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A short history of Activision Blizzard or how... - Page 31

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Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-06-02 21:33:09
June 02 2010 21:28 GMT
#601
On June 01 2010 05:13 MasterFwiffo wrote:
Show nested quote +

[image loading]


That is such a BS image. It takes me all of 30 seconds to start a movie on DVD. He's bitching about pressing play on the remote? Seriously?



No, he's pointing out that from the time that you insert the disc to the time you can actually watch the movie, you have to jump through a ton of hoops because of the greed of the company that you just supported by buying their DVD.

I've never pirated anything in my life, but I certainly stopped buying very much music, have stopped going to the movie theater 15-20 times a year, and so on, because of the inability of these industries to moderate their own greed. If I decided tomorrow to start pirating, it would barely make a difference to the industries in question, because I already stopped buying their crap years ago.

DVD and Blu Rays are likely next on the list. The creep of additional advertising and unwanted "features" that are just another form of advertising are killing the joy of watching movies. When I look at a movie on the shelf at best buy or elsewhere, my first thought is whether or not it will be a good movie, but my immediate second thought it 'I wonder what new bullshit they've come up with to force me to watch advertisements now"

Incidentally, any decent TV these days has HDMI or other inputs that allow you to hook a PC up and view media that way. Those who pirate movies are not any more likely to watch them on a 12" screen than those who buy them legit, even if they don't burn them to an actual DVD or Blu Ray. I watch all my (legitimately purchased) DVDs this way, and if I didn't have a PS-3 I'm sure I'd do the same for Blu Rays.
Don't let me say this, but you're no worse than me; it's crazy.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
June 03 2010 13:08 GMT
#602
Pirating Starcarft is not the answer. Honestly, NOBODY here knows the final form of SC2 and BNET 2.0 are going to be because THEY AREN'T EVEN FINISHED YET. This is a BETA for a reason. And it's about to shut down so they can revamp BNET.

While BNET is lacking in many features I consider to be essential, that doesn't mean somehow that Blizzard has turned into the worst company ever. If you don't want to buy SC2 right now, fine. Buy it after a few patches (I rarely buy anything before the 3rd gen product). Even Brood War wasn't really balanced til patch 1.08. You don't open someone's coloring book and complain that they don't have all the colors filled in. This is still a work in progress, and I'm sure we'll see many new features as early as after the beta opens up again. And that's not the end. They still have 2 whole expansions to make, during which they can certainly implement even more stuff into Bnet.

Considering Blizzard's reputation of supporting their games and the fact that SC2 is already amazing (Bnet is the problem), Pirating SC2 would be like kicking a little puppy. They're going to be working on Starcraft 2 for the next 5 years at the very least. That's plenty of time to fill in the rest of the coloring book. DON'T PIRATE STARCRAFT 2.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-06-03 13:12:40
June 03 2010 13:12 GMT
#603
On June 03 2010 22:08 Fyrewolf wrote:
Pirating Starcarft is not the answer. Honestly, NOBODY here knows the final form of SC2 and BNET 2.0 are going to be because THEY AREN'T EVEN FINISHED YET. This is a BETA for a reason. And it's about to shut down so they can revamp BNET.

While BNET is lacking in many features I consider to be essential, that doesn't mean somehow that Blizzard has turned into the worst company ever. If you don't want to buy SC2 right now, fine. Buy it after a few patches (I rarely buy anything before the 3rd gen product). Even Brood War wasn't really balanced til patch 1.08. You don't open someone's coloring book and complain that they don't have all the colors filled in. This is still a work in progress, and I'm sure we'll see many new features as early as after the beta opens up again. And that's not the end. They still have 2 whole expansions to make, during which they can certainly implement even more stuff into Bnet.

Considering Blizzard's reputation of supporting their games and the fact that SC2 is already amazing (Bnet is the problem), Pirating SC2 would be like kicking a little puppy. They're going to be working on Starcraft 2 for the next 5 years at the very least. That's plenty of time to fill in the rest of the coloring book. DON'T PIRATE STARCRAFT 2.



you obv havent read anything on the subject.

we waited months to complain about that cause it was beta and we had still hope. now release is near and we have statements from blizzard that go "NO we dont care/diont want to" or "maybe in a distant future we might consider it in some form".

its not like we demand perfect balance. its not like we demand some special features. we want the most basic and essential features we NEED and always had. blizzard says "gtfo" we say "fu shit storm inc!".

thats the whole thing.
life of lively to live to life of full life thx to shield battery
shlomo
Profile Joined May 2010
258 Posts
June 03 2010 13:14 GMT
#604
manner shit-storm
enk1
Profile Joined March 2010
Uganda14 Posts
June 03 2010 14:32 GMT
#605
First of, thanks for this long post. I am sure it took you a very long time to structure it neatly, and put in all the information. I actually couldn't believe that this was accurate information, and I am still having difficulties coping with it.

I cannot believe that this is what it has got to, you are nothing but a dollar bill to this company anymore. What used to be "Let's release a game, make some profit so that we can provide support and also make more awesome games." is now "Lets just make as much money as possible, ruthlessly capitalize on profit and stop at no expense". This is absolutely horrible, I cannot believe that I have given money to this mob! There needs to be some governmental intervention in this, lol.

I have played all Blizzard games, and I was really looking forward to SC2 and D3. As of right now I doubt I will purchase these games, I really don't want to support these blood-suckers.
BillyMole
Profile Joined March 2010
United States118 Posts
Last Edited: 2010-06-03 15:00:27
June 03 2010 14:59 GMT
#606
On June 03 2010 22:08 Fyrewolf wrote:
Pirating Starcarft is not the answer. Honestly, NOBODY here knows the final form of SC2 and BNET 2.0 are going to be because THEY AREN'T EVEN FINISHED YET. This is a BETA for a reason. And it's about to shut down so they can revamp BNET.

While BNET is lacking in many features I consider to be essential, that doesn't mean somehow that Blizzard has turned into the worst company ever. If you don't want to buy SC2 right now, fine. Buy it after a few patches (I rarely buy anything before the 3rd gen product). Even Brood War wasn't really balanced til patch 1.08. You don't open someone's coloring book and complain that they don't have all the colors filled in. This is still a work in progress, and I'm sure we'll see many new features as early as after the beta opens up again. And that's not the end. They still have 2 whole expansions to make, during which they can certainly implement even more stuff into Bnet.

Considering Blizzard's reputation of supporting their games and the fact that SC2 is already amazing (Bnet is the problem), Pirating SC2 would be like kicking a little puppy. They're going to be working on Starcraft 2 for the next 5 years at the very least. That's plenty of time to fill in the rest of the coloring book. DON'T PIRATE STARCRAFT 2.


That's the problem. They expecting us to purchase an incomplete product, and take it on faith that they'll add basic functionality "some time down the road." That is not the Blizzard I've supported since WC1, who released complete games and then subsequent patches were there to expand content or iron out minor bugs. These are BASIC things that should be in on release of any game, period. Considering Activision's track record and clearly stated business model, I don't see how we can take on faith that they'll do anything other than suck as much money out of us as they can, then immediately crank out SC3 and do it again. Just look at Modern Warfare 2. Came out 2 years after MW1, and MW3 is already in the works.

Long-lifetime games are NOT part of Activision's business model unless they have a monthly subscription, like WoW. SC2 has some hope for them, with the premium maps, monthly pay structure for some countries, and their efforts to shut down any eSports that they don't get directly paid for. But the equation will be very very simple. After HotS and LotV come out, which will both be rushed like SC2 itself, they will evaluate whether or not they can get MORE money by continuing to support SC2, or by instead cranking out SC3.

I don't know about the rest of you, but if that happens it is not something I will accept. For example, I loved Supreme Commander. However, GPG gave it almost no support whatsoever, and instead released Forged Alliance, which fixed most of the problems with the original SupComm, and added a new set of problems. These never got fixed, GPG supported it for about two months after release, then never did anything to it after that. It was sad, because it didn't even need all that much support, just a token effort would have polished the game until it gleamed. As a result, I have flatly refused to buy anything that GPG has it's hand in ever again. My brother and brother-in-law tell me that SupComm 2 is lots of fun, but I have not, and will not, buy it, because GPG has proven that they will not do what I expect game companies to do, and that's support their games.

It is unreasonable to assume that ANY game will be complete on release in this day and age. They're just too complex. What makes a game company worthy of patronage is their behavior after the game is released. Blizzard has proven themselves worthy of this loyalty over the last decade+, and if Blizzard were alone then I'd have supreme confidence in them. Activision is not only not worthy of trust, they have proven again and again that they should be avoided, which is why the question is up in the air. SC2 is very likely to determine whether Blizzard will stay the company we love, or whether they've been corrupted, and that will decide whether or not I'll ever buy another Blizzard product.
CruiseR
Profile Joined November 2004
Poland4014 Posts
Last Edited: 2010-06-03 16:29:52
June 03 2010 16:29 GMT
#607
oh shit, just opened this thread (wasnt around for a few days) and i see loads of pages which seems serious

can anyone provide me some cliffs? just pointed out facts. i guess its about blizz making us pay in the future for bnet functions or what?

i preordered sc2 but i may cancel it if its real

so again: cliffs plz - thanks in advance
Plethora
Profile Joined July 2007
United States206 Posts
June 03 2010 17:27 GMT
#608
To continue on the tangent someone else started, the greed thing is absolutely a problem and I find that I am in a position to see it laid out before me pretty cut and dry.

I am the general manager of a movie theater. I run one theater in a giant chain, and as such I do not make decisions about booking films or ticket prices. As many of you are no doubt aware 3D movies are all the rage these days and its getting to the point where they are being pushed down people's throats whether they like it or not.

I can only use my theater as an example, but in the recent past we had a kids movie called "How to train your Dragon", which in my theater, we were showing in two theaters, one was in 3D complete with $4.50 per ticket extra charge, and one was not. Once the movie had finished its run I happened to look at the total numbers for the film. We sold more tickets to the standard 2D version than we did to the 3D one, but as you can guess the 3D one made significantly more money.

And the lesson the Home Office for my theater takes from this? MORE 3D PROJECTORS! We don't care if we are completely screwing over the people who don't care about 3D and/or can't afford to take several kids to a 3D movie. I mean the price for a family of 4 (2 adults 2 kids) is $35 for the regular old 2D or $53 for 3D... we aren't talking pennies here.

To bring this back around... the greed is everywhere, it sucks that I have to spend all day staring it in the face at work and then come home and stare it in the face some more regarding what is supposed to be my entertainment!

... Still like Brood War better... lol
Mecha71
Profile Joined March 2010
United States59 Posts
June 03 2010 18:56 GMT
#609
Gaming is a ludicrously big business now, especially in times where money is tight, and people look to gaming for getting maximum entertainment value for their dollar. used to be gaming beat out everything when it came to bang for the buck, but then you have people like Kotek who want to thin that out as much as humanly possible.

I could care less for shelling out some extra bucks for quality features, knowing if it was tried and true blizzard content, but now it's obvious activision has it already mapped out a scheme to milk us for as long as possible and is going to artificially shorten a games lifespan just so they can shove SC3 and its 5 expansions down our throat faster.
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
June 03 2010 19:49 GMT
#610
Ok i just read the whole thing.

Give me a bucked! I'am about to throw up.
o.O''
Zaqwert
Profile Joined June 2008
United States411 Posts
June 03 2010 19:54 GMT
#611
There's nothing wrong with trying to make money, but the problem is people can be very short sided.

Would you rather make $1000 now and nothing ever again or $200 every week indefinitely?

All these idiots running these companies really are killing the goose that laid the golden egg. They are destroying a company in an effort to squeeze a few more dimes out of it and in the long run are just costing themselves money.
Kokosaft
Profile Joined April 2010
Germany172 Posts
June 03 2010 20:34 GMT
#612
Great Article! I got myself to read this after a few days, and to be honest I regret it deeply.
Your Article is great, but these facts are so disgusting and really worrying me about the future of Blizzard-Games!

With Blizzard now being in such a huge company there's no way for them to get back their autonomy, never ever ...

It's not only this Kotickfag if he is replaced for whatever reason, there would be another dumbass trying to squeeze every possible cent out of Blizzard
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 03 2010 21:15 GMT
#613
On June 03 2010 22:08 Fyrewolf wrote:
Honestly, NOBODY here knows the final form of SC2 and BNET 2.0 are going to be because THEY AREN'T EVEN FINISHED YET.



Read Frank Pierce interview. He says what you see is what you get.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-06-03 21:23:47
June 03 2010 21:21 GMT
#614
On June 04 2010 02:27 Plethora wrote:
To continue on the tangent someone else started, the greed thing is absolutely a problem and I find that I am in a position to see it laid out before me pretty cut and dry.

I am the general manager of a movie theater. I run one theater in a giant chain, and as such I do not make decisions about booking films or ticket prices. As many of you are no doubt aware 3D movies are all the rage these days and its getting to the point where they are being pushed down people's throats whether they like it or not.

I can only use my theater as an example, but in the recent past we had a kids movie called "How to train your Dragon", which in my theater, we were showing in two theaters, one was in 3D complete with $4.50 per ticket extra charge, and one was not. Once the movie had finished its run I happened to look at the total numbers for the film. We sold more tickets to the standard 2D version than we did to the 3D one, but as you can guess the 3D one made significantly more money.

And the lesson the Home Office for my theater takes from this? MORE 3D PROJECTORS! We don't care if we are completely screwing over the people who don't care about 3D and/or can't afford to take several kids to a 3D movie. I mean the price for a family of 4 (2 adults 2 kids) is $35 for the regular old 2D or $53 for 3D... we aren't talking pennies here.

To bring this back around... the greed is everywhere, it sucks that I have to spend all day staring it in the face at work and then come home and stare it in the face some more regarding what is supposed to be my entertainment!


Thank you for yet another example on why the capitalist system we have at the moment does not work. The reason is quite simple: Managers are only obligated to make big profits and not to the improvement of society and humanity.

Sadly we NEED TO have "improvement of humanity" as the no. 1 rule for everything we do or else humanity will eat itself by raping this planet and then raping each other for resources. We need to improve as human beings and develop A LOT more altruism instead of egoism. Its either that or getting rid of all laws against physical violence, because mental violence / mental rape is dealt to every thinking customer by those illogical decisions we are facing now from Blizzard and there is no law against those.

Oh and btw. "improvement of humanity" does NOT mean new technology, but purely becoming better human beings.
If you cant say what you're meaning, you can never mean what you're saying.
Plethora
Profile Joined July 2007
United States206 Posts
June 04 2010 02:31 GMT
#615
On June 04 2010 06:21 Rabiator wrote:
Show nested quote +
On June 04 2010 02:27 Plethora wrote:
To continue on the tangent someone else started, the greed thing is absolutely a problem and I find that I am in a position to see it laid out before me pretty cut and dry.

I am the general manager of a movie theater. I run one theater in a giant chain, and as such I do not make decisions about booking films or ticket prices. As many of you are no doubt aware 3D movies are all the rage these days and its getting to the point where they are being pushed down people's throats whether they like it or not.

I can only use my theater as an example, but in the recent past we had a kids movie called "How to train your Dragon", which in my theater, we were showing in two theaters, one was in 3D complete with $4.50 per ticket extra charge, and one was not. Once the movie had finished its run I happened to look at the total numbers for the film. We sold more tickets to the standard 2D version than we did to the 3D one, but as you can guess the 3D one made significantly more money.

And the lesson the Home Office for my theater takes from this? MORE 3D PROJECTORS! We don't care if we are completely screwing over the people who don't care about 3D and/or can't afford to take several kids to a 3D movie. I mean the price for a family of 4 (2 adults 2 kids) is $35 for the regular old 2D or $53 for 3D... we aren't talking pennies here.

To bring this back around... the greed is everywhere, it sucks that I have to spend all day staring it in the face at work and then come home and stare it in the face some more regarding what is supposed to be my entertainment!


Thank you for yet another example on why the capitalist system we have at the moment does not work. The reason is quite simple: Managers are only obligated to make big profits and not to the improvement of society and humanity.

Sadly we NEED TO have "improvement of humanity" as the no. 1 rule for everything we do or else humanity will eat itself by raping this planet and then raping each other for resources. We need to improve as human beings and develop A LOT more altruism instead of egoism. Its either that or getting rid of all laws against physical violence, because mental violence / mental rape is dealt to every thinking customer by those illogical decisions we are facing now from Blizzard and there is no law against those.

Oh and btw. "improvement of humanity" does NOT mean new technology, but purely becoming better human beings.


Problem is I don't trust government any more than I do corporations and have no interest in them running the show either.

To me the solution is at a very base level, that the general population needs to be smarter and needs to think more. We all have to consider very carefully where our money is going, who we are supporting, and if we really want to be supporting whomever that is. We have to consider that getting a product at its cheapest price is not always a good thing.

Unfortunately those with power have a vested interest in preventing people from thinking about any of this and are very good at confusing the real issues and reducing everything to talking points that don't lead to any change at all.
... Still like Brood War better... lol
D3xter
Profile Joined May 2010
Germany17 Posts
Last Edited: 2010-06-04 04:31:49
June 04 2010 04:22 GMT
#616
On May 31 2010 14:20 Captain Peabody wrote:
Show nested quote +
D3xter said:
Thanks


Your welcome. And thanks for taking the time to respond in a non-flamey fashion. It's much appreciated.

Show nested quote +

The first part seems about right, especially based on the pictures used that should be clearly implied, and yes it is biased based on my personal experiences and values. What I was trying to "prove" wasn't that they're completely "greedy" like Activision, but that they have well been influenced by it, even if their actual games are still good for the foreseeable future, they have that tainted feeling about it.


They have "that tainted feeling" about them? Really?

The reason Blizzard makes good games is due to their company atmosphere, design philosophy, and development schedules. If you admit their games are just as good as they were, then you're de facto admitting that none of these things have changed that significantly.

But sure, the fact that a company you like is associated in some way with a company and a person you hate is bound to leave a bad taste in your mouth. But if you're basing your whole outlook on the former company on that feeling, then that's problematic.

Show nested quote +
I assumed people already know having played some of their previous titles...
Personally (although starting with WarCraft I) I bought (some even multiple times), played and really enjoyed a lot of their older more obscure games like "The Lost Vikings I+II" and "Blackthorne"... If anyone hasn't played those and wants to see some of the old Blizzard quality in action... get them, they're awesome and was almost a total fanboy by the point Diablo II and WarCraft 3 came out, unfortunately the company policy took a slow turn for the worse with the release of World of Warcraft, its success and said merger...


But, see, the problem is, you again have no actual detailed image or timeline as you do now...only a general image that can be easily changed and obscured by nostalgia. Blizzard has always made great games...but the thing is, even you admitted they're still making very good (great is debatable) games, and they're following the same design tenets they were then, with even longer development schedules than before. You may not like WoW, but there's no denying it even at release showed Blizzard's attention to detail, quality, and polish; and these are the things that have sustained it since.

And since WoW's success, their company policy in regards to release dates and development schedules simply has not changed. Their company policy in regards to quality standards has not changed. Indeed, the main thing WoW's success has done is give them a secure financial base from which to implement that policy and philosophy...

Show nested quote +
This was the time when Blizzard cared and more importantly listened to people, when they put their heart into it and it wasn't about "balance sheets", "business models" or "platforms". It was just a company of gamers, making games for other gamers and putting their all into it. I believe that most of them still do (maybe sans the enthusiasm from back in the day and more "professional"), but they're ultimately controlled by people that don't.


The thing is, for the development schedule of SC2, we've had a front-row seat through almost every stage of development. We've seen the game shift, change, we've seen the hard decisions being made, we've gotten angry about those decisions, heard directly from the people who made them, and seen the game take shape. And development of a game is frankly a very messy process; it which involves release dates, quarterly forecasts, discussions of money and profits, and the basic question of how to make enough money off the game to make it financially worthwhile.

And it was the same when SC1 was being made. But the thing is, we just didn't see that side of development with SC1. The developers of SC1 had to deal with finances and questions of how much time and money to spend on the game, questions of if they were ever going to make a profit off of it, questions on how to make ends meet; indeed, they had to deal with it much more then, in a new software company struggling to make ends meet, then in the present with the comfortable flow of cash from WoW. But we didn't see it. We didn't see the charts and graphs and quarterly forecasts...but they most certainly did.

Your perception of them as a "company of gamers making games for other gamers" is nice and true, but it's colored by nostalgia. They were gamers, they made games for other gamers, but they were still part of a corporation run by businessmen. Blizzard has always had to deal with "meddling from above" in the corporate ladder; in their lifespan, they've been owned by a total of five different corporations; they've faced mergers, sales, and financial difficulties.

The thing is, you're acting like the current situation, being owned by a financially-minded corporation with an eye towards the bottom line, is something unprecedented; it's not. Blizzard has for most of its life dealt with exactly that situation. And if you compare Bobby Kotick's statements about his plans for Blizzard with what's actually happened, I think you'll find they're dealing with it now.
Blizzard isn't some innocent rabbit unaware of financial pressures and the temptation to cut quality in order to make a profit until it suddenly married Darth Vader; it's a hardened veteran that's earned its space to do what it does quite often through sheer stubbornness. And it's not going to give that up for Kotick or anyone.

And Blizzard development teams are still the same as they were then, gamers making games for gamers. If you've read an interview with Dustin Browder, or talked to the guy, you know what I mean. The guy is passionate about the game, he's passionate about making it great, as everyone who's met him can attest; and he's basically a colossal nerd and gamer. And if you've read any interviews with other members of the dev team, then you'll know that this attitude is near universal. Little has changed in the Blizzard dev teams. You can dispute their development philosophies, but you can't deny their passion.


You assume two things which lead to most of your points:

1) You believe that I think StarCraft 2 in itself is a bad game… which I don’t, because it isn’t and I haven’t mentioned that anywhere, see the thread title .

2) Activision-Blizzard officially merged only 2 years ago. StarCraft II was in development for 7? years (2003), StarCraft II itself looked pretty good even in the videos back in the day when they announced it (May 2007)… The release of StarCraft II was delayed by almost a year because “Battle.Net 2.0 wasn’t ready”. Tell me how exactly could it happen that a game, which has been developed for 7 years had to (re)start work on a basic feature clearly required for it to work in the first place so close to its release date and when exactly did the paradigm change start?


Other than that, Vivendi and some of the previous companies didn’t seem to upset the internal workings much (or they didn’t own Blizzard long enough to do so).

As I stated before, Vivendi Entertainment is a huge multinational conglomerate for Entertainment products and own things like music companies, telecommunication companies, film studios, TV stations/broadcasters and just got into the video-games industry back in the day by buying SIERRA (which included Blizzard), they didn’t interfere too much with the inner workings of Blizzard because they saw they did something right, returned a profit and they didn’t have the knowledge to fall back on and make big decisions. They had ~10 years of that partnership, in which they developed and published increasingly more successful games. Now they kind of merged Activision and Blizzard into the “games group” and while Blizzard still has leeway and isn’t completely dependent on Activision, it is clear that Kotick (thinking he is god’s gift to the gaming industry) has (for now) at least some influence over how they get certain things done… It doesn’t even matter if they tamper with the actual game development process in and of itself, cause a game (or for that matter a lot of entertainment products) are mostly just as good as their weakest part. And from having examined the situation, personally it is clear that there was some sort of interference in the marketing and management departments that push for certain things to be done one way or another.

The most noticeable faults are obvious, I didn’t think I’d have to reiterate them again, and most, if not all of them aren’t with the game itself, I also fully believe that single developers might not be directly affected by this (yet), but the overall product and customer experience IS.

  • no chat / simple commands
  • region-lock
  • no LAN (further than that if B.Net is down or lags for whatever reason you basically can't play)
  • stupid/broken map delivery/publishing/naming/hosting/restriction system (what was wrong with the one from WC3?)
  • tied to the one above, can't host or name any games locally
  • broken ladders
  • integrated FaceBook
    (this one wouldn't even be as "rage-worthy" if it wouldn't be the perfect example and symbol for a feature being added because of pressure from above... who the hell aside of a few CEO's actually wanted FaceBook integrated into Battle.Net 2.0 or dared ask for it? o.O)
    Kotick on the other hand has been raving about it since 2008, and finally managed to do something about it (see the updated portion about FaceBook in the nested Quote on the first post – Page 1)
  • too much focus on achievements (okay many people actually like this one...)
  • no clan/guild/tournament support
  • RealID thing (real name being displayed in several spots IG without being able to turn it off), making it possible for people to be tricked into revealing their name to others “hey, add me, here is my mail” or creating issues when playing in public places or trying to record videos cause the name appears all over the interface.
  • "value added services" that are often talked about and did more or less get announced, but not exactly what they are aside of the map marketplace
  • privacy issues
  • no multiplayer replays so you can discuss and chat while watching
  • increased price to 60$/€
  • not being able to have multiple characters (further decreasing the possibility of 2 people being able to play over the same account cause they’d screw up each other’s stats or one person being able to practice with different races)
  • messing with e-sports

But, forget all that: in the excerpt you quote in your post, you have provided us with a specific frame of reference. And if anything, it only shows how little Blizzard has changed over these years.

When SC2 was first announced, it looked like this:

+ Show Spoiler +
[image loading]


In response to fan complaints, Blizzard almost completely overhauled the look of the game. Color saturation was reduced, "grittiness" was added back, Protoss team colors overhauled; the game looks totally different now than it did then.

A complete overhaul of the engine was not necessary at this point, for the main reason that roughly 2-4 years (minus the WoW break) had been spent on developing the engine. If Blizzard was run by industry men, they could have simply re-used the WC3 engine, or used another engine on the market, but they took the time necessary to turn out a totally new, well-crafted, and flexible engine that allowed them to do everything they needed to do with it. [Also note that a 3D engine is a lot more complex to put together than a 2D engine; no one could ever put together a 3D engine like SC2s or overhaul it in anything like 2 months.]

Then, they spent three years developing the game while giving the community a great deal of access to that development, with Blizzcons, Battle Reports, etc. Three years. If you've read any of the articles from past live events where the game was played, you'll know that SC2 has been in a playable state for most of that time. Heck, it's been in a polished playable state, a state more polished and balanced than most of the RTS games that come out, for most of that time. If Blizzard was run by industry men, they would have shipped the game years ago. But instead, they changed it around, messed with it, added and removed units, until they thought it was good enough.

Blizzard started the campaign, and decided that, instead of simply creating another linear campaign, they were going to create something bigger, better, more exciting, something revolutionary. And it became so big, and so deep, that they realized it would take years to complete just one of the three. If Blizzard was run by industry men, they would have balked at it, and made a simple campaign rather than delay the game. But they didn't.

And as if that wasn't enough, once they had built the campaign, set everything up that needed to be set up, they set a rough release date, working tirelessly towards that. But in the end, they decided that the game simply wasn't ready, that the campaign wasn't cool enough, Battle.net not good enough; and they delayed it for another year. If Blizzard was run by industry men, they would have released it in 2009 regardless of what state the game was in (which had to have been pretty good).

For Beta, Blizzard has made large changes to just about every race. New abilities have been added and some removed, changes made to the AI, etc. And the dev team is quite literally working around the clock to get it out there; they're basically living in the office right now. They're in "crunch mode." And they're on Battle.net, too, playing games against people. David Kim, the balance designer, plays in the top levels of the game; CowGoMoo, a QA person, also is in the top echelons.

So tell me; looking at this, besides the change in technology and time (a three year dev cycle as opposed to 5-7 years), tell me the huge, massive difference in the picture you see here.


The WarCraft III engine is about 9-10 years old, there is a point in the product cycle of an engine where it is simply too old and outdated to be used anew and you seriously compare changing a few color palettes to basically overhauling (or sometimes even giving up on) entire games? They're not even willing to give people often requested Battle.Net features right now... or comment on why other than “well, we basically won’t”.

Show nested quote +
Oh but I think it does, because it makes the breach clear compared to how Blizzard operated before (and never overcharged or thought about monetizing every damn feature) and exposes that their business practices as seen today (building up from World of Warcraft and the point of the merger) have a lot more in common with the business practices of said Kotick (no matter how it came to be, if Kotick is directly involved and dictates everything, if he taught the Blizzard marketing thing how to "do business the right way" with those balance sheets or if he plays golf and eats lunch with Morhaime and has talks about the future of his company, directly influencing it) , who ultimately is one of the few in charge of big marketing decisions than their own back when they became "famous" and "world renowned".

If I could *prove* that he or Activision is behind it, I would instead just do that instead, and not bother researching the web insinuating things. Unfortunately there's no open documentation detailing all this or what goes on inside said companies open to the public to do it.


Again, you act like Blizzard has never actually had to think about money and finances before now, as if Mike Morhaime never had to deal with a CEO who wanted to make more money off their properties.

And the monetization of certain features actually is to the benefit of the game and the consumer in some cases. Take something like character re-customization; WoW is based around a persistent character, and if people were able to change that too easily, that would have deletrious effects on the integrity of the game...but at the same time, it is a feature that many people want, and as long as its used sparingly it doesn't hurt the game. By requiring payment for it, Blizzard gives the people who really want it this feature what they want, and by making it cost money, they keep it rare enough that only the dedicated players who really care about this kind of thing (read: not all that many people) will use it. The same holds true for server transfers (Blizzard wants you to play with the same group of people in general).

And, frankly, these kinds of small features simply didn't exist in past generations of games...so there's no direct comparison even with something like a mount store. In the end, though, it's still cosmetic, and it makes Blizzard money. It's not morally praiseworthy, but it's also not deleterious to the game.


How is monetizing something (especially small features) ever to the benefit of the consumer? Your example of character recustomization basically just needs a script that restarts the initial character editor for the appearance of said character and goes through that again, it requires almost no additional effort (maybe aside of locking a few features like changing gender or whatever).

There are other ways of preventing abuse... for instance a time limit or a limit of usage. (can re-do it every 3 months, can only do it 3x total or something like that). Paying money for it is actually one of the worst way of preventing abuse in that case while being the best way to profit off it, "dedicated" (which basically means those that are ready to spend a lot of money on virtual features) people with lots of money to throw away could basically do all those things you described as detrimental on "whims" in such a case.

Show nested quote +
You can't know for a fact how they will be "priced".


Everyone and their brother at Blizzard has called them expansion sets, referred to them as such, etc. They have also said that they will be priced according to their content. Blizzard wouldn't give away prices this far in advance anyway. The logical and natural deduction is that they will be priced thusly.

Saying they're greedy because no one can prove that they won't over-charge is simply a bad argument.

Show nested quote +
2) All people that want to play the game at a competitive level, getting all the units and buildings, enjoy the newest maps etc. will have to pay for all 3 parts, especially in conjunction with "no LAN", requirements of all the keys for each account, regional restriction and several other restrictions this doesn't exactly seem like a good thing from the consumer side of things:


Okay, let's talk about expansions. Expansions exist almost totally for financial reasons; they exist to allow a company to make up some of the development costs by using the already-created resources to create new content and sell it.

The reason BW exists is in order to make up for the losses incurred over the long development time for SC1. Blizzard also licensed two other expansion packs at the same time, for the same reasons; they were frankly pretty bad, and are little know today.

And let me also be clear about something else: SC2 is not going to make Blizzard a profit. They have worked on this game for upwards of seven years. For about five years, they have been paying a full development team, and making not a penny off of it; they have hired professional voice actors and voice actors, paid writers and composers and a full orchestra. The amount of money spent on this project is astronomical. Even if SC2 sells as well as they're hoping, the project is going to be heavily in the red when all is said and done.

And it's probably been the same way for a lot of Blizzard's games. It almost certainly was that way for SC1. SC1 made a profit only with the help of the BW expansion and ten years of sales.

But by the time Blizzard got to SC2, they were prepared for it, and they knew the development cycle was going to be long; heck, by the time they got to work in earnest, it had already been long, and their plans were extremely ambitious and time-consuming. And so, as numerous interviews attest, they had calculated long before the idea of splitting the campaigns that it would take two expansions for them to make a profit off of the project. And it will; SC2 will probably not make a cent of profit for Blizzard until the second expansion pack is out.

But Blizzard in SC1 also was committed to making sure that the expansion simply wasn't a cheap money grab; that the people get their money's worth when they bought the expansion, with enough content to make it worth their while. And Blizzard is committed to the same thing with SC2. In interviews, Dustin Browder has affirmed that they want to make sure that everyone gets their money's worth as well; with this in mind, they're going to be creating two totally unique campaigns of 30 missions with totally different mechanics and with a totally different experience than the Terran campaign. And they're going to be adding multiplayer units, abilities, etc.

The expansions are going to be packed full of content, and there's even question (by Browder in interviews especially) if they're going to be able to get them out fast enough to make it worth their while. BW came out the same year as the original SC. SC2's expansions are going to take significantly more time, and they're going to have as much content as a full game.

This is hardly greed, and if anything it is less greedy than Blizzard in the past.

Show nested quote +
Each of the new "Expansions having as much content as StarCraft 1" arguments are a non-issue, considering both Brood War and The Frozen Throne, while being considered Add-Ons and being sold at a price point of 30$ and below also had 26/27 missions respectively WHILE having 3 different campaigns and different units/levels etc. for each.
I don’t see where they come off praising themselves on this or using it as an excuse to charge more, seeing as it remained the same.


Don't make me laugh. SC2's campaign is many times more complex in terms of design than SCs. The BW campaign could be designed in the map editor in a month without any trouble; the SC2 campaign contains oodles of mechanics, units, abilities, art, tilesets, etc not found in the multiplayer. It took Blizzard years to develop, and they're going to be starting again from almost the ground up for each of the expansions, building an almost totally different system

Again, if this be greed, I'd hate to see charity.

Show nested quote +
Having 3+ different campaigns to play through, that all started anew at some point and offered a completely new perspective and way of playing on things while not overstaying their welcome in the Single Player part of those games was one of the charms and quality features of previous Blizzard games for me. It still remains to be proven that 28+ missions with the same race and largely same units/base-building doesn't get boring in SP after a while.


Sure, it's a tradeoff. In exchange for not getting an experience of newness that often, you get a much deeper and longer experience. You obviously feel one way about it; but that's only your opinion, and many people would disagree with you on it. It remains to be seen whether it's a trade-off that's worth it...but regardless, it's a design decision, not one based on money or greed.

Show nested quote +
In short: It is not only a thing of money but also a thing of gaining control and future control over certain things, I think the community would have been a lot better off if they didn't intervene at all into this one and just left it like it was in WarCraft 3 for the most part.

Also I've already said stuff to the following points somewhere in this thread already and most of your disagreements still originate from your belief that every "feature", no matter how minor, bad, greedy, annoying etc. it is or the circumstances it came to be (like leaving something out of a game on purpose in the first place, to sell it later on or leaving something else out that was there before, people got used to and everyone wants back), no matter if a previous product had them already included or not and they should be considered standard is a "good" thing.


Many informed people in the community disagree with you. In the end, I am confident it is good for the community. We'll just have to agree to disagree.

And, just to make it clear, an optional feature is good if it adds value and does not negatively affect the game or take away a core feature from people who choose not to use it. I think I made it clear in my last post, but whatever.

Show nested quote +
If they feel the need to include something like FaceBook, they can at least put a feature in to ignore/make said feature disappear, because for some people having "FaceBook" written all over their game is like waving a red blanket in front of a bull.


If you don't like it, you don't have to use it. If seeing the Facebook logo makes you angry, then frankly that's your business, and your problem.

Show nested quote +
For some people it does, even if they take some of this stuff much too seriously xD
I didn't include the whole history of Blizzard or the "entire development cycle of SC2" because I: a) didn't try to make a point about that, b) didn't want to write and research for weeks and make this article even bigger with stuff that do nothing to further my argumentation and c) simply didn't know about, feel free to elaborate yourself


Well, sure, I know you were trying to make a point, and I agree you don't have to include everything in the world. But hopefully, I've shown in this post that the evidence you leave out speaks against your point, as my last post attempted to show that the evidence you include does not really necessitate your conclusion.

Because that's the thing about most of the evidence you present in the OP. It could be taken the way you say...or it could just as easily not be. At best, you've created a plausible narrative that could or could not be true; at worst, you've created a blatant falsehood. But because you have not included so much evidence, the narrative you give simply cannot conclusively prove your thesis. And the evidence you have not included goes a long way towards disproving it.


They didn't always refer to the "Trilogy" as "expansions", in fact they clearly stated that these are going to be three "fully fleshed out games, with each title ending the same way." back when they announced it, they just changed the wording after the initial outcry but didn't clarify the pricing model to date: http://kotaku.com/5061980/starcraft-ii-single-player-is-a-trilogy

Blizzard just announced that StarCraft II's single player campaign would be split into three separate products. The scope of the single-player experience was so huge they decided to deliver three different products. The first product will focus on the Terrans, with the Zerg next and finally the Protoss. The story will stretch across three titles.
Wings of Liberty - Terrans
Heart of the Swarm - Zerg
Legacy of the Void - Protoss
Each campaign is treated as a fully fleshed out game, with each title ending the same way. The change will allow for more characters, more missions, and more complete experiences overall.

Furthermore, expansions are fine and existed for a long time, usually delivering enough (or with Blizzard and Bioware previously more than enough) content for a small price of something between 20-30$.
It isn't exactly precedence though, that you just go all out and announce you're going to have 2 "expansions" to a game that is still years away from release.

I'd also love to see some sources on your claims, that StarCraft/WarCraft 3/Diablo 2 etc. didn't break even before they released the expansions for them, because I find that highly unlikely. Also both SC and BW had things like CG videos, new units, a few new ideas and mechanics etc.

I can't exactly talk on behalf of the SC2 campaign and how complex it is, as I obviously didn't play it yet, nor do I know anyone that did. But from the sound of it, most of the levels are also just "simply produced in the editor" with more work going towards the cut scenes and ship interaction between these missions, which given sound swell but I don't know if they can make up for the other detriments to the initial game.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
June 04 2010 17:22 GMT
#617
+ Show Spoiler +
On June 03 2010 23:59 BillyMole wrote:
Show nested quote +
On June 03 2010 22:08 Fyrewolf wrote:
Pirating Starcarft is not the answer. Honestly, NOBODY here knows the final form of SC2 and BNET 2.0 are going to be because THEY AREN'T EVEN FINISHED YET. This is a BETA for a reason. And it's about to shut down so they can revamp BNET.

While BNET is lacking in many features I consider to be essential, that doesn't mean somehow that Blizzard has turned into the worst company ever. If you don't want to buy SC2 right now, fine. Buy it after a few patches (I rarely buy anything before the 3rd gen product). Even Brood War wasn't really balanced til patch 1.08. You don't open someone's coloring book and complain that they don't have all the colors filled in. This is still a work in progress, and I'm sure we'll see many new features as early as after the beta opens up again. And that's not the end. They still have 2 whole expansions to make, during which they can certainly implement even more stuff into Bnet.

Considering Blizzard's reputation of supporting their games and the fact that SC2 is already amazing (Bnet is the problem), Pirating SC2 would be like kicking a little puppy. They're going to be working on Starcraft 2 for the next 5 years at the very least. That's plenty of time to fill in the rest of the coloring book. DON'T PIRATE STARCRAFT 2.


That's the problem. They expecting us to purchase an incomplete product, and take it on faith that they'll add basic functionality "some time down the road." That is not the Blizzard I've supported since WC1, who released complete games and then subsequent patches were there to expand content or iron out minor bugs. These are BASIC things that should be in on release of any game, period. Considering Activision's track record and clearly stated business model, I don't see how we can take on faith that they'll do anything other than suck as much money out of us as they can, then immediately crank out SC3 and do it again. Just look at Modern Warfare 2. Came out 2 years after MW1, and MW3 is already in the works.

Long-lifetime games are NOT part of Activision's business model unless they have a monthly subscription, like WoW. SC2 has some hope for them, with the premium maps, monthly pay structure for some countries, and their efforts to shut down any eSports that they don't get directly paid for. But the equation will be very very simple. After HotS and LotV come out, which will both be rushed like SC2 itself, they will evaluate whether or not they can get MORE money by continuing to support SC2, or by instead cranking out SC3.

I don't know about the rest of you, but if that happens it is not something I will accept. For example, I loved Supreme Commander. However, GPG gave it almost no support whatsoever, and instead released Forged Alliance, which fixed most of the problems with the original SupComm, and added a new set of problems. These never got fixed, GPG supported it for about two months after release, then never did anything to it after that. It was sad, because it didn't even need all that much support, just a token effort would have polished the game until it gleamed. As a result, I have flatly refused to buy anything that GPG has it's hand in ever again. My brother and brother-in-law tell me that SupComm 2 is lots of fun, but I have not, and will not, buy it, because GPG has proven that they will not do what I expect game companies to do, and that's support their games.

It is unreasonable to assume that ANY game will be complete on release in this day and age. They're just too complex. What makes a game company worthy of patronage is their behavior after the game is released. Blizzard has proven themselves worthy of this loyalty over the last decade+, and if Blizzard were alone then I'd have supreme confidence in them. Activision is not only not worthy of trust, they have proven again and again that they should be avoided, which is why the question is up in the air. SC2 is very likely to determine whether Blizzard will stay the company we love, or whether they've been corrupted, and that will decide whether or not I'll ever buy another Blizzard product.



You shouldn't idealize what you may or may not remember. Very few games are "perfect" on their release, most games are just solid. Beta testing isn't perfect, hence why games patch after release because many obscure issues that show up. Starcraft was most decidedly NOT balanced when it came out, not until after Brood war and patch 1.08 came out. It's this sort of continued support AFTER the game is released that I value about Blizzard. I mean look at Diablo 2. Patch 1.10 completely overhauled its system and added in synergies. Despite my current disapointment with BNET, I'm supremely confident that there will be much much more in store both before release and after.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Three
Profile Joined April 2010
Japan278 Posts
June 04 2010 17:34 GMT
#618
I'm still going to get the game, but because of battle.net 2.0 I won't be pimping the game to my friends like I had planned =/
pul718
Profile Joined June 2010
United States2 Posts
June 04 2010 18:10 GMT
#619
I have found it interesting the number of locked threads on Blizzards forums recently. Anything negative or involving Bnet2.0, etc is getting shutdown. Blizzard doesn't want to hear it and doesn't care. Gone is the company of old when I spent all night on the Starcraft forums just before it's release in 1998. Where Rob Pardo would jump on and chat with the community asking for feedback. We are watching Blizzard to fall into line with Activision and no longer be synonymous with quality. So very sad.

Not sure what I am going to do. But just as I did with BioShock I will probably have to boycott this game on principals. BioShock had out of control DRM and I see this same style of control happening with SC2. Blizzard is dead to me now.

http://forums.battle.net/board.html?forumId=12009&sort=1&desc=true&sid=3000&pageNo=2
mrkent
Profile Joined January 2010
United States160 Posts
June 04 2010 18:58 GMT
#620
Read 90% of the OP. As much as I don't like the direction blizzard is headed, this is just how capitalism works. There is no need to spin the story to make activision heads look evil. They are doing their job, which is making money for the shareholders. If you spend $500 on guitar hero and $500 on WoW and $300 on SC2, you have no one to blame but yourself, because ultimately, the power is in the hands of the buyer.
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