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[M] (2)Flying Squirrel - Page 2

Forum Index > SC2 General
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Grebliv
Profile Joined May 2006
Iceland800 Posts
June 16 2010 21:30 GMT
#21
[image loading]
New pic;

-smaller main, space between nat and 3rd
ESV Mapmaking!
gerundium
Profile Joined June 2010
Netherlands786 Posts
June 16 2010 22:01 GMT
#22
Seriously, your mapmaking is awesome! I saw your other thread with maps, and they all looked fabulous and relatively well balanced and now you add this map which also looks really good.
I like how you mixed the sizes of the main base, leaving paths for reaper harass, which is a nice touch to give each race a lot of options.
arthur
Profile Joined April 2009
United Kingdom488 Posts
June 16 2010 22:02 GMT
#23
not sure if i agree with the smaller mains on a lowered main map..

but i like the way tanks cant see anything without air support, and can see all the way to CC with it :-)

also, high grond in the center favours map contorl/pushing a lot more than most of the blizzard maps do. another interesting feature.
youtube.com/f1337
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-16 22:21:49
June 16 2010 22:21 GMT
#24
On June 17 2010 07:01 gerundium wrote:
Seriously, your mapmaking is awesome! I saw your other thread with maps, and they all looked fabulous and relatively well balanced and now you add this map which also looks really good.
I like how you mixed the sizes of the main base, leaving paths for reaper harass, which is a nice touch to give each race a lot of options.


Thanks for the compliment

On June 17 2010 07:02 arthur wrote:
not sure if i agree with the smaller mains on a lowered main map..

but i like the way tanks cant see anything without air support, and can see all the way to CC with it :-)

also, high grond in the center favours map contorl/pushing a lot more than most of the blizzard maps do. another interesting feature.


The main should be somewhat spaced from the "mainland" so it's still big in effect but has a buffer of non-droppable/buildable terrain around it to ease a little bit on the in base proxy/drops and such.

Tanks f.x. stationed on the outer rim overlooking the main should not really be in range of much if anything at all.
ESV Mapmaking!
makoplux
Profile Joined April 2010
88 Posts
June 16 2010 22:28 GMT
#25
probably the best original SC2 map i've seen.. great job ;o
who is john galt?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 17 2010 08:46 GMT
#26
Now I really like it....very cool and instantly recognizable...

great job, can't wait to play
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
June 17 2010 08:50 GMT
#27
Thanks been waiting for a gauranteed win with cannon rushes every game.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
CryGirl1921
Profile Joined February 2010
Poland78 Posts
June 17 2010 09:12 GMT
#28
Finally an open map! +1 to this
BluBla
Cotonou
Profile Joined June 2010
42 Posts
June 17 2010 09:52 GMT
#29
I registered to say that I think this is a really good map. I think the worries about drop play being favored or the size of the mains are a bit overblown. The main has to be a tad big to make Nydus a threat. I'm not seeing this as wildly out of control.

The thing I like most about the map is how the center is completely open, zerg-surround heaven. Most maps neglect this nowadays. Its fantastic this is counterbalanced by the fact there is a narrow, terran-friendly corridor extending around the center. In short -- players have to choose whether to take the quick path across the center and risk the surround or to take the long path and hope they're not bypassed. I like it.

Being able to siege the natural is bad, but by all means, let them siege the third. That's what thirds are for.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 17 2010 10:41 GMT
#30
On June 17 2010 17:50 Cedstick wrote:
Thanks been waiting for a gauranteed win with cannon rushes every game.


lolwut?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-17 19:07:24
June 17 2010 19:01 GMT
#31
On June 17 2010 19:41 sob3k wrote:
Show nested quote +
On June 17 2010 17:50 Cedstick wrote:
Thanks been waiting for a gauranteed win with cannon rushes every game.


lolwut?


He saw through the plot, been refining this cannon build for a long time now!

On June 17 2010 18:52 Cotonou wrote:
Being able to siege the natural is bad, but by all means, let them siege the third. That's what thirds are for.


Not sure if I'm going to keep the siegeable nat but right now it is BARELY so, you can hit like 1 hex of the cc if you get vision, this is nothing like lost temple cliffing (you can't hit any workers)

Might move the 3rd about a bit so it's more easily siegeable from the low ground on the other side and then also get rid of the nat sieging oppurtunity.
ESV Mapmaking!
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-17 19:27:30
June 17 2010 19:26 GMT
#32
This is definitely one of the better maps I have seen come out of TL.net lately. Great job.
RodrigoX
Profile Joined November 2009
United States645 Posts
June 17 2010 19:30 GMT
#33
This map is sexy. I am not going to lie. Probably one of the only maps suggested that severely does not need anything to be changed.

And I love it can look like a flying squirrel or a pony
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
NeonGenesis
Profile Joined September 2005
Norway260 Posts
June 17 2010 19:32 GMT
#34
Pwetty looking map. Working my way up from lower ground is a scary but interesting concept.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
Full
Profile Joined April 2010
United Kingdom253 Posts
June 17 2010 20:09 GMT
#35
id love to test this map


Can't wait for blizz to sort out the custom maps so we can finally test actualy maps rather than shitloads of slightly different turret defences.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
June 17 2010 20:14 GMT
#36
i definitely see pony.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 23 2010 01:04 GMT
#37
On June 18 2010 05:14 danl9rm wrote:
i definitely see pony.


Might end up retexturing it a bit to match the pony more

Anyways added a link if anybody want's to try something out.
http://www.sc2mapster.com/maps/roadrunnersc2/files/13-flying-pony/
ESV Mapmaking!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 23 2010 01:08 GMT
#38
Looks good
133 221 333 123 111
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 23 2010 01:57 GMT
#39
Heh, another map I really like. Good job, can't wait to try it.
Deyster
Profile Blog Joined April 2010
Jordan579 Posts
June 23 2010 13:58 GMT
#40
Hmmmm. Will 1 base play work on this? I mean with the main being on lower ground and all.
Watch the minimap.
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