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BNet2.0 Will Harm Custom Content - Page 11

Forum Index > SC2 General
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Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
May 24 2010 14:52 GMT
#201
On May 24 2010 23:41 qazqwezxc wrote:
I have to agree with you somewhat... though I just don't want another WC3 custom game where ALL THE GAMES ARE DOTA. It seems like turret defence and all the good games belong as good custom games. I just hope they dont destroy sc2 with crappy DoTa which isn't bad of course (contradicting i know) but too much of something is just too much. We need to have a good balanced custom game section.

P.S I read about half of ur post, so forgive me if i didn't read it in detail.




Making the user able to select the type of map you wanna play (and for example letting the mapmaker choose what type of map he made), like TD or RPG etc could solve that. Or being able to search for the map name.
"No, whine not! Play, or play not! There is no whine."
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 24 2010 14:52 GMT
#202
On May 24 2010 23:33 Tom Phoenix wrote:
While I agree and support all the points IskatuMesk has made, wouldn't it be more correct to name this thread "Battle.net 2.0 will harm custom content"? This seems more like a problem with Battle.net itself rather then the game.


Well, B.net 2.0 is a critical part of sc2, but yes that would be more accurate.
Caos2
Profile Joined November 2008
United States1728 Posts
May 24 2010 15:00 GMT
#203
I was eagerly waiting for the release of custom maps in SC2, it looked like a plataform all these little quirky games could be published and, in some cases, sold. And, of course, the big projects like DotA that can spawn a genre in itself.

But after reading this, my expectations are next to dim. Some developers will probably work under these conditions and publish some great custom content but they'll have to battle Blizzard's system every step of the way.
bull0563
Profile Blog Joined April 2010
112 Posts
May 24 2010 15:06 GMT
#204
it's too complicated too have average users rage on this.
But should we?
spaztaz
Profile Joined May 2010
United States12 Posts
May 24 2010 15:19 GMT
#205
I would not be surprised if these are the beta specs. I highly doubt they limit the map size to that small. I also would be surprised if they add in some sort of "test mode" for developers. Does the current editor even have all of the games units / structures / textures / ect ?

I think it's healthy to bring this to attention, but let's not jump to conclusions so fast.
Context over Dogma
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 24 2010 15:31 GMT
#206
On May 25 2010 00:19 spaztaz wrote:
I would not be surprised if these are the beta specs. I highly doubt they limit the map size to that small. I also would be surprised if they add in some sort of "test mode" for developers. Does the current editor even have all of the games units / structures / textures / ect ?

I think it's healthy to bring this to attention, but let's not jump to conclusions so fast.

If they hold back because it's still beta then they should rethink their testing methods. Stress the system while you can still afford it.
Or they should realize that the game will be released soon - there's not enough time to do small scale tests and slowly increase the limits.
If you have a good reason to disagree with the above, please tell me. Thank you.
commanderchobo
Profile Joined September 2007
Canada53 Posts
May 24 2010 15:34 GMT
#207
well written and thought out post good sir. it comes as no suprise that blizzard wants to have full control and make as much money as possible. i just dont see the point in buying the game right now =/ and i mean this is coming from someone who played the original so much i had purchased a battle chest just to get new cds because the old ones wore out.(and for those sweet strategy guides!jk)

bnet 2.0 is the biggest pile of shit ever and the facebook thing is just a kick in the teeth.
i hope people read all of this
YJ_
Profile Joined April 2010
Canada36 Posts
May 24 2010 15:36 GMT
#208
Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet.
Beamer
Profile Joined March 2010
United States242 Posts
May 24 2010 15:40 GMT
#209
If they hold back because it's still beta then they should rethink their testing methods. Stress the system while you can still afford it.


I don't believe Blizzard is interested in stressing the whole system during the beta. If they were, they would have made the beta open for anyone to participate. Instead, they seem to prefer small-scale testing, and perhaps this is what they are doing with map-uploading as well.
semantics
Profile Blog Joined November 2009
10040 Posts
May 24 2010 15:40 GMT
#210
On May 25 2010 00:06 bull0563 wrote:
it's too complicated too have average users rage on this.
But should we?

Yes, yes you should as it limits great games, atleast in presentation.

As after you publish a map say it's 2mb when you start it reach about 10mb after you publish

along with they have this database but how are we suppose to navigate it?

And limiting the number of maps to map creators is retarted as good map creators tend to make alot of maps becuase they are good at it

And locking versions although map makers hate it when you jack their work it helps the game becuase eventually the best version is found which is not always the original.

Along with names the limit on names will make people name their maps retarted shit.
mav451
Profile Joined May 2010
United States1596 Posts
May 24 2010 15:45 GMT
#211
On May 25 2010 00:36 YJ_ wrote:
Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet.


Where did you read this, b/c this is beyond infuriating if true
With no power comes no responsibility?
TheYango
Profile Joined September 2008
United States47024 Posts
May 24 2010 15:53 GMT
#212
On May 25 2010 00:36 YJ_ wrote:
Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet.

If you're going to make bold claims that will get people worked up, you should probably provide a source. People have been banned for simply making this sort of stuff up before, simply because of the effect it has on people.
Moderator
Coraz
Profile Joined May 2010
United States252 Posts
May 24 2010 16:05 GMT
#213
Thanks for informing us OP, I didn't know any of that about the map maker/publishing maps (which sounds intensely retarded)

More reasons to boycott SC2 :/
Dr. Stan is my hero ((: - http://www.soundwaves2000.com/radio_liberty/
Mindful
Profile Joined May 2010
Sweden21 Posts
May 24 2010 16:34 GMT
#214
/sign.

I hope Blizz reads this.
Be Mindful.
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 24 2010 17:04 GMT
#215
Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet.


The restrictions are purposely implemented to restrict the users and give Blizzard an edge. This philosophy is a red line throughout Starcraft 2 and Battle.net 2.0. The users are cattle that we'll keep busy with achievements and eye candy, and unable to communicate with eachother with the lack of chat channels and clan support. Then we'll move in and hi-jack all the LAN-events, charge people money for custom maps made by some unfortunate user, and sell their private information to google.

Welcome to a new generation of consumerism, goyim..
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
Last Edited: 2010-05-24 17:13:11
May 24 2010 17:12 GMT
#216
While I agree that the map limitations are bad, I really don't think they're the problem. The amount of storage space assigned to a user is just a number; one number can be easily changed. If you have to pay for it, whatever, that's a separate issue.

The problem, and one I'm glad to see has been identified several times in this thread is that the custom game creation system (no game names/passwords, bad searching, difficult to find new maps without being explicitly aware of them, no ability to preserve more than one version of a map), game joining system (not really a lobby system, just a group of maps that, when joined, may or may not put you in the same version as your friend, also gives no indication of popular maps or different modes available: think -ar vs -ap in dota) are fundamentally a step backwards from the systems in place in BW 12 years ago.

More worrisome than the fact that they're bad is that they're not easy to change. If an entirely new system is developed, tested, approved and implemented before release I'll gladly eat my words and never doubt Blizzard again... but is that a realistic expectation?
2 Fav Things? Team Melee & Bjornebryggs!
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 24 2010 17:13 GMT
#217
On May 25 2010 02:04 Perfect Balance wrote:
Show nested quote +
Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet.


The restrictions are purposely implemented to restrict the users and give Blizzard an edge. This philosophy is a red line throughout Starcraft 2 and Battle.net 2.0. The users are cattle that we'll keep busy with achievements and eye candy, and unable to communicate with eachother with the lack of chat channels and clan support. Then we'll move in and hi-jack all the LAN-events, charge people money for custom maps made by some unfortunate user, and sell their private information to google.

Welcome to a new generation of consumerism, goyim..

Well Facebook, Second Life, BNet 2.0 are all alpha versions of the Matrix from different angles ... big brother is watching (and controlling) you.
If you cant say what you're meaning, you can never mean what you're saying.
bobq
Profile Blog Joined October 2009
United States136 Posts
May 24 2010 17:15 GMT
#218
On May 25 2010 00:40 beamer159 wrote:
I don't believe Blizzard is interested in stressing the whole system during the beta. If they were, they would have made the beta open for anyone to participate. Instead, they seem to prefer small-scale testing, and perhaps this is what they are doing with map-uploading as well.


Wasn't there speculation that "phase 2" of the beta would be an open beta/stress test?

Count me in the "these restrictions seem like they're probably just for the beta" camp. The only other reason I can think of for them would be the idea that Blizzard wants to in some way "restrict competition", and if that's the case I wouldn't think they would have released (and publicized) such a hugely powerful map editor.
Eury
Profile Joined December 2008
Sweden1126 Posts
May 24 2010 17:15 GMT
#219
On May 25 2010 00:45 mav451 wrote:
Show nested quote +
On May 25 2010 00:36 YJ_ wrote:
Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet.


Where did you read this, b/c this is beyond infuriating if true


It's coming straight from his ass. A common occurrence on this forum nowadays unfortunately.
mcht
Profile Joined December 2009
Germany201 Posts
May 24 2010 18:55 GMT
#220
i just wanna add the reason for this is probably not blizzard being evil but a change in the market
12 years ago you would not have expected to make money beyond the actual game sales
12 years ago you actually would have made the most money making a game for gamers
those things have changed
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