Is there some technical detail in there that I'm missing that wouldn't make this work?
[D] Blizzard’s pro-gaming intentions in SE Asia - Page 4
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gdroxor
United States639 Posts
Is there some technical detail in there that I'm missing that wouldn't make this work? | ||
shlomo
258 Posts
On June 03 2010 17:31 gdroxor wrote: Is there some technical detail in there that I'm missing that wouldn't make this work? It technically prevents them from making $60 more per additional region you want to play on, which is a pretty hefty detail. Also, if you've listened to anything Frankie Pearce said, the technology's just not there yet! + Show Spoiler + ![]() | ||
Yoricko
Singapore22 Posts
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LetMeLiveABit
Malaysia20 Posts
On June 03 2010 16:10 aLt)nirvana wrote: singapore/australia sales will be decent still but i cant imagine malaysians shelling out 250RM (thats ALOT in their currency) for a computer game. likewise for thailand/phillipines, how can these people with less purchasing power pay higher than US citizens - Especially new gamers who have never played starcraft before, it will just be an automatic skip i was at the meeting too and i brought out how all these benefits they mentioned (low latency, localised live tournaments) are only going to affect a small handful of players ie the competitive/ top players, whereas they were going subject the vast majority to the price increase. yes casual players care about lag but its not that much of an issue to CASUAL players. They rather have a 2 second delay than pay 60 bucks more. I however will pay the extra, and all hardcore blizzard fans will obviously still buy starcraft 2, but they will still have that uncomfortable feeling that they are paying too much for something they shouldn't be. And 50% of the players who buy starcraft just play the single player and are done with the game, so the number of sales is going to drastically drop as these players who dont benefit at all(latency nonissue they dont go online, no tournaments etc) are not going to pay 109$ just to play the game, so there goes a huge portion of new players. Also, 16 year olds arent going touch this at all, they will probably just buy 60 games on their iPhones, a new one every other day, instead of saving 4 months for 109$. Even when they do, they wont have friends playing it cause its too expensive, and those who do may have ordered the US version. The blizzard rep mentioned this is something they will look into. The main justification for the high price was that it was all ultimately about the game expereince. they wanted to create a perfect gaming expereince for everyone, even the dota players who kept dying because of that 1 second delay in lag, and FOR ME the price tag is justified. im not agreeing 100% with this but i do have an open mind. i mean if i picture myself a few months down the road, where bnet2.0 is fixed, sc2 is the best game of all time and im having a blast and know i will continue to do so for a long time to come. Like how we enjoyed SC1/TFT for years, way beyond the game life of all those non blizzard games that we payed 60 bux for and stopped playing for 1 month. Thinking back to this thread, would the price be worth it? I belong to the group where the benefits increase my gaming expereince so ill say yes. I do however, think they gotta do a massive rethinking on their prices/pitch to the casual players. If i put myself in the shoes of a 16 year old/ recreational gamer/ single player dude / person living in 3rd world country(no disrespect, just the purcashing power issue), these benefits arent as important to me and isnt justification for the high price tag so i simply wont buy the game. Next, the main reason why the SEA is priced higher is because of blizzard set up costs, they are setting up an office, new server in the region all from scratch. I disagree with the SEA players having to subsidise the setup costs when blizzard has more than enough money through WoW etc. Also, this set up cost should be seen as an investment choice on their part that will bring in more revenue for them in the future, and at the moment the big price tag will only hurt their sales and growth of the player base. Like i dont pay more for willy wonka sweets if i know they are researching a new flavour. Lastly something out of topic - for the proleague if i recall correctly they mentioned something along the lines of creating a specialised server with dedicated bandwitdh etc to handle players from different regions. Thanks for the additional information. - More people had been turned to buying originals for the past couple of years but I can guarantee this will turn them back to piracy. I know a lot of them. They are willing to pay for originals but what's stopping them is either the price or the attraction of multiplayer mode or the game being not good overall. Not to mention the region lock further reinforces the multiplayer experience will be limited. - The PR statement also implies US will have a dumbed down experience if they claim that the extra costs are for a better experience as well as esports and tournaments and stuff. What's stopping the US from holding their tournaments? This is clearly an excuse by IAH/Blizz PR. - IAH has a history. One that already will barrier an expected number of gamers from buying(aka Failgate). Now they've added another barrier: increase in price. This will not go well. Oh, this will not go well. I can only guessed the least negative but realistic explanation for this to happen is that IAH grabbed the distribution contract by overpromising with guarantee of high returns. Fuck you, IAH. OFFTOPIC: As for me, + Show Spoiler + I guess I will start to hang out more on Guild Wars sites (Jeff Strain is the creator of Bnet and a playable GW2 is out by August) and play other games while I wait for IAH to crumble or a price drop to happen. Maybe, I'll import the US version later but boycott protest comes first. | ||
crate
United States2474 Posts
On June 03 2010 11:14 pheus wrote: That's weird, I still get lag when I host or play solo against a computer. I really don't see how that is peer2peer It's player-server-player. R1CH says as much in the topic. I'm unfamiliar with the terminology but my guess is that this is the "routed peer to peer" he mentions, while BW for example would be direct peer to peer. | ||
Mylin
Sweden177 Posts
On June 02 2010 15:02 wwiv wrote: I would really like some alternative view points on this, as an Economics student, I cant help but feel that this is all a smokescreen to distract from the truth that Blizzard and the regional distributor are simply out to recoup their initial investment costs (specifically the investments in servers / offices) in the region asap rather then having a true long term framework for the development of pro-gaming in SE Asia. I found this funny cause as an economics student myself I find it hard to believe that Blizzard considers e-sports in general to be nothing more then a promotion tool. Their primary source of revenue is after all the sale of games. Corporations aren't evil but they work towards fulfilling certain goals usually to sustain profit and/or growth (stock companies especially). Like I said Blizzard can be bad for e-sports not because they are an evil big company but rather because as a business they have objectives that might work against the development of e-sports. Assuming this logic is also why I prefer KeSPA being independent from Blizzard and allowed to broadcast games without their approval (although a royalty fee would probably be just). Of course assuming KeSPA is equally profit hungry atleast their primary source of income is related to e-sports basically meaning whats good for e-sports is good for KeSPA and in extension good for the fans. That KeSPA is seriously shady is another discussion though. In the end e-sports is simply a niche market but Blizzard is not a company aimed at our niche market so we can't expect them to cater to us and only us which is why you really don't want them to assume total control over the e-sports aspect of their games. | ||
BigDatez
Canada434 Posts
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pigscanfly
Singapore147 Posts
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SubtleArt
2710 Posts
On June 03 2010 17:23 Ocedic wrote: Likewise saying Blizzard is making us 'pay for the napkins at a restaurant' is a pretty gross hyperbole. By comparison Blizzard is quite tame. Hi paying for multiplayer mode DLC for Resident Evil 5. You think charging 2 expansion packs as separate full priced games (actually more than a regular full priced new release) is tame? And no i dont give a flying shit about campaign. You cant honestly tell me a new campaign warrants charging such a ridiculous amount for an expansion. They're smart though. Everyone who wants to stay competitive or even just keep up with the multiplayer community will HAVE to buy the 3 games | ||
BierKlauMeister
Germany42 Posts
Buying SC2 is indeed not an obligation, like danbel1005 from Ecuador says, but paying $109 because the game lasts long, because Blozzard MAY do something for the SEA community, and paying $109 FOR BEING REGION LOCKED makes no sense at all. NEWater is making it sound as if a region locked game is not only good, but that its a REASON to pay more for the game... what the fuck? "That's possibly the Value you might be getting out of your S$109"... seriously... what the fuck? They could always have like a recommended server feature, like everyone has said a million times, but locking it completely so that we can play better??? I cant believe someone had the balls to go ahead and write something like that... for that i do respect you dude. | ||
abrasion
Australia722 Posts
We can make all the 'chat channels!' or 'crap ladder system!!' posts we like, all these things aside - ALL of them there is only one major point here. Server segregation internationally, FORCED server segregation. This is a distinct and direct piece of hypocrisy against making the game massive, it hinders and holds the game back in so many more ways than it helps it. How can any company in 2010 ever possibly think of locking the community down when we all have 'duh - the internet' and speak to each other, post on sites across the world, follow asian gaming, follow EU gaming, follow US gaming etc. It's silly, it's backwards, it's dumb it's almost "Microsoft-ish" - it makes no sense and while SC2 may be big for 2/3/4 or even 5 years - in the long long curve of the game in 6 years - this change is going to make the community(ies) seem 1/3 the size that they actually are - period. It's stupid and until this is addressed I can not take anything they say seriously. It is a dumb business decision. | ||
InfiniteIce
United States794 Posts
On June 04 2010 21:32 abrasion wrote: The fact of the matter is, Blizzard can make all the claims in the world they like. We can make all the 'chat channels!' or 'crap ladder system!!' posts we like, all these things aside - ALL of them there is only one major point here. Server segregation internationally, FORCED server segregation. This is a distinct and direct piece of hypocrisy against making the game massive, it hinders and holds the game back in so many more ways than it helps it. How can any company in 2010 ever possibly think of locking the community down when we all have 'duh - the internet' and speak to each other, post on sites across the world, follow asian gaming, follow EU gaming, follow US gaming etc. It's silly, it's backwards, it's dumb it's almost "Microsoft-ish" - it makes no sense and while SC2 may be big for 2/3/4 or even 5 years - in the long long curve of the game in 6 years - this change is going to make the community(ies) seem 1/3 the size that they actually are - period. It's stupid and until this is addressed I can not take anything they say seriously. It is a dumb business decision. Only difference is that Microsoft still holds 90% of the consumer market a decade later. I very highly doubt that BlizziVision/ActiBlizzion will be the same, if any other company dares to release another great RTS with a system that doesn't completely suck. I completely agree with you that this is a terrible business decision. It is great for the initial ROI, but in the end consumer loyalty will be the death of this game.. | ||
abrasion
Australia722 Posts
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DTWolfwood
38 Posts
And i honeslty have no problems blopping down the $100 for the collectors edition here in the US because i know FOR CERTAIN that i WILL GET MY MONEY'S WORTH. for fuck sake ppl you pay $60 for an 8-20 hour experience on the console <.< y would u complain about spending a bit more for 20-100+ hours of awesome? p.s. region locking however i do share that sentiment with the lot of you. but you never know maybe they will give up region jumping option in the expansions ![]() | ||
Pokebunny
United States10654 Posts
On June 02 2010 20:50 LordWeird wrote: Couldn't agree more. People have been making great and successful games for a long time and it's never had to require this much cash dumping. Maybe Blizz has let the success of their other games and the current hype of SC2 go to their heads? Well if it's actually a superior product, it should cost more money. The idea that SC2 would cost less than a random shitty game is the scarier idea. | ||
The Storyteller
Singapore2486 Posts
On June 02 2010 15:02 wwiv wrote: I would really like some alternative view points on this, as an Economics student, I cant help but feel that this is all a smokescreen to distract from the truth that Blizzard and the regional distributor are simply out to recoup their initial investment costs (specifically the investments in servers / offices) in the region asap rather then having a true long term framework for the development of pro-gaming in SE Asia. As an economics student, I thought you would find it completely reasonable that all Blizzard is interested in is money, and they will develop the region only if it makes them more money than they put in. Whether it works or not is another matter, but of course we should all start from the assumption that Blizzard wants to make lots of money, and it's up to us whether we want to be a part of that. | ||
Severedevil
United States4830 Posts
On June 05 2010 23:32 Pokebunny wrote: Well if it's actually a superior product, it should cost more money. The idea that SC2 would cost less than a random shitty game is the scarier idea. Agreed, but a 'superior product' should really have LAN support and chat rooms and shit. I don't object to paying a premium for a good product. | ||
NB
Netherlands12045 Posts
but what im concern is about how much are they willing to invest into such a "wild" market, the copyright laws in SE Asia is almost none and the network condition there is just at "decent" level. Charging fee like what they did to russia and mexico is a very bad idea since by doing that, they might lose more than 70% of potential customers in this market.... i wonder how they will pull this off | ||
red_b
United States1267 Posts
On June 06 2010 11:26 The Storyteller wrote: As an economics student, I thought you would find it completely reasonable that all Blizzard is interested in is money, and they will develop the region only if it makes them more money than they put in. Whether it works or not is another matter, but of course we should all start from the assumption that Blizzard wants to make lots of money, and it's up to us whether we want to be a part of that. Actually as an economics student you realize that there has to be a balance between the marginal utility of money and the marginal disutility of no longer doing what you love. You know with Activision that they like money so much they will royally screw customers; the little bit of guilt of they have is dwarfed by the stock holders laughing all the way to the bank every quarter. Economics does not preclude doing things for reasons other than money; that is only the case at base levels where people are concerned solely with the aggregate or simplest cases. | ||
divinesage
Singapore649 Posts
On June 06 2010 13:34 red_b wrote: Actually as an economics student you realize that there has to be a balance between the marginal utility of money and the marginal disutility of no longer doing what you love. You know with Activision that they like money so much they will royally screw customers; the little bit of guilt of they have is dwarfed by the stock holders laughing all the way to the bank every quarter. Economics does not preclude doing things for reasons other than money; that is only the case at base levels where people are concerned solely with the aggregate or simplest cases. If that's what they're doing aren't they being very short-sighted by relying on short term (SC2) purchases? I mean in the long run they're obviously hurting their sales and popularity. | ||
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