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[SC2 Map] Neo Steppes of War - Page 3

Forum Index > SC2 General
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maragin
Profile Joined May 2010
United States59 Posts
June 10 2010 02:33 GMT
#41
Just a little idea: My first thought on the map was that the main felt too safe/inaccessible.

3 ideas:
1) Widen the choke from the natural to the main, making it a little easier to scout/harass.

2) Destructable rocks from the main to the 2nd natural.

3) I was looking at the "bridge to nowhere" on the top main, and thought it would be sweet if that bridge extended out to the back of the gold expo with destructable rocks on the gold side.

Oh! Dynamic maps... is this possible? Can the bridge & rocks "materialize" at an arbitrary time ...10:00-15 min in game time? (Visions of the bridge flying together like a watchtower with Zel'Naga magic)

Something like that would add a new twist to typical maps.

Anyways, cool map redesign.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
June 10 2010 02:39 GMT
#42
I agree with all the changes in version 2. Well done!
Nuda Veritas
keV.
Profile Blog Joined February 2009
United States3214 Posts
June 10 2010 04:11 GMT
#43
Seems to me that you still have the same problem of 3 bases being far too easy to defend... Much like the original
"brevity is the soul of wit" - William Shakesman
Plethora
Profile Joined July 2007
United States206 Posts
June 10 2010 05:07 GMT
#44
On June 10 2010 13:11 keV. wrote:
Seems to me that you still have the same problem of 3 bases being far too easy to defend... Much like the original


Why is having 3 easily defendable bases inherently bad? I've never played on that sort of map in SC2 (neither has anyone posting here really) and one can only theorycraft so much. I know SC1 has a laundry list of maps with 3 easily defendable bases, and by and large they are not any more imba than any other maps.
... Still like Brood War better... lol
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 10 2010 05:15 GMT
#45
I think the distance from Main to Natural is too far. Can you Siege someone's 3rd from the Gold?
When you are prepared, there's no such thing as pressure.
Moutas
Profile Joined April 2007
Greece158 Posts
June 10 2010 12:44 GMT
#46
The map has been updated to version 3. The mains, nats and ramps leading from the gold to the middle weren't symmetrical so they have been modified. Also, some terrain behind the 3rd and gold expos was removed so that siege tanks cannot attack the minerals and gas of the other expo. Finally, the middle area's sight blockers have been moved closer to the 3rd expo ramps.

There are still a lot of positional imbalances that need to be fixed. The original map wasn't perfectly symmetrical so I will have to modify some other things as well.
aka DeA & GRC-DeathLink
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
June 13 2010 05:46 GMT
#47
Is the download available for this map?
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
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