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Active: 1583 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 20

Forum Index > SC2 General
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daywiss
Profile Joined March 2010
United States83 Posts
August 27 2010 14:00 GMT
#381
is there any way to show income and army size and stuff like that?
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
August 27 2010 14:06 GMT
#382
On August 27 2010 23:00 daywiss wrote:
is there any way to show income and army size and stuff like that?

Based only on the replay no.
https://repmastered.icza.net
daywiss
Profile Joined March 2010
United States83 Posts
August 27 2010 14:27 GMT
#383
how difficult is it to parse the replay files? i know the original file is an mpq, but are the subfiles compressed/encrypted or are they just binary files?
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
August 27 2010 14:32 GMT
#384
On August 27 2010 23:27 daywiss wrote:
how difficult is it to parse the replay files? i know the original file is an mpq, but are the subfiles compressed/encrypted or are they just binary files?

The compression/encryption are handled by the MPQ format. Files inside that are binaries. I think it's quite hard to parse them.
But to show the income and army sizes you asked require to recreate the game engine. They are not just sitting "hidden" in the replay.
https://repmastered.icza.net
daywiss
Profile Joined March 2010
United States83 Posts
August 27 2010 14:41 GMT
#385
thats what i was afraid of. that is really interesting though, thanks. would you ever consider opening your source?
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
August 28 2010 22:20 GMT
#386
Sc2gears 1.80: Direct player profile access

Details in the first post.
https://repmastered.icza.net
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
August 29 2010 03:37 GMT
#387
could you add a feature that scans the replay folder for replays that have not been saved and saves them all. IE tries to save everything in the unsaved replays folder and doesn't write over if a conflict is found. That way if we forget to open SC2gears before we play we can open it afterwards and have it save all the games that have not been auto erased
When you play the game of drones you win or you die.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 29 2010 04:15 GMT
#388
On August 29 2010 07:20 Dakota_Fanning wrote:
Sc2gears 1.80: Direct player profile access

Details in the first post.


Wow didn't know it was possible to figure out a player's character profile just from the replay, but it's logical as it would make it easier for Blizzard to identify exactly who the players are in case of a hack accusation etc.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
DownCH
Profile Joined August 2010
Switzerland3 Posts
Last Edited: 2010-08-29 09:24:08
August 29 2010 09:23 GMT
#389
I have a problem with the updater, every time i tried to update, it failed:

2010-08-29 11:19:31 - Available latest version: 1.80
2010-08-29 11:19:31 - Preparing for update...
2010-08-29 11:19:31 - Downloading archive...
2010-08-29 11:19:35 - Download complete.
2010-08-29 11:19:35 - Checking SHA-256 checksum of the archive...
2010-08-29 11:19:35 - SHA-256 checksum does not match!
2010-08-29 11:19:35 - To protect your computer, the update process has been aborted!
2010-08-29 11:19:35 - You can start the update process again if you think this is due to a download error.
2010-08-29 11:19:35 - If the SHA-256 checksum test fails repeatedly, please contact the author.
2010-08-29 11:19:35 - Update failed!


EDIT: It works now.
dvide
Profile Joined March 2010
United Kingdom287 Posts
August 29 2010 14:16 GMT
#390
Nice update. I'm not sure how you got the player profiles, but that's totally awesome. Is the URL actually saved in the replay? At last there's a way to know if that IdrA you played is really IdrA =)

I especially like the new /g tag, which has made me switch from using warcode's replay auto-renamer. Would it be possible to add the ability to sort the list of players by a given player's name too, like SC2RAR? It looks much neater that way.

So in effect, if I input 'dvide' as the sort criteria it would ensure that player 1 is always dvide (if present) and that player 2 is my opponent. Meaning in my replay archive folder there would always be ZvT - dvide vs opponent, instead of some TvZ - opponent vs dvide.

Also, minor thing but could I additionally set SC2Gears to delete the original replay when one is saved successfully? Then it wouldn't show up twice in SC2's recent replays GUI. It's nice to be able to use the SC2 replay GUI too when the game is already loaded, so I've changed my archive folder to exist within my replay Multiplayer folder, but it just makes things really messy. When a replay is saved manually through SC2 itself, the original is deleted, so it would be nice if this were automatic too.
Avaclon
Profile Joined May 2010
United States80 Posts
August 29 2010 19:50 GMT
#391
Love the software. Much props to you Dakota_Fanning.

I have a feature request if you get the chance to get to it. Often in games I would play in teams and I would often choose Random as my race. I would love to see the Win/Lose ratio of myself using a certain race in multi-replay analysis. That way I can get a feel of which race I would need to work on, or perhaps even what kind of race composition works best for my team (as most of them are random as well). Like what you have done with the race analsys in the 1v1 match-up records, but for teams. Again, beautiful work, thanks!
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
August 29 2010 23:28 GMT
#392
On August 29 2010 23:16 dvide wrote:
Nice update. I'm not sure how you got the player profiles, but that's totally awesome. Is the URL actually saved in the replay? At last there's a way to know if that IdrA you played is really IdrA =)

I especially like the new /g tag, which has made me switch from using warcode's replay auto-renamer. Would it be possible to add the ability to sort the list of players by a given player's name too, like SC2RAR? It looks much neater that way.

So in effect, if I input 'dvide' as the sort criteria it would ensure that player 1 is always dvide (if present) and that player 2 is my opponent. Meaning in my replay archive folder there would always be ZvT - dvide vs opponent, instead of some TvZ - opponent vs dvide.

Also, minor thing but could I additionally set SC2Gears to delete the original replay when one is saved successfully? Then it wouldn't show up twice in SC2's recent replays GUI. It's nice to be able to use the SC2 replay GUI too when the game is already loaded, so I've changed my archive folder to exist within my replay Multiplayer folder, but it just makes things really messy. When a replay is saved manually through SC2 itself, the original is deleted, so it would be nice if this were automatic too.

No, the url is not stored in the replay. I construct the url based on the player info and on the language availability and preference of the battle.net of the replay.

The player name rearrange would require to rearrange everything else: match-up, races and other info of the players.. I don't feel it important but since others requested that too, I guess I'll add that sometime in the future.
https://repmastered.icza.net
Xapti
Profile Joined April 2010
Canada2473 Posts
August 30 2010 00:23 GMT
#393
On August 29 2010 13:15 Dionyseus wrote:
Show nested quote +
On August 29 2010 07:20 Dakota_Fanning wrote:
Sc2gears 1.80: Direct player profile access

Details in the first post.


Wow didn't know it was possible to figure out a player's character profile just from the replay, but it's logical as it would make it easier for Blizzard to identify exactly who the players are in case of a hack accusation etc.

I don't know it was possible to do this either.
Obviously the player's profile URL is not included in the replay, but you are saying that the player's friend code/ID code is in there? I thought it wasn't in there. Very interesting information if it is the case.
Personally I think this very good that those codes are indicated though (except for privacy reasons. I've personally been in favor of a two-number system: one for ID and the other for friend-adding) since it really adds more accountability in replays.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Jinir9
Profile Joined August 2010
United States25 Posts
August 30 2010 00:52 GMT
#394
I am so glad I stumbled on to this. Than you.
In the land of the blind....we all fail to see the point
bingobango
Profile Joined August 2010
26 Posts
Last Edited: 2010-08-30 01:14:51
August 30 2010 01:09 GMT
#395
I've spent a fair bit of time digging into replay binaries trying to extract the ability to get at the profile from the player info and have been unsuccessful. I'd love to have some clues as to how you did it?

Did you get it from "replay.details"? If so, I had isolated a three-byte 'magic number' that seemed to be a unique identifier for each player, but I couldn't figure out any sane way to turn that into a battle.net id. Have you? Or did you get it from somewhere else?

This is a pretty huge feature and as far as I can tell, yours is the only parser that can do it.

edit: on testing, it seems that you've figured out how to read that 'magic number' and convert that to a profile id. I'd love to hear how you did that.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 30 2010 01:17 GMT
#396
Still probably the best app for SC2 right now.

Awesome as always.
Risen
Profile Blog Joined March 2010
United States7927 Posts
August 30 2010 02:06 GMT
#397
Thanks so much for this, I've praised it before and it just keeps getting better. Good job man
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
category
Profile Joined July 2009
United States85 Posts
August 30 2010 02:11 GMT
#398
You are amazing. Thank you for your efforts.
Apollys
Profile Joined July 2010
United States278 Posts
August 30 2010 02:16 GMT
#399
Awesome man. I'm so glad you're still putting lots of effort into this program. Every update is great, just making the interface better and the functionality even greater. Awesome!
When you're feeling down, I'll be there to feel you up!
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 30 2010 02:17 GMT
#400
On August 29 2010 07:20 Dakota_Fanning wrote:
Sc2gears 1.80: Direct player profile access

Wow! That is amazing.
Oh and can some1 tell TLO that he only needs to do 1 more mission to get the Liberty Completionist: Brutal XD
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
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