strategy especially. Maps with closer positions allow queens to unite fast and the third queen isn't as pivotal.

If you don't have the 3rd queen and the creep isn't connected you die so the micro doesn't even matter. He gets control of your base before hydralisks come out. 2 charged void rays will tear through your 3 hydralisks and you are screwed. So the situation you describe is a losing position with or without this technique
Mephit
Profile Joined April 2010
United States34 Posts
July 05 2010 23:56 GMT
#240
If it resets the charge each time they switch targets then I would think it would be balanced. It would add micro and add an element of skill between whether to begin charging your rays or whether to use them to faze.
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