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The Archon - Page 3

Forum Index > SC2 General
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AncienTs
Profile Joined March 2010
Japan227 Posts
June 01 2010 21:18 GMT
#41
On June 02 2010 05:50 G3nXsiS wrote:
It attacks slow, has low HP for its cost and overall just not a very cost effective or powerful unit in terms of damage and HP. 1 EMP and its gone.


I just want to clarify that EMP does not take away all shields from one blast, but rather 100 shield points... this is a common misconception in SC2.

Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Bane_
Profile Joined October 2005
United Kingdom494 Posts
Last Edited: 2010-06-01 21:25:31
June 01 2010 21:20 GMT
#42
Do Archons see much of a boost in performance from the shield upgrades? Or when within range of a sentry's guardian shield? Or both at the same time?
Slunk
Profile Blog Joined February 2010
Germany768 Posts
June 01 2010 21:24 GMT
#43
On June 02 2010 06:15 SichuanPanda wrote:
Show nested quote +
On June 02 2010 06:05 BDF92 wrote:
On June 02 2010 05:53 pyr0ma5ta wrote:
On June 02 2010 05:50 tarsier wrote:
they get roflstomped by emp... because emping the same unit 4 times is made of win?


Yes, when that unit has 10 HP after doing so. Wouldn't you?


um no.

waste 4 emps on a single archon? ...really?


His post about EMP leaving Archons with 10 HP is in regards to how come mass Archons versus Terran in BW could work quite well sometimes, but essentially never works in SC2. No one is suggesting you burn all of a Ghosts energy EMPing one Archon. If Terran is facing a Bio/Templar army, and is surprised with Archons in SC2, its as simple as building some Ghosts (which you should already have given how early you can get them in SC2) and spamming EMP, as stated above spamming EMP on an army of Archons will decimate it, and is far from a poor use of EMP.

In BW unless the Terran purposely went for a Sci Lab tech build it would require building that, then the Covert Ops add-on and then getting Ghosts. This is the primary reason that making it look like you're going a Templar army only to get Archons in BW was viable and could work in a number of situations versus Terran.

That said I do not believe the Archon should be as under-valued in PvP or PvZ battles, as it is still a good unit versus those races.


You know that SC1 ghosts didn't have EMP, right?
And archons were terrible in PvT in BW. Under all possible sircumstances.
DorF
Profile Blog Joined July 2009
Sweden961 Posts
June 01 2010 21:24 GMT
#44
I think it kills broodlords
BW for life !
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 01 2010 21:26 GMT
#45
...And what else are you guys going to do with dead-weight Templar? >.>

Warp 2 Templars in (when needed), cast 2 storms, warp in an Archon, and have fun. It's a powerful option when you need it.

It's sort of like Terran and their Marines. They don't buy Marines because they're powerful, but rather, because they have extra minerals lying around. Their power is more of an added side-effect.

You also make Marines you see Mutas. Same deal with Archons; warp in High Templar, use storm, and create an Archon to finish up the devestation if they aren't dead yet.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
June 01 2010 21:28 GMT
#46
Yeah, idk why you would ever get an Archon. In SC1 even if the Terran didn't have Science Vessels and EMP by then, they would probably have vultures and tanks which own Archons. The most the Archon could do is clear mines and tank.

In SC2 they rarely get a chance to do a lot of damage to a clump of units and they are essentially more expensive because of the added cost of the templar tech route and the lower rate of gas income.
What does it matter how I loose it?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 01 2010 21:29 GMT
#47
On June 02 2010 06:28 Percutio wrote:
Yeah, idk why you would ever get an Archon. In SC1 even if the Terran didn't have Science Vessels and EMP by then, they would probably have vultures and tanks which own Archons. The most the Archon could do is clear mines and tank.

In SC2 they rarely get a chance to do a lot of damage to a clump of units and they are essentially more expensive because of the added cost of the templar tech route and the lower rate of gas income.


I thought the REASON Archons were used at all in PvT was because they DIDN'T trigger mines? >.>

Also, Archons are essentially FREE. Your mindset should be "I have High Templar, I'll make an Archon in the middle of the battle after I'm done with them," not "Let's warp in High Templar to make an Archon"
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-06-01 21:31:28
June 01 2010 21:31 GMT
#48
Archons are greatly improved by getting +3 shield upgrade. unfortunately most units aren't though templar, immortals, stalkers, DTs, motherships, buildings are however. so if you could make a stalker/immortal army with a transition to DT harrass and into archons. you could figure something out.
ZappaSC
Profile Joined May 2010
Denmark215 Posts
June 01 2010 21:32 GMT
#49
On June 02 2010 06:24 Slunk wrote:
Show nested quote +
On June 02 2010 06:15 SichuanPanda wrote:
On June 02 2010 06:05 BDF92 wrote:
On June 02 2010 05:53 pyr0ma5ta wrote:
On June 02 2010 05:50 tarsier wrote:
they get roflstomped by emp... because emping the same unit 4 times is made of win?


Yes, when that unit has 10 HP after doing so. Wouldn't you?


um no.

waste 4 emps on a single archon? ...really?


His post about EMP leaving Archons with 10 HP is in regards to how come mass Archons versus Terran in BW could work quite well sometimes, but essentially never works in SC2. No one is suggesting you burn all of a Ghosts energy EMPing one Archon. If Terran is facing a Bio/Templar army, and is surprised with Archons in SC2, its as simple as building some Ghosts (which you should already have given how early you can get them in SC2) and spamming EMP, as stated above spamming EMP on an army of Archons will decimate it, and is far from a poor use of EMP.

In BW unless the Terran purposely went for a Sci Lab tech build it would require building that, then the Covert Ops add-on and then getting Ghosts. This is the primary reason that making it look like you're going a Templar army only to get Archons in BW was viable and could work in a number of situations versus Terran.

That said I do not believe the Archon should be as under-valued in PvP or PvZ battles, as it is still a good unit versus those races.


You know that SC1 ghosts didn't have EMP, right?
And archons were terrible in PvT in BW. Under all possible sircumstances.


He meant science vessels, dont misunderstand on purpose.
0neder
Profile Joined July 2009
United States3733 Posts
June 01 2010 21:33 GMT
#50
On June 02 2010 05:48 TheAngelofDeath wrote:
So wouldn't high templar castin feedback on the ghosts help solve the EMP issue?

So you get HTs to feedback ghosts to make archons? Not bad, since you have a counter if you have HTs before he has ghosts, so whether he addresses the archon issue or not it may still be viable.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2010-06-01 21:38:52
June 01 2010 21:37 GMT
#51
On June 02 2010 06:29 Zeke50100 wrote:
Show nested quote +
On June 02 2010 06:28 Percutio wrote:
Yeah, idk why you would ever get an Archon. In SC1 even if the Terran didn't have Science Vessels and EMP by then, they would probably have vultures and tanks which own Archons. The most the Archon could do is clear mines and tank.

In SC2 they rarely get a chance to do a lot of damage to a clump of units and they are essentially more expensive because of the added cost of the templar tech route and the lower rate of gas income.


I thought the REASON Archons were used at all in PvT was because they DIDN'T trigger mines? >.>

Also, Archons are essentially FREE. Your mindset should be "I have High Templar, I'll make an Archon in the middle of the battle after I'm done with them," not "Let's warp in High Templar to make an Archon"

That's a lot of money to get eaten by vultures near the mines, besides the fact that I already said it was the only thing you could really use them for in my post. Hell, I only used them when vultures where going to snipe the templar anyways.

Otherwise I might as well try to run the templar away, as you might as well do in SC2. 11 build seconds is still too much to really turn the tide of a battle in any significant way.
What does it matter how I loose it?
RailGuN
Profile Joined May 2010
Singapore73 Posts
June 01 2010 21:38 GMT
#52
Thing about warping in archons after you've used storm is, in a lot of cases the battle is over before the Archon can finish morphing.
Was kinda disappointed when I found out blizz wanted Archons to be a unit you only get when HTs are out of energy.

Btw was there any reason for removing feedback from the Archon? The only thing I can think of is that HTs have feedback now and if Archons kept feedback that would be slightly imba I guess. Would be cool though.

Also, what about a DT rush into 3-4 gate push with archons versus zerg? Archons seem to be ok versus zerg because they deal 35 damage against everything zerg has meaning the one shot zerglings + splash. Just theorycrafting...
Whatever floats your boat.
terranghost
Profile Joined May 2010
United States980 Posts
June 01 2010 21:39 GMT
#53
On June 02 2010 05:50 tarsier wrote:
they get roflstomped by emp... because emping the same unit 4 times is made of win?


I wouldnt really call it emp makes them get stomped but the heavy damage siege tanks and thors should be able to cut them to size even after 2. Also it only encourages the terrans to build more ghosts.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Percutio
Profile Blog Joined April 2010
United States1672 Posts
June 01 2010 21:41 GMT
#54
I've made archons from DTs in your theoretical DT rush, but really only after he gets a couple of overseers or gets hydras.

DTs are fast now so they really give map control and eat roaches to boot. Archons are better against hydras than DTs, but you really need stalkers if you were to do that push, and you probably won't have many because of the cost of DTs.
What does it matter how I loose it?
BishopONe
Profile Joined November 2003
Spain242 Posts
Last Edited: 2010-06-01 21:43:17
June 01 2010 21:43 GMT
#55
everyone saying that emps own archons (which is true) I must say that archons are not the ideal unit when playing against terran, I see archons beings used against a massive ling style or a massive zealot protoss. I think they should improve archon speed also attack speed and maybe some move and attack ability phoenix style so they are more attractive.
:D
Dawme
Profile Joined May 2010
France58 Posts
June 01 2010 21:46 GMT
#56
I did some tests with the unit tester some weeks ago and one of the best uses I found with archons is vs mutalisks. 2 archons demolish 6-7 mutalisks easily, 3 can kill 12 muta if well positionned and targetting the center of a muta ball so it might be something to explore in PvZ if for some reasons you don't want to go stargate phoenix.
scudst0rm
Profile Joined May 2010
Canada1149 Posts
June 01 2010 21:51 GMT
#57
On June 02 2010 06:29 Zeke50100 wrote:
Show nested quote +
On June 02 2010 06:28 Percutio wrote:
Yeah, idk why you would ever get an Archon. In SC1 even if the Terran didn't have Science Vessels and EMP by then, they would probably have vultures and tanks which own Archons. The most the Archon could do is clear mines and tank.

In SC2 they rarely get a chance to do a lot of damage to a clump of units and they are essentially more expensive because of the added cost of the templar tech route and the lower rate of gas income.


I thought the REASON Archons were used at all in PvT was because they DIDN'T trigger mines? >.>

Also, Archons are essentially FREE. Your mindset should be "I have High Templar, I'll make an Archon in the middle of the battle after I'm done with them," not "Let's warp in High Templar to make an Archon"


Good example of this, except transitioning from DTs to archons.

I was playing a PvP where a guy went fast DTs and sacked my main. I cannoned up my natural and countered into his main. I took out all of his probes before the DTs killed me. I figured we were about even at this point, since he had no income and only DTs and I had no army, and started rebuilding my base. Then right away he comes into my natural with 10 archons and destroys me. gg.

I'm not saying that my opponent had the best strat but it does show how useful it is having the option to transition from DTs to archons.
You're like a one ranger army comin' at me...
drlame
Profile Joined February 2010
Sweden574 Posts
June 01 2010 21:52 GMT
#58
Most people in this thread seemed to have forgotten that there are 3 races in sc2. I mean come on, not only doesnt EMP take away all the shields, but the archons is doings its job by taking that EMP in the first place.

With the recent change in splash archons actually fare well against anything the zerg has except for like the hydra.
Wire
Profile Joined July 2009
United States494 Posts
June 01 2010 21:55 GMT
#59
I've been trying to do an early chargelot into chargelot ht build a la sc1 and it's worked out well in 2v2 matchups. I think archons are really underused because 2 of them can still take a fair amount of beating from mutalisks and after u storm with ht the merge ends up producing a still fairly powerful unit.

8 chargelots + 2 archon + 4 ht pretty much straight up owned a zerg base that had about 30 lings and 10 mutalisks

underused vs zerg imo. I would never specifically tech for archon as terran. maybe meld leftover templar to emp tank, if anything.
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Full
Profile Joined April 2010
United Kingdom253 Posts
June 01 2010 22:03 GMT
#60
No need to worry guys. The transform has been lowered by 5 seconds.

All is well in the land of SC2.
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