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Patch 11-Phoenix:Did Blizz Fix Anything? - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 22 Next All
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 07 2010 00:26 GMT
#241
On May 07 2010 09:24 beetlelisk wrote:
Show nested quote +
On May 07 2010 09:13 TheYango wrote:
On May 07 2010 08:55 KungKras wrote:
Then why are you trying so hard to prove that this change requires micro?


Because it does?

I don't play Protoss, but I'm more inclined to believe Nazgul, who's actually spent the time testing this in game than a bunch of people who haven't even played since the patch went live. And by all counts Nazgul says this requires micro. It's not game-changing, but I suspect Blizzard intentionally chose the Phoenix as a unit with which to test the water because other units would have larger balance ramifications. If Nazgul, one of the bigger pessimists about the mechanical requirement in SC2, believes this is a step in the right direction, then I'm inclined to believe his opinion.

I think he believed YOU HAVE TO spam move. You don't
Show nested quote +
On May 07 2010 06:28 Sublimis wrote:




You do (and properly, I might add) if you don't want your Phoenixes to look like the ones in that video >.> That's not micro at all.
KungKras
Profile Joined August 2008
Sweden484 Posts
May 07 2010 00:26 GMT
#242
On May 07 2010 09:24 beetlelisk wrote:
Show nested quote +
On May 07 2010 09:13 TheYango wrote:
On May 07 2010 08:55 KungKras wrote:
Then why are you trying so hard to prove that this change requires micro?


Because it does?

I don't play Protoss, but I'm more inclined to believe Nazgul, who's actually spent the time testing this in game than a bunch of people who haven't even played since the patch went live. And by all counts Nazgul says this requires micro. It's not game-changing, but I suspect Blizzard intentionally chose the Phoenix as a unit with which to test the water because other units would have larger balance ramifications. If Nazgul, one of the bigger pessimists about the mechanical requirement in SC2, believes this is a step in the right direction, then I'm inclined to believe his opinion.

I think he believed YOU HAVE TO spam move. You don't
Show nested quote +
On May 07 2010 06:28 Sublimis wrote:
http://www.youtube.com/watch?v=UpMQ4_ZSJQw&feature=player_embedded



That's hardly optimal micro that is shown in the video.

A good player could do much better than that.
"When life gives me lemons, I go look for oranges"
Captain Peabody
Profile Blog Joined May 2009
United States3111 Posts
May 07 2010 00:29 GMT
#243
I think he believed YOU HAVE TO spam move. You don't


Reposted from the other thread:
The micro in the second video above is terrible. Running the Phoenix past the Mutas repeatedly just lets the Mutas constantly pound on them.
There's pretty much no difference between what the guy in the video does, and what would happen if you just attack-moved...except you can't focus fire at all, so it's actually worse.

The proper way to Phoenix micro is to run the Phoenix around just out of range of the Mutas, so that the Phoenix can attack them without being attacked themselves. THIS way, the Phoenix are quite deadly.


...and it actually requires micro to be useful.
Dies Irae venit. youtube.com/SnobbinsFilms
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-05-07 00:31:52
May 07 2010 00:29 GMT
#244
Guys I know he's flying through those mutas, I'm saying he used literally 3? commands during whole video. I thought you would have to at least spam move to prevent Phoenixes from decelerating!

As long as you don't fly through them you always not only outrange mutas but escape because Phoenixes are faster!
Same goes for chasing Mutas down!
wwww
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 07 2010 00:31 GMT
#245
I've played a couple of games and my mutas are now effectively useless versus protoss. I try to evade phoenixes but to no avail. they can follow you in any direction and snipe down your mutas with little to no effort. before, i was able to micro my mutas to gain an advantage over these units, and then simply mass produce mutas and gain air dominance. No longer is that possible.
starleague forever
KungKras
Profile Joined August 2008
Sweden484 Posts
May 07 2010 00:32 GMT
#246
On May 07 2010 09:29 beetlelisk wrote:
Guys I know he's flying through those mutas, I'm saying he used literally 3? commands during whole video. I thought you would have to at least spam move to prevent Phoenixes from decelerating!


You will need to keep your phoenixes in a pretty narrow radius realtive to the mutas to avoid getting hit and hit them at the same time. It will require much use of the move command becasue you will have to fine-tune the position of the phoenixes and respond to how the mutas are moving.
If that was what you meant.
"When life gives me lemons, I go look for oranges"
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 07 2010 00:34 GMT
#247
On May 07 2010 09:29 beetlelisk wrote:
Guys I know he's flying through those mutas, I'm saying he used literally 3? commands during whole video. I thought you would have to at least spam move to prevent Phoenixes from decelerating!

As long as you don't fly through them you always not only outrange mutas but escape because Phoenixes are faster!
Same goes for chasing Mutas down!


It's the exact same effect as with a single Attack move >.>

Also, Phoenixes cost more, and take longer to make. That generally means you'll be outnumber their phoenixes, so simply turning around while being chased will catch the opponent off guard and take some hits.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
May 07 2010 00:35 GMT
#248
I hope this is a way to discourage Korean Zerg players from going mass Spine Crawler into mass Muta against Protoss and encourage to use different strategies.
The way I see this now I hope this is a temporary solution.
wwww
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 07 2010 00:36 GMT
#249
I like the new movement and I'm a zerg player. The only thing I'd be worried about is if it's too powerful now but time will tell. Everyone is so fickle.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
AdahnSC
Profile Joined March 2010
United States376 Posts
May 07 2010 00:36 GMT
#250
On May 07 2010 09:24 beetlelisk wrote:
Show nested quote +
On May 07 2010 09:13 TheYango wrote:
On May 07 2010 08:55 KungKras wrote:
Then why are you trying so hard to prove that this change requires micro?


Because it does?

I don't play Protoss, but I'm more inclined to believe Nazgul, who's actually spent the time testing this in game than a bunch of people who haven't even played since the patch went live. And by all counts Nazgul says this requires micro. It's not game-changing, but I suspect Blizzard intentionally chose the Phoenix as a unit with which to test the water because other units would have larger balance ramifications. If Nazgul, one of the bigger pessimists about the mechanical requirement in SC2, believes this is a step in the right direction, then I'm inclined to believe his opinion.

I think he believed YOU HAVE TO spam move. You don't
Show nested quote +
On May 07 2010 06:28 Sublimis wrote:
http://www.youtube.com/watch?v=UpMQ4_ZSJQw&feature=player_embedded



that video proves absolutely nothing. i made the same map (4 phoenix 6 muta) and did the normal attack move strat and the results were better.
Beakyboo
Profile Joined May 2010
United States485 Posts
May 07 2010 00:38 GMT
#251
I'm surprised people are even debating whether this is good for gameplay or not when it just looks totally ridiculous. Seeing this makes me think Blizzard is giving this community way too much credit. The community's opinions should definitely influence the game, but when silly things like this make it in where Blizzard clearly misinterpreted what people wanted but went and added a completely nonsensical mechanic anyways... well I'm not even sure what to think anymore.

Phoenixes shouldn't flip backward and fire shots off while moving forward without losing momentum. This is just stupid. They can design some unit that does this if they want but don't artificially create completely inane mechanics like this.
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-07 00:40:37
May 07 2010 00:39 GMT
#252
On May 07 2010 09:35 beetlelisk wrote:
I hope this is a way to discourage Korean Zerg players from going mass Spine Crawler into mass Muta against Protoss and encourage to use different strategies.
The way I see this now I hope this is a temporary solution.


What different strategies are we speaking of here? Mass hydra/roach? What other units can compete with forcefield?

Edit: what they actually did was shut down one option (mutas) and give us absolutely jack squat as a trade off. ZvP is now pretty much hydras and roaches period.
With a few speedlings in the early game.

Yeehaw.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-05-07 00:43:11
May 07 2010 00:39 GMT
#253
LOL! right now im just going to see the phoenix "moving shot" as a bug because i know blizzard is not that retarded.

anyone who agrees this is a good change to pheonix is a fucking idiot and i can care less who u are. anyone with a brain can see how imbalanced that shit is and how stupid looking it is. you cant even call something like that micro.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
May 07 2010 00:39 GMT
#254
On May 07 2010 09:34 Zeke50100 wrote:
Show nested quote +
On May 07 2010 09:29 beetlelisk wrote:
Guys I know he's flying through those mutas, I'm saying he used literally 3? commands during whole video. I thought you would have to at least spam move to prevent Phoenixes from decelerating!

As long as you don't fly through them you always not only outrange mutas but escape because Phoenixes are faster!
Same goes for chasing Mutas down!


It's the exact same effect as with a single Attack move >.>

I don't understand you I'm sorry.

Also, Phoenixes cost more, and take longer to make. That generally means you'll be outnumber their phoenixes, so simply turning around while being chased will catch the opponent off guard and take some hits.

I'm not sure if I understand everything here also, their gas cost is the same which is enough because they are not only faster but also have bigger range.
It doesn't seem to me running away is going to be a problem... unless Zerg makes some Infestors maybe.
wwww
Lollersauce
Profile Joined April 2010
United States357 Posts
May 07 2010 00:41 GMT
#255
On May 07 2010 09:39 beetlelisk wrote:
unless Zerg makes some Infestors maybe.


Yeah infestors are really convenient when chasing after air battles against the fastest air unit in the game. Also lol.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
May 07 2010 00:42 GMT
#256
But the point is to be able to out micro too even you have spells or tech that is easier and more powerful to use.
wwww
Lollersauce
Profile Joined April 2010
United States357 Posts
May 07 2010 00:43 GMT
#257
On May 07 2010 09:42 beetlelisk wrote:
even you have spells or tech that is easier and more powerful to use.


Such as?
GreEny K
Profile Joined February 2008
Germany7312 Posts
May 07 2010 00:43 GMT
#258
On May 07 2010 06:08 SWPIGWANG wrote:
I don't think gitching with the patrol key is really a sane way to design a modern RTS around. to make full use of move-shot, you want to move in and out according to your cooldown cycle anyways. Give it some time to see how it plays out.

As for the funny look, its protoss, they are allows to break physics.....


Since when is turning around while moving one way breaking physics? Have you tried to walk facing forward and then turn and walk backward?
Why would you ever choose failure, when success is an option.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
May 07 2010 00:43 GMT
#259
Just got back from playing a few games with them. Really they can harass slightly easier, which is nice, because Protoss were lacking harass mechanics, and they can beat Mutalisks better. Other than that, really nothing too amazing. I wouldn't say OP, but I am by no means a pro, and I am sure there are people out there who will find some way to make this really OP.
The meaning of life is to fight.
deadalnix
Profile Joined May 2010
France120 Posts
May 07 2010 00:44 GMT
#260
Ok, just tested that. This is interesting IMO.

Quite unexpected, really different than what we are are talking about when we say moving shot, but why not ?

This is actually requiring micro to be usefull (at its full potential). I'm quite curious about this. This is the kind of things I like to see, and I'm pretty sure we will see some nice game with it (I'm thinking about PvZ).
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