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SC2 UMS Review Thread

Forum Index > SC2 General
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Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2010-05-05 20:24:01
May 01 2010 21:18 GMT
#1
[image loading]

Thanks to Nade for the banner!

So, I absolutely love the potential of the SC2 Galaxy Editor. To be completely honest, I never liked UMS that much in WC3 or even in SC1, but from what I've seen in SC2 it is impossible not to be super stoked about the potential.

I am making this thread for a couple reasons:

1) To review cool UMS maps that I find with a quick video, description, review, and link to where you can download it.
2) For others to share their UMS maps and to request I review a specific map.
3) Because the Galaxy Editor is going to be crazy!

Remember, this will be updated anytime I make a new review. Lets get this started!
=============================================================

1) Mara Sara Outlaws
[image loading]

+ Show Spoiler +
I am going to start testing cool looking UMS maps. The map editor has so much potential, might as well start now!

Map Name: Mar Sara Outlaws

Map Download: ).http://www.sc2mapster.com/maps/mar-sara-outlaws/



Husky Rating: 6/10
Reason: I give this map a 6 because the map editor is so new and this was quickly made to show some of the BASIC stuff you can do with it. Quite a few cut scenes for such a new map editor as well as some pretty simple controls. Well made for how new it is.

Pros: Good basic idea. Easy to follow and understand. Pretty fun considering its the first third person game I've ever played made on an RTS engine.

Cons: Super short. Overall lacking much content (due to how new the editor is).


2) Supply Depot Tetris v1.1
[image loading]

+ Show Spoiler +
CHECK OUT http://www.SC2Mapster.com

Here is my second UMS test. I am going to be doing these a lot. There are so many cool maps!

Map Name: Supply Depot Tetris v1.1

Map Download: http://www.sc2mapster.com/maps/supply...

Husky Rating: 7/10
Reason: In it's current stage there is still much room for improvement. However, to do this much coding in a few short days should be commended and overall the look of the game is great.

Pros: It's Tetris! Released very quickly and the bulk of the project is done. Nice score screen, 'next piece', controls, etc. This version definitely has a huge start on any other SC2 Tetris map out there.

Cons: Still lots of bugs. Can rotate blocks when you shouldnt be able to. Game resets when you're on a new level (unlike 'real' Tetris). Sometimes blocks go out of bounds. I WANT TO MENTION that every bug I've found he is aware of and fixing.


3) Top Down Shooters v7
[image loading]

+ Show Spoiler +
It is time for my third UMS test

Top Down Fighters is a.... well.... top down shooter of sorts. Reminds me of the old school NES games that I grew up with as a kid.

Map Name: Top Down Fighters v7

Map Download: http://www.sc2mapster.com/maps/top-do...

Husky Rating: 6.5/10

Reason: Now that the map editor has been out a couple weeks I'm going to start being a lot more tough on my score rating. For that reason it receives a slightly lower mark than my last review.

Pros: Very old school feel. Very responsive controls and simple interface. Super easy to understand and follow. Point...Click... Boom!

Cons: Super short. A little too easy at this point. Camera doesnt really keep your guy centered so there is lots of dead space behind where you're moving.


4) Big Blue
[image loading]

+ Show Spoiler +

UMS review number 4! I decided to stick with the arcade theme again as they are classics.

Big Blue is a classic top down view flying shooter game. I'm sure there is a word for them but I always forget. It has the exact same feel as all those games we played growing up as a kid.

Map Name: Big Blue

Map Download: http://www.sc2mapster.com/maps/big-blue/

Husky Rating: 6/10

Reason: I want to be honest about why I gave it a 6. It all comes down to content, enjoyment, replay value, and completion. I'll talk about that below.

Pros: This game feels JUST like ones you'll play in the arcade. Very easy to understand and the controls are great. The map as a whole has TONS of potential and I cant wait to see it fully develop. VERY strong foundation for a super epic map! Read the cons carefully!

Cons: There just isnt much content atm. The first 3 bosses are Overlords/Overseers and the first 10 minutes of mobs are one of two skins. There is only one type of weapon. Only 3 ships. BUT, all of this stuff is a work in progress. This game would easily reach an 8 had I reviewed it a month from now. I am super excited about this map I just simply have to rate it for its current state.
Commentaries: youtube.com/HuskyStarcraft
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 01 2010 21:25 GMT
#2
damn, didn't know cinematics could be so good like that. Given like a year this will be huge O_O
http://Zangano431.tumblr.com/
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 01 2010 21:25 GMT
#3
How do you get the text to show? I just get param/value/somethingsomething where any text is supposed to be
really?
Spell_Crafted
Profile Blog Joined April 2010
United States192 Posts
May 01 2010 21:32 GMT
#4
Wow, it's pretty great to see what can happen in just a short week. There really is going to be some huge stuff with this. I can't wait until they can be published.
이드라 화이팅
Simple
Profile Blog Joined February 2009
United States801 Posts
May 01 2010 21:42 GMT
#5
sc1 ums helped keep battle.net alive imo

anyway, i hope they do something adding background in the game. it kinda sucks that you can have this well made map and the backdrop is just black
OmasN
Profile Joined April 2010
United Kingdom170 Posts
May 01 2010 22:03 GMT
#6
Looking for to this thread in the future. Watched the first video earlier and has got me really exciting about this.
New to SC.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 01 2010 22:11 GMT
#7
here's hoping a UMS community starts up in a forum or something. I got ideas I want to work on but don't have the skills to get started. I'm sure one will show.
http://Zangano431.tumblr.com/
SiN]
Profile Blog Joined February 2010
United States540 Posts
May 01 2010 22:14 GMT
#8
I don't think reviewing UMS would really work right now. The editor is so new and most maps are WIP. Maps are currently unable to be played in customs as well.
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
May 01 2010 22:14 GMT
#9
On May 02 2010 07:11 TheElitists wrote:
here's hoping a UMS community starts up in a forum or something. I got ideas I want to work on but don't have the skills to get started. I'm sure one will show.

http://www.sc2mapster.com/ started up a while ago
Nunquam iens addo vos sursum
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
May 01 2010 22:14 GMT
#10
I think it would be best to review once all features in the editor are available. Though, some of the newest ums maps are totally kick-ass
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-01 22:27:25
May 01 2010 22:18 GMT
#11
On May 02 2010 07:11 TheElitists wrote:
here's hoping a UMS community starts up in a forum or something. I got ideas I want to work on but don't have the skills to get started. I'm sure one will show.

The place that I have been going to is sc2mapster.com. They have a channel on freenode of the same name.

They've already created a working WoW UI that you can create for yourself. People who have Macs can also playtest the multiplayer maps with a program they made that auto-switches the .SC2Map files with whatever you are hosting in the lobby. If you and everyone else do it in the Lobby together then you can play the map.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Spaceninja
Profile Joined April 2010
United States211 Posts
Last Edited: 2010-05-01 23:30:12
May 01 2010 23:29 GMT
#12
I don't know if this will help you Husky, but heres some sites that relate to your topic
http://www.sc2mapster.com/

and a wiki but it dose not seem to be edited very much.
http://starcraft2editor.com/wiki/Main_Page
Haters Gonna Hate.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 02 2010 00:19 GMT
#13
Galaxy Tower Defense

I found this on SC2Mapster, and it's pretty fun! I can send you instructions on how to fix localized data issues (i.e. everything shows up as Param/...) It was made with the EU version, so yeah.

Instructions on how to fix the Localization <<< Alternatively, you can just click this link. It's VERY easy to do, and you shouldn't be deterred by having to do it; it takes maybe a minute for your first time.
andeh
Profile Blog Joined August 2009
United States904 Posts
May 02 2010 00:29 GMT
#14
fun to watch, keep doing more :D
killzagor
Profile Joined May 2010
Australia1 Post
May 02 2010 01:13 GMT
#15
Big time fun watching this, its nice to see a highly regarded commentator exploring other area and possibilities of starcraft.
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 02 2010 03:24 GMT
#16
How do we run custom multiplayer games with the maps?

http://forums.sc2mapster.com/development/map-development/344-play-custom-maps-on-official-battle-net-custom-games/

didn't seem to help...I assume we somehow need to use an .s2ma file but i dunno how to make or find it from an .SC2map file
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 02 2010 05:40 GMT
#17
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Euphoric
Profile Joined April 2010
Canada49 Posts
Last Edited: 2010-05-02 06:24:16
May 02 2010 06:21 GMT
#18
Hi Husky, really like the videos, but I have one suggestion/criticism.\

When you are going over a map, can you please avoid using a weird voice or saying "blah blah blah" when reading a dialogue. The map author has probably put hard work into dialogue or considers the dialogue an important part of the map. It is often very difficult to come up with dialogue for roleplaying games that doesn't kill the mood of the game.

It's just a minor thing, but a lot of UMS roleplaying maps are made or broken by the maturity and grammar of in-game dialogue. To gloss over it or read it out loud in a silly voice kind of works against what you're trying to do with the videos, methinks. In that first Mar Sara video, it felt like you were making fun of the map at times.

But that's probably just me and i'm about to get hated on. But overall, me likey and look forward to more!
The grass is always greener where the dogs are shitting
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
May 02 2010 06:22 GMT
#19
oh my GOD i jizzed my pants
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 02 2010 12:52 GMT
#20
I added a video about the Supply Depot Tetris :D!
Commentaries: youtube.com/HuskyStarcraft
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2010-05-02 13:03:20
May 02 2010 13:01 GMT
#21
It is not UMS anymore, cause there isn't such thing as "use map settings". Nowadays it's called custom games.
OmasN
Profile Joined April 2010
United Kingdom170 Posts
May 02 2010 13:18 GMT
#22
Looks like there's a lot of potential in this !
New to SC.
Slakter
Profile Joined January 2010
Sweden1947 Posts
May 02 2010 13:30 GMT
#23
Will you be doing the same thing for the player-made Melee-maps too? That´d be great!
Protoss, can't live with em', can't kill em'.
Shouryu
Profile Joined April 2010
Norway132 Posts
May 02 2010 14:25 GMT
#24
I can't wait for multiplayer UMS/custom games :D
</post>
Elec
Profile Joined July 2009
Canada136 Posts
May 02 2010 17:45 GMT
#25
sick stuff
Yellow Shinny VW beetle with # plate R3AV3R
3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 02 2010 17:53 GMT
#26
On May 02 2010 22:30 Sl4ktarN wrote:
Will you be doing the same thing for the player-made Melee-maps too? That´d be great!

Can't since the player-made maps aren't available to really be played yet.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
May 02 2010 19:27 GMT
#27
On May 02 2010 06:25 Clearout wrote:
How do you get the text to show? I just get param/value/somethingsomething where any text is supposed to be

same here, never get the text ...
TLT07 ===> *winner* <===TLT08
Shade692003
Profile Joined August 2005
Canada702 Posts
May 02 2010 19:38 GMT
#28
On May 02 2010 15:21 Euphoric wrote:
Hi Husky, really like the videos, but I have one suggestion/criticism.\

When you are going over a map, can you please avoid using a weird voice or saying "blah blah blah" when reading a dialogue. The map author has probably put hard work into dialogue or considers the dialogue an important part of the map. It is often very difficult to come up with dialogue for roleplaying games that doesn't kill the mood of the game.

It's just a minor thing, but a lot of UMS roleplaying maps are made or broken by the maturity and grammar of in-game dialogue. To gloss over it or read it out loud in a silly voice kind of works against what you're trying to do with the videos, methinks. In that first Mar Sara video, it felt like you were making fun of the map at times.

But that's probably just me and i'm about to get hated on. But overall, me likey and look forward to more!


I think you're reading way too far into it.
I hate the post below mine because it feels War3-ish.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 02 2010 20:09 GMT
#29
Lol Husky sucks at Tetris ;D

But really, these new UMS features blow me away. As I cant play Beta, how do SC2 UMS work, do you play them online, offline, can you join them online or do you need to download them seperately?
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
May 02 2010 22:40 GMT
#30
So far you can only play them via a "test play" function in the editor. It's supposed to be changed in an upcoming patch, don't when though. When that happens you'll be able to play them multiplayer online =)
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
May 03 2010 00:32 GMT
#31
you can play online with a app on sc2mapster, switches your Lost Temple, then when your done playing online you can turn off the patch and get your LT back.
Fame was like a drug. But what was even more like a drug were the drugs.
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 03 2010 04:42 GMT
#32
Updated the OP with a banner.

Hoping to do another review tonight, there have been a lot of good ones sent to me!

Feel free to post any cool videos in this thread that you find. I am going to be talking more about SC2mapster soon as well and tell you why I think it will be the best site to get custom games like this.

So excited! :D
Commentaries: youtube.com/HuskyStarcraft
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
May 03 2010 04:48 GMT
#33
wow! Husky your awesome!
Nada's body is South Korea's greatest weapon.
Leeto
Profile Joined August 2007
United States1320 Posts
May 03 2010 05:07 GMT
#34
Are there any decent AOS-style maps out there yet?
Tippany
Profile Blog Joined March 2010
United States765 Posts
May 03 2010 05:19 GMT
#35
Husky, if you can find one of the Mario Kart style maps, test it out!
Real action, my dream.
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
May 03 2010 05:24 GMT
#36
OMG RESIDENT OVERMIND LOOKS SO AMAZING!!!!!!!!!!!!!! I can't wait to play that!!!!!
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
May 03 2010 05:32 GMT
#37
On May 02 2010 22:01 NightOfTheDead wrote:
It is not UMS anymore, cause there isn't such thing as "use map settings". Nowadays it's called custom games.

disagreeeeeeeeed. You can play melee custom games with friends. ums = custom games where you use the maps triggers to play something that doesnt perfectly resemble sc2 melee.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Malgrif
Profile Blog Joined March 2010
Canada1095 Posts
May 03 2010 05:38 GMT
#38
these use map setting games seem amazing, it'll be a great way to cool off and relax after the daily ladder grinds
for there to be pro there has to be noob.
iloahz
Profile Blog Joined March 2007
United States964 Posts
May 03 2010 05:41 GMT
#39
I'm sure eventually BN will be completely dominated by these UMS maps....
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 03 2010 05:41 GMT
#40
cough cough

http://www.teamliquid.net/forum/viewmessage.php?topic_id=111782
http://www.teamliquid.net/forum/viewmessage.php?topic_id=110095

Why don't you finish what you start, Husky.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
May 03 2010 05:54 GMT
#41
Cool idea, but you'd do me a huge favor if you could tone down your commentary, it's kinda shoutyish, like you were reporting from a location soon to be struck by a hurricane.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Broodie
Profile Blog Joined May 2008
Canada832 Posts
May 03 2010 05:54 GMT
#42
I think someone should make a chess game out of sc2

then people could actually call it modern chess
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
May 03 2010 07:00 GMT
#43
On May 03 2010 14:54 Broodie wrote:
I think someone should make a chess game out of sc2

then people could actually call it modern chess

There already is one on sc2mapster.
Proud member of the LGA-1366 Core-i7 4Ghz Club
Sixen
Profile Joined April 2010
United States126 Posts
May 03 2010 07:08 GMT
#44
Keep up the good work, Husky! Just wanted to say hai everyone, I run SC2Mapster.

On May 03 2010 16:00 Phayze wrote:
Show nested quote +
On May 03 2010 14:54 Broodie wrote:
I think someone should make a chess game out of sc2

then people could actually call it modern chess

There already is one on sc2mapster.

There's actually two!
http://www.sc2mapster.com/maps/chesscraft/
http://www.sc2mapster.com/maps/voidchess/
SC2Mapster Community Manager & Battle.net Forum MVP
Shanedon
Profile Joined April 2010
United States147 Posts
May 03 2010 07:31 GMT
#45
Anyone see Pong?!

http://www.sc2mapster.com/maps/pong/
Gyar...
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 04 2010 01:58 GMT
#46
On May 03 2010 16:31 Shanedon wrote:
Anyone see Pong?!

http://www.sc2mapster.com/maps/pong/


I played it, it was fun, haha!

I uploaded a review for Top Down Shooters! Cant wait until this one has more content
Commentaries: youtube.com/HuskyStarcraft
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 04 2010 02:17 GMT
#47
Happy birthday Husky
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 04 2010 02:18 GMT
#48
On May 03 2010 16:08 Sixen wrote:
Keep up the good work, Husky! Just wanted to say hai everyone, I run SC2Mapster.




Welcome to TL! Thanks for the great site
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 04 2010 02:36 GMT
#49
ALL of these maps are cool. The tetris one made me smile! haha amazing map

galaxy editor is way too cool, i might get into it
stork4ever
Profile Joined April 2010
United States1036 Posts
May 04 2010 02:37 GMT
#50
gimme some tower D!
Dreamer.T
Profile Joined December 2009
United States3584 Posts
May 04 2010 10:26 GMT
#51
I'm waiting for the guy who makes a Metal gear solid UMS using the Thor's operator as Snake.
Forever the best, IMMvp <3
baskerville
Profile Blog Joined April 2010
541 Posts
May 04 2010 10:36 GMT
#52
the "galaxy" editor seems to be a game engine like no other
maybe that's where the blizz's futur of esports and community gaming lies...
http://www.teamliquid.net/mirror/smilies/random-big.gif
InfernoX
Profile Joined April 2010
Sweden55 Posts
May 04 2010 10:54 GMT
#53
Awesome!!!
Dizmaul
Profile Joined March 2010
United States831 Posts
May 04 2010 17:07 GMT
#54
these are all sick i really really hope some1 remakes padorath's return that was my favorite sc1 rpg
It is what it is
leeznon
Profile Joined April 2010
United States255 Posts
May 04 2010 17:41 GMT
#55
H to the Husky Husky
Zerg=Skill
Sugarman101
Profile Joined May 2010
Australia20 Posts
May 05 2010 03:35 GMT
#56
Love your commentaries Husky; and it's great that you're doing custom game reviews! Hopefully I'll have something for you to review eventually!

My only suggestion would be to add/mention your rating (and the reasons) at the end of every video as a wrap up. Kind of like a movie review.

On May 02 2010 06:18 HuskyTheHusky wrote:
Map Name: Top Down Fighters v7

Map Download: http://www.sc2mapster.com/maps/top-do...

Husky Rating: 6.5/10

Reason: Now that the map editor has been out a couple weeks I'm going to start being a lot more tough on my score rating. For that reason it receives a slightly lower mark than my last review.

Pros: Very old school feel. Very responsive controls and simple interface. Super easy to understand and follow. Point...Click... Boom!

Cons: Super short. A little too easy at this point. Camera doesnt really keep your guy centered so there is lots of dead space behind where you're moving.
[/QUOTE]
All that we see or seem, is but a dream within a dream. - E.A. Poe
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 05 2010 20:24 GMT
#57
[image loading]


Big Blue!

And Sugarman101, I was actually thinking that after I uploaded this one. I may do it for UMS review 5. It just makes more sense.
Commentaries: youtube.com/HuskyStarcraft
Roniii
Profile Joined March 2010
United States289 Posts
May 05 2010 22:02 GMT
#58
in·ge·nu·i·ty

no hate just trying to help. keep it up.
you think as i do
Folca
Profile Blog Joined October 2006
2235 Posts
May 08 2010 00:28 GMT
#59
bump, we obviously need more of these.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 08 2010 06:29 GMT
#60
Touhou!
[image loading]


One thing I want to mention about my previous upload (BigBlue) is that there is actually 9 ships. I was blabbing about how he needed to add more ships and he already did! Just use W or A to find the other 6 ships, pretty cool.
Commentaries: youtube.com/HuskyStarcraft
Sugarman101
Profile Joined May 2010
Australia20 Posts
May 10 2010 05:23 GMT
#61
Good to see more of these Husky! I saw that you put your ratings in the comments this time, but I still think it would be better if you actually read it out at the end of the video.

Just my opinion anyway.

Keep up the good work!
All that we see or seem, is but a dream within a dream. - E.A. Poe
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
May 10 2010 06:18 GMT
#62
Just beat touhou, it was SO awesome, and SO intense. Never played a bull hell before but I like it XD.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
June 14 2010 21:31 GMT
#63
Shameless bump for: SENTRY SCRAMBLE



man it looks fun
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 14 2010 21:48 GMT
#64
Husky, I dont understand what makes you dislike the Wc3 UMS maps. The only thing I can possible think of is that you never really took yourself time to try out most of the famous ones (or infamous but excellently done ones for that matter), and I can assure you that so far in the beta in SC2 nothing that has been done couldnt been done in WC3 UMS maps as well and is actually implied in some popular ones. I dont like that you come to a conclusion without having the proper experience for it, when you obviously didnt try out most of them (considering you like the UMS maps in SC2 beta so far, like Tetris, Sentry defence, and even first person view (yes that also exists in some Wc3 UMS maps) and others all of those exists in similar form in WC3 UMS maps as well)
Best regards.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Qw4z1
Profile Joined April 2008
Sweden55 Posts
June 14 2010 21:53 GMT
#65
This thread is definitly needed! There is so much more then tower defence that that can be made with the Editor..
Go Husky!
"All these new players are really thin skinned" - IdrA
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