• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:01
CET 23:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1673 users

Void Rays - Totally awesome tricks. - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 27 Next All
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 05 2010 21:33 GMT
#201
On July 06 2010 06:08 Lucius2 wrote:
Show nested quote +
On July 06 2010 05:51 Puremiss wrote:
i bet all the toss players are like "leave it blizz, its cool ppl will find a way to deal w/ it eventually... thats part of the game guys comon."

and all the T's and Z's are like "holy shit... all my workers shift queued to death in 10 seconds how is that fair? and toss got obs so they can prepare the queue beforehand and just watch the destruction T.T fix pleaseeeeee"

im in the T/Z camp



when u let someone get 8 voids to oneshot your wokers, its your own fault when u couldnt finish him so far. and ye just spend 200 more gas on getting an obs... sure

i never read more bs srsly, what about this:

OMG HE DROPPED 4 TEMPLAR IN MY MINERAL LINE AND ALL WORKERS DEAD IN 3 SECS!111111111111 EVEN BETTER THAN 8 VOIDS


No, what's "more bs srsly" are the people who say things like "it's your own fault when you couldn't finish him so far." Awful... awful...
Chalaza
Profile Joined May 2010
Canada46 Posts
July 05 2010 21:35 GMT
#202
the first trick would only be useful for small amounts of units because it doesnt charge
"I am honored to receive Idra's rage" - Masq
Slunk
Profile Blog Joined February 2010
Germany768 Posts
July 05 2010 21:38 GMT
#203
This is so awesome, please don't take it out. Nerf the Voidrays if you have to, but let at least some units be as effective as the user can make them.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
July 05 2010 21:42 GMT
#204
oh my god this is amazing
queue up the VR and kill everythinggg :D
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Juvator
Profile Joined July 2010
Netherlands199 Posts
July 05 2010 21:50 GMT
#205
OMG this is HUGE :D I am definitly gonna abuse this trick while it lasts lol =0, it pays off to just save up a few more voidrays before attacking, it will be a practically unstoppable force at a certain amount, I mean even anti air cannot beat a dps output like that. first charge it on the refinery and then just blast away :D:D
War does not determine who is right - only who is left.
Caracca
Profile Joined May 2010
Netherlands2 Posts
July 05 2010 21:51 GMT
#206
will the same mechanic be usable for sentry's would be the next question , since they also use an insta beam weapon.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 05 2010 21:58 GMT
#207
On July 06 2010 06:51 Caracca wrote:
will the same mechanic be usable for sentry's would be the next question , since they also use an insta beam weapon.

nope sentries animation is a beam but they actually attack in bursts like a regular unit. i tested this as soon as i saw it with voids (because sentries would be more OP like this)
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 05 2010 21:59 GMT
#208
On July 06 2010 06:15 EliteAzn wrote:
The issue isn't void rays killing off workers quickly, it's void rays killing off units that are supposed to do well it against them quickly.

Just by watching the first video, 2 hydras aren't supposed to go down that quickly against 2 void rays....thus this ability/exploit pretty much make void ray rushes/proxy void rays almost unstoppable.

*Edit: "Unstoppable" was a poor choice in wording...but hopefully you get the point....However the micro'ing will be tedius for the toss player.


That first sentence bothers me. The "hard counter" system has been criticized a ton and little micro tricks like this can aid in making units more versatile.

How are void ray rushes that much stronger then before? In what scenario would this be over powered?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 05 2010 22:02 GMT
#209
On July 06 2010 06:59 kNyTTyM wrote:
Show nested quote +
On July 06 2010 06:15 EliteAzn wrote:
The issue isn't void rays killing off workers quickly, it's void rays killing off units that are supposed to do well it against them quickly.

Just by watching the first video, 2 hydras aren't supposed to go down that quickly against 2 void rays....thus this ability/exploit pretty much make void ray rushes/proxy void rays almost unstoppable.

*Edit: "Unstoppable" was a poor choice in wording...but hopefully you get the point....However the micro'ing will be tedius for the toss player.


That first sentence bothers me. The "hard counter" system has been criticized a ton and little micro tricks like this can aid in making units more versatile.

How are void ray rushes that much stronger then before? In what scenario would this be over powered?


Erm... because this trick seems like it'd be stronger against smaller number of units? If you have 2 voidrays facing 3 hydras, you can take them down quicker, etc.
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 05 2010 22:03 GMT
#210
Concidering Void Rays attack while moving, can you use the 'stop' or 'hold' command to stop them from attacking. Doing this would cause them to auto re-target an enemy infront of them, asuming they have 0 cooldown Everysingle time you press S then you deal another tick of dmg. Asuming u can (and you can) hold S to stop every 0.1 or what ever seconds, depending on retype rate. Void rays could get 10 ticks of dmg every second (granted you couldn't target what you wanted) but multiplying your dps by 10 = ggs...
Life is Not worth Dying for.
Caracca
Profile Joined May 2010
Netherlands2 Posts
July 05 2010 22:03 GMT
#211
On July 06 2010 06:58 PrinceXizor wrote:
Show nested quote +
On July 06 2010 06:51 Caracca wrote:
will the same mechanic be usable for sentry's would be the next question , since they also use an insta beam weapon.

nope sentries animation is a beam but they actually attack in bursts like a regular unit. i tested this as soon as i saw it with voids (because sentries would be more OP like this)



damn shame
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 05 2010 22:05 GMT
#212
On July 06 2010 07:03 InTriX wrote:
Concidering Void Rays attack while moving, can you use the 'stop' or 'hold' command to stop them from attacking. Doing this would cause them to auto re-target an enemy infront of them, asuming they have 0 cooldown Everysingle time you press S then you deal another tick of dmg. Asuming u can (and you can) hold S to stop every 0.1 or what ever seconds, depending on retype rate. Void rays could get 10 ticks of dmg every second (granted you couldn't target what you wanted) but multiplying your dps by 10 = ggs...

On July 05 2010 19:52 youngminii wrote:
The damage done by this trick does not scale with the speed of your clicking.

What's actually happening is that the attack is being 'split' into two, targetting the two hydras. The problem is, when it's 'split' the damage itself isn't being split so it deals full damage to the two hydras. But it only attacks them both once per 0.6 seconds (the cooldown).

So while it still does twice the amount of damage it should be doing, it most certainly does not scale with click speed. That's why all three hydras die at the same time in the video.

As I said, you can't hit the same target more than once per tick (0.6s).

Still, this trick has the potential to be quite OP.
lalala
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 05 2010 22:08 GMT
#213
Just tryed somthing and when the void rays are charged you cannot use this trick. The dmg seems to be applied at the end rather than beginning.
Life is Not worth Dying for.
Calamity
Profile Joined June 2010
Canada161 Posts
July 05 2010 22:09 GMT
#214
On July 06 2010 07:03 InTriX wrote:
Concidering Void Rays attack while moving, can you use the 'stop' or 'hold' command to stop them from attacking. Doing this would cause them to auto re-target an enemy infront of them, asuming they have 0 cooldown Everysingle time you press S then you deal another tick of dmg. Asuming u can (and you can) hold S to stop every 0.1 or what ever seconds, depending on retype rate. Void rays could get 10 ticks of dmg every second (granted you couldn't target what you wanted) but multiplying your dps by 10 = ggs...


Have you tested this? If this is true, then this would do more DPS to any unit, than a fully charged beam to only and ARMORED unit.

Fazing using the re-targeting thing that InTriX suggested:
5 * 0.1 = 50 DPS

Against Armored units:
Stage 3: 25(+3) dmg / 0.6sec = 41.67 dps (+5.00 per upgrade)
*Taken from liquipedia*

Doubt the holding s button works but if it does, it's OP for sure.
Betaaaa!!!!!!!!!!!
theDragoon
Profile Joined June 2010
Canada307 Posts
July 05 2010 22:09 GMT
#215
Same thing can be done with sentry right? I heard something about sentry micro not too long ago, I haven't seen it but it works pretty much the same way, you attack then click the ground then attack again to do more damage than just right clicking.

The first trick kinda blew me away, you killed those hydras so fast, I can see this being really hard to defend for an unprepared zerg. The second one i've already been doing if i have a chance to get a ton of void rays. It's harder in a real game because the probes are always moving.
InTriX
Profile Joined July 2010
United Kingdom149 Posts
Last Edited: 2010-07-05 22:14:58
July 05 2010 22:11 GMT
#216
I tested it but stop dosn't actually stop the unit from attacking. Someone already said it didn't work with sentries. Sentries have a cooldown of around half a second when attacking.

Void rays can be made to attack the same unit multiple times faster than normal however u have to turn it like 45 degrees so that it stops attacking the desired unit. However this might not be true as it takes like half a second to turn (my bad micro) so its same speed as normaly attacking a unit.
Life is Not worth Dying for.
MaxField
Profile Blog Joined May 2010
United States2386 Posts
July 05 2010 22:15 GMT
#217
Concidering Void Rays attack while moving, can you use the 'stop' or 'hold' command to stop them from attacking. Doing this would cause them to auto re-target an enemy infront of them, asuming they have 0 cooldown Everysingle time you press S then you deal another tick of dmg. Asuming u can (and you can) hold S to stop every 0.1 or what ever seconds, depending on retype rate. Void rays could get 10 ticks of dmg every second (granted you couldn't target what you wanted) but multiplying your dps by 10 = ggs...

sorry to disappoiont but pressing stop or hold position for the void ray only affects its movment. It has an auto-attack so that the only way to "Faze" is to change targets rapidly.

As some of you may know, the sentery has the same type of attack, but it is not as useful because it is not an air unit. All you have to do with the sentery is attack/Stop/Attack/Stop fast and it will also do more DPS. I would post a vid if i could to help demonstrate.

on another note, this should be changed from fazing to "TheKinging" haha
"Zerg, so bad it loses to hydras" IdrA.
InTriX
Profile Joined July 2010
United Kingdom149 Posts
Last Edited: 2010-07-05 22:19:19
July 05 2010 22:17 GMT
#218
Are you sure it works with sentries because they seem to stop attacking then wait half a second before attacking again.

I just tried it again with sentries, dosn't work.
Life is Not worth Dying for.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 05 2010 22:22 GMT
#219
On July 06 2010 07:02 FabledIntegral wrote:
Show nested quote +
On July 06 2010 06:59 kNyTTyM wrote:
On July 06 2010 06:15 EliteAzn wrote:
The issue isn't void rays killing off workers quickly, it's void rays killing off units that are supposed to do well it against them quickly.

Just by watching the first video, 2 hydras aren't supposed to go down that quickly against 2 void rays....thus this ability/exploit pretty much make void ray rushes/proxy void rays almost unstoppable.

*Edit: "Unstoppable" was a poor choice in wording...but hopefully you get the point....However the micro'ing will be tedius for the toss player.


That first sentence bothers me. The "hard counter" system has been criticized a ton and little micro tricks like this can aid in making units more versatile.

How are void ray rushes that much stronger then before? In what scenario would this be over powered?


Erm... because this trick seems like it'd be stronger against smaller number of units? If you have 2 voidrays facing 3 hydras, you can take them down quicker, etc.


3 hydralisk + 2 queens. If you lost queens beforehand you are most likely going to be way behind in the transition. Also the voids will be heavily damaged.
Now try 3 hydra + 2queen vs 2 voids. Does the fazing do much?
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 05 2010 22:24 GMT
#220
Remember even if someone is using this to hit 2/3 units at a time rather than one. He is literaly doing NOTHING at all else, you can't macro at the same time unless u take breaks in it.
Life is Not worth Dying for.
Prev 1 9 10 11 12 13 27 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 300
PiGStarcraft278
Livibee 94
JuggernautJason87
ZombieGrub85
ProTech34
ForJumy 13
StarCraft: Brood War
Calm 2117
Shuttle 480
UpATreeSC 129
sas.Sziky 67
Rock 28
Sexy 25
NaDa 13
ivOry 13
Dota 2
Dendi1113
syndereN252
Counter-Strike
Foxcn352
Super Smash Bros
Mew2King75
Other Games
Grubby4792
Liquid`Hasu492
C9.Mang072
Trikslyr44
Maynarde42
Nathanias12
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 29
• Adnapsc2 5
• Dystopia_ 2
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2898
• WagamamaTV428
• lizZardDota248
League of Legends
• imaqtpie3312
• TFBlade1190
Other Games
• Shiphtur258
Upcoming Events
Tenacious Turtle Tussle
59m
The PondCast
11h 59m
RSL Revival
11h 59m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
13h 59m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
13h 59m
PiGosaur Monday
1d 2h
RSL Revival
1d 11h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 13h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.