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So you think you can micro? - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 22 2010 18:59 GMT
#41
Sweet, gonna try this out right now.

Btw are you the real qxc?
OptimoPeach
Profile Joined July 2009
United States137 Posts
May 22 2010 19:00 GMT
#42
Would it be possible to condense all of these to a single map and then publish it to Battle.net for easier access?
baytripper
Profile Joined May 2010
United States170 Posts
June 01 2010 07:24 GMT
#43
0_0

amazing

i might actually use hellions now

i'm pretty sure qxc is responsible for like 50% of my wins =P i've been copping tactics from him for weeks, then the BO tester comes out, and now this

should send that boy a gift basket
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
June 01 2010 07:39 GMT
#44
good stuff qxc, but what are the chances of putting in a macro aspect to the maps? like you have to manage 2 bases, while buidling units from rax's/facts/ports. that would make these maps even better if you do it
bleh
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
June 01 2010 08:26 GMT
#45
On May 18 2010 06:24 DeCoup wrote:
very nice. to make it even better training, play it online using the cache replacement method. Learning to micro in a 0 latency environment is not as effective.

what is this method? how do we simulate bnet latency? I'd really appreciate it if you elaborated on that one.

Also, let's use this thread about some advices on microing units. For example - I find that with hellions if they are spread out a bit they hit a bit more lings at a time (more use of splash dmg) but they don't kill them as much. Also, my hellions die faster that way (partly due to lings sometimes attacking separate hellions). On the other hand - if they are bunched together they hit less lings but they kill them and it's actually better because when the first lings die there is some more space for maneuvering. I try to line them up by making lots of corners but it's important to pay attention which hellion exactly are they attacking.

hm : ) maybe it will be better if we made a thread with videos demonstrating different micro techniques? that would be pretty cool.
TriniMasta
Profile Joined December 2009
United States1323 Posts
June 01 2010 08:44 GMT
#46
wow been looking for this!
but then again it won't have a big influence, at least not as much as Brood War :O
정명훈 FIGHTING!!! Play both T and P.
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2010-06-01 09:12:48
June 01 2010 09:11 GMT
#47
Its kinda senseless to try to micro roaches Vs marauder for example.
Same if there are enough hellions even as a micro god they are the hard counter.

Imo better would be unit mixes. Like Sling/bling vs MM. Roach/Sling Vs Rauder/hellions. Maybe even Roach/Infestor vs MM for even more micro.
That way you really have to micro the Bling into the marines while Slings attack marauders and as terran you havs to split them up etc.
Papillon
Profile Joined February 2010
Germany131 Posts
June 01 2010 10:29 GMT
#48
looks cool, i will try it out
especially the banshee micro is worth mastering, the rest of course as well
ultrakorne
Profile Blog Joined May 2010
Italy30 Posts
June 01 2010 15:09 GMT
#49
hi, there is a bug in the kill count, using the func "kill" to clear units on Respawn actually triggers the "score" func.
use Remove istead of Kill, to avoid this.

why are u using a svc to count the kills istead of a variable?

i'm learning using the editor and i ll try to look into and modify stuffs.
pls let us know if u update the map and add stuff
Snowfield
Profile Blog Joined April 2010
1289 Posts
June 01 2010 15:57 GMT
#50
What's hard isnt to micro it, but to macro at the same time
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
June 01 2010 15:59 GMT
#51
cool innovation qxc
AKA: TelecoM[WHITE] Protoss fighting
grats
Profile Blog Joined May 2009
United States184 Posts
June 01 2010 16:27 GMT
#52
keep up the good work :D
goneim
Profile Joined May 2010
China201 Posts
June 01 2010 16:41 GMT
#53
Thx, maybe a realistic mix of early (bio-) armies would be more appreciated :-)
Day[9] Fan Club Member #516
ultrakorne
Profile Blog Joined May 2010
Italy30 Posts
June 01 2010 17:47 GMT
#54
i've modded the reaper micro to show Points after each round

[url blocked]

changes:
* fixed kill count bug
* Added points (1 pnt -> probe, 2 pnt -> zerling, 5 pnt -> zealot, 10 pnt -> marine)
* less marine in spawn
* added Reinforcements: 1 more reaper each 120seconds

coming next:
* store highest score

post suggestions =)
Hikari
Profile Blog Joined May 2010
1914 Posts
June 09 2010 06:48 GMT
#55
a phoenix vs muta map would be nice!
wogwog
Profile Joined May 2010
United States8 Posts
Last Edited: 2010-06-12 17:19:28
June 12 2010 09:10 GMT
#56
puerhfan
Profile Joined May 2010
United States2 Posts
June 22 2010 06:01 GMT
#57
Thanks for the Terran love qxc. It is much appreciated
Barnzy
Profile Joined June 2010
United Kingdom57 Posts
June 22 2010 15:13 GMT
#58
Looks awesome, another thing to support my binge during downtime!
SiNiquity
Profile Joined April 2010
United States734 Posts
June 22 2010 15:14 GMT
#59
Excellent! Looking forward to another qxc map
'i' before 'e' except after 'c' ~ it's scientifically proven.
Kpyolysis32
Profile Joined April 2010
553 Posts
June 22 2010 16:36 GMT
#60
This is really cool.
P.S You have excellent taste in music.
Man, do I not keep this up to date, or what?
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