• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:58
CET 08:58
KST 16:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket6Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA11
StarCraft 2
General
RSL Season 3 - Playoffs Preview RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1211 users

Gretorp's Episode... rut roh.... - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 18 Next All
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
May 05 2010 00:37 GMT
#121
On May 05 2010 09:34 fungr wrote:
i'm a frequent reader but not an active poster on TL but i watched this one and ejoyed it very much but i do have a question, since you are getting ghosts from 2 or so barracks at a max because of all the gas and rest of the baracks you get marines

why don't you get any reactor on those baracks? you do have minerals to keep all those baracks with reactors on going for most of the game.

is it because of it takes so long to make and it just more effective getting new baracks instead so you can continue pumping marines meanwhile or?


I was curious about this too. I normally get reactors on any rax that I will be pumping straight marines from. Is it more effective to just lay down another rax instead of a reactor?
Everyone knows cucumbers have terrible souls
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
May 05 2010 00:39 GMT
#122
Really great analysis Gretorp! Keep up the good work!
. . . nevermore
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 05 2010 00:51 GMT
#123
Wow, very impressive findings. Looking forward to more videos!

Audio could be a little louder.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Trebis
Profile Joined March 2010
United States182 Posts
May 05 2010 01:01 GMT
#124
WOW, I am blown away by this build! I'm definitely gonna try this a few times.

Keep up the good work Gretorp.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Feefee
Profile Joined November 2009
Canada556 Posts
May 05 2010 01:22 GMT
#125
Tried it lots against my friend who's admittedly worse than me, and a bit in 2v2 as well and I have to agree with the whole "works alot better than you'd expect" thing. I don't know about colossi (although I think there's more than enough time to switch to vikings if you have to), but everything else really does get dealt with by this.
Still haven't played a great protoss to really test things, but in regards to guardian shield: it's alot less of an issue than you'd think. Remember that ghosts do 20 damage to light, so if you EMP a sentry it gets taken down by 2 ghosts and a marine in one shot. Sentries absolutely melt against this, even when they get guardian shield up beforehand. The same holds for chargelots. They do some damage, but stimmed marines + ghosts will rip through them.
And reactors on barracks is probably a not too great idea. Reactors are 50 gas 50 minerals (I think), whereas a new rax are 150 min. Both are the same build time too I think. Plus if you put a reactor on a barracks you can't build from it for the reactor build time.

Anyways, just a few observations about ghost/marine. I encourage the sceptics to give it a shot^^ i's niice
PREWTAHS
Profile Joined March 2010
Armenia24 Posts
Last Edited: 2010-05-05 02:28:05
May 05 2010 02:27 GMT
#126
Colossus push with a proxied robo bay - how do you respond?
---
Great stream and great first episode!
xav
Profile Joined April 2010
United States34 Posts
May 05 2010 03:46 GMT
#127
Fast ghosts is something I've been doing for about the past week in my TvP's, and I've had great success. I would suggest getting cloak researched, and if you see the protoss is going robo tech, cancel researching cloak. It's a long upgrade, so you have plenty of time to check.

If the protoss goes for 4 gate or void ray, they wont have observers, and a single cloaked ghost can be sent in to their economy and shut it down. Only costs 150/150 to do this, and you continue on with the rest of your build as you see fit

For the person saying 4 gate can shut down the ghost/marine: You can also use the cloaked ghosts defensively; sure you may lose all of your marines and maybe a supply depot, but your cloaked ghosts are doing bonus damage to light the entire time and you'll easily survive.
Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 05 2010 05:10 GMT
#128
updated with a new cast! Enjoy!!!
I am Unheard Change
Con a la Bon
Profile Joined April 2010
Canada3 Posts
May 05 2010 06:55 GMT
#129
Nice casts!

I was just wondering (as a protoss player) what you've found to be effective so far against you're build (If you're willing to share your secrets)?

One counter I thought of so far is doing using the stargate for phoenixes rather than voidrays. You can use graviton beam to pickup the ghosts or make them use their EMPs on the phoenixes before engaging with the rest of the army. This would be a micro battle just like fighting sentries with guardian shield, though, I guess. Marines would be trying to snipe down the phoenixes while the toss army barrels down on the terran army releasing the ghosts so they can EMP.

That would be awesome to watch.

Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 05 2010 07:01 GMT
#130
On May 05 2010 14:10 Gretorp wrote:
updated with a new cast! Enjoy!!!

Why are you so handsome?
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
May 05 2010 08:05 GMT
#131
This should be recommended viewing for anyone even considering playing Terran. *takes notes*
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Trump
Profile Joined April 2010
United States350 Posts
May 05 2010 08:17 GMT
#132
Re: 1a

I chuckled when you made the "knight on the rim is grim" analogy. Great.

Thanks for sharing an innovative and really good build order. Well explained. Very well done putting up the three main protoss builds, methodical and professionally done.
Friendship is Magic! <3
itmeJP
Profile Joined February 2010
United States1101 Posts
May 05 2010 08:25 GMT
#133
Nice stuff.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 05 2010 08:59 GMT
#134
Watched parts of your first episode. VERY intriguing build and unit composition. I might even say 2 rax marine/ghost >>>> reactor on 2nd rax + facts would be even stronger. The unit that would concern me the most with ghost/marine obviously is the stalker and marine/ghost/tank demolishes stalkers so fast. Tanks also do well vs the inevitable coli or HT switch. My only concern is dealing with chargelots so perhaps transitioning to more of a hybrid biomech build marine/ghost/tank/hellion would be pretty universally strong.

I just think in general the 2 rax marine/ghost army is pretty strong as an opener - surprisingly strong. You also have EMP for detection vs DTs which would otherwise completely hard counter this build.

Overall I'm impressed and intrigued.

Also a note: I did some testing of my own and discovered that thors now do not beat voidrays 1 on 1 (they used to before the voidray/thor changes). However, en masse voidrays get DEMOLISHED by thors. I think scv repair + a few marines should be sufficient to beat voidrays if you go thors though until you get a good mass. Thors are weakest vs chargelots/immortals, units which will not be out quickly vs voidrays. The trick is can you open thors reactionally in time, or can you open them blindly and not die/be at a disadvantage to non voidray builds? Perhaps you could look into that some.

Lastly, I'd like to see how this holds up to 4/5 warpgate allins. I worry that with proper micro protoss will just overwhelm you.
Half man, half bear, half pig.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-05-05 09:13:21
May 05 2010 09:11 GMT
#135
On May 05 2010 09:37 TheNikeYork wrote:
I was curious about this too. I normally get reactors on any rax that I will be pumping straight marines from. Is it more effective to just lay down another rax instead of a reactor?

I feel like this is a change that happened in patch 6, where the tech lab cost got dropped, and the reactor build time got increased. Prior to then, the advantage of the reactor over a 2nd barracks was primarily the build time--25 seconds as opposed to 60 for a new barracks. The difference is only 10 seconds as of patch 6, and since the reactor isn't as useful on other buildings in TvP (it's WAY early to get it for the Starport, and Marine/Hellion pump is kind of an awkward unit composition), the added versatility of another Barracks (can be lifted for scouting, or added with a Tech Lab to produce Marauders or Ghosts depending on unit composition) outweighs the 10 seconds and some minerals you save on the reactor.
Moderator
wonksaggin
Profile Joined March 2010
United States73 Posts
May 05 2010 12:44 GMT
#136
well articulated commentary. great build. i'd definitely like to throw in a fast raven and one or a few medivac or banshee for support in there and then go aggressive early off of 1 base into expand.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
May 05 2010 12:47 GMT
#137
Very nice video but the sound was super low: I had to crank all my settings to the max to hear your voice and then my windows warnings scared the living shit out of me.

Been trying this build on ~1500 rating plat EU and it works well. Not 100% on all the timings yet but its truly a suprisingly strong build early which makes most tosses just suicide their first army and then lose later.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2010-05-05 18:41:47
May 05 2010 13:03 GMT
#138
lol nvm
crate
Profile Blog Joined May 2009
United States2474 Posts
May 05 2010 13:11 GMT
#139
On May 05 2010 18:11 TheYango wrote:
I feel like this is a change that happened in patch 6, where the tech lab cost got dropped, and the reactor build time got increased. Prior to then, the advantage of the reactor over a 2nd barracks was primarily the build time--25 seconds as opposed to 60 for a new barracks. The difference is only 10 seconds as of patch 6, and since the reactor isn't as useful on other buildings in TvP (it's WAY early to get it for the Starport, and Marine/Hellion pump is kind of an awkward unit composition), the added versatility of another Barracks (can be lifted for scouting, or added with a Tech Lab to produce Marauders or Ghosts depending on unit composition) outweighs the 10 seconds and some minerals you save on the reactor.

I'm not sure that I'd say a reactor saves you any time at all, since you can be producing marines while you build a second barracks, but not while you build a reactor. So you end up with 30 seconds less production time by building a reactor instead of a second barracks. So that's more than a whole marine extra by not building the reactor.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 05 2010 13:16 GMT
#140
in my opinion, getting a rax is better. the gas it takes to get the reactor is slightly detrimental, but it's just the fact you have to wait while producing nothing and limited to marines when going the reactor, where as with getting another rax, you can produce units and you have the ability to put on tech labs to be producing marauders. Reactor never has that ability. If the opposing player is going mass stalkers, they've negated your reactor
I am Unheard Change
Prev 1 5 6 7 8 9 18 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
herO vs ZounLIVE!
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
Crank 819
Tasteless383
IndyStarCraft 53
Rex44
3DClanTV 17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 819
Tasteless 383
ProTech123
IndyStarCraft 53
Rex 44
StarCraft: Brood War
Shuttle 1671
actioN 941
Zeus 706
BeSt 325
EffOrt 265
Killer 232
Aegong 99
soO 74
ToSsGirL 70
Dewaltoss 52
[ Show more ]
Backho 48
zelot 46
Sacsri 45
Mind 31
HiyA 26
sorry 23
Shinee 19
yabsab 19
Sexy 13
NotJumperer 12
Bale 10
Dota 2
monkeys_forever728
XaKoH 643
NeuroSwarm97
League of Legends
JimRising 655
Heroes of the Storm
Trikslyr29
Other Games
summit1g15094
WinterStarcraft365
crisheroes318
C9.Mang0301
Happy205
Mew2King77
Organizations
Dota 2
PGL Dota 2 - Main Stream2657
Other Games
gamesdonequick698
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH258
• LUISG 4
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1126
• Lourlo1004
• Stunt491
Other Games
• Scarra3102
Upcoming Events
OSC
5h 2m
BSL: GosuLeague
13h 2m
RSL Revival
23h 32m
WardiTV Korean Royale
1d 4h
Replay Cast
1d 15h
RSL Revival
1d 23h
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
[ Show More ]
Wardi Open
3 days
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.