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[D] Accuracy Training - Page 3
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MavercK
Australia2181 Posts
done.. | ||
rastaban
United States2294 Posts
Polling, DPI, windows sensitivity and in game sensitivity. Once you have that right then it will make training your accuracy much easier. | ||
Deleted User 61629
1664 Posts
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jdobrev
Bulgaria162 Posts
On June 16 2010 19:52 keNn) wrote: nice map maverick, but i feel like the timer decrease spawn rate should be 5 or 10 seconds of game time. Is there a trigger to just left click the scv instead of casting feedback on them? you can just click feedback and then hold shift. no problems with mislicking either. | ||
yomi
United States773 Posts
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Iwbhs
United States195 Posts
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SexyBimbo
Germany89 Posts
I played a game on your UMS and i must say it is pretty tedious to get to the point in time where it gets hard. Maybe you can make an option to start at a higher difficulty? And also it was pretty bad when some of the SCVs spawned behind the overlaying Kill-Counter. And on top of that I had to toggle my graphic settings to low in order to not be distracted by all the debris from the SCVs. I figure most players play on random anyway but i enjoy the good graphics and there is not that much of a downside to them in a UMS, is there? So maybe you could improve a little on - where SCVs spawn (not behind overlay/cliff at the bottom) - amount of SCV debris being everywhere - making an option to play at higher difficulty from the start - making an option to restart the map without reloading it (BO-tester allows instant restarts, too) That is all I gotta suggest for now, good job! Ah good old 1a2a3a micro-UMS =) Maybe you can add in an option to give the Feedback a cooldown and give the player a total of 3 HTs so we can keep up with that SCV invasion? ^^ SB | ||
AdahnSC
United States376 Posts
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Tonykunn
United States47 Posts
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wiNja
Sweden6 Posts
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JohnQPublic
United States123 Posts
This is what I used to practice fps games when I couldn't actually play. | ||
Chronopolis
Canada1484 Posts
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yomi
United States773 Posts
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Pking
Sweden142 Posts
On June 17 2010 08:13 JohnQPublic wrote: Shoot! This is what I used to practice fps games when I couldn't actually play. Nice ![]() | ||
Kfish
Chile282 Posts
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TzTz
Germany511 Posts
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Pking
Sweden142 Posts
On June 17 2010 06:45 wiNja wrote: I've been using http://aim400kg.ru/en/ for mouse accuracy training and so far it has worked wonderfully. Definately the best tool there is for improving your aim. Tried it out and I prefer the Exact Aiming Survival the most so far, I liked that it gradually gets harder with time so you have some warmup. | ||
TzTz
Germany511 Posts
+ Show Spoiler + ![]() http://www.sc2mapster.com/maps/reflex-te/ | ||
SoL[9]
Portugal1370 Posts
On June 17 2010 08 begin_of_the_skype_highlighting 17 2010 08 end_of_the_skype_highlighting:13 JohnQPublic wrote: Shoot! This is what I used to practice fps games when I couldn't actually play. Very nice game. I play CSS that help me alot in bw and sc2. | ||
Wr3k
Canada2533 Posts
On June 18 2010 09:58 TzTz wrote: Well i just did a map by myself now, it gets close to Reflexte. I did some tweaking on the numbers of the spawntimes etc. and it feels okay for now, maybe it is too easy, and sometimes i feel like you get explosions without there being a object. Maybe I could use a better model, please send me feedback. + Show Spoiler + ![]() http://www.sc2mapster.com/maps/reflex-te/ Nice, this is awesome, just like the reflex-te game with the targets, but in SC. The objects could be a little more visibile (brighter color on the orbs, or maybe change it from space to a black volcanic ash color). | ||
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