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The Archon

Forum Index > SC2 General
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1 2 3 4 5 13 14 15 Next All
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 01 2010 20:44 GMT
#1
So, after running numerous tests on the unit tester with the Archon. It pretty much dismantles anything in large quantities. The exception being the carrier, and broodlords. The topic is short, but I haven't seen a dedicated topic about the Archon so....why all the hatred towards this unit? What is it that makes the Archon so terrible?? I've used it in real game and it holds up just fine, so why is it that it's never used much at all?

Thanks.
"Infestors are the suck" - LzGamer
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 01 2010 20:45 GMT
#2
to summarize: 100/300 for a unit with poor damage vs. non-bio that gets slowed by Marauders
oxxo
Profile Joined February 2010
988 Posts
June 01 2010 20:46 GMT
#3
Who knows, they might actually be good.

Same way tanks were 'bad' in the beginning, but are now 'OP'... when all that's changed is 10 hp (and slight splash change). For some reason there are people that think tanks didn't have splash in the first place.

Metagame is changing.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 01 2010 20:46 GMT
#4
Alright, thanks man.
"Infestors are the suck" - LzGamer
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
June 01 2010 20:46 GMT
#5
I remember someone said that archons should be considered massive. If this were the case along with the recent small buffs to archons I believe they would be a useful unit.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Denarius Jay
Profile Joined May 2010
42 Posts
June 01 2010 20:47 GMT
#6
Expensive, gets eaten alive to EMP, bad unit pathing, did I mention expensive?

Think of the Archon as the Zergs ultralisk, look great on paper or in small skirmishes, but generally just terrible all around...
State thy biding - Stalker
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 01 2010 20:47 GMT
#7
They cost a zillion gas, and get roflstomped by EMP?

Also, their range and size is hilaribad.
"I made you a zergling, but I eated it." - Defiler
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 01 2010 20:48 GMT
#8
So wouldn't high templar castin feedback on the ghosts help solve the EMP issue?
"Infestors are the suck" - LzGamer
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 01 2010 20:49 GMT
#9
Archons are no where near as powerful as they were in bw, so that was the initial reason people shied away from them. However, as tech builds have begun to spread away from the robo bay, more people have begun to use templar, and as their energy ran out, archons. I remember watching a stream the other night and being amazed at how well archons seemed to tank damage. For a unit made when another has passed all usefulness, it isnt as terrible as it is made out to be.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
G3nXsiS
Profile Joined July 2009
United States656 Posts
June 01 2010 20:50 GMT
#10
It attacks slow, has low HP for its cost and overall just not a very cost effective or powerful unit in terms of damage and HP. 1 EMP and its gone.
Hope is the first step on the road to dissapointment
Elite00fm
Profile Joined January 2008
United States548 Posts
June 01 2010 20:50 GMT
#11
It's not meant to be a powerful combat unit, but instead an option for when you have energy-less templars
tarsier
Profile Joined May 2010
United Kingdom223 Posts
June 01 2010 20:50 GMT
#12
they get roflstomped by emp... because emping the same unit 4 times is made of win?
Esseim
Profile Joined April 2010
34 Posts
June 01 2010 20:50 GMT
#13
Archons are a fairly good unit as is. Problems are: slowed by marauder so they can't get to the terran bio-ball to splash it, not good in mass combat due to large size/low range, (see ultras for further example) and the fact that 300 gas is just better spent on 1.5 collosus for AoE dmg in so many cases. Moving slower than any air unit with similar range also hurts the ability to shoot up.
Dying aint much of a living, boy.
GWash
Profile Joined May 2010
United States153 Posts
June 01 2010 20:51 GMT
#14
Against Terran, it basically is invalid. Normal units can be EMP'd to about half their effective hp, but ghosts would become stupid effective against Archons if you massed them. basically an army with a few ghosts and even a single tank should not be phased even slightly by Archons. Spamming EMP to remove sheilds as you normally would results in Archons dieing to even a single bit of splash. Is the splash big enough to hit multiple hydras in a hydra ball? If so I could see minor use coming out of that.
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 01 2010 20:51 GMT
#15
There are far better things to put gas towards than Archons. I have no incentive to ever get them.
Life is Good.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 01 2010 20:51 GMT
#16
Archons would be a lot better if depleted gases still gave 1-2 gas instead of 0, like in SC1.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
June 01 2010 20:51 GMT
#17
every plash unit got a ton betetr since they changed form where the aoe damage comes from. It's not meta game splash has in general got a huge buff.
Jarvs
Profile Joined December 2009
Australia639 Posts
June 01 2010 20:51 GMT
#18
On June 02 2010 05:50 Elite00fm wrote:
It's not meant to be a powerful combat unit, but instead an option for when you have energy-less templars


This is the reality as Blizzard have said this themselves. I feel that is poorly inspired design, frankly.
lyk503
Profile Joined May 2009
United States261 Posts
June 01 2010 20:52 GMT
#19
On June 02 2010 05:48 TheAngelofDeath wrote:
So wouldn't high templar castin feedback on the ghosts help solve the EMP issue?


What does that have to do with the Archon?
z0mgz starcraft
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 01 2010 20:53 GMT
#20
On June 02 2010 05:50 tarsier wrote:
they get roflstomped by emp... because emping the same unit 4 times is made of win?


Yes, when that unit has 10 HP after doing so. Wouldn't you?
"I made you a zergling, but I eated it." - Defiler
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