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How good can you get with low APM? - Page 8

Forum Index > SC2 General
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kron0s
Profile Joined March 2010
Philippines57 Posts
July 05 2010 04:10 GMT
#141
my apm jumps back and forth between 90-130 (average 95-105) in an actual game, but i still manage to keep myself between rank 6-12 diamond before beta went down. i know some players with lower apm who did better, and players with way higher apm who did a lot worse.

imo, even with a 70-100 apm, anyone can have the potential to be really good, just as long as those clicks and keyboard strokes are efficient. right now, i'm even trying to practice being as efficient with my micro/macro with fewer clicks. that way, when my apm does go up, i'd know it's coz i'm doing more productive stuff, not just coz i'm clicking the move command more times than necessary.
it wasnt me...
P00RKID
Profile Joined December 2009
United States424 Posts
July 05 2010 04:27 GMT
#142
Gaining the APM won't help you get awhole lot better, but getting better will help you gain APM.

The more one plays in similar circumstances, the more they will remember to do and queue up commands in their head. Once you know WHAT to do, your hands and fingers will get better and better at doing those things faster. If you are playing by instinct / memory (from having practiced and having a large queue in your head) then your APM will increase naturally in that fashion. If your playing by reaction / visually then you will tend to have less apm as the queue in your mind isn't filling as fast.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
ReachTheSky
Profile Joined April 2010
United States3294 Posts
July 05 2010 04:32 GMT
#143
I would recommend also hotkeying all your production facilities to one hotkey and getting used to tabbing between them as it helps you to be able to macro WHILE battling to avoid any potential micro mistakes. Once you get it down its easy.
TL+ Member
Ownos
Profile Joined July 2010
United States2147 Posts
July 05 2010 06:00 GMT
#144
On July 05 2010 01:15 Selemender wrote:
High AMP's are mostly from spamming so if you only count the AMP of the non spamming you probable get under the 100 but I feel by spamming you are more focused and you can respond easier when it can gets micro intensive. You also have to be very precise with you timing when non spamming so I think it makes stuff easier by spamming


I tried the whole spamming approach and I found it incredibly distracting and my play tends to suffer. That is, I get so focused on spamming that I forget to do actual useful actions. The only times I spam is when I'm clicking units to move, but I think everyone has that habit (and actually useful to click move ASAP instead of waiting for your cursor to get into position).
...deeper and deeper into the bowels of El Diablo
Iri
Profile Joined January 2010
150 Posts
July 05 2010 06:28 GMT
#145
I've been looking at my apm over the course of a whole game since beta went down and I got a replay launcher, and I've found that I was pulling top ten plat near the end of the beta on 40-50 apm average with spikes topping at 80, as terran.

I went back and analyzed my actions... I don't spam, I click move once, and I focus more on macro and scouting than micro. However, I do feel like I can't act fast enough in certain tough micro fights... endgame TvP where I need to stim, EMP, PDD, and be microing particular units the whole time is really hard. And a lot of the time I'll feel like I'm running on a time delay because my actions are a few seconds behind where my mind is at... this is more pronounced when I'm watching a replay from my camera, and when I've measured my apm against what I think while I watch a replay, it's at least 20 apm slower than I'm thinking.

I don't feel like I'll really break top 20% diamond until I can hit 120 eapm spikes and average 70 or better. That seems to be about the magic number for keeping up with what I want to do, at least in game as it stands right now.
Opportunities multiply as they are seized. -Sun Tzu
Santriell
Profile Joined June 2010
Belgium151 Posts
Last Edited: 2010-07-05 07:10:26
July 05 2010 06:59 GMT
#146
APM doesn't mean jack shit.

Also the higher your APM, the higher the chances you'll misclick things around/a short lag will delay a command/etc and you'll provoke your own doom. Like in that replay where (i think) Nazgul accidentally morphed all his templars into archons because a short lag didn't register him clicking his other stack of units.

Gotta know how the game COUNTS APM too. Every click & hotkey is an action. Selecting a hatchery + selecting all larvaes + 7x drones + rally point = 10 actions. Do that with 3 hatcheries and it's 30 actions in 3-4 seconds, meaning an APM of ~600 provided you've hotkeyed them all.

It's pure and straight idiocy to believe high apm = skill.



By the clack smack cracking of my thumbs, something wicked this may comes.
TheDna
Profile Joined March 2010
Germany577 Posts
July 05 2010 11:36 GMT
#147
On July 05 2010 12:38 Myles wrote:
Show nested quote +
On July 05 2010 12:25 TheDna wrote:
On July 05 2010 09:43 Myles wrote:
On July 05 2010 08:02 TheDna wrote:
On July 05 2010 00:59 Melt wrote:
in SC2 you need about half the APM than in SCBW, so around 150 should be ok to do pretty much everything you need/want to do (especially as protoss who don't require quite as much APM as Terran or Zerg).


Thats simply not true. Years will tell how much APM you need.
APM is also counted differently so its completely impossible to compare.
There are already players with >200 sc2 apm wich should be >300-400 bw APM so i think koreans will end up with about the same APM numbers as the game developes.


While I agree that he pulled the figure out of his ass, I don't think you can argue that BW doesn't require more APM than SC2 just because of automine and MBS. Maybe high level players will figure out ways to put more APM to good use, but right now after a certain point you're just clicking extra and not really getting anything out of it.


Right now the game isnt even released
I m curious if you even find sc classic beta replays with players having >50 APM
Because thats where we are right now with sc2!


No, were not. I buy the SC2 in a new game so we don't know all the possible strategies, but the mechanics are pretty much the same, just easier. Unless a bunch of micro-intensive tricks are found, SC2 won't require as high of APM to keep up with everything. I'd like to think it's possible, but I don't think the odds are good.


Ofc microtricks will be found, it took years to find stuff like mutamicro in bw.. It will just take alot of time. Also everybody is playing very poorly atm nobody is anywhere near perfection. No harrase no midgame splitattacks etc.
Sarmis
Profile Joined July 2010
United States58 Posts
July 05 2010 17:48 GMT
#148
I'll preface this with the fact that I never played BW. But APM is a ridiculous thing to base much stuff on. Watch someone who has a really high APM - and how many times do they click more then once to move a unit? How many wasted clicks do they have? Instead of glorifying APM, ask yourself what actions you can take out. What clicks are wasted - how can you streamline your mechanics.

What matters is how much stuff you get done - and, ideally, getting your APM as low as possible to do so. Instead of saying wow, I had 200 APM that game - ask yourself if you needed 200 APM to do what you did. Do the right actions, at the right time, as easily and smoothly as possible. If what you are trying requires 200 APM, then so be it - but you'll get to the point of doing everything you need to do a lot faster if you cut out the extra crap.

Ignore your APM. Instead look at every game you played and ask yourself what you didn't do that you should have done, and try to do that next time. Obviously your APM will go up over time, but that isn't the point of anything. Ideally, every time you play someone at your skill level, you should have lower APM then they do - because they are wasting APM and you aren't. Any wasted action is another action you could have done that wouldn't have been wasted - and those habits are very very bad ones to get into.
"All that is very well," answered Candide, "but let us cultivate our garden."
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 05 2010 17:52 GMT
#149
Remember day9's mental checklist daily where he was basically playing just fine early game with about 15 apm. The idea of APM is closer to spam whereas the most important thing is going through your actions and making sure you have everything done. BW apm mostly comes from going between all the control groups, rebinding control groups, building out of 20 production facilities at once, and small micro tricks. In the end APM can help, but it isn't the exact gauge of the skill. There were a few of the highest level players that were 80-100 APM and can compete just fine with people of 200 APM, rare situations will see that, but ofc it is possible.
Follow me: www.twitter.com/zlasher
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
July 05 2010 17:56 GMT
#150
For some reason I get the message "People with Low APM are cool, High APM players are dumb people trying to show-off" from some of these posts that really (harshly) belittle the need for APM in order to be successful.

Let's make sure that we all understand that High APM that is put to good use, is not bad, non-spam completely innocent and pure APM is good. Don't ignore this, because I feel like I'm talking to a wall when I'm trying to promote the good points of having a healthy APM, while understanding that it can be bad if it's all just spam.

This post is aimed towards the people that are saying that the majority of our replies are completely retarded, and that what they're saying is right.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-07-05 18:03:55
July 05 2010 18:02 GMT
#151
--- Nuked ---
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 05 2010 18:04 GMT
#152
I'm just wondering what people think....(i'm pretty sure I know the answer already...but some people think otherwise)

Poll: Does APM = Skill?

It is a trend, but there are exceptions (16)
 
67%

No (6)
 
25%

Yes (2)
 
8%

24 total votes

Your vote: Does APM = Skill?

(Vote): Yes
(Vote): No
(Vote): It is a trend, but there are exceptions

(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
VanGarde
Profile Joined July 2010
Sweden755 Posts
Last Edited: 2010-07-05 18:08:05
July 05 2010 18:07 GMT
#153
APM is just another semi useless number. Your APM only have to be as high as the number of actions you have to perform at any given point which means that average APM is a completely useless number, the only thing that matters is peak APM.

I have played many games with a dedication through the years. Broodwar one of them. I can easily pull 300 apm in Broodwar if I want to and I used to do that while spamming a lot. When The sc2 beta was released I continued in my previous tracks and after one month of spamming for 8 hours a day in the beta I got slammed down by carpal tunnel and cubital tunnel syndrome.

That was a wakeup call to me. I rearranged my computerspace more ergonomically, improved my posture, started to exercise muscles that are strained by computer use and started getting up and walking around a bit between each game. But I also stopped spamming. I can if I want to pull 250 average apm in starcraft 2, but I intentionally play a lot lower and I have never felt that there was stuff I could do at 250 that I can't do at 150, and I have never felt that I need to maintain those 150 during the early game or during any time when they are not needed and my health is better for it.

The basic rule for APM would be that unless you are feeling that there is stuff you want to do but don't have the time to do it, then your APM is fine.

Yes spamming will make it easier to ramp up APM in the midgame where you need to stay higher but if you can learn to ramp it up without spamming in the early game, your fingers and wrists will thank you for it. I really recommend that you focus on doing the right actions rather than pressing extra buttons needlessly.
War does not determine who is right - only who is left.
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
July 05 2010 18:37 GMT
#154
+ Show Spoiler +
On July 06 2010 03:04 EliteAzn wrote:
I'm just wondering what people think....(i'm pretty sure I know the answer already...but some people think otherwise)

Poll: Does APM = Skill?

It is a trend, but there are exceptions (16)
 
67%

No (6)
 
25%

Yes (2)
 
8%

24 total votes

Your vote: Does APM = Skill?

(Vote): Yes
(Vote): No
(Vote): It is a trend, but there are exceptions




This Poll is basically pointless. APM really does matter if you put it to good use, but it also is easily replicated by a nooblet wanting to look cool. Therefore your poll is pointless because APM does not = skill and everyone knows it. Find someone who is very skillfiul at SCBW and they WILL have high APM. SCBW is highly dependant on muscle memory and speed during late game and even during early or critical stages of the game where quick and accurate mouse clicks and keybinds need to be used to perform attacks. There is no way around it the game is just too mechanically demanding to thrive with low APM. SC2 however is a different story since the interface is much easier to use. How much this affects what APM is crucial to be a good player is yet to be determined i believe.

As far as APM being a "trend" i do not understand since cycling hotkeys and clicks seems to me like a perfectly rational and great way to train muscle memory for when you need it. Every progamer does this and it is a basic training exercize of the pro teams from my understanding.
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
m.Zee
Profile Joined May 2010
United States11 Posts
July 05 2010 20:11 GMT
#155
I have a constant APM of about 50-60 and got into diamond pretty easily by employing strategy over mass useless clicks. Think there's something to say for that.
SiNiquity
Profile Joined April 2010
United States734 Posts
July 05 2010 20:34 GMT
#156
APM is not useful in and of itself - it's the actions which you're performing. Boxing your workers in the beginning, as it does not accomplish anything meaningful, only artificially inflates your functional APM (actions which are meaningful).

Functional APM on the other hand is likely highly correlated with skill, supposing the actions are both meaningful and useful (one could build only workers and mains, micro precisely which mineral field they went to, preventing any dancing, etc, though the viability of this strategy is obviously poor). Therefore one's functional APM is merely the byproduct of executing one's strategy and tactics.
'i' before 'e' except after 'c' ~ it's scientifically proven.
jdr_
Profile Joined October 2009
United States78 Posts
July 05 2010 21:58 GMT
#157
I'm having a hard time believing that someone that took the time to get C- in ICCUP would be able to run around with 70 apm still.

At that rate you're pretty much just not even trying to execute your actions quickly or efficiently if you're at 70, SC2 isn't even that micro intensive but I don't even think you can be managing your chrono, production, and unit placement with sub-100 apm.
"The left hand side is really going to be a bit of a nervewracking occassion" -Artosis
illu
Profile Blog Joined December 2008
Canada2531 Posts
July 05 2010 22:04 GMT
#158
You know, there used to be a low-APM tournament on WC3 where you are disqualified if you play over 60 APM or something like that. It sounded like fun but I never tried it.
:]
Kvz
Profile Joined March 2010
United States463 Posts
July 05 2010 22:16 GMT
#159
SC2 is a lot less APM intensive than SC1, but i think there is a certain apm you need to be around to be able to play proficiently. Maybe 120-150~?
NrG.Kvz
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
July 05 2010 22:25 GMT
#160
Be aware of your limitations and play around them, IE if you know your APM is dreadfully low for your skill class, for gods sake don't do some phoenix/high templar harras micro intensive play, Go all in baller with 10 collosi and watch your opponent rage as your army required little apm so your macro didn't suffer. Play smart and it can quickly become very little of a limitation, especially as starcraft laddering is far from the competetive scene.
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