• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:10
CEST 19:10
KST 02:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League1Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
Al Fatah Grocers herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 VPN experiences vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1417 users

Oh Micro, Where Art Thou? - Page 70

Forum Index > SC2 General
Post a Reply
Prev 1 68 69 70 71 72 79 Next
Zombee
Profile Joined April 2010
Germany69 Posts
May 05 2010 21:55 GMT
#1381
It's just that, I really like playing it, the abilities and gimmicks are cool to watch, like blink and warping in units, I love that stuff, and I feel like I'm being distracted from the things I don't like, like accidentally loosing to a 15 apm player


I so agree with that, and I am going to have a lot of fun with the singleplayer. But for multiplayer I rather consider start playing sc1.

What do you think will happen when all the strategies are discovered and all the outcomes of different actions are known by the community?


I honestly think that all progamers will start to play random, just like TLO does. because if it doesn't take a lot of effort to master the controll, than getting a head start to your enemy by forcing him to scout early will make the biggest impact.
KungKras
Profile Joined August 2008
Sweden484 Posts
May 05 2010 21:56 GMT
#1382
On May 06 2010 06:53 PanzerDragoon wrote:
Show nested quote +
On May 06 2010 06:41 KungKras wrote:
On May 05 2010 04:47 Rabiator wrote:
On May 03 2010 09:38 buhhy wrote:
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


Why shouldn't a superior player utterly crush a worse player?

How do you define "superior player"? Just by a higher APM? Maybe Blizzard wants those with the better decisions to win in Starcraft 2 instead of those who click faster? Also:
On May 01 2010 03:42 Cheebah wrote:
4- And finally, and more importantly, you actually complain over the fact that an RTS (fyi, the S stands for Strategy) game requires more strategic skills than micro? o_0 You remind me of those people who preferred DotA over War3... the ones who judge a player's skill only on his APM -.-

If we get moving shot back into the game why not get the BW unit movement AI as well? But nobody is complaining about that, because the improved AI in SC2 allows for those powerful balls of infantry which demolish everything in seconds.


How do you define "superior strategy"?

Eventually all the strategies of the game will be discovered (and since they are less dependant on execution, there will be fewer strategies)

What do you think will happen when all the strategies are discovered and all the outcomes of different actions are known by the community?

Then strategy skill will mean jack shit and it will all come down to exection.
I could try and do flash build against Jaedong, but would I succeed? No, I'd get steamrolled becasue despite my strategy being good, Jaedong's execution would be in a different league.

In a game where all strategies are known, execution will be what sets players apart. Give the game a low skill cap, and who wins will be decided by randomess since players will just chose a strategy and hope it counters what the oponent chose. Boring!

Ideally, it becomes a game like football, where strategy is always changing and never is completely discovered.

BW is mostly figured out nowadays but every so often we get a new strategy or so.


Football is a very bad comparison because it has no skill cap what so ever unlike SC2.

BW is mostly figured out, but still very exiting to watch because of the amazing things that the players are doing. Most new strategies are very dependant on micro and execution. If Blizzard lowers the execution cap, the number of strategies will decrease.
"When life gives me lemons, I go look for oranges"
deadalnix
Profile Joined May 2010
France120 Posts
May 05 2010 22:00 GMT
#1383
On May 04 2010 00:21 ktffang wrote:Deadalnix said it best in that in sc1 there is "almost indefinitely progress" that's lackin in sc2.


Happy to read that because english isn't my first language and I not really gifted for foreign languages :D
goswser
Profile Blog Joined May 2009
United States3548 Posts
May 05 2010 22:04 GMT
#1384
Hopefully blizzard will fix some of this, if the issues you discussed were fixed I think that starcraft II would be a much more fun game to play.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
JohannesH
Profile Joined September 2009
Finland1364 Posts
May 05 2010 22:08 GMT
#1385
On May 06 2010 06:56 KungKras wrote:
If Blizzard lowers the execution cap, the number of strategies will decrease.

And how would you go about proving that?
If you have to ask, you don't know.
KungKras
Profile Joined August 2008
Sweden484 Posts
May 05 2010 22:11 GMT
#1386
On May 06 2010 07:08 JohannesH wrote:
Show nested quote +
On May 06 2010 06:56 KungKras wrote:
If Blizzard lowers the execution cap, the number of strategies will decrease.

And how would you go about proving that?


Look at the games that doesn't have an execution cap. There are vary few strategies because eventually one strategy will be considered the best and then everyone will use it.
"When life gives me lemons, I go look for oranges"
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 05 2010 22:12 GMT
#1387
On May 06 2010 06:56 KungKras wrote:
Show nested quote +
On May 06 2010 06:53 PanzerDragoon wrote:
On May 06 2010 06:41 KungKras wrote:
On May 05 2010 04:47 Rabiator wrote:
On May 03 2010 09:38 buhhy wrote:
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


Why shouldn't a superior player utterly crush a worse player?

How do you define "superior player"? Just by a higher APM? Maybe Blizzard wants those with the better decisions to win in Starcraft 2 instead of those who click faster? Also:
On May 01 2010 03:42 Cheebah wrote:
4- And finally, and more importantly, you actually complain over the fact that an RTS (fyi, the S stands for Strategy) game requires more strategic skills than micro? o_0 You remind me of those people who preferred DotA over War3... the ones who judge a player's skill only on his APM -.-

If we get moving shot back into the game why not get the BW unit movement AI as well? But nobody is complaining about that, because the improved AI in SC2 allows for those powerful balls of infantry which demolish everything in seconds.


How do you define "superior strategy"?

Eventually all the strategies of the game will be discovered (and since they are less dependant on execution, there will be fewer strategies)

What do you think will happen when all the strategies are discovered and all the outcomes of different actions are known by the community?

Then strategy skill will mean jack shit and it will all come down to exection.
I could try and do flash build against Jaedong, but would I succeed? No, I'd get steamrolled becasue despite my strategy being good, Jaedong's execution would be in a different league.

In a game where all strategies are known, execution will be what sets players apart. Give the game a low skill cap, and who wins will be decided by randomess since players will just chose a strategy and hope it counters what the oponent chose. Boring!

Ideally, it becomes a game like football, where strategy is always changing and never is completely discovered.

BW is mostly figured out nowadays but every so often we get a new strategy or so.


Football is a very bad comparison because it has no skill cap what so ever unlike SC2.

BW is mostly figured out, but still very exiting to watch because of the amazing things that the players are doing. Most new strategies are very dependant on micro and execution. If Blizzard lowers the execution cap, the number of strategies will decrease.


There IS no skill cap in SC2, because it is ever-changing. Even if you DO claim there is a skill cap, so does SC1 - no matter how fast you click, you are still limited by the game engine.

Also, shut up about this "Oh, there are always new strategies in SC1, unlike SC2" crap. Most new strategies are dependent on micro and execution? Well, in SC2, let's switch that to macro and execution.

Different Strategy / Gameplay =/= LESS Strategy / Gameplay

If we are going to talk about this relative to Moving Shot, well, the lack of moving shot inherently creates a new element in the game. In SC1, you could pop up a StarGate and build a Corsair whenever you see the opponent going Air. In SC2, you know that if you let the opponent obtain air-superiority, it will be that much harder to take it away. It forces you to re-think your strategy, and somehow integrate it into your play to always accomodate for it. It wasn't as important in SC1 because as long as you could click 5 times a second, you could kill air-superiority.

The lack of moving shot inherently shifts focus on micro towards macro. Whether this is a good or bad thing is subjective, and I personally think it is a good thing.
Bash
Profile Joined August 2007
Finland1533 Posts
May 05 2010 22:20 GMT
#1388
You can moving shot with Broodlords. It's funny.
I can't sing and I can't dance, but still I know how to clap my hands.
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2010-05-05 22:24:55
May 05 2010 22:21 GMT
#1389
On May 06 2010 07:12 Zeke50100 wrote:
Show nested quote +
On May 06 2010 06:56 KungKras wrote:
On May 06 2010 06:53 PanzerDragoon wrote:
On May 06 2010 06:41 KungKras wrote:
On May 05 2010 04:47 Rabiator wrote:
On May 03 2010 09:38 buhhy wrote:
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


Why shouldn't a superior player utterly crush a worse player?

How do you define "superior player"? Just by a higher APM? Maybe Blizzard wants those with the better decisions to win in Starcraft 2 instead of those who click faster? Also:
On May 01 2010 03:42 Cheebah wrote:
4- And finally, and more importantly, you actually complain over the fact that an RTS (fyi, the S stands for Strategy) game requires more strategic skills than micro? o_0 You remind me of those people who preferred DotA over War3... the ones who judge a player's skill only on his APM -.-

If we get moving shot back into the game why not get the BW unit movement AI as well? But nobody is complaining about that, because the improved AI in SC2 allows for those powerful balls of infantry which demolish everything in seconds.


How do you define "superior strategy"?

Eventually all the strategies of the game will be discovered (and since they are less dependant on execution, there will be fewer strategies)

What do you think will happen when all the strategies are discovered and all the outcomes of different actions are known by the community?

Then strategy skill will mean jack shit and it will all come down to exection.
I could try and do flash build against Jaedong, but would I succeed? No, I'd get steamrolled becasue despite my strategy being good, Jaedong's execution would be in a different league.

In a game where all strategies are known, execution will be what sets players apart. Give the game a low skill cap, and who wins will be decided by randomess since players will just chose a strategy and hope it counters what the oponent chose. Boring!

Ideally, it becomes a game like football, where strategy is always changing and never is completely discovered.

BW is mostly figured out nowadays but every so often we get a new strategy or so.


Football is a very bad comparison because it has no skill cap what so ever unlike SC2.

BW is mostly figured out, but still very exiting to watch because of the amazing things that the players are doing. Most new strategies are very dependant on micro and execution. If Blizzard lowers the execution cap, the number of strategies will decrease.


There IS no skill cap in SC2, because it is ever-changing. Even if you DO claim there is a skill cap, so does SC1 - no matter how fast you click, you are still limited by the game engine.

Also, shut up about this "Oh, there are always new strategies in SC1, unlike SC2" crap. Most new strategies are dependent on micro and execution? Well, in SC2, let's switch that to macro and execution.

Different Strategy / Gameplay =/= LESS Strategy / Gameplay

If we are going to talk about this relative to Moving Shot, well, the lack of moving shot inherently creates a new element in the game. In SC1, you could pop up a StarGate and build a Corsair whenever you see the opponent going Air. In SC2, you know that if you let the opponent obtain air-superiority, it will be that much harder to take it away. It forces you to re-think your strategy, and somehow integrate it into your play to always accomodate for it. It wasn't as important in SC1 because as long as you could click 5 times a second, you could kill air-superiority.

The lack of moving shot inherently shifts focus on micro towards macro. Whether this is a good or bad thing is subjective, and I personally think it is a good thing.


How does that increase strategical options? Limiting your options means less strategical depth.

The lower the mechanical requirement, the more luck is involved in the choice of BO's.
deadalnix
Profile Joined May 2010
France120 Posts
Last Edited: 2010-05-06 12:08:19
May 05 2010 22:25 GMT
#1390
Just look at the modern strategy that come in BW.

In PvZ you have for exemple harass with corsair and reaver/shuttle or dark templar.

This strategy is quite recent beacause it require an incredible APM and multitasking to be really effective. This comme up because the skill of the players improves.

In sc2, you can clearly see the limit. Micro is limite to use the good spell at the right time and place, build the good unit, place them correctly and focus the right target. OK, right, this is not easy, and I'm not able to handle all this perfectly myslef.

But no doubt really gifted player will. They will because all these micro stuff was present in sc:bw.

What is missing in sc2 is units that become more powerfull with more attention of the player, like corsair, mutalisk, vultures, wraight, were in sc1.

A video of highlight of sc2 were posted in this thread. Just compare it with any random video of highlight from sc:bw you can find on youtube. The gap is huge !
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 05 2010 22:27 GMT
#1391
On May 06 2010 07:25 deadalnix wrote:
Just look at the modern strategy that come in BW.

In PvZ you have for exemple harass with corsair and reaver/shuttle or dark templar.

This strategy is quite recent beacause it require an incredible APM and multitasking to be really effective. This comme up because the skill of the players improves.

In sc2, you can clearly see the limit. Micro is limite to use the good spell at the right time and place, build the good unit, place them correctly and focus the right target. OK, right, this is not easy, and I'm not able to handle all this perfectly myslef.

But no doubt really gifted player will. They will because all these micro stuff was present in sc2.

What is missing in sc2 is units that become mire powerfull with more attention of the player, like corsair, mutalisk, vultures, wraight, where in sc1.

A video of highlight of sc2 were posted in this thread. Just compare it with any random video of highlight from sc:bw you can find on youtube. The gap is huge !


Great post - I totally agree.
https://soundcloud.com/thesamplethief
Level10Peon
Profile Joined April 2010
United States59 Posts
May 05 2010 22:32 GMT
#1392
On May 06 2010 07:25 deadalnix wrote:
Just look at the modern strategy that come in BW.

In PvZ you have for exemple harass with corsair and reaver/shuttle or dark templar.

This strategy is quite recent beacause it require an incredible APM and multitasking to be really effective. This comme up because the skill of the players improves.

In sc2, you can clearly see the limit. Micro is limite to use the good spell at the right time and place, build the good unit, place them correctly and focus the right target. OK, right, this is not easy, and I'm not able to handle all this perfectly myslef.

But no doubt really gifted player will. They will because all these micro stuff was present in sc2.

What is missing in sc2 is units that become mire powerfull with more attention of the player, like corsair, mutalisk, vultures, wraight, where in sc1.

A video of highlight of sc2 were posted in this thread. Just compare it with any random video of highlight from sc:bw you can find on youtube. The gap is huge !


Because we all know that SCII has been out nearly as along as BW
KungKras
Profile Joined August 2008
Sweden484 Posts
May 05 2010 22:40 GMT
#1393
On May 06 2010 07:12 Zeke50100 wrote:
Show nested quote +
On May 06 2010 06:56 KungKras wrote:
On May 06 2010 06:53 PanzerDragoon wrote:
On May 06 2010 06:41 KungKras wrote:
On May 05 2010 04:47 Rabiator wrote:
On May 03 2010 09:38 buhhy wrote:
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


Why shouldn't a superior player utterly crush a worse player?

How do you define "superior player"? Just by a higher APM? Maybe Blizzard wants those with the better decisions to win in Starcraft 2 instead of those who click faster? Also:
On May 01 2010 03:42 Cheebah wrote:
4- And finally, and more importantly, you actually complain over the fact that an RTS (fyi, the S stands for Strategy) game requires more strategic skills than micro? o_0 You remind me of those people who preferred DotA over War3... the ones who judge a player's skill only on his APM -.-

If we get moving shot back into the game why not get the BW unit movement AI as well? But nobody is complaining about that, because the improved AI in SC2 allows for those powerful balls of infantry which demolish everything in seconds.


How do you define "superior strategy"?

Eventually all the strategies of the game will be discovered (and since they are less dependant on execution, there will be fewer strategies)

What do you think will happen when all the strategies are discovered and all the outcomes of different actions are known by the community?

Then strategy skill will mean jack shit and it will all come down to exection.
I could try and do flash build against Jaedong, but would I succeed? No, I'd get steamrolled becasue despite my strategy being good, Jaedong's execution would be in a different league.

In a game where all strategies are known, execution will be what sets players apart. Give the game a low skill cap, and who wins will be decided by randomess since players will just chose a strategy and hope it counters what the oponent chose. Boring!

Ideally, it becomes a game like football, where strategy is always changing and never is completely discovered.

BW is mostly figured out nowadays but every so often we get a new strategy or so.


Football is a very bad comparison because it has no skill cap what so ever unlike SC2.

BW is mostly figured out, but still very exiting to watch because of the amazing things that the players are doing. Most new strategies are very dependant on micro and execution. If Blizzard lowers the execution cap, the number of strategies will decrease.


There IS no skill cap in SC2, because it is ever-changing. Even if you DO claim there is a skill cap, so does SC1 - no matter how fast you click, you are still limited by the game engine.

Also, shut up about this "Oh, there are always new strategies in SC1, unlike SC2" crap. Most new strategies are dependent on micro and execution? Well, in SC2, let's switch that to macro and execution.

Different Strategy / Gameplay =/= LESS Strategy / Gameplay

If we are going to talk about this relative to Moving Shot, well, the lack of moving shot inherently creates a new element in the game. In SC1, you could pop up a StarGate and build a Corsair whenever you see the opponent going Air. In SC2, you know that if you let the opponent obtain air-superiority, it will be that much harder to take it away. It forces you to re-think your strategy, and somehow integrate it into your play to always accomodate for it. It wasn't as important in SC1 because as long as you could click 5 times a second, you could kill air-superiority.

The lack of moving shot inherently shifts focus on micro towards macro. Whether this is a good or bad thing is subjective, and I personally think it is a good thing.


It only shifts focus because it takes away micro.

Taking stuff that helps a game away is never a good thing, ever. The only difference between the two scenarios that you described was that in BW, you make units AND micro them to counter the enemy air superiority, and in SC2 you just make units.

"It wasn't as important in SC1 because as long as you could click 5 times a second, you could kill air-superiority."
You make it sound like microing well and managing to even the odds in the air is unfair. If the other player has good micro too, he should be able to keep air superiority, but if he's a bad player he will lose it to someone that has better mico than him. Fair and exciting to watch and play.

In BW you know how many corsairs you have to get against the enemy just as you do in SC2. In SC2, the macro is the same, but the micro is not there. Also, you can shut up about "It's a different game it's different not worse" stuff. I wouldn't care if the micro was different as long as it was there and was exciting to watch and play and learn to do. The fact is that Starcraft 2 isn't worse because it is different, but it is different AND worse.

You will see exactly how subjective the focus of the game is when the audience watching SC2 progaming starts wondering why the progamers don't do cool stuff with the units like in BW. What's there to repace it? Awesome macro that makes you go "wow"? I don't think so.
"When life gives me lemons, I go look for oranges"
KungKras
Profile Joined August 2008
Sweden484 Posts
May 05 2010 22:44 GMT
#1394
On May 06 2010 07:32 Level10Peon wrote:
Show nested quote +
On May 06 2010 07:25 deadalnix wrote:
Just look at the modern strategy that come in BW.

In PvZ you have for exemple harass with corsair and reaver/shuttle or dark templar.

This strategy is quite recent beacause it require an incredible APM and multitasking to be really effective. This comme up because the skill of the players improves.

In sc2, you can clearly see the limit. Micro is limite to use the good spell at the right time and place, build the good unit, place them correctly and focus the right target. OK, right, this is not easy, and I'm not able to handle all this perfectly myslef.

But no doubt really gifted player will. They will because all these micro stuff was present in sc2.

What is missing in sc2 is units that become mire powerfull with more attention of the player, like corsair, mutalisk, vultures, wraight, where in sc1.

A video of highlight of sc2 were posted in this thread. Just compare it with any random video of highlight from sc:bw you can find on youtube. The gap is huge !


Because we all know that SCII has been out nearly as along as BW


Doesn't matter since the players these days are good and actively looking for micro unlike when SC was first launched. At least some kind of cool unit control or micro should have been discovered. This has been said a million times, people that just mindlessly post about the time difference should be banned.
"When life gives me lemons, I go look for oranges"
kidd
Profile Blog Joined November 2002
United States2848 Posts
May 05 2010 22:46 GMT
#1395
I only read part of the first post, but honestly the sc2 muta micro was way better than the bw micro in the video (there was 3 or 4 times the mutas just sat there in a group and if the bw zerg micro'd the mutas to kill the sairs he could've easily done so) and plenty of good points are made, but the bottom line is the phoenix is a very different unit from the corsair and the corsair has that low of damage because it has a slight splash. Micro does exist in sc2beta, it's just different. Also it's still beta.
Hi
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2010-05-05 22:52:10
May 05 2010 22:50 GMT
#1396
On May 06 2010 07:40 KungKras wrote:
Show nested quote +
On May 06 2010 07:12 Zeke50100 wrote:
On May 06 2010 06:56 KungKras wrote:
On May 06 2010 06:53 PanzerDragoon wrote:
On May 06 2010 06:41 KungKras wrote:
On May 05 2010 04:47 Rabiator wrote:
On May 03 2010 09:38 buhhy wrote:
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


Why shouldn't a superior player utterly crush a worse player?

How do you define "superior player"? Just by a higher APM? Maybe Blizzard wants those with the better decisions to win in Starcraft 2 instead of those who click faster? Also:
On May 01 2010 03:42 Cheebah wrote:
4- And finally, and more importantly, you actually complain over the fact that an RTS (fyi, the S stands for Strategy) game requires more strategic skills than micro? o_0 You remind me of those people who preferred DotA over War3... the ones who judge a player's skill only on his APM -.-

If we get moving shot back into the game why not get the BW unit movement AI as well? But nobody is complaining about that, because the improved AI in SC2 allows for those powerful balls of infantry which demolish everything in seconds.


How do you define "superior strategy"?

Eventually all the strategies of the game will be discovered (and since they are less dependant on execution, there will be fewer strategies)

What do you think will happen when all the strategies are discovered and all the outcomes of different actions are known by the community?

Then strategy skill will mean jack shit and it will all come down to exection.
I could try and do flash build against Jaedong, but would I succeed? No, I'd get steamrolled becasue despite my strategy being good, Jaedong's execution would be in a different league.

In a game where all strategies are known, execution will be what sets players apart. Give the game a low skill cap, and who wins will be decided by randomess since players will just chose a strategy and hope it counters what the oponent chose. Boring!

Ideally, it becomes a game like football, where strategy is always changing and never is completely discovered.

BW is mostly figured out nowadays but every so often we get a new strategy or so.


Football is a very bad comparison because it has no skill cap what so ever unlike SC2.

BW is mostly figured out, but still very exiting to watch because of the amazing things that the players are doing. Most new strategies are very dependant on micro and execution. If Blizzard lowers the execution cap, the number of strategies will decrease.


There IS no skill cap in SC2, because it is ever-changing. Even if you DO claim there is a skill cap, so does SC1 - no matter how fast you click, you are still limited by the game engine.

Also, shut up about this "Oh, there are always new strategies in SC1, unlike SC2" crap. Most new strategies are dependent on micro and execution? Well, in SC2, let's switch that to macro and execution.

Different Strategy / Gameplay =/= LESS Strategy / Gameplay

If we are going to talk about this relative to Moving Shot, well, the lack of moving shot inherently creates a new element in the game. In SC1, you could pop up a StarGate and build a Corsair whenever you see the opponent going Air. In SC2, you know that if you let the opponent obtain air-superiority, it will be that much harder to take it away. It forces you to re-think your strategy, and somehow integrate it into your play to always accomodate for it. It wasn't as important in SC1 because as long as you could click 5 times a second, you could kill air-superiority.

The lack of moving shot inherently shifts focus on micro towards macro. Whether this is a good or bad thing is subjective, and I personally think it is a good thing.


It only shifts focus because it takes away micro.

Taking stuff that helps a game away is never a good thing, ever. The only difference between the two scenarios that you described was that in BW, you make units AND micro them to counter the enemy air superiority, and in SC2 you just make units.

"It wasn't as important in SC1 because as long as you could click 5 times a second, you could kill air-superiority."
You make it sound like microing well and managing to even the odds in the air is unfair. If the other player has good micro too, he should be able to keep air superiority, but if he's a bad player he will lose it to someone that has better mico than him. Fair and exciting to watch and play.

In BW you know how many corsairs you have to get against the enemy just as you do in SC2. In SC2, the macro is the same, but the micro is not there. Also, you can shut up about "It's a different game it's different not worse" stuff. I wouldn't care if the micro was different as long as it was there and was exciting to watch and play and learn to do. The fact is that Starcraft 2 isn't worse because it is different, but it is different AND worse.

You will see exactly how subjective the focus of the game is when the audience watching SC2 progaming starts wondering why the progamers don't do cool stuff with the units like in BW. What's there to repace it? Awesome macro that makes you go "wow"? I don't think so.


Here's a question you should ask yourself: What's bad about taking something away if it changes the way the game is played, regardless of whether the thing taken away is micro or macro?

It doesn't matter if moving shot was good for the game. Taking it away creates a NEW element (read: Strategy). Taking stuff away that helps a game is never a good thing? That's just false. Taking stuff away that helps the game shifts the focus from micro to macro (although it's not just macro; it's strategy as a whole)

Starcraft isn't a tactics game; it's a strategy game. I personally think the way SC2 "does it" is great; it is much more focused on strategy, and having less tactic doesn't matter in the way you describe it.

Stop viewing the lack of moving shot (or tactics as a whole) as something that is taken away, but more as something that is changed. If Game X is 20% Strategy, 80% Tactic, would you consider the sequel that consists of 80% Strategy, 20% Tactic as inferior because that number next to Tactic is less?

Oh, and macro =/= strategy. Strategy is your game plan as a whole, consisting of your build order, your general long-term objectives, and how you plan on carrying out the above. Macro is your management of economics, which does not mean the same thing as Strategy at all.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 05 2010 23:06 GMT
#1397
On May 06 2010 06:56 KungKras wrote:
Show nested quote +
On May 06 2010 06:53 PanzerDragoon wrote:
On May 06 2010 06:41 KungKras wrote:
On May 05 2010 04:47 Rabiator wrote:
On May 03 2010 09:38 buhhy wrote:
On May 03 2010 09:27 Zeke50100 wrote:
Why don't you guys make a mod to make every unit have a moving shot and see how it goes? It sounds perfectly reasonable to me, especially since you can actually just replace your cache/assets to play with other people during custom matches.

Although, to be honest, you guys can have fun with your 1 Phoenix v 10 Muta Toss wins battles, because I don't exactly agree with adding something in just to give a superior player a good chance to win with an unreasonably inferior army.


Why shouldn't a superior player utterly crush a worse player?

How do you define "superior player"? Just by a higher APM? Maybe Blizzard wants those with the better decisions to win in Starcraft 2 instead of those who click faster? Also:
On May 01 2010 03:42 Cheebah wrote:
4- And finally, and more importantly, you actually complain over the fact that an RTS (fyi, the S stands for Strategy) game requires more strategic skills than micro? o_0 You remind me of those people who preferred DotA over War3... the ones who judge a player's skill only on his APM -.-

If we get moving shot back into the game why not get the BW unit movement AI as well? But nobody is complaining about that, because the improved AI in SC2 allows for those powerful balls of infantry which demolish everything in seconds.


How do you define "superior strategy"?

Eventually all the strategies of the game will be discovered (and since they are less dependant on execution, there will be fewer strategies)

What do you think will happen when all the strategies are discovered and all the outcomes of different actions are known by the community?

Then strategy skill will mean jack shit and it will all come down to exection.
I could try and do flash build against Jaedong, but would I succeed? No, I'd get steamrolled becasue despite my strategy being good, Jaedong's execution would be in a different league.

In a game where all strategies are known, execution will be what sets players apart. Give the game a low skill cap, and who wins will be decided by randomess since players will just chose a strategy and hope it counters what the oponent chose. Boring!

Ideally, it becomes a game like football, where strategy is always changing and never is completely discovered.

BW is mostly figured out nowadays but every so often we get a new strategy or so.


Football is a very bad comparison because it has no skill cap what so ever unlike SC2.

BW is mostly figured out, but still very exiting to watch because of the amazing things that the players are doing. Most new strategies are very dependant on micro and execution. If Blizzard lowers the execution cap, the number of strategies will decrease.

Pretty sure its way too early to say SC2 has no skillcap. That's hyperbole.
NzaR
Profile Joined May 2010
United States199 Posts
May 05 2010 23:06 GMT
#1398
very well written, is all I'm going to say.
Zaxro
Profile Joined November 2009
United States261 Posts
Last Edited: 2010-05-05 23:16:49
May 05 2010 23:08 GMT
#1399
On May 06 2010 07:44 KungKras wrote:
Show nested quote +
On May 06 2010 07:32 Level10Peon wrote:
On May 06 2010 07:25 deadalnix wrote:
+ Show Spoiler +
Just look at the modern strategy that come in BW.

In PvZ you have for exemple harass with corsair and reaver/shuttle or dark templar.

This strategy is quite recent beacause it require an incredible APM and multitasking to be really effective. This comme up because the skill of the players improves.

In sc2, you can clearly see the limit. Micro is limite to use the good spell at the right time and place, build the good unit, place them correctly and focus the right target. OK, right, this is not easy, and I'm not able to handle all this perfectly myslef.

But no doubt really gifted player will. They will because all these micro stuff was present in sc2.

What is missing in sc2 is units that become mire powerfull with more attention of the player, like corsair, mutalisk, vultures, wraight, where in sc1.

A video of highlight of sc2 were posted in this thread. Just compare it with any random video of highlight from sc:bw you can find on youtube. The gap is huge !


Because we all know that SCII has been out nearly as along as BW


Doesn't matter since the players these days are good and actively looking for micro unlike when SC was first launched. At least some kind of cool unit control or micro should have been discovered. This has been said a million times, people that just mindlessly post about the time difference should be banned.


Back when BW came out people did suck. People nowadays are much better at rts than they were when BW came out and thus SC2 is already a much higher level than BW was for a long time. (T)iloveoov won his first MSL in 2003. That was 7 years ago. Even if we assume current SC2 ability is as high as early pro-bw was iloveoov won a starleague 7 years ago. The pro scene has had 7 years at a high level to develop (i chose oov because if i chose BoxeR or Nada someone would say they still sucked back then, I don't think many people will contend that BW was played at a high level by the time iloveoov came around). SC2 beta has been out for a couple of months, if you think that is even remotely comparable to the 7 years that Brood War has had since (T)iloveoov won his first starleague, then you have some weird perceptions.

(Not saying that there are no micro-related problems with SC2 but to compare it to 2010 Brood War is not a fair comparison)
Awesomesauce
Profile Joined August 2009
Belgium69 Posts
May 05 2010 23:12 GMT
#1400
i totally agree with the OP.

blizzard should add more things that allow micro. i'm a pure RTS newbie ( just play sc1 two or three months before beta) but i think its so fun to see two different kind of playstyle( you play more macro oriented gameplay or more micro oriented - both should be viable). The state of the game right now is like 80% macro and 20%micro (and it is pretty basic micro: positioning & casting :x) and we have hardly any tools to make the difference with gosu micro

Prev 1 68 69 70 71 72 79 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#53
RotterdaM712
TKL 326
IndyStarCraft 116
BRAT_OK 80
SteadfastSC77
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 712
TKL 326
mouzHeroMarine 244
IndyStarCraft 116
ProTech101
Railgan 91
BRAT_OK 80
SteadfastSC 77
UpATreeSC 66
StarCraft: Brood War
Britney 62797
Calm 2821
ggaemo 323
Hyuk 256
firebathero 215
Nal_rA 143
Sharp 113
Mind 57
Mong 52
Barracks 46
[ Show more ]
scan(afreeca) 44
soO 27
Sexy 23
Soulkey 21
Movie 20
IntoTheRainbow 12
HiyA 10
ajuk12(nOOB) 8
Dota 2
LuMiX1
Counter-Strike
fl0m1377
byalli556
allub387
Heroes of the Storm
Khaldor139
Other Games
Grubby4748
FrodaN1499
B2W.Neo583
ceh9338
Hui .254
KnowMe173
ArmadaUGS151
XaKoH 134
Liquid`VortiX110
Trikslyr59
Organizations
Counter-Strike
PGL706
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• LUISG 14
• Hinosc 4
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2939
• Nemesis2151
• Stunt349
Other Games
• WagamamaTV402
• imaqtpie272
• Shiphtur224
Upcoming Events
Replay Cast
6h 51m
Kung Fu Cup
17h 51m
GSL
1d 16h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 21h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
3 days
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.