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Active: 1127 users

Terran Marauder/Siege Tank Cost Limits Diversity

Forum Index > SC2 General
Post a Reply
1 2 Next All
CharlesJT
Profile Joined March 2010
United States35 Posts
Last Edited: 2010-04-30 17:41:36
April 30 2010 17:25 GMT
#1
The Terran army cost structure seems to promote using only marauders, which leaves siege tanks out in the cold. Mech should have a strong position within the Terran army. Here was an attempt to try to fix that...

Marauder Nerf
Cost: 100 minerals, 35 gas
Hit Points: 110

The marauder gas cost increased from 25 to 35, while reducing the hit points from 125 to 110.

Siege Tank Buff
Cost: 150 minerals, 100 gas
Hit Points: 180

The siege tank gas cost decreased from 125 to 100, while increasing the hit points from 150 to 180.

My goal was trying to make siege tanks have a more dominant role within the terran army instead of just massing marauders.

Your thoughts
Zoltan
Profile Blog Joined March 2010
United States656 Posts
Last Edited: 2010-04-30 17:31:24
April 30 2010 17:30 GMT
#2
Why would they want people to mass tanks instead of marauders?

Dude this thread is gonna get closed- you dont give any reason for wanting to promote tanks over marauders, and there is no indication to me that either unit is so overused / underused that they need these changes.
Personally i rarely use marauders in mass(playing T only), and i use siege tanks in about 50% of my games.

Edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=119457

read em.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Diaspora
Profile Joined April 2010
United States140 Posts
April 30 2010 17:34 GMT
#3
Increasing the health of siege tanks wouldnt make them more viable. It's their cost that really hinders there use in games and there mediocre damage:cost ratio. Like the above poster mentioned, if you want this thread not to be closed instantly I suggest you write something more persuassive then simply a few sentences, because I'm certainly not convinced.
DuneBug
Profile Joined April 2010
United States668 Posts
Last Edited: 2010-04-30 17:38:27
April 30 2010 17:36 GMT
#4
I've considered that marauders need a tweak. 35 gas would probably be appropriate. 50 is too much.

But I'm pretty sure TL frowns on balance posts since they seem a little pointless on this forum and would belong better on blizzard's.

If you think tanks don't have a place it seems like you've never taken on an army of hydralisks or another M&M ball.
TIME TO SAY GOODNIGHT BRO!
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 30 2010 17:36 GMT
#5
I enjoy using siege tanks against Zerg and people who do m&m balls. They just need to reduce the food used down to 2 from 3. But alas I am not a top level player and have no replays to prove my crazy theory so I will just end it here.
Brood War forever!
teedee
Profile Joined April 2010
United Kingdom15 Posts
Last Edited: 2010-04-30 17:46:21
April 30 2010 17:37 GMT
#6
Very sorry to thread highjack

I have a friend invite to give away, first person with over 1k post to pm me gets it.

Again, sorry to highjack, I cant create threads for 3 days...


EDIT:

Key has gone. gl all getting one
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 30 2010 17:41 GMT
#7
I still think marauaders should have a serious nerf. It's stupid when every ZvT turns into a marauder medivac ball vs. lings roaches hydra and infestor (wtf?).

The only real upside to the Terran players who do this is you can spire tech nicely, but the time it takes to get that far you can't just be undefended until the spire pops.
"We have unfinished business, I and he."
NeoScout
Profile Joined April 2010
United States103 Posts
April 30 2010 17:41 GMT
#8
of course people would want to mass tanks instead of marauders
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
April 30 2010 17:42 GMT
#9
Tanks are amazing as is. I make a lot of tanks and they are really fucking good.
Moderator
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 30 2010 17:47 GMT
#10
I find it odd tanks have no bonus damage against armored in their siege mode. I think versus a group of protoss units you should rarely use siege modes in reasonably early game attacks in open field. Siege mode is still useful, but it doesn't have such a distinct advantage over tank mode as before. I've hoped siege mode would get a +10 damage to armored for a while because of this. (I mean, a siege unit should deal more damage to buildings)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
DigitalD[562]
Profile Joined April 2010
United States80 Posts
April 30 2010 17:47 GMT
#11
This is the second ridiculous thread you have started in as many days. Please keep your thoughts to yourself unless you can provide rational reasoning and/or evidence to back it up.
jamvng
Profile Joined October 2008
Canada244 Posts
April 30 2010 17:52 GMT
#12
On May 01 2010 02:36 Kralic wrote:
I enjoy using siege tanks against Zerg and people who do m&m balls. They just need to reduce the food used down to 2 from 3. But alas I am not a top level player and have no replays to prove my crazy theory so I will just end it here.


I think 3 food for Siege Tanks is more balanced..even though I would want a buff for Tanks haha. Just look at the other units in the game that have 2 food: Hydralisks, Maurauders, Stalkers. Siege Tanks can kill a bunch of them.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 30 2010 18:06 GMT
#13
On May 01 2010 02:42 Chill wrote:
Tanks are amazing as is. I make a lot of tanks and they are really fucking good.

This. Against Terran or zerg you get a critical mass of tanks and it just decimates any ground they throw at you. They blow vs Toss without some sort of heavy ghost support, and thats just too much gas IMO. Marine/tank/viking in TvT works pretty damn well (tanks kill everything on the ground, marines/vikings to keep marauders/banshees at bay. If they have tanks you can land your vikings next to them pretty effectively)

Blizzard has said multiple times they want the tank to be more of a support unit, and not a unit you mass. That's why they are more expensive, more food, and more powerful than their brood war counterparts (siege mode is 13 range, does 60 damage against EVERYTHING, and the regular mode does 25 vs armor at high DPS).

If you ever catch your opponents army in a choke with 4-5 tanks, their entire army evaporates. Its insane. Especially with shift queue micro allowing perfect tank shots and damage spread.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-04-30 18:11:29
April 30 2010 18:10 GMT
#14
Tanks are already insanely good. I can't imagine them being any cheaper or stronger. They will just be spammed.

I hate the marauder from a design perspective, but don't think they are unbalanced. They are just boring units that don't really fit with terran.


P.S. All unit costs and mana costs in this game will be in increments of 25. This means there will never be something that costs 35 gas, ever.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Bash
Profile Joined August 2007
Finland1533 Posts
April 30 2010 18:11 GMT
#15
Tanks are really fucking good, it's just that marauders are ridiculously imbalanced in every single way, why would terrans not build them?
I can't sing and I can't dance, but still I know how to clap my hands.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 30 2010 18:18 GMT
#16
My change would be:
Decrease Basedamage of Rauders by 2 and increase Bonus against Armored by 2. Makes Rines more usefull. Tanks are fine.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 30 2010 18:20 GMT
#17
Rines aren't all that useful right now because Tanks and colossi/storm completely nullify marines, and marines aren't very good against roaches. It really has nothing to do with the marauder.
0neder
Profile Joined July 2009
United States3733 Posts
April 30 2010 18:27 GMT
#18
On May 01 2010 02:30 Zoltan wrote:
Why would they want people to mass tanks instead of marauders?

Because Tanks create a dynamic unit range dichotomy, make bigger boom booms, and marauder spam is SO BORING.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 30 2010 18:39 GMT
#19
On May 01 2010 03:20 PanzerDragoon wrote:
Rines aren't all that useful right now because Tanks and colossi/storm completely nullify marines, and marines aren't very good against roaches. It really has nothing to do with the marauder.


I beg to differ. It has everything to do with the marauder...
"We have unfinished business, I and he."
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 30 2010 18:49 GMT
#20
I'd just like to point out that OP has 7 posts and 2 of them are OPs about balance changes he just pulls out of his ass and is like "hey TL look at my idea."

This forum should not look like the blizzard bnet forum.

And to keep this from seeming trollish: Marauders should get an armor reduction to 0. That's all I'd want to see.
Half man, half bear, half pig.
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