good work finding that
Void Rays - Totally awesome tricks. - Page 12
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PhiliBiRD
United States2643 Posts
good work finding that | ||
Noocta
France12578 Posts
This look so silly to watch now. :d | ||
FabledIntegral
United States9232 Posts
On July 06 2010 07:22 kNyTTyM wrote: 3 hydralisk + 2 queens. If you lost queens beforehand you are most likely going to be way behind in the transition. Also the voids will be heavily damaged. Now try 3 hydra + 2queen vs 2 voids. Does the fazing do much? You can't just assume that'll be the case in all scenarios (that unit composition). For example, what if they first void ray caught the Zerg off guard (aka almost always does), and the first queen is sniped before the second can arrive (aka, a map like Desert Oasis, where it takes the Queen forever). First queen can't run because void ray attacks while moving. So the first void ray kills both queens, then recharges it's shields, second void ray arrives while 3 hydras hatch from the main hatch, etc. | ||
Lucius2
Germany548 Posts
On July 06 2010 07:34 Noocta wrote: These video remeber me the first starcraft 2 presentation video of Blizzard showing the VoidRay ( back then Warp Ray ) http://www.youtube.com/watch?v=_ndasTi4nYk&playnext_from=TL&videos=7jMpUK3Mc54&feature=grec_index This look so silly to watch now. :d lol i just tested that. the 4 voids win easily with fazing, i also made sure they had combat shields. though i think with stim or weapon upgrades the outcome might be different. forgot that to test... | ||
sinn
United States132 Posts
If you can spare that much apm on the void rays, why not charge them on something beforehand (a nexus, pylon, or group of rocks) then use the APM to fly them over and keep them at full charge (using the attack-one-another maintain charge trick). Dps of void rays at full charge > Dps of void rays using this trick | ||
InTriX
United Kingdom149 Posts
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Toids
United States17 Posts
On July 06 2010 08:07 sinn wrote: Dps of void rays at full charge > Dps of void rays using this trick The very first video in this thread shows that this equation is wrong. The DPS your voids will have when microing depends on how fast you are clicking. | ||
sinn
United States132 Posts
On July 06 2010 08:17 Toids wrote: The very first video in this thread shows that this equation is wrong. The DPS your voids will have when microing depends on how fast you are clicking. -_- I'm sorry but even if you're right, your argument is completely flawed. My point was about the DPS of void rays at FULL charge. Please watch the video you're using as an argument. If you notice, the auto-attack void rays attacking the hydra do so at MINIMUM charge. | ||
FabledIntegral
United States9232 Posts
On July 06 2010 07:54 Lucius2 wrote: lol i just tested that. the 4 voids win easily with fazing, i also made sure they had combat shields. though i think with stim or weapon upgrades the outcome might be different. forgot that to test... Recall also that void ray is significantly shittier than the one now. Only two levels instead of 3 of attack. No delay after killing (beam instantly hits another target, delay here). And once charged - stays charged (I don't remember, but is 55 dmg to a marine enough to charge a void ray?). | ||
zak
Korea (South)1009 Posts
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Calamity
Canada161 Posts
On July 06 2010 08:27 FabledIntegral wrote: Recall also that void ray is significantly shittier than the one now. Only two levels instead of 3 of attack. No delay after killing (beam instantly hits another target, delay here). And once charged - stays charged (I don't remember, but is 55 dmg to a marine enough to charge a void ray?). Nope, 1 marine doesn't charge a void ray. It takes 13 attacks to get stage 3. It does 5 damage. 55 / 5 = 11 attacks (or ticks) | ||
GraFx
United States429 Posts
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InTriX
United Kingdom149 Posts
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SC2Phoenix
Canada2814 Posts
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sinn
United States132 Posts
On July 06 2010 08:41 SC2Phoenix wrote: I knew about the shift attacking with void rays but the hydralisk demo is amazing. agreed, it's awesome to see things like that in action | ||
EliteAzn
United States661 Posts
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jamesr12
United States1549 Posts
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InTriX
United Kingdom149 Posts
On July 06 2010 08:50 jamesr12 wrote: can this be done with sentry to? they have the same type of attack no | ||
knyttym
United States5797 Posts
On July 06 2010 07:39 FabledIntegral wrote: You can't just assume that'll be the case in all scenarios (that unit composition). For example, what if they first void ray caught the Zerg off guard (aka almost always does), and the first queen is sniped before the second can arrive (aka, a map like Desert Oasis, where it takes the Queen forever). First queen can't run because void ray attacks while moving. So the first void ray kills both queens, then recharges it's shields, second void ray arrives while 3 hydras hatch from the main hatch, etc. If this situation occurs, the microing really doesn't make that much of a difference because zerg is basically going to die. First off on a map like desert oasis you should be connecting creep faster then usual and have a 3rd queen. Maps with far naturals (desert, scrap) are big void ray maps so the third queen should be integrated into your strategy especially. Maps with closer positions allow queens to unite fast and the third queen isn't as pivotal. If you don't have the 3rd queen and the creep isn't connected you die so the micro doesn't even matter. He gets control of your base before hydralisks come out. 2 charged void rays will tear through your 3 hydralisks and you are screwed. So the situation you describe is a losing position with or without this technique | ||
Mephit
United States34 Posts
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