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[D] Accuracy Training - Page 3

Forum Index > SC2 General
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MavercK
Profile Joined March 2010
Australia2181 Posts
June 16 2010 13:59 GMT
#41
On June 16 2010 22:33 Inori wrote:
Show nested quote +
On June 16 2010 19:27 MavercK wrote:
http://www.sc2mapster.com/maps/reflex/

at pinder's request

can you localize this for EU clients please?


done..
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 16 2010 14:06 GMT
#42
I was having problems with a sluggish mouse, I found some information about mouse polling rate, I increased mine and it felt so much more responsive, I was still overshooting though so I lowered the in game sensitivity and it worked much better. The four things to to tweak that I have found useful are:

Polling, DPI, windows sensitivity and in game sensitivity.

Once you have that right then it will make training your accuracy much easier.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
June 16 2010 14:08 GMT
#43
--- Nuked ---
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
June 16 2010 14:56 GMT
#44
On June 16 2010 19:52 keNn) wrote:
nice map maverick, but i feel like the timer decrease spawn rate should be 5 or 10 seconds of game time. Is there a trigger to just left click the scv instead of casting feedback on them?


you can just click feedback and then hold shift. no problems with mislicking either.
yomi
Profile Blog Joined June 2004
United States773 Posts
June 16 2010 16:31 GMT
#45
what scores are people getting on maverick's? i can't get much farther than 400 and want to see how bad I am
Iwbhs
Profile Blog Joined May 2009
United States195 Posts
June 16 2010 16:55 GMT
#46
ELITE BEAT AGENTS FOR PC!?
Everyone loves Milano cookies.
SexyBimbo
Profile Joined April 2010
Germany89 Posts
June 16 2010 18:32 GMT
#47
Nice UMS, but this is not the first that I know of - i remember playing something pretty similar made by Morrow, he did it with Ghost and EMP iirc.
I played a game on your UMS and i must say it is pretty tedious to get to the point in time where it gets hard. Maybe you can make an option to start at a higher difficulty? And also it was pretty bad when some of the SCVs spawned behind the overlaying Kill-Counter.

And on top of that I had to toggle my graphic settings to low in order to not be distracted by all the debris from the SCVs. I figure most players play on random anyway but i enjoy the good graphics and there is not that much of a downside to them in a UMS, is there?

So maybe you could improve a little on

- where SCVs spawn (not behind overlay/cliff at the bottom)
- amount of SCV debris being everywhere
- making an option to play at higher difficulty from the start
- making an option to restart the map without reloading it (BO-tester allows instant restarts, too)

That is all I gotta suggest for now, good job!


Ah good old 1a2a3a micro-UMS =)
Maybe you can add in an option to give the Feedback a cooldown and give the player a total of 3 HTs so we can keep up with that SCV invasion? ^^

SB
Why do ppl do this; does my name look anything like Kiwikaki?? - Kawaiirice
AdahnSC
Profile Joined March 2010
United States376 Posts
June 16 2010 18:36 GMT
#48
i dont think minesweeper is that good. i play minesweeper all the time and my best time on expert is something like 68 seconds but im still pretty bad at mouse control in sc2.
Tonykunn
Profile Joined March 2010
United States47 Posts
June 16 2010 21:20 GMT
#49
http://www.ebaumsworld.com/games/play/1145
wiNja
Profile Joined April 2010
Sweden6 Posts
June 16 2010 21:45 GMT
#50
I've been using http://aim400kg.ru/en/ for mouse accuracy training and so far it has worked wonderfully. Definately the best tool there is for improving your aim.
too cool
JohnQPublic
Profile Joined April 2010
United States123 Posts
June 16 2010 23:13 GMT
#51
Shoot!

This is what I used to practice fps games when I couldn't actually play.

non sum qualis eram
Chronopolis
Profile Joined April 2009
Canada1484 Posts
June 16 2010 23:18 GMT
#52
popoint! http://www.ebaumsworld.com/games/play/1145
yomi
Profile Blog Joined June 2004
United States773 Posts
June 17 2010 19:38 GMT
#53
could someone increase the starting difficulty in the reflex trainer it takes awhile before I feel like I am really accomplishing anything.
Pking
Profile Joined May 2010
Sweden142 Posts
June 17 2010 20:25 GMT
#54
On June 17 2010 08:13 JohnQPublic wrote:
Shoot!

This is what I used to practice fps games when I couldn't actually play.



Nice . I've noticed I always move my mouse to the center after each shot... must be a habit from playing fps games or something.
Kfish
Profile Blog Joined May 2010
Chile282 Posts
June 17 2010 20:52 GMT
#55
i got to 508 and my eyes started hurting @_@
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 17 2010 21:16 GMT
#56
Implement a way to register misclicks, so you can work on your accuracy and not just the speed, and all the points sexybimbo mentioned.
Pking
Profile Joined May 2010
Sweden142 Posts
June 17 2010 21:18 GMT
#57
On June 17 2010 06:45 wiNja wrote:
I've been using http://aim400kg.ru/en/ for mouse accuracy training and so far it has worked wonderfully. Definately the best tool there is for improving your aim.


Tried it out and I prefer the Exact Aiming Survival the most so far, I liked that it gradually gets harder with time so you have some warmup.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2010-06-18 01:01:10
June 18 2010 00:58 GMT
#58
Well i just did a map by myself now, it gets close to Reflexte. I did some tweaking on the numbers of the spawntimes etc. and it feels okay for now, maybe it is too easy, and sometimes i feel like you get explosions without there being a object. Maybe I could use a better model, please send me feedback.

+ Show Spoiler +
[image loading]


http://www.sc2mapster.com/maps/reflex-te/
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
June 18 2010 01:17 GMT
#59
On June 17 2010 08 begin_of_the_skype_highlighting              17 2010 08      end_of_the_skype_highlighting:13 JohnQPublic wrote:
Shoot!

This is what I used to practice fps games when I couldn't actually play.



Very nice game.
I play CSS that help me alot in bw and sc2.
I Can Fly...
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-18 01:18:06
June 18 2010 01:17 GMT
#60
On June 18 2010 09:58 TzTz wrote:
Well i just did a map by myself now, it gets close to Reflexte. I did some tweaking on the numbers of the spawntimes etc. and it feels okay for now, maybe it is too easy, and sometimes i feel like you get explosions without there being a object. Maybe I could use a better model, please send me feedback.

+ Show Spoiler +
[image loading]


http://www.sc2mapster.com/maps/reflex-te/


Nice, this is awesome, just like the reflex-te game with the targets, but in SC. The objects could be a little more visibile (brighter color on the orbs, or maybe change it from space to a black volcanic ash color).
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