
But then broadcasting it would raise some eyebrows.
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Zeke50100
United States2220 Posts
![]() But then broadcasting it would raise some eyebrows. | ||
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mrgoochio
United States557 Posts
On May 12 2010 12:42 Zeke50100 wrote: You could just not call it a tournament and just call it a series of friendly matches with money on the line ![]() But then broadcasting it would raise some eyebrows. I don't see something like this working with a legitimate corporation working with bigname sponsors like Intel, AMD, and the works... I have some things planned that I don't want to mention pre-maturely. | ||
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Barnabas
United States74 Posts
On May 12 2010 12:42 Zeke50100 wrote: You could just not call it a tournament and just call it a series of friendly matches with money on the line ![]() But then broadcasting it would raise some eyebrows. I also would think that you have to worry about gambling laws. Having a cash tourny without sponsors and for profit is essentially illegal gambling in most states. So as far as a blizzard approval, they have a legal department and I know I don't so approval could be, to some small degree, for user safety. Terrible run on. | ||
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ricky88
Malaysia109 Posts
I'm actually organising a StarCraft 2 tournament with a sponsor called VISTA. We have emailed to Blizzard (sc-tourneyinfo@blizzard.com) with the details thats listed in this topic earlier. I like to ask how long does it take to get permission and usually, is it a problem? | ||
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murb
3 Posts
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Williowa
129 Posts
Since when is the license to install and use without tampering and selling it again mean that they own the labor of the players playing the game? But what can I say, I'm just a farmer who thinks buying a product from someone to make it into a different product to sell to someone else is just the natural order of things | ||
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Sabu113
United States11093 Posts
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InfiniteIce
United States794 Posts
The Korean FTC apparently agrees with the people posting in this thread. Blizz does not own player content there anymore. There's a thread here on TL about it. As for broadcasting...I'm going to just have to repeat what has been said before - what Blizzard asserts and "enforces" in the EULA and what is legally enforceable via a court of law are two different areas. It would be nice if one of the people who has done this before, i.e. HD, TotalBiscuit, to name two who have posted in this thread, would give some relevant info in this thread besides "yes we had to do it." | ||
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Heyoka
Katowice25012 Posts
On May 11 2010 21:31 zatic wrote: Just like has been said, you need a license from Blizzard to run broadcasted tournaments. So far for the Beta this has been no problem. This was also the case with SCBW btw and is not something new. There is no official Blizzard documentation I am aware of. To drive this point home further, we at TL have not received any documentation that is contrary to this. Who knows what will happen in the future, but for now really nothing has changed. | ||
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Tech231
United States90 Posts
Psionic Radio | ||
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cucumber
United States116 Posts
However, there are at least 2 issues in play: 1) breach of EULA/TOS; and 2) breach of copyright law. It's a complicated thing. It (1) is a contracts law issue and (2) is a US federal law issue. They are very different bodies of law. I don't know the ultimate answer. I don't think anyone does. How much control can Blizzard keep? Well, it mostly depends, realistically, on how much they can bully challengers into submission based on having jillions more dollars to spend on lawsuits. How much can they control things in a world where everyone has equal availability to challenge their EULA and invoke US copyright law to argue games played are separate works that they don't control? Who knows. There's a big difference between what "Blizzard allows" and what, at the end of the day, the law says. Blizzard gets to control the game because they're the bully with the money. That's the way most of the law works. (preemptively -- I am a US IP lawyer in silicon valley and know some things about the relevant law in play. Although I know nothing in particular about Activision/Blizzard in specific.) | ||
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InfiniteIce
United States794 Posts
On June 26 2010 18:11 cucumber wrote: Right now it appears you, practically speaking, need to get permission from Blizzard. However, there are at least 2 issues in play: 1) breach of EULA/TOS; and 2) breach of copyright law. It's a complicated thing. It (1) is a contracts law issue and (2) is a US federal law issue. They are very different bodies of law. I don't know the ultimate answer. I don't think anyone does. How much control can Blizzard keep? Well, it mostly depends, realistically, on how much they can bully challengers into submission based on having jillions more dollars to spend on lawsuits. How much can they control things in a world where everyone has equal availability to challenge their EULA and invoke US copyright law to argue games played are separate works that they don't control? Who knows. There's a big difference between what "Blizzard allows" and what, at the end of the day, the law says. Blizzard gets to control the game because they're the bully with the money. That's the way most of the law works. (preemptively -- I am a US IP lawyer in silicon valley and know some things about the relevant law in play. Although I know nothing in particular about Activision/Blizzard in specific.) I welcome any further analysis or comments you have on this issue if you decide to make a more detailed look at the EULA etc. Not often I see "I am a lawyer"; usually it's "I am not a lawyer!!!" ^^ Thanks for joining in. | ||
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cucumber
United States116 Posts
(yes, IAAL, but I'm not your lawyer and I will be giving generic thoughts not legal advice .... (we have to say these things)) | ||
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