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On July 06 2010 06:08 Lucius2 wrote:Show nested quote +On July 06 2010 05:51 Puremiss wrote: i bet all the toss players are like "leave it blizz, its cool ppl will find a way to deal w/ it eventually... thats part of the game guys comon."
and all the T's and Z's are like "holy shit... all my workers shift queued to death in 10 seconds how is that fair? and toss got obs so they can prepare the queue beforehand and just watch the destruction T.T fix pleaseeeeee"
im in the T/Z camp when u let someone get 8 voids to oneshot your wokers, its your own fault when u couldnt finish him so far. and ye just spend 200 more gas on getting an obs... sure i never read more bs srsly, what about this: OMG HE DROPPED 4 TEMPLAR IN MY MINERAL LINE AND ALL WORKERS DEAD IN 3 SECS!111111111111 EVEN BETTER THAN 8 VOIDS
No, what's "more bs srsly" are the people who say things like "it's your own fault when you couldn't finish him so far." Awful... awful...
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the first trick would only be useful for small amounts of units because it doesnt charge
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This is so awesome, please don't take it out. Nerf the Voidrays if you have to, but let at least some units be as effective as the user can make them.
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oh my god this is amazing queue up the VR and kill everythinggg :D
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OMG this is HUGE :D I am definitly gonna abuse this trick while it lasts lol =0, it pays off to just save up a few more voidrays before attacking, it will be a practically unstoppable force at a certain amount, I mean even anti air cannot beat a dps output like that. first charge it on the refinery and then just blast away :D:D
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will the same mechanic be usable for sentry's would be the next question , since they also use an insta beam weapon.
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On July 06 2010 06:51 Caracca wrote:will the same mechanic be usable for sentry's would be the next question  , since they also use an insta beam weapon. nope sentries animation is a beam but they actually attack in bursts like a regular unit. i tested this as soon as i saw it with voids (because sentries would be more OP like this)
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On July 06 2010 06:15 EliteAzn wrote: The issue isn't void rays killing off workers quickly, it's void rays killing off units that are supposed to do well it against them quickly.
Just by watching the first video, 2 hydras aren't supposed to go down that quickly against 2 void rays....thus this ability/exploit pretty much make void ray rushes/proxy void rays almost unstoppable.
*Edit: "Unstoppable" was a poor choice in wording...but hopefully you get the point....However the micro'ing will be tedius for the toss player.
That first sentence bothers me. The "hard counter" system has been criticized a ton and little micro tricks like this can aid in making units more versatile.
How are void ray rushes that much stronger then before? In what scenario would this be over powered?
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On July 06 2010 06:59 kNyTTyM wrote:Show nested quote +On July 06 2010 06:15 EliteAzn wrote: The issue isn't void rays killing off workers quickly, it's void rays killing off units that are supposed to do well it against them quickly.
Just by watching the first video, 2 hydras aren't supposed to go down that quickly against 2 void rays....thus this ability/exploit pretty much make void ray rushes/proxy void rays almost unstoppable.
*Edit: "Unstoppable" was a poor choice in wording...but hopefully you get the point....However the micro'ing will be tedius for the toss player. That first sentence bothers me. The "hard counter" system has been criticized a ton and little micro tricks like this can aid in making units more versatile. How are void ray rushes that much stronger then before? In what scenario would this be over powered?
Erm... because this trick seems like it'd be stronger against smaller number of units? If you have 2 voidrays facing 3 hydras, you can take them down quicker, etc.
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Concidering Void Rays attack while moving, can you use the 'stop' or 'hold' command to stop them from attacking. Doing this would cause them to auto re-target an enemy infront of them, asuming they have 0 cooldown Everysingle time you press S then you deal another tick of dmg. Asuming u can (and you can) hold S to stop every 0.1 or what ever seconds, depending on retype rate. Void rays could get 10 ticks of dmg every second (granted you couldn't target what you wanted) but multiplying your dps by 10 = ggs...
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On July 06 2010 06:58 PrinceXizor wrote:Show nested quote +On July 06 2010 06:51 Caracca wrote:will the same mechanic be usable for sentry's would be the next question  , since they also use an insta beam weapon. nope sentries animation is a beam but they actually attack in bursts like a regular unit. i tested this as soon as i saw it with voids (because sentries would be more OP like this)
damn shame
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On July 06 2010 07:03 InTriX wrote: Concidering Void Rays attack while moving, can you use the 'stop' or 'hold' command to stop them from attacking. Doing this would cause them to auto re-target an enemy infront of them, asuming they have 0 cooldown Everysingle time you press S then you deal another tick of dmg. Asuming u can (and you can) hold S to stop every 0.1 or what ever seconds, depending on retype rate. Void rays could get 10 ticks of dmg every second (granted you couldn't target what you wanted) but multiplying your dps by 10 = ggs...
On July 05 2010 19:52 youngminii wrote: The damage done by this trick does not scale with the speed of your clicking.
What's actually happening is that the attack is being 'split' into two, targetting the two hydras. The problem is, when it's 'split' the damage itself isn't being split so it deals full damage to the two hydras. But it only attacks them both once per 0.6 seconds (the cooldown).
So while it still does twice the amount of damage it should be doing, it most certainly does not scale with click speed. That's why all three hydras die at the same time in the video. As I said, you can't hit the same target more than once per tick (0.6s).
Still, this trick has the potential to be quite OP.
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Just tryed somthing and when the void rays are charged you cannot use this trick. The dmg seems to be applied at the end rather than beginning.
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On July 06 2010 07:03 InTriX wrote: Concidering Void Rays attack while moving, can you use the 'stop' or 'hold' command to stop them from attacking. Doing this would cause them to auto re-target an enemy infront of them, asuming they have 0 cooldown Everysingle time you press S then you deal another tick of dmg. Asuming u can (and you can) hold S to stop every 0.1 or what ever seconds, depending on retype rate. Void rays could get 10 ticks of dmg every second (granted you couldn't target what you wanted) but multiplying your dps by 10 = ggs...
Have you tested this? If this is true, then this would do more DPS to any unit, than a fully charged beam to only and ARMORED unit.
Fazing using the re-targeting thing that InTriX suggested: 5 * 0.1 = 50 DPS
Against Armored units: Stage 3: 25(+3) dmg / 0.6sec = 41.67 dps (+5.00 per upgrade) *Taken from liquipedia*
Doubt the holding s button works but if it does, it's OP for sure.
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Same thing can be done with sentry right? I heard something about sentry micro not too long ago, I haven't seen it but it works pretty much the same way, you attack then click the ground then attack again to do more damage than just right clicking.
The first trick kinda blew me away, you killed those hydras so fast, I can see this being really hard to defend for an unprepared zerg. The second one i've already been doing if i have a chance to get a ton of void rays. It's harder in a real game because the probes are always moving.
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I tested it but stop dosn't actually stop the unit from attacking. Someone already said it didn't work with sentries. Sentries have a cooldown of around half a second when attacking.
Void rays can be made to attack the same unit multiple times faster than normal however u have to turn it like 45 degrees so that it stops attacking the desired unit. However this might not be true as it takes like half a second to turn (my bad micro) so its same speed as normaly attacking a unit.
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Concidering Void Rays attack while moving, can you use the 'stop' or 'hold' command to stop them from attacking. Doing this would cause them to auto re-target an enemy infront of them, asuming they have 0 cooldown Everysingle time you press S then you deal another tick of dmg. Asuming u can (and you can) hold S to stop every 0.1 or what ever seconds, depending on retype rate. Void rays could get 10 ticks of dmg every second (granted you couldn't target what you wanted) but multiplying your dps by 10 = ggs... sorry to disappoiont but pressing stop or hold position for the void ray only affects its movment. It has an auto-attack so that the only way to "Faze" is to change targets rapidly.
As some of you may know, the sentery has the same type of attack, but it is not as useful because it is not an air unit. All you have to do with the sentery is attack/Stop/Attack/Stop fast and it will also do more DPS. I would post a vid if i could to help demonstrate.
on another note, this should be changed from fazing to "TheKinging" haha
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Are you sure it works with sentries because they seem to stop attacking then wait half a second before attacking again.
I just tried it again with sentries, dosn't work.
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On July 06 2010 07:02 FabledIntegral wrote:Show nested quote +On July 06 2010 06:59 kNyTTyM wrote:On July 06 2010 06:15 EliteAzn wrote: The issue isn't void rays killing off workers quickly, it's void rays killing off units that are supposed to do well it against them quickly.
Just by watching the first video, 2 hydras aren't supposed to go down that quickly against 2 void rays....thus this ability/exploit pretty much make void ray rushes/proxy void rays almost unstoppable.
*Edit: "Unstoppable" was a poor choice in wording...but hopefully you get the point....However the micro'ing will be tedius for the toss player. That first sentence bothers me. The "hard counter" system has been criticized a ton and little micro tricks like this can aid in making units more versatile. How are void ray rushes that much stronger then before? In what scenario would this be over powered? Erm... because this trick seems like it'd be stronger against smaller number of units? If you have 2 voidrays facing 3 hydras, you can take them down quicker, etc.
3 hydralisk + 2 queens. If you lost queens beforehand you are most likely going to be way behind in the transition. Also the voids will be heavily damaged. Now try 3 hydra + 2queen vs 2 voids. Does the fazing do much?
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Remember even if someone is using this to hit 2/3 units at a time rather than one. He is literaly doing NOTHING at all else, you can't macro at the same time unless u take breaks in it.
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