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On August 29 2010 23:16 dvide wrote:
So in effect, if I input 'dvide' as the sort criteria it would ensure that player 1 is always dvide (if present) and that player 2 is my opponent. Meaning in my replay archive folder there would always be ZvT - dvide vs opponent, instead of some TvZ - opponent vs dvide.
Also, minor thing but could I additionally set SC2Gears to delete the original replay when one is saved successfully? Then it wouldn't show up twice in SC2's recent replays GUI. It's nice to be able to use the SC2 replay GUI too when the game is already loaded, so I've changed my archive folder to exist within my replay Multiplayer folder, but it just makes things really messy. When a replay is saved manually through SC2 itself, the original is deleted, so it would be nice if this were automatic too.
I really want this too
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Dakota_Fanning
Hungary2335 Posts
On August 29 2010 23:16 dvide wrote:Nice update. I'm not sure how you got the player profiles, but that's totally awesome. Is the URL actually saved in the replay? At last there's a way to know if that IdrA you played is really IdrA =) I especially like the new /g tag, which has made me switch from using warcode's replay auto-renamer. Would it be possible to add the ability to sort the list of players by a given player's name too, like SC2RAR? It looks much neater that way. So in effect, if I input 'dvide' as the sort criteria it would ensure that player 1 is always dvide (if present) and that player 2 is my opponent. Meaning in my replay archive folder there would always be ZvT - dvide vs opponent, instead of some TvZ - opponent vs dvide. Also, minor thing but could I additionally set SC2Gears to delete the original replay when one is saved successfully? Then it wouldn't show up twice in SC2's recent replays GUI. It's nice to be able to use the SC2 replay GUI too when the game is already loaded, so I've changed my archive folder to exist within my replay Multiplayer folder, but it just makes things really messy. When a replay is saved manually through SC2 itself, the original is deleted, so it would be nice if this were automatic too. Replay deletion is done. Will be included in the next release. I will work on the player rearrange too, but it's more complicated in case of team games (if I move a player to the front, his teammates have to be moved too, also I have to change match-up strings and so on..), but it isn't impossible.
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Dakota_Fanning
Hungary2335 Posts
On August 30 2010 04:50 Avaclon wrote: Love the software. Much props to you Dakota_Fanning.
I have a feature request if you get the chance to get to it. Often in games I would play in teams and I would often choose Random as my race. I would love to see the Win/Lose ratio of myself using a certain race in multi-replay analysis. That way I can get a feel of which race I would need to work on, or perhaps even what kind of race composition works best for my team (as most of them are random as well). Like what you have done with the race analsys in the 1v1 match-up records, but for teams. Again, beautiful work, thanks! I will add match-up analysis and record for team games too, but I'm not promising it will be in the next release.
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Dakota_Fanning
Hungary2335 Posts
On August 30 2010 10:09 bingobango wrote: I've spent a fair bit of time digging into replay binaries trying to extract the ability to get at the profile from the player info and have been unsuccessful. I'd love to have some clues as to how you did it?
Did you get it from "replay.details"? If so, I had isolated a three-byte 'magic number' that seemed to be a unique identifier for each player, but I couldn't figure out any sane way to turn that into a battle.net id. Have you? Or did you get it from somewhere else?
This is a pretty huge feature and as far as I can tell, yours is the only parser that can do it.
edit: on testing, it seems that you've figured out how to read that 'magic number' and convert that to a profile id. I'd love to hear how you did that. The character ID is not stored in the replay (at least I haven't found it). A unique battle.net id is stored, and I use that to construct the URL.
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On August 30 2010 15:52 Dakota_Fanning wrote: Replay deletion is done. Will be included in the next release. I will work on the player rearrange too, but it's more complicated in case of team games (if I move a player to the front, his teammates have to be moved too, also I have to change match-up strings and so on..), but it isn't impossible. Thanks. I appreciate it =)
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can someone help me? i can get it to save games about half of the time, but if usually only works if i start sc2gears before SC2. it is very frustrating because i do not see anything that i am doing wrong. I just run sc2gears, run starcraft, and that is it correct?
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Dakota_Fanning
Hungary2335 Posts
On August 31 2010 05:53 Rkie wrote: can someone help me? i can get it to save games about half of the time, but if usually only works if i start sc2gears before SC2. it is very frustrating because i do not see anything that i am doing wrong. I just run sc2gears, run starcraft, and that is it correct? That is correct. Send me the logs from "User content/Logs" and I'll take a look.
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On August 31 2010 06:25 Dakota_Fanning wrote:Show nested quote +On August 31 2010 05:53 Rkie wrote: can someone help me? i can get it to save games about half of the time, but if usually only works if i start sc2gears before SC2. it is very frustrating because i do not see anything that i am doing wrong. I just run sc2gears, run starcraft, and that is it correct? That is correct. Send me the logs from "User content/Logs" and I'll take a look.
how? just copy/paste as a PM, or something else?
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Dakota_Fanning
Hungary2335 Posts
On August 31 2010 06:38 Rkie wrote:Show nested quote +On August 31 2010 06:25 Dakota_Fanning wrote:On August 31 2010 05:53 Rkie wrote: can someone help me? i can get it to save games about half of the time, but if usually only works if i start sc2gears before SC2. it is very frustrating because i do not see anything that i am doing wrong. I just run sc2gears, run starcraft, and that is it correct? That is correct. Send me the logs from "User content/Logs" and I'll take a look. how? just copy/paste as a PM, or something else? I suggest via email. My email is on the About dialog.
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Will there ever be a way to see build orders like on liquidpedia? Cuz if it did that I will call you a God XD
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two things, but both could be like this on purpose
but when you select your any number of replays in a Replay Search, and try to rename them with the argument /Fx (/m./e in my example), this occurs
0010 Metalopolis.sc2 0010 Blistering Sands.sc2 0010 Mapname.sc2 0010 MapnameTwo.sc2 etc
But for me, I would rather have them named 0001 map.sc2 0002 map.sc2 0003 map.sc2 etc. (the number 10 is how many replays you are trying to rename at once) Just wondering if this is intentional (where they all share the same sequential number) or if you're supposed to rename each individually instead selecting them all and renaming them all at once.
I hope I'm making sense~~
Also, this was probably a choice by you as well but you should consider discarding the first 80 seconds of apm when computing the average apm of a game. I'm fairly sure sc2gears doesn't do this. I'm only saying this because the first 80 seconds is usually spam and bwchart calculates apm by discarding the first 80 seconds. (source: http://bwchart.teamliquid.net/us/bwfaq.php) So it's kind of a standard for calculating bw apm, you might want to consider it for sc2gears. It allows for users to more accurately see real apm compared to realapm + spam, and it's already a standard so I don't believe you would receive negative feedback from it.
Hope I helped, and really awesome program. Keep it up =)
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Dakota_Fanning
Hungary2335 Posts
On September 01 2010 15:51 andeh wrote:two things, but both could be like this on purpose but when you select your any number of replays in a Replay Search, and try to rename them with the argument /Fx (/m./e in my example), this occurs 0010 Metalopolis.sc2 0010 Blistering Sands.sc2 0010 Mapname.sc2 0010 MapnameTwo.sc2 etc But for me, I would rather have them named 0001 map.sc2 0002 map.sc2 0003 map.sc2 etc. (the number 10 is how many replays you are trying to rename at once) Just wondering if this is intentional (where they all share the same sequential number) or if you're supposed to rename each individually instead selecting them all and renaming them all at once. I hope I'm making sense~~ Also, this was probably a choice by you as well but you should consider discarding the first 80 seconds of apm when computing the average apm of a game. I'm fairly sure sc2gears doesn't do this. I'm only saying this because the first 80 seconds is usually spam and bwchart calculates apm by discarding the first 80 seconds. (source: http://bwchart.teamliquid.net/us/bwfaq.php) So it's kind of a standard for calculating bw apm, you might want to consider it for sc2gears. It allows for users to more accurately see real apm compared to realapm + spam, and it's already a standard so I don't believe you would receive negative feedback from it. Hope I helped, and really awesome program. Keep it up =)
The counter result is intentional but you're using it the wrong way. The /Fx symbol is designed to the auto-save name template, which will be incresead by one at all new replays.
For the rename dialog you should use the /c or the /Cx symbol. They always stat at 1, and are incremented by 1 on each use (so if you use only 1 counter symbol in the template, it will be incremented by one for each replay). The /c is a simple counter, the /Cx is a fixed x digit counter.
Use only the symbols that are offered on the template editor component, because it always shows the symbols that are intended for use in the context in question.
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On August 27 2010 14:25 Dakota_Fanning wrote:+ Show Spoiler +On August 27 2010 07:32 gillon wrote:I really want to get sc2gears working for me, but I'm having some really strange problems. I've got the latest Java and I'm experiencing lots of graphical glitches and some other issues. To start with, it was complaining about a missing .dll (msvcr71.dll) which I thought that if I got, the issues dissappeared. So I fetched the .dll and the error didn't show up this time but I have the exact same issues in the progrem. The graphical glitches vary in graveness depending on what theme I use, but I experience major problems in trying to use the program no matter the theme. For example, when trying to change the template for autosave replay names it's as if it doesn't update the UI to show what I'm actually typing removing. These issues appear in all the menus and make the program unusable.  I've skimmed through the responses but haven't seen anyone with anything like what I'm describing. Thanks. Oh, and I'm on Win7 64bit if thats of any importance. EDIT: Added example of one of the graphical glitches. + Show Spoiler [glitch] + Are you using the latest Java? Someone else reported me graphical issues too, and it turned it that it was caused by another software, some kind of chat that had a feature of transparency and overlap other applications. When he turned off that program, everything was good. Try the default Nimbus theme, which is part of the default Java, but still not perfect. Also try the Metal theme which is somewhat less good-looking, but it is complete and faster. Can you maybe try out other Java softwares to see if this problem is Java related or you only experience this with Sc2gears? Also can you check and send me the log files? Maybe there are errors in the log.
I figured it out. The problem was with my windows 7 theme. I was using the Win7 Basic theme (The one with the new aero features turned off, but that still looks kinda the same) and as soon as I switched back to the normal theme, menus and everything appear to be working as they should.
I also experienced this problem in the Java control panel, so I'm guessing that it's not related to sc2gears at all but rather some UI conflict relating to the specific theme and Java itself.
Thanks for the response though! ^_^
EDIT: Hm, I've been able to reproduce it with other themes aswell if I maximize the window, but it seems to be working fine as long as I don't maximize it. Very strange issue, Java is up to date btw.
EDIT2: Wow, yeah, it seems like the problem is still there but MAY go away sometimes by choosing a different theme and restarting it just to pop up at a later time. Very frustrating.
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Alright I might just be going crazy but I feel like my old replays from a few days ago that sc2gears autosaved have disappeared on me, and that they aren't stockpiling so that I can analyze my improvement. Is this possible and if so what do I need to look at/change?
EDIT: nvm, I found the archive folder, I was looking in a different one.
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Woah... I just looked for a feature I thought you'd certainly have and did not see it. This is quite as important I'd say -
When you make a Multi-replay analysis, you can't choose whether to include custom games or not. While many custom games are against players of one's same skill level, many would be far more skilled or far less skilled, which skews results. While there'd be no easy way to include only similar skill-level custom games, the option to exclude custom games altogether should be an option.
When I say custom game I mean non-matchmaking of course.
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Dakota_Fanning
Hungary2335 Posts
On September 06 2010 15:10 Xapti wrote: Woah... I just looked for a feature I thought you'd certainly have and did not see it. This is quite as important I'd say -
When you make a Multi-replay analysis, you can't choose whether to include custom games or not. While many custom games are against players of one's same skill level, many would be far more skilled or far less skilled, which skews results. While there'd be no easy way to include only similar skill-level custom games, the option to exclude custom games altogether should be an option.
When I say custom game I mean non-matchmaking of course. The feature you're talking about does not belong to the Multi-rep analysis, but to the replay search.
You can pre-filter the replays you want to pass onto the Multi-rep analysis. Just filter for AutoMM game type, and perform a Multi-rep analysis on the result.
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oh okay, right. I thought there was something I might have been missing, thanks.
Oh and I just re-ran the program right now, and it says there's a v2.0, nice work! So many good changes, I didn't even have time to read through all of them (impatience), but they looked like really nice changes.
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Dakota_Fanning
Hungary2335 Posts
Sc2gears 2.00: Favored player list, eliminated random and more...
Most user requests have been fulfilled. Details are in the first post.
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Dakota_Fanning
Hungary2335 Posts
On September 06 2010 16:51 skatman1744 wrote:While trying some new changes I noticed the greater spire I morphed doesn't show in the build chart. I morph it at 13:30. http://www.mediafire.com/?c6a5kyy10i5s357 is the replay. Edit: The reason for that is that Greater Spire is not a new building, but it's an upgrade. I might add it in the future.
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