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Active: 9470 users

(2) Inundation, and new map (2) Dissolution

Forum Index > SC2 General
Post a Reply
-infinite-
Profile Blog Joined April 2010
United States44 Posts
Last Edited: 2010-04-29 03:44:36
April 28 2010 16:47 GMT
#1
I was hoping to toss up a thread a few days ago, but was bitten by the 3 day rule. I did manage to add a thread to the map design threads for Inundation and received one or two pieces of feedback.

I finished up a map last night called Dissolution. My goals for my first map, Inundation, was to create a claustrophobic feeling with a watch-your-back type feeling. Dissolution is much more open and still gives you a watch-your-back feeling.

Any and all feedback is good feedback in my eyes. I'm new to the map making scene and would really like to create some interesting maps for the competitive.

Dissolution
[image loading]



Inundation
[image loading]



Thanks all
One shot, one kill. Ready to die but never will.
zealing
Profile Blog Joined January 2009
Canada806 Posts
April 28 2010 16:53 GMT
#2
some unique names you got there
Think you got lag? It took Jesus 3 days to respawn.
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
April 28 2010 17:01 GMT
#3
awesome man, keep up the good work.. they look awesome
Lost within the hope of freedom, not for control but in the light of our cause
NATO
Profile Joined April 2010
United States459 Posts
April 28 2010 17:02 GMT
#4
Cool stuff. One thing you might want to keep in mind - by putting the high yield on an island, you're probably giving an unfair advantage to terran who can acquire island expansions quite easily and have little trouble defending them for a while.
ScorpionX
Profile Joined June 2009
France12 Posts
April 28 2010 17:11 GMT
#5
On April 29 2010 02:02 NATO wrote:
Cool stuff. One thing you might want to keep in mind - by putting the high yield on an island, you're probably giving an unfair advantage to terran who can acquire island expansions quite easily and have little trouble defending them for a while.

IMHO, just put a small destructible rock there (like 100HP) and there you go =)
Snowfield
Profile Blog Joined April 2010
1289 Posts
April 28 2010 17:20 GMT
#6
Really not a fan of theese dark maps, i like them lighter, easier to play
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 28 2010 17:21 GMT
#7
The maps look very nice. My one issue is that the first map looks like it is lacking expansions. That really limits the amount of options players have on the map.
Kokosaft
Profile Joined April 2010
Germany172 Posts
Last Edited: 2010-04-28 17:32:33
April 28 2010 17:32 GMT
#8
gold expansion should always have higher risks than 'normal' expansions imo
ergo small entrance/islands expansions should be normal ones

as already mentioned only having spawn/natural + gold expos seems a little less

@first map: im not sure how much the vision of these 4 watchtowers really reveal but from the positioning it seems to take away some of the wanted 'claustrophobic feeling'

like the ideas of your maps though, nicely done (:
alexanderzero
Profile Joined June 2008
United States659 Posts
April 28 2010 17:37 GMT
#9
Wow, inundation is pure awesome sauce! Sweet :D
I am a tournament organizazer.
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-04-28 18:11:44
April 28 2010 18:11 GMT
#10
Maybe a bit too big maps? I think it would be more cool to make it a 2v2v2v2 smth map :o

On April 29 2010 01:53 zealing wrote:
some unique names you got there


More like
some unique music you got there on your vids.

Never thought people from the USA would listen to this kind of music.
Wut
Qiin
Profile Joined February 2010
Australia102 Posts
April 28 2010 19:50 GMT
#11
wow nice, finally some real macro focused maps! very detailed too!

i do however think that dissolution needs more expos, other than that looks good

>
http://adeptguild.com/ - In the rear with the gear
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
April 28 2010 19:52 GMT
#12
inundation looks nice
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 28 2010 20:06 GMT
#13
Looking good there infinite. I can't wait until we can publish our maps and get some real play testing in. I wonder how robust user storefronts will be, hopefully we can track number of dls/times played, and even win/loss stats by race for each map - those kinda things would be really awesome for improving ones maps.
i-bonjwa
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
April 28 2010 20:11 GMT
#14
The maps look awesome! As it was said earlier, the gold island expansion should have some destructible rocks to prevent a Terran from lifting a CC to it easily. Besides that, the maps look great, excellent job!
-infinite-
Profile Blog Joined April 2010
United States44 Posts
April 29 2010 03:55 GMT
#15
Awesome. Thanks for the feedback everybody!

I modified both maps

Inundation:
- added rocks to the gold expansion to prevent someone from just taking the spot immediately.

Dissolution:
- Replaced the gold expansion to a normal expo and moved the gold outside

On April 29 2010 05:06 SichuanPanda wrote:
I can't wait until we can publish our maps and get some real play testing in.

Agreed. And yeah, I hope they give us some sort of metrics.

On April 29 2010 02:20 Snowfield wrote:
Really not a fan of theese dark maps, i like them lighter, easier to play

I'm just a fan of demise. Though I did start something a little brighter but it sucked.

[image loading]


One shot, one kill. Ready to die but never will.
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