![[image loading]](http://img85.imageshack.us/img85/1825/terrain034.jpg)
New pic;
-smaller main, space between nat and 3rd
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Grebliv
Iceland800 Posts
![]() New pic; -smaller main, space between nat and 3rd | ||
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gerundium
Netherlands786 Posts
I like how you mixed the sizes of the main base, leaving paths for reaper harass, which is a nice touch to give each race a lot of options. | ||
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arthur
United Kingdom488 Posts
but i like the way tanks cant see anything without air support, and can see all the way to CC with it :-) also, high grond in the center favours map contorl/pushing a lot more than most of the blizzard maps do. another interesting feature. | ||
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Grebliv
Iceland800 Posts
On June 17 2010 07:01 gerundium wrote: Seriously, your mapmaking is awesome! I saw your other thread with maps, and they all looked fabulous and relatively well balanced and now you add this map which also looks really good. I like how you mixed the sizes of the main base, leaving paths for reaper harass, which is a nice touch to give each race a lot of options. Thanks for the compliment ![]() On June 17 2010 07:02 arthur wrote: not sure if i agree with the smaller mains on a lowered main map.. but i like the way tanks cant see anything without air support, and can see all the way to CC with it :-) also, high grond in the center favours map contorl/pushing a lot more than most of the blizzard maps do. another interesting feature. The main should be somewhat spaced from the "mainland" so it's still big in effect but has a buffer of non-droppable/buildable terrain around it to ease a little bit on the in base proxy/drops and such. Tanks f.x. stationed on the outer rim overlooking the main should not really be in range of much if anything at all. | ||
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makoplux
88 Posts
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sob3k
United States7572 Posts
great job, can't wait to play | ||
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Cedstick
Canada3336 Posts
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CryGirl1921
Poland78 Posts
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Cotonou
42 Posts
The thing I like most about the map is how the center is completely open, zerg-surround heaven. Most maps neglect this nowadays. Its fantastic this is counterbalanced by the fact there is a narrow, terran-friendly corridor extending around the center. In short -- players have to choose whether to take the quick path across the center and risk the surround or to take the long path and hope they're not bypassed. I like it. Being able to siege the natural is bad, but by all means, let them siege the third. That's what thirds are for. | ||
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sob3k
United States7572 Posts
On June 17 2010 17:50 Cedstick wrote: Thanks been waiting for a gauranteed win with cannon rushes every game. lolwut? | ||
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Grebliv
Iceland800 Posts
On June 17 2010 19:41 sob3k wrote: Show nested quote + On June 17 2010 17:50 Cedstick wrote: Thanks been waiting for a gauranteed win with cannon rushes every game. lolwut? He saw through the plot, been refining this cannon build for a long time now! On June 17 2010 18:52 Cotonou wrote: Being able to siege the natural is bad, but by all means, let them siege the third. That's what thirds are for. Not sure if I'm going to keep the siegeable nat but right now it is BARELY so, you can hit like 1 hex of the cc if you get vision, this is nothing like lost temple cliffing (you can't hit any workers) Might move the 3rd about a bit so it's more easily siegeable from the low ground on the other side and then also get rid of the nat sieging oppurtunity. | ||
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Wr3k
Canada2533 Posts
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RodrigoX
United States645 Posts
And I love it can look like a flying squirrel or a pony | ||
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NeonGenesis
Norway260 Posts
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Full
United Kingdom253 Posts
![]() Can't wait for blizz to sort out the custom maps so we can finally test actualy maps rather than shitloads of slightly different turret defences. | ||
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danl9rm
United States3111 Posts
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Grebliv
Iceland800 Posts
On June 18 2010 05:14 danl9rm wrote: i definitely see pony. Might end up retexturing it a bit to match the pony more ![]() Anyways added a link if anybody want's to try something out. http://www.sc2mapster.com/maps/roadrunnersc2/files/13-flying-pony/ | ||
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GenesisX
Canada4267 Posts
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Subversion
South Africa3627 Posts
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Deyster
Jordan579 Posts
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