So, I absolutely love the potential of the SC2 Galaxy Editor. To be completely honest, I never liked UMS that much in WC3 or even in SC1, but from what I've seen in SC2 it is impossible not to be super stoked about the potential.
I am making this thread for a couple reasons:
1) To review cool UMS maps that I find with a quick video, description, review, and link to where you can download it. 2) For others to share their UMS maps and to request I review a specific map. 3) Because the Galaxy Editor is going to be crazy!
Remember, this will be updated anytime I make a new review. Lets get this started! =============================================================
Husky Rating: 6/10 Reason: I give this map a 6 because the map editor is so new and this was quickly made to show some of the BASIC stuff you can do with it. Quite a few cut scenes for such a new map editor as well as some pretty simple controls. Well made for how new it is.
Pros: Good basic idea. Easy to follow and understand. Pretty fun considering its the first third person game I've ever played made on an RTS engine.
Cons: Super short. Overall lacking much content (due to how new the editor is).
Husky Rating: 7/10 Reason: In it's current stage there is still much room for improvement. However, to do this much coding in a few short days should be commended and overall the look of the game is great.
Pros: It's Tetris! Released very quickly and the bulk of the project is done. Nice score screen, 'next piece', controls, etc. This version definitely has a huge start on any other SC2 Tetris map out there.
Cons: Still lots of bugs. Can rotate blocks when you shouldnt be able to. Game resets when you're on a new level (unlike 'real' Tetris). Sometimes blocks go out of bounds. I WANT TO MENTION that every bug I've found he is aware of and fixing.
Reason: Now that the map editor has been out a couple weeks I'm going to start being a lot more tough on my score rating. For that reason it receives a slightly lower mark than my last review.
Pros: Very old school feel. Very responsive controls and simple interface. Super easy to understand and follow. Point...Click... Boom!
Cons: Super short. A little too easy at this point. Camera doesnt really keep your guy centered so there is lots of dead space behind where you're moving.
UMS review number 4! I decided to stick with the arcade theme again as they are classics.
Big Blue is a classic top down view flying shooter game. I'm sure there is a word for them but I always forget. It has the exact same feel as all those games we played growing up as a kid.
Reason: I want to be honest about why I gave it a 6. It all comes down to content, enjoyment, replay value, and completion. I'll talk about that below.
Pros: This game feels JUST like ones you'll play in the arcade. Very easy to understand and the controls are great. The map as a whole has TONS of potential and I cant wait to see it fully develop. VERY strong foundation for a super epic map! Read the cons carefully!
Cons: There just isnt much content atm. The first 3 bosses are Overlords/Overseers and the first 10 minutes of mobs are one of two skins. There is only one type of weapon. Only 3 ships. BUT, all of this stuff is a work in progress. This game would easily reach an 8 had I reviewed it a month from now. I am super excited about this map I just simply have to rate it for its current state.
Wow, it's pretty great to see what can happen in just a short week. There really is going to be some huge stuff with this. I can't wait until they can be published.
here's hoping a UMS community starts up in a forum or something. I got ideas I want to work on but don't have the skills to get started. I'm sure one will show.
I don't think reviewing UMS would really work right now. The editor is so new and most maps are WIP. Maps are currently unable to be played in customs as well.
On May 02 2010 07:11 TheElitists wrote: here's hoping a UMS community starts up in a forum or something. I got ideas I want to work on but don't have the skills to get started. I'm sure one will show.
On May 02 2010 07:11 TheElitists wrote: here's hoping a UMS community starts up in a forum or something. I got ideas I want to work on but don't have the skills to get started. I'm sure one will show.
The place that I have been going to is sc2mapster.com. They have a channel on freenode of the same name.
They've already created a working WoW UI that you can create for yourself. People who have Macs can also playtest the multiplayer maps with a program they made that auto-switches the .SC2Map files with whatever you are hosting in the lobby. If you and everyone else do it in the Lobby together then you can play the map.
I found this on SC2Mapster, and it's pretty fun! I can send you instructions on how to fix localized data issues (i.e. everything shows up as Param/...) It was made with the EU version, so yeah.
Instructions on how to fix the Localization <<< Alternatively, you can just click this link. It's VERY easy to do, and you shouldn't be deterred by having to do it; it takes maybe a minute for your first time.
Hi Husky, really like the videos, but I have one suggestion/criticism.\
When you are going over a map, can you please avoid using a weird voice or saying "blah blah blah" when reading a dialogue. The map author has probably put hard work into dialogue or considers the dialogue an important part of the map. It is often very difficult to come up with dialogue for roleplaying games that doesn't kill the mood of the game.
It's just a minor thing, but a lot of UMS roleplaying maps are made or broken by the maturity and grammar of in-game dialogue. To gloss over it or read it out loud in a silly voice kind of works against what you're trying to do with the videos, methinks. In that first Mar Sara video, it felt like you were making fun of the map at times.
But that's probably just me and i'm about to get hated on. But overall, me likey and look forward to more!
On May 02 2010 15:21 Euphoric wrote: Hi Husky, really like the videos, but I have one suggestion/criticism.\
When you are going over a map, can you please avoid using a weird voice or saying "blah blah blah" when reading a dialogue. The map author has probably put hard work into dialogue or considers the dialogue an important part of the map. It is often very difficult to come up with dialogue for roleplaying games that doesn't kill the mood of the game.
It's just a minor thing, but a lot of UMS roleplaying maps are made or broken by the maturity and grammar of in-game dialogue. To gloss over it or read it out loud in a silly voice kind of works against what you're trying to do with the videos, methinks. In that first Mar Sara video, it felt like you were making fun of the map at times.
But that's probably just me and i'm about to get hated on. But overall, me likey and look forward to more!
But really, these new UMS features blow me away. As I cant play Beta, how do SC2 UMS work, do you play them online, offline, can you join them online or do you need to download them seperately?
So far you can only play them via a "test play" function in the editor. It's supposed to be changed in an upcoming patch, don't when though. When that happens you'll be able to play them multiplayer online =)
you can play online with a app on sc2mapster, switches your Lost Temple, then when your done playing online you can turn off the patch and get your LT back.
Hoping to do another review tonight, there have been a lot of good ones sent to me!
Feel free to post any cool videos in this thread that you find. I am going to be talking more about SC2mapster soon as well and tell you why I think it will be the best site to get custom games like this.
On May 02 2010 22:01 NightOfTheDead wrote: It is not UMS anymore, cause there isn't such thing as "use map settings". Nowadays it's called custom games.
disagreeeeeeeeed. You can play melee custom games with friends. ums = custom games where you use the maps triggers to play something that doesnt perfectly resemble sc2 melee.
Cool idea, but you'd do me a huge favor if you could tone down your commentary, it's kinda shoutyish, like you were reporting from a location soon to be struck by a hurricane.
Reason: Now that the map editor has been out a couple weeks I'm going to start being a lot more tough on my score rating. For that reason it receives a slightly lower mark than my last review.
Pros: Very old school feel. Very responsive controls and simple interface. Super easy to understand and follow. Point...Click... Boom!
Cons: Super short. A little too easy at this point. Camera doesnt really keep your guy centered so there is lots of dead space behind where you're moving.
One thing I want to mention about my previous upload (BigBlue) is that there is actually 9 ships. I was blabbing about how he needed to add more ships and he already did! Just use W or A to find the other 6 ships, pretty cool.
Good to see more of these Husky! I saw that you put your ratings in the comments this time, but I still think it would be better if you actually read it out at the end of the video.
Husky, I dont understand what makes you dislike the Wc3 UMS maps. The only thing I can possible think of is that you never really took yourself time to try out most of the famous ones (or infamous but excellently done ones for that matter), and I can assure you that so far in the beta in SC2 nothing that has been done couldnt been done in WC3 UMS maps as well and is actually implied in some popular ones. I dont like that you come to a conclusion without having the proper experience for it, when you obviously didnt try out most of them (considering you like the UMS maps in SC2 beta so far, like Tetris, Sentry defence, and even first person view (yes that also exists in some Wc3 UMS maps) and others all of those exists in similar form in WC3 UMS maps as well) Best regards.