• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:21
CEST 21:21
KST 04:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202542RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread RSL Season 1 - Final Week The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ EXPERT CRYPTO RECOVERY SERVICES →→ CONNECT WITH FU ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 904 users

Mid-Late Reaper Plays - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Deviation
Profile Joined November 2009
United States134 Posts
June 05 2010 23:05 GMT
#61
Why did they remove the Reaper's old D-8 charges ability?
baytripper
Profile Joined May 2010
United States170 Posts
June 05 2010 23:07 GMT
#62
On June 06 2010 08:05 Deviation wrote:
Why did they remove the Reaper's old D-8 charges ability?


uh... they didn't

all documented changes to the reaper:

Patch 1 (version 0.3.0.14093)

* The damage done from D-8 Charges has decreased from 40 to 30.
* The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.

Patch 2 (version 0.4.0.14133)

* The build time was increased from 30 to 40.
* Nitro Boost: The build time was increased from 90 to 100.

Patch 15 (version 0.17.0.15623)

* Nitro Packs research cost decreased from 100/100 to 50/50.
Bigpon86
Profile Blog Joined September 2009
United States238 Posts
June 05 2010 23:15 GMT
#63
On June 06 2010 08:07 baytripper wrote:
Show nested quote +
On June 06 2010 08:05 Deviation wrote:
Why did they remove the Reaper's old D-8 charges ability?


uh... they didn't

all documented changes to the reaper:

Patch 1 (version 0.3.0.14093)

* The damage done from D-8 Charges has decreased from 40 to 30.
* The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.

Patch 2 (version 0.4.0.14133)

* The build time was increased from 30 to 40.
* Nitro Boost: The build time was increased from 90 to 100.

Patch 15 (version 0.17.0.15623)

* Nitro Packs research cost decreased from 100/100 to 50/50.


He said the OLD d-8 charge ability which wasn't a secondary attack but rather an ability that laid down explosives where you clicked that exploded a couple seconds later for terrible terrible damage.
This is my quote.
UnburrowedLurker
Profile Joined May 2010
United States41 Posts
June 05 2010 23:15 GMT
#64
On June 06 2010 08:07 baytripper wrote:
Show nested quote +
On June 06 2010 08:05 Deviation wrote:
Why did they remove the Reaper's old D-8 charges ability?


uh... they didn't

all documented changes to the reaper:

Patch 1 (version 0.3.0.14093)

* The damage done from D-8 Charges has decreased from 40 to 30.
* The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.

Patch 2 (version 0.4.0.14133)

* The build time was increased from 30 to 40.
* Nitro Boost: The build time was increased from 90 to 100.

Patch 15 (version 0.17.0.15623)

* Nitro Packs research cost decreased from 100/100 to 50/50.


He's not talking about their boring as dirt secondary attack... He's talking about their old ability. They basically threw down a C4 packet on the ground and after a shot time it exploded and did AoE damage. It was used to make an enemy retreat during battle or basically rape buildings during a base raid. It was removed before the start of the beta.
perfectflaw72
Profile Joined April 2010
Canada94 Posts
June 05 2010 23:16 GMT
#65
average is people reaper within the 3 minutes of the game while the other team may still be unable to defend well enough but i tried this i had 5 barracks and i said why not i got 5 reapers ( this was 16 minutes into the game) and i already had the speed up from before and came in and killed 22 scvs and 18 probes for both teams because they never expected reapers at this time and i didnt need to keep making more i had done the job. plus if you get blocked just run away and leave them nearbye and use them while they are distracted like i used it while i helped defend my teamates expo
B.net is down :( but Summers UP :D
baytripper
Profile Joined May 2010
United States170 Posts
June 05 2010 23:34 GMT
#66
On June 06 2010 08:15 UnburrowedLurker wrote:
He's not talking about their boring as dirt secondary attack... He's talking about their old ability. They basically threw down a C4 packet on the ground and after a shot time it exploded and did AoE damage. It was used to make an enemy retreat during battle or basically rape buildings during a base raid. It was removed before the start of the beta.


well i don't see why you'd whine about an ability you never even got to use

pre-beta reapers had their own production building that followed a weird wc3 production scheme, it was all just too complicated and overpowered and the unit was completely redesigned for the beta
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
Last Edited: 2010-06-06 00:24:44
June 06 2010 00:22 GMT
#67
I have been thinking of the reaper for some time now. And the best solution I have been able to come up with is to give it another set of upgrades. IMO it should have 3 range upgrades, that each add +1 to range. The upgrades requires an engineering bay, and each upgrade take 70 seconds and cost 100/50. You can only research one upgrade at a time.

This means that a terran player can have something like 5-6 reapers at midgame with a range of 8 and a pretty good speed with the addition of the nitro packs.

The total cost of this would be: 300/150+50/50+250/250 = 600/450. So definately not cheap. But the reapers would be extremly effective against any ground unit that is not: A) A siege tank, B) A collosus, C) Stalkers with blink, D) Hydras.

However if the oppenent does not realize that the terran players go for reaper harass he could be will be at a signaficant disadvantage if he gets to many roaches/stalkers (while not having the building that is required for blink which name I forgot, doh), zealots, sentries, marines, maudaredrs and so on. Really these upgrades would make the reaper very usefull against most groud units in mid as well as late game. Especially if the oppenent does not scout correctly.
This also will make the reaper usefull against static defenses unlikele the hellion, which now is too similar with the reaper.

These upgrades will also make the vulnerable reaper a little more usefull in combats, as it can stay behind the MM army, and thereby being more protected.

However it would probably not be overpowered as it would take 210 seconds + enginerring bay time + the fact that reapers take long time to produce.
UnburrowedLurker
Profile Joined May 2010
United States41 Posts
June 06 2010 17:30 GMT
#68
I've been trying to use reapers... And while I'm definitely not the best player out there, I don't really see how you could ever get your moneys worth out of them. The reapers suffer from three big design flaws.

A: Too frail. 50HP is nothing when they have any type of army in their base besides maybe lings/rines. This prevents them from begin used in any type of army, and really even effective base raiders.

B: Too expensive. 50 gas is way to much for what is essentially a suicide unit. It should be 25 gas 75 minerals, so they still are expensive to make early game, but possible to make late game.

C: Too slow. Even with the nitro packs, they aren't even as fast as speedlings.This doesn't seem like a big problem, but they really need to be as fast as possible. Even with their current speed, they can't really get out of where they need to be without loosing +50% of their numbers.
RAZROK
Profile Joined March 2010
Latvia49 Posts
June 06 2010 17:41 GMT
#69
On June 07 2010 02:30 UnburrowedLurker wrote:
I've been trying to use reapers... And while I'm definitely not the best player out there, I don't really see how you could ever get your moneys worth out of them. The reapers suffer from three big design flaws.

A: Too frail. 50HP is nothing when they have any type of army in their base besides maybe lings/rines. This prevents them from begin used in any type of army, and really even effective base raiders.

B: Too expensive. 50 gas is way to much for what is essentially a suicide unit. It should be 25 gas 75 minerals, so they still are expensive to make early game, but possible to make late game.

C: Too slow. Even with the nitro packs, they aren't even as fast as speedlings.This doesn't seem like a big problem, but they really need to be as fast as possible. Even with their current speed, they can't really get out of where they need to be without loosing +50% of their numbers.


So basically you want ranged zerglings that jump up and down cliffs and have more hp + that demolish buildings? Hmmmmm... Right.... Make T even more powerful.
You will not win because I will not lose!
MythicalMage
Profile Joined May 2010
1360 Posts
June 06 2010 17:59 GMT
#70
There already is a use: scouting. Reapers are great as they are made in building you already have and are fast, and don't cost 300 minerals for a scan. (MULE cost.) Additionally, you can use them to snipe templar and infestors.
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-06-06 18:08:20
June 06 2010 18:08 GMT
#71
I think the the old D-8 charge ability would have given them full-game usefulness. If the ability was too powerful Blizzard could have made it a mid-game upgrade instead of completely removing it.
ERGO
Profile Joined October 2008
United States168 Posts
June 06 2010 18:09 GMT
#72
Upgrade to remove the gas cost or reduce the build time.
Never.enough - Nicht.genug
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
June 06 2010 18:34 GMT
#73
Reaper should have been replaced very early on in the beta with a unit that has less of a cheese factor and more mid game utility. There's no tweaking this unit anymore, it'll never fit. C'est la vie.
You can figure out the other half.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-06-06 18:47:20
June 06 2010 18:44 GMT
#74
I don't agree, I think it's a great unit that just needs to be completely redesigned ;/

Currently they are useless because:
- They cost sooooooo much fucking gas.
- They can't outrun speedlings even with speed upgrade. Seriously, that makes them just completely worthless on any map that isn't... I dunno, Kulas or LT?

You can't make them cheaper gas wise or they'll be too easy to cheese with, which is why they need a huge redesign. Maybe require a building to unlock, let them build from reactor... maybe if they need a building to unlock they could be 25 gas or something.

Give them some kind of map control ability - maybe not spider mines but some kind of mini-sensor ping thingy.
If they still had their D8 charges you could throw around, I might make them to kill creep tumors.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
June 06 2010 18:52 GMT
#75
One thing to make them scale is give them massive benefits from upgrades. Right now the building attack gets +4. Make it +6 or even +8. They do base damage of 8 + 10 vs. light. Upgrades are +2 per. Make it +4. I think it's important to keep them flimsy, but at the same time, give me a reason to make them after the first 5 minutes of the game.
like a school bus through a bunch of kids
phyvo
Profile Blog Joined April 2009
United States5635 Posts
June 06 2010 19:03 GMT
#76
On June 07 2010 03:44 FrozenArbiter wrote:
I don't agree, I think it's a great unit that just needs to be completely redesigned ;/

Currently they are useless because:
- They cost sooooooo much fucking gas.
- They can't outrun speedlings even with speed upgrade. Seriously, that makes them just completely worthless on any map that isn't... I dunno, Kulas or LT?

You can't make them cheaper gas wise or they'll be too easy to cheese with, which is why they need a huge redesign. Maybe require a building to unlock, let them build from reactor... maybe if they need a building to unlock they could be 25 gas or something.

Give them some kind of map control ability - maybe not spider mines but some kind of mini-sensor ping thingy.
If they still had their D8 charges you could throw around, I might make them to kill creep tumors.


For building requirements I'd suggest factory or engineering bay. Or, heck, armory. Just anything is better than right now. It all depends on how late you want them to come out, I'm pretty sure engineering bay would delay reaper cheese long enough, though the armory seems like another interesting choice to me...
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 06 2010 19:09 GMT
#77
will be no reaper play at all for my part atm. For some reason the game crashes everytime i go 8rax reapers Mabye its getting cheese protected.
The artist formerly known as Starparty
baytripper
Profile Joined May 2010
United States170 Posts
June 06 2010 20:39 GMT
#78
On June 07 2010 02:59 MythicalMage wrote:
Additionally, you can use them to snipe templar and infestors.


uh have you ever actually done that?

infestors are armored that would take forever

and anyway for the price of two reapers you could make a banshee which will kill one in half the time and be generally more useful against zerg
UnburrowedLurker
Profile Joined May 2010
United States41 Posts
June 06 2010 21:02 GMT
#79
On June 07 2010 02:41 RAZROK wrote:
Show nested quote +
On June 07 2010 02:30 UnburrowedLurker wrote:
I've been trying to use reapers... And while I'm definitely not the best player out there, I don't really see how you could ever get your moneys worth out of them. The reapers suffer from three big design flaws.

A: Too frail. 50HP is nothing when they have any type of army in their base besides maybe lings/rines. This prevents them from begin used in any type of army, and really even effective base raiders.

B: Too expensive. 50 gas is way to much for what is essentially a suicide unit. It should be 25 gas 75 minerals, so they still are expensive to make early game, but possible to make late game.

C: Too slow. Even with the nitro packs, they aren't even as fast as speedlings.This doesn't seem like a big problem, but they really need to be as fast as possible. Even with their current speed, they can't really get out of where they need to be without loosing +50% of their numbers.


So basically you want ranged zerglings that jump up and down cliffs and have more hp + that demolish buildings? Hmmmmm... Right.... Make T even more powerful.

Way to take what I said simplify it to the point of ridiculousness.

If it wasn't clear to anyone else, I think they need one of these. Not all three.
Reply
Profile Joined June 2010
9 Posts
June 09 2010 04:29 GMT
#80
So um, a day or 2 later... (sorry to irradiate the dead ultralisk)

Remove jet pack, increase move speed upgrade, replace with upgrade to give their jet packs back (have it take long enough that it can't be up 'til about the 4 minute mark), and then lower build time to marine speed?

Idea being to make them a bit more mass-able in the mid-game but severely limit their ability to early harass since they wouldn't start with the ability to ignore terrain. Would that fix anything at all?
1-5-boxes!
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena10127
Hui .398
Reynor 113
MindelVK 36
StarCraft: Brood War
Bisu 1305
Mini 1144
yabsab 11
TT1 7
Bale 6
JulyZerg 3
Dota 2
LuMiX1
Counter-Strike
fl0m3755
Fnx 865
sgares441
Stewie2K211
flusha190
Heroes of the Storm
Liquid`Hasu333
Khaldor286
Other Games
Grubby2689
FrodaN1727
ToD185
Sick30
ForJumy 4
Organizations
StarCraft 2
ComeBackTV 2020
CranKy Ducklings153
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• EnkiAlexander 193
• Berry_CruncH146
• davetesta50
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 25
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22314
League of Legends
• Nemesis1431
• TFBlade973
Other Games
• imaqtpie1189
• WagamamaTV353
• Shiphtur322
Upcoming Events
Esports World Cup
14h 39m
Reynor vs Zoun
Solar vs SHIN
Classic vs ShoWTimE
Cure vs Rogue
Esports World Cup
1d 15h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.