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Oh Micro, Where Art Thou? - Page 8

Forum Index > SC2 General
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syri.fef
Profile Joined March 2010
United States16 Posts
April 27 2010 00:56 GMT
#141
Because of stalkers with blink, I ignore phoenixes - for the reasons in this post. The lack of a moving shot makes them terrible as long as the zerg player doesn't simply attack-move his mutas into a big enough group of phoenixes which, DPS wise should win. But the unlikeliness of anything but a large air force being able to deflect/defend pretty much guarantees zerg a LOT of control of the entire game once he has a group of mutalisks. That is, if you are using phoenixes (which would be amazing with moving shot, and actually probably need a damage reduction? i guess we would see if there was any chance of moving shot coming back for SC2, which I think is unlikely) . As far as the matchup is, although I haven't played much PvZ lately, stalkers with blink manage to keep things under control. It's unfortunate that phoenixes don't.

I think a great example of this subject deserving discussion is actually ZvZ muta v. less muta. Think of having spore crawlers and mutas - A bigger force of mutalisks can't be properly defended against with anything less than a superior army, you can't dance around your spore crawlers effectively I don't think. Anyone else thinking the same about this zvz situation feeling broken?
Cloak
Profile Joined October 2009
United States816 Posts
April 27 2010 00:56 GMT
#142
On April 27 2010 09:52 Qikz wrote:
Wait, people are comparing the fact the Hellion has no moving shot to the vulture?

If the hellion had a moving shot it would be so unbelievably overpowered it would be unreal and that's coming from a terran player.


The point is that if the more mobile units could use their mobility, their stats could be lowered. As the OP explained, Banshee is an excellent example where everyone benefits if they get the moving shot.
The more you know, the less you understand.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2010-04-27 01:02:20
April 27 2010 00:57 GMT
#143
The article is nice and all but...

What made my day is the chat between DavidKim and Bowder at the end ^^ Brilliant.

edit: stealing a quote for my sig. by the way
I
stockton
Profile Joined March 2010
United States128 Posts
April 27 2010 00:57 GMT
#144
seems a little premature for an article like this, no?

the game is still only in beta stages.

you said the last balance update for BW was in 2001. thats 3 years AFTER release. we aren't even AT release yet. The game deserves some time before it is to be bashed and treated like a red headed step child imo.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
April 27 2010 00:58 GMT
#145
They can literally already moving shot if you can control them correctly, and why would you want them to change something which would throw every single slight bit of balance they have and throw it out of the window?

If you change the dynamics of the game now, everything becomes instantly imbalanced. Yes you can just "shift the stats" but finding the right stats would take them far longer than they have. There's plenty micro to be had in SC2 but people have yet to find it yet, the beta has only been out two months.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 27 2010 00:58 GMT
#146
LaLush, moving shot does exist in SC2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=118641

You CAN dance with Phoenix, it's just way more difficult than it ever was. You CAN do it with vikings and banshees as well. The only unit I had trouble getting the moving shot was, ironically, the mutalisk.
Administrator~ Spirit will set you free ~
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 27 2010 00:58 GMT
#147
On April 27 2010 09:54 Senx wrote:
Shouldn't make fun/flame Browder/Blizzard like that either imo.. affected the whole quality of the article and just made it all seem like a rant post rather than a thoughtful serious post :/

Should always assume Blizzard is reading these forums and being mannered and serious goes a long way.


Even if they weren't reading these forums, and I'm still not entirely convinced that they do, there's no reason to be a complete dick to the people that are providing you with the closest thing we've had to Broodwar since Broodwar itself. That's just ungrateful, self-serving, and spoiled.
Bring back 2v2s!
pikaaarrr :3
Profile Blog Joined January 2010
United States593 Posts
April 27 2010 00:59 GMT
#148
Really great writeup. I was always wondering why the hellion felt so slow, even though it moved so fast. That was in particular one of my bigger qualms, as well as vikings being slow. Clearly, the moving shot should really be implemented.
richard_keats
Profile Blog Joined March 2010
United States54 Posts
April 27 2010 01:00 GMT
#149
I was quite taken aback by the quality of this article--it thoroughly sums up many of my major annoyances with Starcraft II. Although the game is, in its own right, already an excellent RTS, I do not believe that it meets what many of us expected from a sequel to Starcraft. The original game was remarkably deep, and I don't see that in Starcraft II.

Although I realize that the game is only a beta thus far, I am disappointed with the level of changes to the game that Blizzard has been willing to make. They have listened to user input, but there are still many issues that remain unaddressed.

On April 27 2010 09:41 ComradeDover wrote:
Show nested quote +
On April 27 2010 09:34 Karas wrote:
I also think the last part of your article (where you basically rail on blizzard) is completely unnecessary, and actually detracts from your point.

You well have a well written article on your hand that I think you tainted with your last several paragraphs. I would remove the emotion, and focus on your well made points.


Like so many articles written on similar subjects, the emotion is at the core of the argument. If this wasn't an opportunity to write how much Blizzard sux and Bowder sux and SC2 sux, I doubt this article would have been written.


Instead of presenting any semblance of reasonable, logical criticism to the points presented in the article, you merely focused on the emotion-filled conclusion, claiming that the negativity towards Blizzard was the crux of the argument. Many agree that the emotion presented was excessive, but by no means was it the core point and the presence of emotion does not invalidate the points presented. In fact, your own posts are no less full of ad hominem attacks and emotionally laden phrases with little content; if you do not intend to contribute to the thread in a meaningful manner, I would respectfully ask that you simply do not participate. If you do indeed feel that the OP was in any way flawed, I, along with many others, invite you to present your counter-points and in doing so spark a meaningful discussion instead of ignoring the well thought-out ideas presented herein. Although I am a new poster, I feel that it's simply disrespectful to make far-fetched claims about the OP with no relation to the content of the argument ("the emotion is at the core of the argument") and ignore the work that the thread creator undoubtedly put into his write-up. I don't mean to chastise you--I just don't feel that your contributions in this thread as well as other threads offering reasonable criticism of Starcraft II have at all actually contributed to the ongoing discussion and I simply wanted to point out that you could participate in and enrich the conversation or debate if you do feel so strongly about the issue.

I would also like to apologize for my poor English. Being very fatigued and not a native English speaker, I am certain I made many errors in my writing.
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 27 2010 01:02 GMT
#150
Good read for sure, I especially agree on the phoenix, its turning animation is huge, but in some other units like the viking, for instance, I feel like you can still do moving shot to a degree! nice article though.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
xDaunt
Profile Joined March 2010
United States17988 Posts
April 27 2010 01:02 GMT
#151
On April 27 2010 09:33 Liquid`NonY wrote:
Show nested quote +
On April 27 2010 09:26 Lollersauce wrote:
On April 27 2010 09:25 Liquid`NonY wrote:
Pretty much disagree with almost everything lalush is saying. The only thing I feel partial toward is that flying units should have a true "moving shot" rather than a "gliding shot." That's a good point.


-_- That's the main point...
So you pretty much disagree with almost everything while agreeing with the core of the argument?
Can't go wrong with that I suppose...

Yeah I'm saying he went waaaaaaay too far talking about design philosophy, game engines, how and why SC:BW was such a good game, etc. It was a bunch of bullshit that will make it easy for a Blizzard employee reading it get a bad feeling. A straight article about how the mechanics of moving shot micro worked in SC:BW along with a reason why it was so great for everyone (healthy for competition, fun to use, fun to watch) and a quick proof that it doesn't really exist in SC2 would have been great.


Exactly. I appreciate the difficulty and skill it takes to pull off a lot of the cute micro tricks from SC1, but those tricks are not what made SC1 great. In fact, I'm kinda confused as to what LaLush's ultimate point is because he spends way too much time speaking in vagueries. In other words, why does SC2 need these cute tricks? Does he feel that there are not enough opportunities to micro units in battle? Does he believe that these tricks are needed to make SC2 balanced? Does he feel that the "best" players will not be able to adequate beat "inferior" players in SC2 without having these cute tricks to add another degree of difficulty to the game? Honestly, any and all of these concerns are ridiculous.

Lastly, diminuitively comparing SC2's designer to a D- noob does nothing but undermine whatever point LaLush was trying to make. It's this kind of crap, along with his unnecessarily elitist tone that pollutes his article, that wrecks communities. Unfortunately, I'm not surprised to see it because I've seen it come from players in just about every sequel to a major, popular game that I've played.
Unstable87
Profile Joined March 2010
Australia226 Posts
April 27 2010 01:03 GMT
#152
On April 27 2010 09:05 Excalibur_Z wrote:
This post is just too long to respond to in full. It's also completely off-base.

You make the false assumption that bugs from BW such as true moving shots were intended. It's arguable whether that should be added back in because it does widen the skill gap which is always good. Mutas are already excellent indirect containment and harassment units, they would be even more powerful if their BW incarnations carried over. For all you know, this was a conscious decision by Blizzard.

You make the false assumption that the Blizzard design philosophy has changed pre-SC versus SC2 with no supporting evidence. Rob Pardo, the VP of game design and key figure in the development of BW, has always been consistent in his design approach. Succinctly, it's "make everything overpowered" along with "purity of purpose" and it's short and simple.

You make the false assumption that the SC engine was "great" (with regard to design intent versus SC2) when in fact it has ludicrous amounts of bugs. Ask anyone on this website and they'll agree, a large part of the appeal of BW was the exploitation of bugs in the engine. Mineral-click, dropship dodging, moving shots, mineral-hopping, the list goes on and on. Some of these were carried over to SC2 because they are intended to be used in SC2, and some were removed. We don't know whether that was intended.

I'll respond to the rest of the post with generalities that still apply: So much of your post is hating SC2 because it's not SC, and that mentality just has to disappear. I think you're giving Browder too much heat as well, it's pretty clear he's got the correct intentions and he's not doing the balancing alone. Lastly, this is a beta and we can expect some pretty drastic changes as we progress.



100% Agree here,

This is not SC1, while there are a few tweaks that we would all like to be included in SC2, it doesn't mean that it SHOULD be there. People keep saying there is no micro in SC2, but from my experience in playing there is so much depth that hasn't been discovered yet its insane, a lot of the micro that people talk about wasn't even discovered until years after BW had been finally patched, and yet you want SC2 to be as good if not better in BETA????? this is why they are having a beta to get all of this done before release. Give them time to get it right it takes a lot longer to implement changes that people think.
FXOUnstable
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
April 27 2010 01:04 GMT
#153
On April 27 2010 09:59 pikaaarrr :3 wrote:
Really great writeup. I was always wondering why the hellion felt so slow, even though it moved so fast. That was in particular one of my bigger qualms, as well as vikings being slow. Clearly, the moving shot should really be implemented.


It may move fast and fire slow, but by god if you have upgrades it rips through lings and hydras if you place them correctly.

Vikings are slow purely for the fact they have 9 range, and they need that range to counter collosus. If they could move and shoot, it'd be another case of really horrible balance issues as the Collosus would have to change otherwise T wouldn't have an effective counter without suiciding the counter over stalkers and the vikings would be too powerful against any other air unit if they could move shoot fast with the range they have.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
April 27 2010 01:04 GMT
#154
On April 27 2010 09:52 Qikz wrote:
Wait, people are comparing the fact the Hellion has no moving shot to the vulture?

If the hellion had a moving shot it would be so unbelievably overpowered it would be unreal and that's coming from a terran player.


I agree. All you really need to know is how far you have to be from the target units to let it have the time to fire and kite it. It may seem tedious at first, but you'll end up getting it well eventually.
My captcha when signing up was in ovules :S
syri.fef
Profile Joined March 2010
United States16 Posts
April 27 2010 01:04 GMT
#155
On April 27 2010 08:52 bendez wrote:
I completely disagree. I welcome the new mechanics, and after playing 500+ games and watching tournaments, I can say that sc2 has plenty of micro.


read again please, the point of the post is not that the game doesn't have micro - it's that it's missing a REALLY GREAT particular micro mechanic. And I'm not exactly impressed with most of the mechanics SC2 does have although no one (intelligent) is denying that there are plenty of them.
z]Benny
Profile Joined April 2006
Romania253 Posts
April 27 2010 01:05 GMT
#156
On April 27 2010 08:32 LaLuSh wrote:
How come we all settled for less, when what we should have been doing – if anything – was asking for at least as much as we had before? No chat rooms, no ability to switch in between servers, no LAN support, no whisper functionality, no DND, unlimited unit selection, rally point to minerals, MBS, no moving shot; the list goes on and on. One compromise after the other.


I used to think that we shouldn't "compromise" and that we shouldn't "settle" but I think that, in the end, enter fountain of cynism, it isn't a matter of compromise or settle because we have no say in this game at all. This isn't an actual relationship, in which we demand they provide as I used to think, like Blizzard actually listening to why it's so horrendeously retarded to not have chat rooms, switch between servers. But really they just say "We're going to look into that" exactly as you wrote in that dialogue at the end of the article. I think the community's relationship with Blizzard is more along the lines of fans yelling at the Rolling Stones "WRITE A SONG ABOUT CARSSSSSSSSSSSS!!!".
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
April 27 2010 01:06 GMT
#157

In Conclusion


The solution is pretty obvious. Shorten the attack animations and make units dance again.


T_T seriously?
all in all good read, the anecdote gave me a chuckle- i look forward to your macro article
"Wanna join my [combo] clan?" "We play turret d competitively"
StaticKinetics
Profile Joined April 2010
United States23 Posts
April 27 2010 01:08 GMT
#158
I'm probably gonna get flamed for this, but as a new player this whole article read as: "My specific skillset isn't as useful anymore and blizzard needs to change the game to my liking." As much as I appreciate the write up's quality, I can't find anything relevant here. Comparing two different games just doesn't make sense.

I especially don't like your demeaning attitude towards new players. As much as it hurts, new casual players are going to dictate the way the game is developed from Blizzard's perspective. I think you have classic veteran syndrome that most gaming communities suffer from. The scene is changing and you don't like it. There's just no reason to hate on Blizzard for making a game with different mechanics because they don't "feel right".

And I think your definition of skill is extremely narrow. If the game requires better macro strategy, then why not focus on that instead of doing some micro tricks to win the game? Maybe you're really not that good at/don't like the type of game SC2 is?
GHOST RUSH
wanderer
Profile Blog Joined May 2007
United States641 Posts
April 27 2010 01:09 GMT
#159
i agree and support the op
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Bane_
Profile Joined October 2005
United Kingdom494 Posts
April 27 2010 01:10 GMT
#160
On April 27 2010 09:58 Plexa wrote:
LaLush, moving shot does exist in SC2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=118641

You CAN dance with Phoenix, it's just way more difficult than it ever was. You CAN do it with vikings and banshees as well. The only unit I had trouble getting the moving shot was, ironically, the mutalisk.


This pretty much crushes the whole premise of the thread no? :o
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