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How to fix TvZ Mech - Page 23

Forum Index > SC2 General
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Tenks
Profile Joined April 2010
United States3104 Posts
June 03 2010 14:25 GMT
#441
Wait, so is TLO wanting to play TvT mech or is he going to play zerg?
Wat
nyshak
Profile Joined May 2010
Germany132 Posts
June 03 2010 14:30 GMT
#442
On June 03 2010 22:00 kickinhead wrote:

As soon as you see Zerg using strong timing-attacks, great macro, Drops, Nydus-Worms, Speedling-Counterattacks, Burrow etc., Zerg definitely has a fair chance against Terran-Mech, but Zerg just seem to think that they can win in straight-up battles.



Did you read the other threads about this? Drops, Worms etc. require your opponent to leave himself vulnerable. No or not enough missile turrets. No sensor tower etc. As Idra put it, its not a good strat to rely on your opponents shortcomings.

Plus, I strongly disagree with the rest of your post. SC2 is not like SC1 when it comes to terran mech. Tanks no longer overkill, their auto-aim will prevent that. They are MUCH stronger than they were in BW.

Im not trying to say terran mech needs to be nerfed to the ground, but if we're talking about it, please do not compare apples to oranges. SC2 is not BW. What was balances in BW is not automatically balanced in SC2.
B-)
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
June 03 2010 14:32 GMT
#443
TLO, I'm now part of your fan club. Because even though I think mech is a bit overpowered endgame I'm glad a terran who thinks otherwise is willing to play some more games vs this style and then talk about it ^^

P.S. (Would love to see QXC vs. TLO) They both have 3 letter names even, how much more epic could it get?
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
June 03 2010 14:35 GMT
#444
On June 03 2010 23:25 Tenks wrote:
Wait, so is TLO wanting to play TvT mech or is he going to play zerg?


Hes going to play Zerg to show how to beat Mech.
CJ Fighting! (--.--)
tubs
Profile Joined March 2010
764 Posts
June 03 2010 14:35 GMT
#445
On June 03 2010 20:04 TheLittleOne wrote:
I am breaking a leg for the few people saying that mech is infact not overpowered at all.
You can count me as T and Z. Because i play TvZ but, when faced with a Terran I started playing alot Zerg again now. And I feel like I only have problems against mech if I really screw up or when facing a very hard opponent.

I will accept any challenge by a Top Terran player saying mech is too strong. Lets do some games and I will try to change your mind.


Wow. This is one of the reasons TLO has so many fans So baller!

"Roach dies to immortal and rockit black guy" - Tierdal.thex
PacketOverflow
Profile Joined May 2010
United States80 Posts
June 03 2010 14:37 GMT
#446
I think allowing Infestors to cast while burrowed could help balance this out. Just burrow 3-5 Infestors into parasite range of the tanks. You can cause them to blow themselves up really fast because the AI always targets mind controlled units last, but if there are none of YOUR units present (Infestors are burrowed) then the tanks will start blowing themselves up really fast. The Terran must be watching his army very closely or he could lose a lot of tanks really quick.

Another idea would be to change the AI so that it targets mind controlled units as a priority, forcing the victim to have to micro to prevent too much damage to his own army and making parasite more worthwhile in dangerous fights.

In the meantime, splitting up all your mutalisks and attacking the few Thors will take them out without many losses and then the tanks are easy pickings.
Fight or flight? Yeah, right.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 03 2010 14:41 GMT
#447
Im sorry PacketOverflow, but this is probably the funniest idea Ive found here.. Not only that would be countered by single Raven, or Turrets, which both are now used cos of burrowed Roach. It would break the whole game probably, like - instantly..
antelope591
Profile Joined October 2007
Canada820 Posts
June 03 2010 14:41 GMT
#448
On June 03 2010 21:02 TheLittleOne wrote:
Show nested quote +
Question vs mech do you play long macro games or go for timing attacks? This thread was intended to be about the fact that vs mech you can't macro you have to break the terran earlier and for many of the macro players like Sheth or Idra this means they are forced to play out of their chosen playstyle.


I usually go for long macro oriented games, I start with ling infestor try to grab a third base and then tech up to ultralisks who do SO much damage against mech.
also drop upgrade for overlords is essential.

its basicly like in broodwar. Stall time with ling + defiler. So you can get your ultras out and then you will be fine.


Now I def wanna see the match cause this is something I haven't seen any zerg try before...but if anyone would be willing to try a new strat it would be TLO
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-06-03 14:45:38
June 03 2010 14:42 GMT
#449
One thing I think is a problem in a "mech vs. zerg showmatch" is that the zerg player enters the game KNOWING the terran is going mech. That is ridiculous and changes the game completely.

Any match versus TLO needs to have the terran playing straight-up, with all strats available, from marine/scv cheese, to MMM+tanks, to mech. Unfortunately that makes for alot more games to "prove" anything, and we have like no time.

Edit: To clarify, I'm saying that the zerg player cannot be allowed to "cheat," because knowing what the opponent is going to do without having to scout and/or prepare for possible early all-ins/pushes is not a realistic game.
live without appeal. ~ camus
Mortaegus
Profile Joined June 2010
United States7 Posts
June 03 2010 14:43 GMT
#450
I think that the best way to solve the mech problem is to make muta more viable verses terran.

Instead of thor doing splash damage, it should fire at 1-4 targets, like the multishot ability from warcraft 3, and maybe get a small damage buff. This would have the added benefit of aiding in TvT, since the thor would be quite viable against massed vikings, where it currently isn't because vikings spread so much. Another benefit I see is that, where the thor isn't as powerful against muta, the terran will be required to supplement his mech forces with some marines, or else build turrets on his tank lines. I really think this could work.
The essence of time is transient. Always remember to make haste slowly.
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
June 03 2010 14:43 GMT
#451
I dont think it is a problem, as it is really easy to find out what terran is doing as zerg. At least to find out wether he is going mech or bionic.
Team Liquidalea iacta est
antelope591
Profile Joined October 2007
Canada820 Posts
June 03 2010 14:44 GMT
#452
On June 03 2010 23:42 shiftY803 wrote:
One thing I think is a problem in a "mech vs. zerg showmatch" is that the zerg player enters the game KNOWING the terran is going mech. That is ridiculous and changes the game completely.

Any match versus TLO needs to have the terran playing straight-up, with all strats available, from marine/scv cheese, to MMM+tanks, to mech. Unfortunately that makes for alot more games to "prove" anything, and we have like no time.


how is that diff from any other ladder game when u KNOW the terran's gonna go mech if you're Z...the point is to show that the strat is beatable which people claim its not. Also TLO has discussed the strat he uses so whoever he plays has the same advantage
shiftY803
Profile Joined April 2010
200 Posts
June 03 2010 14:46 GMT
#453
On June 03 2010 23:44 antelope591 wrote:
Show nested quote +
On June 03 2010 23:42 shiftY803 wrote:
One thing I think is a problem in a "mech vs. zerg showmatch" is that the zerg player enters the game KNOWING the terran is going mech. That is ridiculous and changes the game completely.

Any match versus TLO needs to have the terran playing straight-up, with all strats available, from marine/scv cheese, to MMM+tanks, to mech. Unfortunately that makes for alot more games to "prove" anything, and we have like no time.


how is that diff from any other ladder game when u KNOW the terran's gonna go mech if you're Z...the point is to show that the strat is beatable which people claim its not. Also TLO has discussed the strat he uses so whoever he plays has the same advantage


You don't know. I was overcompensating for mech and lost to an all-in marine push last night. I felt like a f*&%$ng noob.
live without appeal. ~ camus
roemy
Profile Joined April 2010
Germany432 Posts
June 03 2010 14:48 GMT
#454
On June 03 2010 20:04 TheLittleOne wrote:
And I feel like I only have problems against mech if I really screw up or when facing a very hard opponent.
selling yourself short there for a bit
rock is fine.. paper could need a buff, but scissors have to be nerfed
antelope591
Profile Joined October 2007
Canada820 Posts
June 03 2010 14:48 GMT
#455
On June 03 2010 23:46 shiftY803 wrote:
Show nested quote +
On June 03 2010 23:44 antelope591 wrote:
On June 03 2010 23:42 shiftY803 wrote:
One thing I think is a problem in a "mech vs. zerg showmatch" is that the zerg player enters the game KNOWING the terran is going mech. That is ridiculous and changes the game completely.

Any match versus TLO needs to have the terran playing straight-up, with all strats available, from marine/scv cheese, to MMM+tanks, to mech. Unfortunately that makes for alot more games to "prove" anything, and we have like no time.


how is that diff from any other ladder game when u KNOW the terran's gonna go mech if you're Z...the point is to show that the strat is beatable which people claim its not. Also TLO has discussed the strat he uses so whoever he plays has the same advantage


You don't know. I was overcompensating for mech and lost to an all-in marine push last night. I felt like a f*&%$ng noob.


well you should've scouted better then sry ...obv if you see 1/1/1 its some kind of mech build, multiple barracks = bio. Not really that hard to figure out
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-03 14:49:56
June 03 2010 14:48 GMT
#456
There's a little variance that can be tricky (is the terran going mech, biomech, or 1/1/1) and on 4 player maps sometimes you may get unlucky and not get in before wall-off, but for the most part it's pretty clear. Either way, if Zerg players can just see some stable strategy that works they can at least have something to work on and adapt to be safe vs other builds as well.
Logo
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-06-03 14:52:15
June 03 2010 14:51 GMT
#457
All I saw was the rax with no addon, depots, and a couple marines when I checked his ramp. Had I also sacced an overlord, I would have seen 3 more rax, but I didn't. Do most people sac an overlord early?

Edit: And yes, I scouted his position last and could not get thru the wall-in.
live without appeal. ~ camus
KMK
Profile Blog Joined May 2010
United States29 Posts
Last Edited: 2010-06-03 14:53:03
June 03 2010 14:52 GMT
#458
On June 03 2010 10:30 Louder wrote:
More brood lords / corruptors / nydus into main/expansions


I agree with This, I don't have problems with mech as zerg. I saw Ret own the shit out of mech with roaches/speedlings and blings. Then he just tunneled the roaches into the Terrans mineral lines and forced a gg. I don't think Its the tanks. I think its more not letting shit happen. Not letting you opp get ahead etc.. you can't just sit there and let the Terran build up. Get skill and stop crying about everything.
antelope591
Profile Joined October 2007
Canada820 Posts
June 03 2010 14:53 GMT
#459
On June 03 2010 23:51 shiftY803 wrote:
All I saw was the rax with no addon, depots, and a couple marines when I checked his ramp. Had I also sacced an overlord, I would have seen 3 more rax, but I didn't. Do most people sac an overlord early?


I see most people sac an OV vs T nowadays....I think its worth it myself to avoid a situation where you lose to an all-in like that
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
June 03 2010 14:55 GMT
#460
On June 03 2010 23:42 shiftY803 wrote:
One thing I think is a problem in a "mech vs. zerg showmatch" is that the zerg player enters the game KNOWING the terran is going mech. That is ridiculous and changes the game completely.

Any match versus TLO needs to have the terran playing straight-up, with all strats available, from marine/scv cheese, to MMM+tanks, to mech. Unfortunately that makes for alot more games to "prove" anything, and we have like no time.

Edit: To clarify, I'm saying that the zerg player cannot be allowed to "cheat," because knowing what the opponent is going to do without having to scout and/or prepare for possible early all-ins/pushes is not a realistic game.


It doesn't really matter, the op is actually pointing out that mech is broken against Zerg. Ok, fine.
Then just let's see a series from TLO in ZvT, just normal series, T can do whatever he wants, but as in the current state of the game mech is the most effective in TvZ that's what his opponent will be doing anyway. Sure we're talking about mech vZ but it doesn't FORCE the T in this kind of showmatch to go straight for mech.
Twitter : http://twitter.com/CARNDARAK
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