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Sc2gears 14.3.3: Replay version 2.1 support - Page 23

Forum Index > SC2 General
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Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 08 2010 23:37 GMT
#441
Wow this is mind-blowing. Definitely going to use this
Apollys
Profile Joined July 2010
United States278 Posts
September 09 2010 10:20 GMT
#442
Just looking at the APM stats after a game, and I'm wondering how one would explain this:

Me: actions: 1034, APM: 149
Opponent: actions: 1226, APM: 136
When you're feeling down, I'll be there to feel you up!
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
September 09 2010 10:59 GMT
#443
On September 09 2010 19:20 Apollys wrote:
Just looking at the APM stats after a game, and I'm wondering how one would explain this:

Me: actions: 1034, APM: 149
Opponent: actions: 1226, APM: 136


APM is not the amount of actions. APM = actions / number of minutes.

Sc2gears excludes the first 79.4 seconds from the calculation. It might be your opponent were spamming in the beginnng.

The actions count is the total actions for the whole game. The APM is calculated from the actions given after the first 80 seconds.

And if someone leaves during the game, his/her APM is calculated with a time of his last action.

If a game is 10 minute long, but someone leaves after 5 minutes, his/her APM is calculated with 3 minutes 40 seconds.
https://repmastered.icza.net
Gleen
Profile Blog Joined July 2010
Brazil707 Posts
September 09 2010 11:07 GMT
#444
On September 07 2010 04:33 Dakota_Fanning wrote:
Show nested quote +
On September 07 2010 04:29 Gleen wrote:
I don't know if it already exists, but does sc2gears have a batch rename function? If not, it could be very usefull when downloading korean replays.

Anway, great program, keepwith do good job. Thanks!

Yes it does. In the replay list (it is the result of a replay search) select the replays you want to rename (or press CTRL+A to select all), then right click => Rename replays. A template editor component will come up where you can edit a template to rename all replays at once. You can preview the new names before proceeding to rename.

Here's a screenshot of it:
[image loading]
(Click to see in original size)

Thanks sir!
I'm nowhere near good, but I still have fun playing with my probes
ArdentZeal
Profile Joined March 2010
Germany155 Posts
Last Edited: 2010-09-09 11:19:42
September 09 2010 11:18 GMT
#445
hey there, i use ur great tool and i really like it so far. I have two feature request which is not implemented yet i think.

I would like to have my replays in the Format playername1(playerrace1) vs playername2(playerrace2).
While this works perfectly for 1v1 i cant find an option to do this for 2v2, 3v3 and onwards. Could you implement sth like playerofteam1_1(r1), playerofteam1_2(r2), playerofteam1_3(r3) vs playerofteam2_1(r4), ...

My second request would be a sligthly different folder hierachy. I would like the program to create an 1v1, 2v2, 3v3, 4v4 folder in the replaylocationfolder and sort my replays into the specific folders accordingly.

Thank you for ur work thus far, hope u find my ideas appealing.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 09 2010 13:39 GMT
#446
On September 09 2010 20:18 ArdentZeal wrote:
hey there, i use ur great tool and i really like it so far. I have two feature request which is not implemented yet i think.

I would like to have my replays in the Format playername1(playerrace1) vs playername2(playerrace2).
While this works perfectly for 1v1 i cant find an option to do this for 2v2, 3v3 and onwards. Could you implement sth like playerofteam1_1(r1), playerofteam1_2(r2), playerofteam1_3(r3) vs playerofteam2_1(r4), ...

Thank you for ur work thus far, hope u find my ideas appealing.

I would love both these features too.
Something like /PR lists all players in their groups followed by their race. Eg 1v1 would be Decoup(T) vs Johnny(Z) or 2v2 would show Decoup(T), Fred(Z) vs Johnny(Z), Bill(Z)
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
eMJay
Profile Joined September 2010
Australia5 Posts
September 09 2010 14:16 GMT
#447
I love this program, all i can think to add is the ability to see resource collection rate as one of the graphs. (Unless its already implemented and i missed it )
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 09 2010 14:33 GMT
#448
To the creators of sc2gears
I don't really like the command like /rx or /Px (where x is the player number starting from 1). I see why you put them in, to allow more control over the layout. But these commands are not dynamic enough to handle different game types. They should be modified to be more dynamic, similar to the standard /g command.

I am going to offer you a set of replacement commands which will not only allow people to easily create a command which will over 1v1, 2v2 and 3v3 all from a single line of text, but will also be dynamic enough to handle odd game setups like FFA (regardless of number of players), 3v2, 2v1 etc.

For example. Lets say you want to list all players in groups with race in brackets after each player.
With the current implementation for 1v1 you would use something like
code: /d /P1(/r1) vs /P2(/r2) - /m
result: 2010-09-09 BlueVein(T) vs Eray(Z) - Delta Quadrant

This code would not correctly name a 2v2, which would require
code: /d /P1(/r1), /P2(/r2) vs /P3(/r3), /P4(/r4) - /m
result: 2010-09-09 BlueVein(T), Fred(T) vs Eray(Z), Bob(Z) - Delta Quadrant

The current code would not even cover a FFA with either 3 or 4 players. You would have to write each separately.

My solution is to scrap the /rx /Rx and /Px commands and replace them with /r /R and /P. Not requesting a player number. The player number would be determined by the loops which separate players (with commas) and teams (with 'vs) text).

The solution is to implement a bracket for the template. For example < and >. Any commands within the < and > will be replicated based on number of players and teams and separated by commas and vs text. Any player based command could be iterated, without requiring the user to enter a player number. The commands which are iterated would be /p (for name) /R (for race in full and /r (for 1st letter of race) etc. (but you could add others like color etc if you wish)

Example
/d </n(/r)> on /m
would return
1v1: 2010-09-09 BlueVein(T) vs Eray(Z) on Delta Quadrant
2v2: 2010-09-09 BlueVein(T), Fred(T) vs Eray(Z), Bob(Z) on Delta Quadrant
FFA (3 players): 2010-09-09 BlueVein(T) vs Fred(T) vs Eray(Z) on Delta Quadrant
FFA (4 players): 2010-09-09 BlueVein(T) vs Fred(T) vs Eray(Z) vs Bob(Z) on Delta Quadrant
Custom 2v1: 2010-09-09 BlueVein(T), Fred(T) vs Eray(Z) on Delta Quadrant


The code to pull this off would be quite simple. All text within the < and > can be duplicated per player/team and all symbols parsed for player number per iteration. Each iteration of your for:loops

I'm even going to throw in a bit of Psudo code (not language specific) to demonstrate the ease of this code concept.
+ Show Spoiler +

(I am using z y and x as integers for the loop handling in this example)
for z=1 to (number of teams) ;allows handling on 1v1, 2v2, any size FFA, or any custom team makeup including 2v2v2, or 3v2
for y=1 to (number of players on team z) ;basing this loop on this teams number of players is the key to allowing odd team sizes per team (2v1, 3v2 etc, 3 player or 4 player FFA, etc)
set x to player identifier;so you can parse /p /r and /R for current player (of loop)
--- insert existing code for text parsing ; parse any player specific symbols using x as set above)
if y<(number of players on team x) then insert a ' , ' ; separates players on team
loop y ;performs loop for next player of same team (1v1 would just not loop since there is 1 person per team)
if z<(number of teams) then insert 'vs'
loop z


With this code in place you could delete your current /Rx /Px /rx commands (replace with /R /P and /r) and have a much more dynamic and much less limited rename template.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
putrio
Profile Joined May 2010
United States35 Posts
Last Edited: 2010-09-10 00:05:34
September 09 2010 14:39 GMT
#449
I've googled and searched TL as well as the main sc2gears page for my issue, and have had no luck. When I first open the program using the .exe I get an error message that says "Could not find the main class: hu/belicza/andras/sc2gears/Sc2gears. Program will exit." I've tried running it as an administrator, reinstalling java, and running it in compatibility mode to no avail, suggestions?

*Edit* I did verify the set path line is pointing to my install directory also.

*Edit #2* I tried this at home on my desktop and winace extracts the files into various folders, where the winzip on my laptop was dumping all files into the same root folder, problem solved.
Do or do not, there is no try
Apollys
Profile Joined July 2010
United States278 Posts
September 09 2010 20:04 GMT
#450
On September 09 2010 19:59 Dakota_Fanning wrote:
Show nested quote +
On September 09 2010 19:20 Apollys wrote:
Just looking at the APM stats after a game, and I'm wondering how one would explain this:

Me: actions: 1034, APM: 149
Opponent: actions: 1226, APM: 136


APM is not the amount of actions. APM = actions / number of minutes.

Sc2gears excludes the first 79.4 seconds from the calculation. It might be your opponent were spamming in the beginnng.

The actions count is the total actions for the whole game. The APM is calculated from the actions given after the first 80 seconds.

And if someone leaves during the game, his/her APM is calculated with a time of his last action.

If a game is 10 minute long, but someone leaves after 5 minutes, his/her APM is calculated with 3 minutes 40 seconds.


Ah okay thats really cool actually, I didn't know that sc2gears ignores the first 80 seconds of the game when calculating APM. Just like good ol' BWChart. Alright well that definitely answers it, thx ^^
When you're feeling down, I'll be there to feel you up!
Xapti
Profile Joined April 2010
Canada2473 Posts
September 10 2010 08:41 GMT
#451
Request:
For game format template tag, It names custom map-setting games as 1v1 (and possibly others) right now. It would be good if they are named something else like cus or NA.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
September 10 2010 12:59 GMT
#452
On September 10 2010 17:41 Xapti wrote:
Request:
For game format template tag, It names custom map-setting games as 1v1 (and possibly others) right now. It would be good if they are named something else like cus or NA.

Game format is not named by me. The game format is stored in the replay (coded), I just use the stored value.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
Last Edited: 2010-09-10 13:10:35
September 10 2010 13:07 GMT
#453
On September 09 2010 20:18 ArdentZeal wrote:
hey there, i use ur great tool and i really like it so far. I have two feature request which is not implemented yet i think.

I would like to have my replays in the Format playername1(playerrace1) vs playername2(playerrace2).
While this works perfectly for 1v1 i cant find an option to do this for 2v2, 3v3 and onwards. Could you implement sth like playerofteam1_1(r1), playerofteam1_2(r2), playerofteam1_3(r3) vs playerofteam2_1(r4), ...

My second request would be a sligthly different folder hierachy. I would like the program to create an 1v1, 2v2, 3v3, 4v4 folder in the replaylocationfolder and sort my replays into the specific folders accordingly.

Thank you for ur work thus far, hope u find my ideas appealing.

Ok now at this point I let everyone know about an undocumented feature.
This has not been tested well, but it should work. Use at your own risk if you want to.


In the name template, you can define directory names too. For separating folders, use the backslash character: "\". The template engine does not create the non-existing sub-folders, you have to take care about that yourself.

For example, let's say you have a folder of replays, and you want to separate them by game format: put the 1v1 games into an "1v1" sub-folder, the 2v2 games into a "2v2" sub-folder and so on.

How can you do this?
First create the sub-folders by hand: "1v1", "2v2", "3v3", "FFA", "Unknown"

Now put this in the beginning of your template: "/f\". That's all.

For example if you use a name template of "/T - /m - /g./e", change it to "/f\/T - /m - /g./e".

This can be used to sort your replays into sub-folders based on any symbols of course.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
September 10 2010 14:23 GMT
#454
To DeCoup: Good idea, I will think about it.
https://repmastered.icza.net
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
September 10 2010 14:37 GMT
#455
Is there any way to get sc2gears to autostart when starting windows, or alternatively, SC2?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Frem
Profile Joined September 2010
France13 Posts
September 10 2010 15:11 GMT
#456
Sorry if I missed that feature but is it possible to add any information/report about resources ?

There is actually some charts at the score screen but I would like to have a deeper analysis of my economy (income, expenses, ressources stack...).
However I don't know if these informations are available in the replays (they must be as you can view this in the different tabs :D).
Terran is OP because of their music theme. Yes, definitely.
gawk
Profile Joined February 2010
Germany310 Posts
September 10 2010 15:28 GMT
#457
Folders worked fine with 1v1 to 4v4 replays for me,
Halion92
Profile Joined September 2010
3 Posts
September 13 2010 13:01 GMT
#458
Hi, sorry for bumping this or double posting if this was asked before, but can you get banned by blizzard if you use this?
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
Last Edited: 2010-09-13 14:28:49
September 13 2010 14:28 GMT
#459
On September 13 2010 22:01 Halion92 wrote:
Hi, sorry for bumping this or double posting if this was asked before, but can you get banned by blizzard if you use this?

Sc2gears only reads and analyzes replays (and map files). It does not read the memory or interact with StarCraft 2 in any way, so no, you cannot get banned for using it.
https://repmastered.icza.net
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
September 13 2010 14:37 GMT
#460
Is there a way to have SC2Gears start up when windows loads, (or when SC2 loads).? Sorry if this was stated earlier in the thread
I can only play starcraft when I am shit canned. IPXZERG is a god.
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