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Sc2gears 14.3.3: Replay version 2.1 support - Page 36

Forum Index > SC2 General
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hyped
Profile Joined April 2010
United States135 Posts
October 18 2010 06:00 GMT
#701
I think an amazing feature would be something to let you select a replay in sc2gears and then press a button to upload it straight to a replay upload site.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2010-10-18 10:45:36
October 18 2010 08:00 GMT
#702
On October 18 2010 15:00 hyped wrote:
I think an amazing feature would be something to let you select a replay in sc2gears and then press a button to upload it straight to a replay upload site.

The idea is not new. I'm not against it.

But I can't implement the different upload methods of every replay site.

My idea for the solution is that I would make a specification on how I would send the replay and optionally metadata, and sites that implement it would be added to Sc2gears to be available to upload replays to.

Replay site admins please respond to me if you would be interested in implementing a "receive replay from Sc2gears" function.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2010-10-18 13:20:34
October 18 2010 13:18 GMT
#703
I made a specification draft of how I would imagine the replay upload feature in Sc2gears.

Replay site admins please comment:

Sc2gears replay upload specification - Early Draft
https://repmastered.icza.net
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 18 2010 13:28 GMT
#704
That would actually be extremely cool. Hopefully you get some support with this from replay site admins.
Everyone needs a nemesis.
hangarninetysix
Profile Joined August 2010
263 Posts
October 18 2010 13:32 GMT
#705
On October 16 2010 08:03 iokke wrote:
Show nested quote +
On October 16 2010 06:39 hangarninetysix wrote:
Awesome work, will definitely try this when I get home. APM alert sounds pretty lame though.


What's lame about it? It sounds great for people who want to work on increasing their APM...

A quick question, I skimmed through the op but didnt see this (maybe missed it). I see that it autosaves replayed, but does it auto-rename them too?


Well it probably won't help people too much, but it still seems like a tiny bit of an advantage. I mean, what if someone had an external program that automatically read when they spawned larva on the first queen hotkey and automaticaly beeped every 40 seconds, or reminded you when you were about to be supply blocked, or reminded you when your cc wasn't building so it you wouldn't have to check/remember when you were microing... I don't know, it just doesn't seem truly legit no matter even if it falls within the blizzard eula.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2010-10-19 09:45:21
October 18 2010 13:36 GMT
#706
On October 18 2010 22:32 hangarninetysix wrote:
Show nested quote +
On October 16 2010 08:03 iokke wrote:
On October 16 2010 06:39 hangarninetysix wrote:
Awesome work, will definitely try this when I get home. APM alert sounds pretty lame though.


What's lame about it? It sounds great for people who want to work on increasing their APM...

A quick question, I skimmed through the op but didnt see this (maybe missed it). I see that it autosaves replayed, but does it auto-rename them too?


Well it probably won't help people too much, but it still seems like a tiny bit of an advantage. I mean, what if someone had an external program that automatically read when they spawned larva on the first queen hotkey and automaticaly beeped every 40 seconds, or reminded you when you were about to be supply blocked, or reminded you when your cc wasn't building so it you wouldn't have to check/remember when you were microing... I don't know, it just doesn't seem truly legit no matter even if it falls within the blizzard eula.

I think this is exactly in the same category with Razer mouses and keyboards: they blink when your APM is low. Razer peripherals are officially supported by Blizzard.

The APM alert uses only the windows registry (just like the Razer stuffs). Anything more you mentioned (larva and supply) are not available from the registry so it wouldn't even be possible to implement those in a legit way. So it's not the same.
https://repmastered.icza.net
ven
Profile Blog Joined December 2008
Germany332 Posts
October 18 2010 16:31 GMT
#707
Deleting auto-renamed replays will prevent Load last replay from working correctly.
You can reach the rainbow. I'll be there to help.
Bumblebees
Profile Joined August 2010
United States328 Posts
Last Edited: 2010-10-18 17:02:57
October 18 2010 17:02 GMT
#708
Is there anywhere to find out how to use the program's analyzation features?

Either I'm doing something wrong or I simply don't understand how to interpret the information.

For instance, the activity/apm charts in multi-rep are always straight horizontal lines (even against replays over a month). My activity and APM are anything but stable.

I don't understand what the numbers mean above units/buildings in the replay analyzer either. It doesn't count the units or supply, or number of buildings that exist. What is the number supposed to be?
hangarninetysix
Profile Joined August 2010
263 Posts
October 18 2010 21:34 GMT
#709
On October 18 2010 22:36 Dakota_Fanning wrote:
Show nested quote +
On October 18 2010 22:32 hangarninetysix wrote:
On October 16 2010 08:03 iokke wrote:
On October 16 2010 06:39 hangarninetysix wrote:
Awesome work, will definitely try this when I get home. APM alert sounds pretty lame though.


What's lame about it? It sounds great for people who want to work on increasing their APM...

A quick question, I skimmed through the op but didnt see this (maybe missed it). I see that it autosaves replayed, but does it auto-rename them too?


Well it probably won't help people too much, but it still seems like a tiny bit of an advantage. I mean, what if someone had an external program that automatically read when they spawned larva on the first queen hotkey and automaticaly beeped every 40 seconds, or reminded you when you were about to be supply blocked, or reminded you when your cc wasn't building so it you wouldn't have to check/remember when you were microing... I don't know, it just doesn't seem truly legit no matter even if it falls within the blizzard eula.

I think this is exactly in the same category with Razor mouses and keyboards: they blink when your APM is low. Razor peripherals are officially supported by Blizzard.

The APM alert uses only the windows registry (just like the Razor stuffs). Anything more you mentioned (larva and supply) are not available from the registry so it wouldn't even be possible to implement those in a legit way. So it's not the same.


It's not the same in terms of accessing files, but it's the same in terms of how it affects your gameplay. It reminds you to do stuff you should be doing when you're not doing it. I'm not saying it's breaking blizzard's rules, I'm just saying it's kind of... ehh.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2010-10-19 09:45:44
October 18 2010 21:51 GMT
#710
On October 19 2010 06:34 hangarninetysix wrote:
Show nested quote +
On October 18 2010 22:36 Dakota_Fanning wrote:
On October 18 2010 22:32 hangarninetysix wrote:
On October 16 2010 08:03 iokke wrote:
On October 16 2010 06:39 hangarninetysix wrote:
Awesome work, will definitely try this when I get home. APM alert sounds pretty lame though.


What's lame about it? It sounds great for people who want to work on increasing their APM...

A quick question, I skimmed through the op but didnt see this (maybe missed it). I see that it autosaves replayed, but does it auto-rename them too?


Well it probably won't help people too much, but it still seems like a tiny bit of an advantage. I mean, what if someone had an external program that automatically read when they spawned larva on the first queen hotkey and automaticaly beeped every 40 seconds, or reminded you when you were about to be supply blocked, or reminded you when your cc wasn't building so it you wouldn't have to check/remember when you were microing... I don't know, it just doesn't seem truly legit no matter even if it falls within the blizzard eula.

I think this is exactly in the same category with Razezr mouses and keyboards: they blink when your APM is low. Razor peripherals are officially supported by Blizzard.

The APM alert uses only the windows registry (just like the Razor stuffs). Anything more you mentioned (larva and supply) are not available from the registry so it wouldn't even be possible to implement those in a legit way. So it's not the same.


It's not the same in terms of accessing files, but it's the same in terms of how it affects your gameplay. It reminds you to do stuff you should be doing when you're not doing it. I'm not saying it's breaking blizzard's rules, I'm just saying it's kind of... ehh.

It's exactly the same in terms of accessing files. I get the APM info exactly from the same place Razer keyboards and mouses get.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2010-10-18 22:33:56
October 18 2010 22:32 GMT
#711
On October 19 2010 02:02 Bumblebees wrote:
Is there anywhere to find out how to use the program's analyzation features?

Either I'm doing something wrong or I simply don't understand how to interpret the information.

For instance, the activity/apm charts in multi-rep are always straight horizontal lines (even against replays over a month). My activity and APM are anything but stable.

I don't understand what the numbers mean above units/buildings in the replay analyzer either. It doesn't count the units or supply, or number of buildings that exist. What is the number supposed to be?

Build/Tech Stat chart: the numbers mean how many times the abilities were used. For example the numbers over the units mean how many were trained. In case of buildings: how many was built. In case of other abilities: how many times they were used. Move your mouse over the bars or icons to display what it is if you're not familiar with all of them.

The charts in the multi-rep analysis: they show your development over time. You can choose the granularity of the chart, the period of time you want the info summarized. You will get one chart data for each of these periods (like 1 chart point for every day, or 1 for every week, or 1 for every month..).
These points will be connected with lines, or if you want, they can be approximated with a cubic function.

If it shows your APM is not stable, it doesn't matter, it shouldn't be. But you can see how it changed over the time. If you have many chart points, it's recommended to increase the period, that way the info for the periods will be closer to your average (bigger period => more games in it).
https://repmastered.icza.net
hyped
Profile Joined April 2010
United States135 Posts
October 19 2010 02:58 GMT
#712
lil off topic, but anyone know how to replace the default vent voice with Smix?
hangarninetysix
Profile Joined August 2010
263 Posts
Last Edited: 2010-10-19 14:17:56
October 19 2010 14:16 GMT
#713
On October 19 2010 06:51 Dakota_Fanning wrote:
Show nested quote +
On October 19 2010 06:34 hangarninetysix wrote:
On October 18 2010 22:36 Dakota_Fanning wrote:
On October 18 2010 22:32 hangarninetysix wrote:
On October 16 2010 08:03 iokke wrote:
On October 16 2010 06:39 hangarninetysix wrote:
Awesome work, will definitely try this when I get home. APM alert sounds pretty lame though.


What's lame about it? It sounds great for people who want to work on increasing their APM...

A quick question, I skimmed through the op but didnt see this (maybe missed it). I see that it autosaves replayed, but does it auto-rename them too?


Well it probably won't help people too much, but it still seems like a tiny bit of an advantage. I mean, what if someone had an external program that automatically read when they spawned larva on the first queen hotkey and automaticaly beeped every 40 seconds, or reminded you when you were about to be supply blocked, or reminded you when your cc wasn't building so it you wouldn't have to check/remember when you were microing... I don't know, it just doesn't seem truly legit no matter even if it falls within the blizzard eula.

I think this is exactly in the same category with Razezr mouses and keyboards: they blink when your APM is low. Razor peripherals are officially supported by Blizzard.

The APM alert uses only the windows registry (just like the Razor stuffs). Anything more you mentioned (larva and supply) are not available from the registry so it wouldn't even be possible to implement those in a legit way. So it's not the same.


It's not the same in terms of accessing files, but it's the same in terms of how it affects your gameplay. It reminds you to do stuff you should be doing when you're not doing it. I'm not saying it's breaking blizzard's rules, I'm just saying it's kind of... ehh.

It's exactly the same in terms of accessing files. I get the APM info exactly from the same place Razer keyboards and mouses get.


I think you misunderstood my reply. How is that the same as accessing larva/supply values? Regardless, that's the not the point. You could set up an external program to read keystrokes for 55v if you had your first queen hotkeyed to 5, and then beep 40 seconds after every sequence, and it wouldn't be accessing any information from the game, just your keystrokes. Legit by blizzard rules? Sure, probably. But it's still giving the player a bit of an advantage. And if the player is good enough to not need to be reminded to do things during micro/harass, then why have it at all? It just seems that the only reason to have APM alert is to give a player an unfair advantage, albeit a small one.

Again, not bashing the program... just this one feature is kind of meh.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
October 19 2010 14:37 GMT
#714
On October 19 2010 23:16 hangarninetysix wrote:
Show nested quote +
On October 19 2010 06:51 Dakota_Fanning wrote:
On October 19 2010 06:34 hangarninetysix wrote:
On October 18 2010 22:36 Dakota_Fanning wrote:
On October 18 2010 22:32 hangarninetysix wrote:
On October 16 2010 08:03 iokke wrote:
On October 16 2010 06:39 hangarninetysix wrote:
Awesome work, will definitely try this when I get home. APM alert sounds pretty lame though.


What's lame about it? It sounds great for people who want to work on increasing their APM...

A quick question, I skimmed through the op but didnt see this (maybe missed it). I see that it autosaves replayed, but does it auto-rename them too?


Well it probably won't help people too much, but it still seems like a tiny bit of an advantage. I mean, what if someone had an external program that automatically read when they spawned larva on the first queen hotkey and automaticaly beeped every 40 seconds, or reminded you when you were about to be supply blocked, or reminded you when your cc wasn't building so it you wouldn't have to check/remember when you were microing... I don't know, it just doesn't seem truly legit no matter even if it falls within the blizzard eula.

I think this is exactly in the same category with Razezr mouses and keyboards: they blink when your APM is low. Razor peripherals are officially supported by Blizzard.

The APM alert uses only the windows registry (just like the Razor stuffs). Anything more you mentioned (larva and supply) are not available from the registry so it wouldn't even be possible to implement those in a legit way. So it's not the same.


It's not the same in terms of accessing files, but it's the same in terms of how it affects your gameplay. It reminds you to do stuff you should be doing when you're not doing it. I'm not saying it's breaking blizzard's rules, I'm just saying it's kind of... ehh.

It's exactly the same in terms of accessing files. I get the APM info exactly from the same place Razer keyboards and mouses get.


I think you misunderstood my reply. How is that the same as accessing larva/supply values? Regardless, that's the not the point. You could set up an external program to read keystrokes for 55v if you had your first queen hotkeyed to 5, and then beep 40 seconds after every sequence, and it wouldn't be accessing any information from the game, just your keystrokes. Legit by blizzard rules? Sure, probably. But it's still giving the player a bit of an advantage. And if the player is good enough to not need to be reminded to do things during micro/harass, then why have it at all? It just seems that the only reason to have APM alert is to give a player an unfair advantage, albeit a small one.

Again, not bashing the program... just this one feature is kind of meh.

I've got your point now.
But there is still a difference between APM alert and the key stroke listener you mentioned. The APM alert feature does the same and does it in the same way as Razer keyboards do which is officially supported by Blizzard.
https://repmastered.icza.net
Bumblebees
Profile Joined August 2010
United States328 Posts
Last Edited: 2010-10-19 15:00:39
October 19 2010 14:59 GMT
#715
On October 19 2010 07:32 Dakota_Fanning wrote:
Show nested quote +
On October 19 2010 02:02 Bumblebees wrote:
Is there anywhere to find out how to use the program's analyzation features?

Either I'm doing something wrong or I simply don't understand how to interpret the information.

For instance, the activity/apm charts in multi-rep are always straight horizontal lines (even against replays over a month). My activity and APM are anything but stable.

I don't understand what the numbers mean above units/buildings in the replay analyzer either. It doesn't count the units or supply, or number of buildings that exist. What is the number supposed to be?

Build/Tech Stat chart: the numbers mean how many times the abilities were used. For example the numbers over the units mean how many were trained. In case of buildings: how many was built. In case of other abilities: how many times they were used. Move your mouse over the bars or icons to display what it is if you're not familiar with all of them.

The charts in the multi-rep analysis: they show your development over time. You can choose the granularity of the chart, the period of time you want the info summarized. You will get one chart data for each of these periods (like 1 chart point for every day, or 1 for every week, or 1 for every month..).
These points will be connected with lines, or if you want, they can be approximated with a cubic function.

If it shows your APM is not stable, it doesn't matter, it shouldn't be. But you can see how it changed over the time. If you have many chart points, it's recommended to increase the period, that way the info for the periods will be closer to your average (bigger period => more games in it).


Thank you for the response.

I've gone over a few replays and sc2gears is not counting drones made correctly for me. Sometimes even showing more drones made than would have been possible in game time. Compared to the replay, the drone count is always quite inflated (and I am accounting for buildings made and possible drones lost)

I'm using windows 7 64-bit, current with updates. Java version 6 update 22. I'm using, and have reinstalled, the latest release version of sc2gears as of this posting date. If there's any other information I can provide, I'll gladly do so.


Sc2gears is invaluable to me just saving and renaming recent replayed, but it would be pretty cool if I could get the analysis stuff working


edit: I just noticed that if I use the graph to navigate the replay in the replay analyzer, it messes up drone counts. If I goto the action list and scroll through it then the drones are counted correctly.
StiX
Profile Joined September 2010
Netherlands220 Posts
October 19 2010 15:49 GMT
#716
awesome job, I love it

However there a few problems.. may be I'm doing it wrong..

I can't get the name saver to work with more than two syntaxes /Fx etc..

Second.. the worker count (ye count, not actions) is displayed incorrect by SC2gears.

I hope I gave u some proper feedback, ciao.
"Think for yourself, question authority" Timothy Leary
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
October 19 2010 15:57 GMT
#717
Replays only record the actions that are issued by the players, the success of commands are not recorded.

The thing you mentioned: if you navigate in the replay, the unit counts change: that is normal and it is intended: the Builds/Tech stat chart always show the units trained, buildings built and abilities used from the beginning of the game up to the selected action.
https://repmastered.icza.net
Bumblebees
Profile Joined August 2010
United States328 Posts
October 20 2010 00:28 GMT
#718
On October 20 2010 00:57 Dakota_Fanning wrote:
Replays only record the actions that are issued by the players, the success of commands are not recorded.


Hmm, that seems to be the issue. I sometimes spam 4sd (hatch, select larva, drone), and it'd appear unsuccessful commands are being counted in the 'drone count'.

Thank you.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
October 20 2010 05:16 GMT
#719
On October 20 2010 09:28 Bumblebees wrote:
Show nested quote +
On October 20 2010 00:57 Dakota_Fanning wrote:
Replays only record the actions that are issued by the players, the success of commands are not recorded.


Hmm, that seems to be the issue. I sometimes spam 4sd (hatch, select larva, drone), and it'd appear unsuccessful commands are being counted in the 'drone count'.

Thank you.

One note to this. Only commands issued by the players are saved (without the info of it being executed or not eventually), but for example if you have 0 minerals and you try to train a probe, that will NOT be recorded in the replay. This applies to everything: if you can't issue a command for whatever reason but you still try, it will not be recorded.
https://repmastered.icza.net
Waffles
Profile Blog Joined July 2009
Romania605 Posts
October 20 2010 05:28 GMT
#720
smix's voice so good.
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