• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:49
CEST 10:49
KST 17:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou20Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
OGN to release AI-upscaled StarLeague from Feb 24 BGH Auto Balance -> http://bghmmr.eu/ Is there anyway to get a private coach? SnOw's Awful Building Placements vs barracks BW General Discussion
Tourneys
ASL final tickets help [Megathread] Daily Proleagues [ASL20] Semifinal B 300$ 3D!Community Brood War Super Cup #4
Strategy
Current Meta [I] TvP Marine Usage Roaring Currents ASL final BW - ajfirecracker Strategy & Training
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Korean Music Discussion Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1875 users

Oh Micro, Where Art Thou? - Page 68

Forum Index > SC2 General
Post a Reply
Prev 1 66 67 68 69 70 79 Next
Cloak
Profile Joined October 2009
United States816 Posts
May 03 2010 00:35 GMT
#1341
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


The degree to which micro will influence the outcome is up to balance. The obvious answer is to bring down the range of all of these units, or nerf any other of their stats to compensate.
The more you know, the less you understand.
buhhy
Profile Joined October 2009
United States1113 Posts
May 03 2010 00:38 GMT
#1342
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


Why shouldn't a superior player utterly crush a worse player?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 03 2010 00:40 GMT
#1343
On May 03 2010 09:38 buhhy wrote:
Show nested quote +
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


Why shouldn't a superior player utterly crush a worse player?


Does being a superior player give them the right to double expo, build a couple of units and kill the opponent's 2 base mass muta to defend and win?

(exaggerated example, but the same general idea)
deadalnix
Profile Joined May 2010
France120 Posts
May 03 2010 00:49 GMT
#1344
Does being a superior player give them the right to double expo, build a couple of units and kill the opponent's 2 base mass muta to defend and win?


It definitively should (considering this exemple as quite exagerated). This is what make broddwar so amazing : you can almost indefinitively progress. This feeling isn't present in SC2.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 03 2010 00:52 GMT
#1345
On May 03 2010 09:49 deadalnix wrote:
Show nested quote +
Does being a superior player give them the right to double expo, build a couple of units and kill the opponent's 2 base mass muta to defend and win?


It definitively should (considering this exemple as quite exagerated). This is what make broddwar so amazing : you can almost indefinitively progress. This feeling isn't present in SC2.


You've been playing for two months and feel that your skill level is capped?

If you can prove to me that having 500 APM is effectively exactly the same as having 200 APM, I'll concede your argument.
Stripe
Profile Blog Joined June 2009
United States67 Posts
May 03 2010 03:46 GMT
#1346
Anyone remember the Cobra? That could move and attack at the same time.

I think Blizzard wants moving and attacking to be a unique ability, not something that's present in every air unit.

It's premature to say removing this from every air unit is bad. Maybe we'll see a move-attacker in one of the expansions.

Janxer
Profile Joined May 2010
Sweden1 Post
Last Edited: 2010-05-03 06:03:43
May 03 2010 06:02 GMT
#1347
You've got to be kidding me.
Really, Blizzard used to do more balancing in the early days? REALLY?
Did the stroke you apparently got when you realized SC2 is not SCBW also make you forget how fucking broken pre-broodwar was?
Your credibility dropped like a stone right there.

Oh and about there being no attackmoving unit in SC2... HELLO VOID RAYS!
ktffang
Profile Joined July 2009
United States120 Posts
May 03 2010 15:21 GMT
#1348
After reading thsi article and playing for about a week I can see where the OP is coming from. I was playing 2v2 with a mate and the enemies had his army setup with a few tanks in there with marines and stalkers. My team was TZ, in broodwar, we could have swooped in with a few mutalisks and sniped the tanks but it's impossible in sc2. We tried it and what happened was the mutas swooped in, paused, then die before a few got shots off. Fast forward later when my tanks are being chased by zealots. Instead of move, shoot, move, shoot;
they move, stop, spin their cannons toward the zealots, get hit, then shoot.

btw void rays attackmove is different than what the op is concerned with. Then still come to a stop before they start attacking. Plus they're slow as snail so it doesn't matter.

SC2 is still fun as hell but I feel that there's a cap to micro mechanics. Most battles ultimately come down to unit positioning and spell casting. No crazyass dragoon hold micro.

Deadalnix said it best in that in sc1 there is "almost indefinitely progress" that's lackin in sc2.


Anyway I just woke up. This is a very interesting thing to discuss and we should keep our minds opened.
7 times dowm, 8 times up
nira
Profile Joined April 2010
United States116 Posts
May 03 2010 17:19 GMT
#1349
On May 04 2010 00:21 ktffang wrote:
SC2 is still fun as hell but I feel that there's a cap to micro mechanics. Most battles ultimately come down to unit positioning and spell casting. No crazyass dragoon hold micro.


I agree on the unit positioning comment. Most battles now come down to who can spread their collossus to avoid splash from the opponents own, keeping immortals away from lings, spreading units to not get emp'd, keeping infestors/casters alive, sammich attacks, getting roaches close enough so they all can attack, etc...

In other words, putting units to full usage and not letting your opponent do the same.

But what is important to realize is that all of this didn't exist at the start of the beta. These tactics have developed over the course and continue to.
Naugrim
Profile Joined April 2008
Sweden57 Posts
May 04 2010 15:09 GMT
#1350
On May 03 2010 15:02 Janxer wrote:
You've got to be kidding me.
Really, Blizzard used to do more balancing in the early days? REALLY?
Did the stroke you apparently got when you realized SC2 is not SCBW also make you forget how fucking broken pre-broodwar was?
Your credibility dropped like a stone right there.

Oh and about there being no attackmoving unit in SC2... HELLO VOID RAYS!


You didn't read the article, did you? And if you did, you clearly don't understand what Lalush is saying.
And btw, he did mention Void Rays as the only air combat unit with moving shot.
betaV1.25
Profile Joined April 2010
425 Posts
May 04 2010 16:34 GMT
#1351
Well, first off, the tone of the article is just plain hostile. Even if the points he makes are correct he doesnt get a point across to anybody that disagrees because they will be very very much on the defensive. I think the TL staff did a good job not putting this article as a featured.


As for making this game an "e-sport" I think what most guys are ignoring is that the game needs to be popular before it can ever reach that status. Now in order to make a popular game the basics need to be possible for everyone.

Does that mean the game is really simpel? I think not, sure its more easy to spam storm out of 4 HT's now. The real pro will just have more time to position them more perfectly. Is this really bad? Perhaps its not pure apm but this surely counts as skill.


As for helions not being micro intensive, they dont have spells to cast, however because of the AoE the hellion does the position in what the helion is firing is so so so important saying that this requires no micro is just not very correct is it. Infact, i feel like making it fire while moving would make this unit alot more easy to bring out its full potential then the micro you have to put in to it now. (and 56 votes on a poll hardly is the TL community)

Overall, i really dislike the hate from both sides in this thread, and basicly is think you both have some valid points, but due to the hostility there is no middelground anymore.
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 04 2010 18:20 GMT
#1352
Well, first off, the tone of the article is just plain hostile. Even if the points he makes are correct...


This says more about your loyalty towards a video game company than anything else. Also your centrist attitude on this topic won't lead to anything. Look at countries run by centrist politics, nothing gets done one way or another.

There's a REAL problem with Blizzard lying aboud their reason for not including LAN play. It's a REAL issue that Blizzard decided to sell a game in three parts, costing as much as a gaming console. Sure, they have the right to remove features from their products, but deceiving the consumers about the reasons for these cuts raises some moral questions. Companies do have moral obligations to their customers, honesty is very important there. Blizzard are deliberately lying to and deceiving their customers, many of whom pre-ordered the game based on previous products.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 04 2010 19:14 GMT
#1353
On May 05 2010 01:34 betaV1.25 wrote:
Well, first off, the tone of the article is just plain hostile. Even if the points he makes are correct he doesnt get a point across to anybody that disagrees because they will be very very much on the defensive. I think the TL staff did a good job not putting this article as a featured.


I guess many fans with high expactations and strong opinions will get mad about what Blizzard is doing to SC2...


On May 05 2010 01:34 betaV1.25 wrote:
As for making this game an "e-sport" I think what most guys are ignoring is that the game needs to be popular before it can ever reach that status. Now in order to make a popular game the basics need to be possible for everyone.


That's where you're just wrong:
1) SC2 is already HUUUUUUUUGE and it's only in the Beta

2) Games don't need to be simple to be appealing to newer players, for the following reasons:
- Newer players won't know about the restrictions and possibilities of the engine before they buy it, so there is no gain in dumbing down games for newbs other than it makes it possible to say: "It's easy for newbs", which is just a stupid statement in itself because it implies some sort of an advantage new players will have, which is essentially non-existing.
- Making games easier by not allowing proper control (which is the main topic here, not stuff like MBS, autocasting etc. which has been replaced by other good mechanics to compensate for the skill-demand lost in those aspects of the game) won't help anyone. This stuff doesn't concern noobs, because on lower levels of skill, there is much room for improvement and you have bigger things to worry about if you wanna be good at the game. This stuff just lowers the top of the skill-level, restricting what should actually be the driving force behind SC2 - eSport's! By making games easier in this way, you basically make a game less interesting and fun to play the higher the skillevel is you play it on, because mechanics will be good, strategies will be perfected and stuff like proper Unit-Control will matter most on those levels and will make games interesting.
- With eSports being basically Advertisement for SC2 and therefore bringing newer players to the table, you should be making games like this (at least the competetive part) with only regarding the best possible players and making it possible to improve on as many levels as possible. That will bring you new players, not by saying to newbs "here's sth even a stupid fuck like you can play". ^^'

Also, one major flaw in your logic about Skill and by many that aren't familiar with SC:BW is the false assumption that ppl should be able to reach a point of skill, where their macro, micro etc. is perfect. This should never happen, because it kills the evolution of different playstyles, which are a big part of why SC:BW is so popular as an eSport.
You can't make sth easier and justify it by saying: "then the player has more time do do this and that." It's actually the need to make decisions between macro and micro, between Unit-control, having a good economy, scouting around the map, harrassing, defending etc. that makes a game like SC:BW interesting even after being played for over 10 years.

Those playstyles are killed by lowering the highest possible skillevel and even if noone will ever be perfect at SC2, the room for diversity among playstyles will diminish by making the game easier to play.

Again, stuff like MBS has been replaced quite well I guess with the Macro-abilities, but stuff like proper Unit-control is just so important that it makes absolutely no sense to not make it perfect! And the Unit-Control in SC:BW was perfect! Yes, there were some AI-flaws, but I'm not talking about how well the computer can control the Units, but how well you were able to control them and moving-shot was a big factor in that department.
https://soundcloud.com/thesamplethief
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 04 2010 19:31 GMT
#1354
On May 05 2010 03:20 Perfect Balance wrote:
Show nested quote +
Well, first off, the tone of the article is just plain hostile. Even if the points he makes are correct...


This says more about your loyalty towards a video game company than anything else. Also your centrist attitude on this topic won't lead to anything. Look at countries run by centrist politics, nothing gets done one way or another.

There's a REAL problem with Blizzard lying aboud their reason for not including LAN play. It's a REAL issue that Blizzard decided to sell a game in three parts, costing as much as a gaming console. Sure, they have the right to remove features from their products, but deceiving the consumers about the reasons for these cuts raises some moral questions. Companies do have moral obligations to their customers, honesty is very important there. Blizzard are deliberately lying to and deceiving their customers, many of whom pre-ordered the game based on previous products.

So by your logic it was wrong for Blizzard to sell Starcraft 1 in two parts then?
Gont
Profile Joined March 2010
Germany239 Posts
Last Edited: 2010-05-04 19:46:38
May 04 2010 19:44 GMT
#1355
On May 05 2010 04:31 PanzerDragoon wrote:
Show nested quote +
On May 05 2010 03:20 Perfect Balance wrote:
Well, first off, the tone of the article is just plain hostile. Even if the points he makes are correct...


This says more about your loyalty towards a video game company than anything else. Also your centrist attitude on this topic won't lead to anything. Look at countries run by centrist politics, nothing gets done one way or another.

There's a REAL problem with Blizzard lying aboud their reason for not including LAN play. It's a REAL issue that Blizzard decided to sell a game in three parts, costing as much as a gaming console. Sure, they have the right to remove features from their products, but deceiving the consumers about the reasons for these cuts raises some moral questions. Companies do have moral obligations to their customers, honesty is very important there. Blizzard are deliberately lying to and deceiving their customers, many of whom pre-ordered the game based on previous products.

So by your logic it was wrong for Blizzard to sell Starcraft 1 in two parts then?

u cant compare 1998 with 2010 simply because the comunity is much bigger and people actually know whats possible and if there is something we had in the year 1998 why isnt it possible in 2010?...if releasing the game in 3 parts means for blizzard not to have chat channels,lan mode,switching between realms and so on... then yes it is wrong to sell a game in 3 parts
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-05-04 19:49:54
May 04 2010 19:46 GMT
#1356
Oh wow. I didnt realize there were still people out there who didnt understand that its a game and two expansions.


On May 05 2010 01:34 betaV1.25 wrote:
(and 56 votes on a poll hardly is the TL community)


Id love to get more votes.
Poll: Should Hellion be able to "move and fire"?

Yes (59)
 
68%

No (28)
 
32%

87 total votes

Your vote: Should Hellion be able to "move and fire"?

(Vote): Yes
(Vote): No



Regardless I think a majority of the competive community would perfer at least one unit with a reasonable move and shoot. Even if its not on the hellion.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-05-04 19:50:31
May 04 2010 19:47 GMT
#1357
On May 03 2010 09:38 buhhy wrote:
Show nested quote +
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


Why shouldn't a superior player utterly crush a worse player?

How do you define "superior player"? Just by a higher APM? Maybe Blizzard wants those with the better decisions to win in Starcraft 2 instead of those who click faster? Also:
On May 01 2010 03:42 Cheebah wrote:
4- And finally, and more importantly, you actually complain over the fact that an RTS (fyi, the S stands for Strategy) game requires more strategic skills than micro? o_0 You remind me of those people who preferred DotA over War3... the ones who judge a player's skill only on his APM -.-

If we get moving shot back into the game why not get the BW unit movement AI as well? But nobody is complaining about that, because the improved AI in SC2 allows for those powerful balls of infantry which demolish everything in seconds.
If you cant say what you're meaning, you can never mean what you're saying.
Gont
Profile Joined March 2010
Germany239 Posts
May 04 2010 19:49 GMT
#1358
On May 05 2010 04:46 Archerofaiur wrote:
Oh wow. I didnt realize there were still people out there who didnt understand that its a game and two expansions.



where is the sense to release a game +2 expansions if the core game doesnt even have the most normal things in the world...actually i thought that blizzard wont do such mistakes like a lot of other companies do (hi @ ea)

that was all i wanted to say before
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 04 2010 19:51 GMT
#1359
On May 05 2010 04:49 Gont wrote:
Show nested quote +
On May 05 2010 04:46 Archerofaiur wrote:
Oh wow. I didnt realize there were still people out there who didnt understand that its a game and two expansions.



where is the sense to release a game +2 expansions if the core game doesnt even have the most normal things in the world...actually i thought that blizzard wont do such mistakes like a lot of other companies do (hi @ ea)

that was all i wanted to say before


critising blizzard for not including certain features and accusing them of milking the franchise and decieving the consumer base are two very different things.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
BigDatez
Profile Joined April 2010
Canada434 Posts
May 05 2010 19:00 GMT
#1360
I do miss moving shot, however i think that the game is becomming alot easier to play, which is actually very good, as it can boost the popularity of the community.
Video games > sex (Proven fact)
Prev 1 66 67 68 69 70 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 165
StarCraft: Brood War
Shuttle 2380
Leta 268
Mind 80
Shinee 60
Nal_rA 30
Sharp 23
Dota 2
XcaliburYe134
ODPixel60
League of Legends
JimRising 617
Counter-Strike
olofmeister1017
allub75
Other Games
ceh9496
crisheroes253
Tasteless191
NeuroSwarm101
Trikslyr22
Organizations
Other Games
gamesdonequick558
Counter-Strike
PGL225
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV151
League of Legends
• Jankos1741
• Lourlo809
• HappyZerGling122
Upcoming Events
WardiTV Invitational
2h 11m
Online Event
7h 11m
RSL Revival
17h 11m
RSL Revival
1d 1h
WardiTV Invitational
1d 2h
OSC
1d 6h
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
1d 23h
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
CrankTV Team League
2 days
[ Show More ]
RSL Revival
2 days
Wardi Open
3 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
The PondCast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.