Accidents, GunZ: The Duel, and StarCraft II - Page 2
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Fizban140
Korea (South)129 Posts
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Tyrio
United States3248 Posts
A 1v1 between two expert butterflyers was incredible to watch tho. | ||
nihoh
Australia978 Posts
Valve obviously considered bunnyhopping a glitch. From 1.3 to 1.6, they removed bunnyhopping. It's back in Source, but you need a lot less feeling to do it in Source. Duckrunning is not possible to ignore at a high level of play in 1.6. most players don't break from duckrunning at all nowadays in the modern, 2010 CS, when it comes down to a clutch situation. Bunnyhopping is a glitch in Quake that made it an amazing game. Bunnyhopping is a glitch in CS.. that got removed. | ||
goswser
United States3519 Posts
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Antisocialmunky
United States5912 Posts
On May 10 2010 00:04 Newguy wrote: Very nice read, I agree that tricks such as in this game and the starcraft engine make the game much more fast paced and interesting. Try imagining brood war without any of the exploits and micro tricks, and you will see SCII. I kid, I kid. Anyway, does anyone have any more examples? I can only think of fighting games and FPS. Not too many RTSus. | ||
Erucious
Norway393 Posts
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lolreaper
301 Posts
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stet_tcl
Greece319 Posts
This is actually my big fear concerning sc2. No matter what tricks they try to put into the game, only a game with incredible depth in terms of mechanics can really be competitive. Before the release of the beta I was actutally certain that Blizzard would hide similar tricks in sc2's engine that would be discovered at some point. After seeing them handle the various balance issues and reading their interviews etc, I'm almost convinced they have no idea why Starcraft became what it is or how to make a similar game ![]() And all that talk about Gunz made me nostalgic... It is such a fun game to play. | ||
Snowfield
1289 Posts
Its a bit ironic though. It's not easy (read: you have to be lucky) to get good bugs that make the game fun and challenging. Where is the line between a bug thats abusable to such an extend where you have to remove it, and a good bug though? do you balance the game around said bugs? there is alot of things that could go very very wrong. How should game developers go on by making their game intentionally very hard for the pros, without making it too unintuitive for the newcomers? What the RTS community really wants, seems to be some sort of devil child born from RTS and Fighting games, where you make units, and actually have to do "moves" with them (not abilities, but actual tricks) to be fully used. But where does such moves become too hard? Does game developers simply have to get lucky to make a good game? | ||
kangur
29 Posts
Strafing was first a bug, now it is a crucial part of the game, which each quake sequel allowing (demanding if you want to be any good) its use. What happened to muta micro in sc2? | ||
Lightwip
United States5497 Posts
+ Show Spoiler + Give people what they ask for, and chances are they won't be too impressed. | ||
nihoh
Australia978 Posts
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JitnikoVi
Russian Federation396 Posts
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Backpack
United States1776 Posts
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Lightwip
United States5497 Posts
On May 10 2010 00:44 Backpack wrote: I do agree with you, but I hope people aren't counting out things like this happening in SC2. Keep in mind that we've only had the game for a few months. Who know's what little tricks we will discover in the future? Well, we'd be looking now because it's not '98, where there aren't even that many RTS's out or too much interest in the game at its release. IMO, SC2 is being given too much of a chance simply because it has the word "StarCraft" in its name. Not to mention the engine isn't very bug-friendly. | ||
NeonFlare
Finland1307 Posts
I used to play Gunz from international to ijji, community went horrible over time, but the game had really high potential. Too bad MAIET never fully put it into use and gave it little to none support after initial release. Back in day before shared cooldown on shotgun shots, just swapping resulted into shotguns spam that is nowadays comaparable to "reload shot" and lots of other stuff got minor "fixes" but players found workarounds. | ||
UdderChaos
United Kingdom707 Posts
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Vexx
United States462 Posts
Anyways, the only thing that does concern me of SC2 is that it is pretty boring with the lack of... anything. There's little tactical consideration in the game and I do agree that OP abilities bring magic to the game. | ||
Lightwip
United States5497 Posts
On May 10 2010 00:56 Vexx wrote: Sadly, I read through the whole OP wondering what exactly it had to do with starcraft. I was thrown a few morsels in the last 2 lines. I think the OP is stupid. For every "great" game that succeeded because of a "glitch", you can pull out 20 awesome games that did it right. Anyways, the only thing that does concern me of SC2 is that it is pretty boring with the lack of... anything. There's little tactical consideration in the game and I do agree that OP abilities bring magic to the game. Care to name a few games as such with the success of BW? I'd be hard-pressed to find 20, or even a handful. But yeah, I think SC2 is pretty much lacking any substance that would be needed to make it a success. | ||
Blyadischa
419 Posts
Overall, if you lost you had a plethora of excuses to deploy, and that created a terrible community of immature idiots. (go on gunzfactor.com/forums if you want to witness it). | ||
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