Not allowing cross-realm play is a major step backwards from pretty much every online multiplayer game.
Cross Realm Conundrum - Page 32
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Robstickle
Great Britain406 Posts
Not allowing cross-realm play is a major step backwards from pretty much every online multiplayer game. | ||
zul
Germany5427 Posts
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eSen1a
Australia1058 Posts
blizzard you are making stupid mistakes | ||
Vequeth
United Kingdom1116 Posts
Edit: How about a proper petition link that people have to sign with an email address Kennigt? | ||
guN-viCe
United States687 Posts
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Teejing
Germany1360 Posts
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Lylat
France8571 Posts
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Takkara
United States2503 Posts
It's going to be a massive change for the BNet2.0 architecture because it's already integrated into WoW as well. But let's hope they can prioritize it far higher than it currently is on their list. | ||
Geval
788 Posts
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Chillsen
Germany98 Posts
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HalfAmazing
Netherlands402 Posts
EDIT: but I will pirate the shit out of it. | ||
Maaku
United Kingdom142 Posts
On June 01 2010 22:42 HalfAmazing wrote: I've played on Europe, US, and Asia, and I've experienced 0 lag issues since UDP was fixed. They have no excuse. Not having chat channels is an inconvenience. Not having cross-realm play or LAN is an absolute deal breaker. I will not purchase the game without these critical features. EDIT: but I will pirate the shit out of it. Yeah but blizzard said you WILL LAGG! I mean dam do they think we are on 56k modems? They haven't even tested if we people do lagg they just have commanded that you will. At least have a test for the crap if there gonna give that excuse. Since as you say there are little to no problems with lagg from our own experience. | ||
Takkara
United States2503 Posts
On June 01 2010 22:48 Maaku wrote: Yeah but blizzard said you WILL LAGG! I mean dam do they think we are on 56k modems? They haven't even tested if we people do lagg they just have commanded that you will. At least have a test for the crap if there gonna give that excuse. Since as you say there are little to no problems with lagg from our own experience. Relax man. The default implementation of BNet 2.0 architecture that SC2 is built upon doesn't allow people to "cross" realms easily. The way it's built right now their choice was to make everyone play in the same region for matchmaking purposes (greatly increased lag for average user) or to allow no one to cross regions and cut people into distinct regions. There's no gray area. I know we think that since SC had it, it's easy to implement. But in this case, the way they built BNet makes it a lot harder to do. So when you consider "everyone including non-pros and non-BW players together" or "no one crosses regions and people play in distinct pods" the latency excuse becomes a lot more clear. But, let our voice be heard: it's important they revisit the BNet architecture and find a way to allow these cross-region matchups. We should understand why they chose to go the way they did, but not allow excuses for why they can't revisit it in the near future. | ||
DemiSe
883 Posts
Blizzard, please listen to the community. | ||
Nosmo
Canada210 Posts
Agree completely | ||
Equaoh
Canada427 Posts
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Angryhorse
Sweden387 Posts
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HalfAmazing
Netherlands402 Posts
On June 01 2010 22:52 Takkara wrote: Relax man. The default implementation of BNet 2.0 architecture that SC2 is built upon doesn't allow people to "cross" realms easily. The way it's built right now their choice was to make everyone play in the same region for matchmaking purposes (greatly increased lag for average user) or to allow no one to cross regions and cut people into distinct regions. There's no gray area. I know we think that since SC had it, it's easy to implement. But in this case, the way they built BNet makes it a lot harder to do. So when you consider "everyone including non-pros and non-BW players together" or "no one crosses regions and people play in distinct pods" the latency excuse becomes a lot more clear. But, let our voice be heard: it's important they revisit the BNet architecture and find a way to allow these cross-region matchups. We should understand why they chose to go the way they did, but not allow excuses for why they can't revisit it in the near future. This is irrelevant. It's not a lag issue, it's an issue with having to purchase additional clients should you wish to play on a different realm. Realm segretation is acceptable, if we can simply download the required client versions to play on a different realm, without being squeezed for an extra $60. That is just such harsh customer rape, I don't even know how to express it. Maybe the word rape was adequate? I don't think so. It is so ridiculously insulting it makes me want to torch Blizzard's HQ. | ||
Delilah
Sweden13 Posts
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shlomo
258 Posts
On June 01 2010 23:26 HalfAmazing wrote: Realm segretation is acceptable, if we can simply download the required client versions to play on a different realm, without being squeezed for an extra $60. That is just such harsh customer rape, I don't even know how to express it. Yup. All about money and control. Blizzard obviously doesn't want ESPORTS. They don't want sports to begin with. You can't charge people that organize soccer tournaments. You can't "update" soccer and ask for $50 extra per player. You can't nickel and dime at every possible corner, leaving little to no independence at all in the hands of players/organizers and expect a sport to get big. "Sports" are a terrible concept from a developer's wallet's perspective. I think at this point and given the design choices that have been plainly explained to us, if you still believe Blizzard gives a ____ about ESPORTS, you're kidding yourself. | ||
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