• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:31
CEST 11:31
KST 18:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles4
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
[Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4716 users

Oh Micro, Where Art Thou? - Page 42

Forum Index > SC2 General
Post a Reply
Prev 1 40 41 42 43 44 79 Next
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-04-27 19:56:21
April 27 2010 19:55 GMT
#821
On April 28 2010 02:18 TheAntZ wrote:
[
*bzzzt* wrong.
What 'new' skills does sc2 require that BW didnt require? and how is multitasking a bigger deal exactly?


Because of the harder counters, you have to pay more attention to army composition, and make adjustments on the fly.

Even the very best players of SC2 right now quite often show an extremely poor ability to make adjustments to their opponent's unit mix.

Also, a good point was brought up earlier IMO, which I will expand on. If you believe that unit clumping in SC2 kills micro, then perhaps that's your first clue about where to spend your micro management energy.

Micro in SCBW mostly has to do with overcoming flaws in the game, whether this is compensating for horrible unit pathing or taking advantage of glitches like muta stacking or moving attacks, popping through minerals, and so on.

The flaws in SC2 may be different, and that means a different emphasis on the micro, but it doesn't mean there is no room for micro. Keep in mind that the most hardcore micro in the game of SCBW didn't develop for many years. If you had made a snap judgment about micro in SCBW a year after release, the emphasis would have mainly been on dancing units, controlling casters, and proper use of grouping hotkeys for macro production. Not exactly more hardcore than SC2.

Something like moving attack micro is not going to magically develop if the game engine doesn't support it, but there's no way to know what else might develop in its place. Most of the complaints ultimately come down to "SC2 doesn't have this specific quirk that SCBW had" or "SC2 has this specific quirk that SCBW didn't have" which is fine to complain about, but doesn't prove that SC2 is inferior or failed.
Don't let me say this, but you're no worse than me; it's crazy.
Rokk
Profile Joined March 2010
United States425 Posts
April 27 2010 19:57 GMT
#822
On April 28 2010 04:15 killias2 wrote:
Cliff Abuse -/+ +
Mobility - +
Scouting -/+ +


This isn't even correct. It should be more like

Cliff Abuse + -/+
Mobility + ++
Scouting + +

Because high ground advantage is either all or nothing with sight, it's either going to make terrain impassible or it is not going to contribute to a fight. And with a single flying unit giving vision of the entire high ground, it's more likely that it's going to be useless. Cliffs in sc1 made your units harder to kill, and thus gave you a positional advantage all the time, regardless of vision.

They did do well with improving mobility. But saying sc1 didn't have mobility is pretty flawed considering how fast and effective muta clumps were, mobile mnm forces, and all sorts of drop techniques. But yes, sc2 does have all that and more. Good job there.

Scouting is equally important in both games. If you don't know what your opponent is going for in sc1 chances are you're going to lose just as you will in sc2. Maybe it is slightly more important in sc2, but it's inaccurate to say that it is unimportant in sc1.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 27 2010 19:57 GMT
#823
On April 28 2010 04:55 Wintermute wrote:
Most of the complaints ultimately come down to "SC2 doesn't have this specific quirk that SCBW had" or "SC2 has this specific quirk that SCBW didn't have" which is fine to complain about, but doesn't prove that SC2 is inferior or failed.

SC2 is already inferior by lacking moving/gliding shot.
Wintermute
Profile Joined March 2010
United States427 Posts
April 27 2010 19:59 GMT
#824
On April 28 2010 04:57 lolaloc wrote:
Show nested quote +
On April 28 2010 04:55 Wintermute wrote:
Most of the complaints ultimately come down to "SC2 doesn't have this specific quirk that SCBW had" or "SC2 has this specific quirk that SCBW didn't have" which is fine to complain about, but doesn't prove that SC2 is inferior or failed.

SC2 is already inferior by lacking moving/gliding shot.


An opinion that many share, but ultimately just an opinion.
Don't let me say this, but you're no worse than me; it's crazy.
Fallen
Profile Joined October 2005
Canada192 Posts
April 27 2010 20:01 GMT
#825
You can quote me for the years to come on this:

There will be no stacked air units in Starcraft 2. Therefore, there wont be any moving shots like in BW.

No spectators wants to see a blob of air units fighting. When I spend time watching starcraft 2 games, I want to be able to figure out whats happening. That means being able to count the units that will be fighting or that im fighting against. I dont want a another random variable like, well how many muta is in that stack??? how many units do I need to counter this stack of banshee??? if you cant figure that out with a quick glimpse then you have incomplete information and its bad for the strategy part of "RTS".
oh hay
petered
Profile Joined February 2010
United States1817 Posts
April 27 2010 20:01 GMT
#826
I really think that people are mistaken when they claim that things like moving shot are truly what made SCBW the best rts ever.

Like, if Command and Conquer suddenly had a glitch that made moving shot possible, would it be just as good as SC?

To me the genius of SC is the economic focus, balance, and strategic depth that made SC the game it is. SC2 seems to emphasize those things, hence I think it will be a great game. If you only played BW for the muta micro I think you were missing out on a lot.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 27 2010 20:02 GMT
#827
On April 28 2010 04:59 Wintermute wrote:
Show nested quote +
On April 28 2010 04:57 lolaloc wrote:
On April 28 2010 04:55 Wintermute wrote:
Most of the complaints ultimately come down to "SC2 doesn't have this specific quirk that SCBW had" or "SC2 has this specific quirk that SCBW didn't have" which is fine to complain about, but doesn't prove that SC2 is inferior or failed.

SC2 is already inferior by lacking moving/gliding shot.


An opinion that many share, but ultimately just an opinion.



Its just like your opinion man!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Wintermute
Profile Joined March 2010
United States427 Posts
April 27 2010 20:03 GMT
#828
On April 28 2010 05:02 Archerofaiur wrote:
Show nested quote +
On April 28 2010 04:59 Wintermute wrote:
On April 28 2010 04:57 lolaloc wrote:
On April 28 2010 04:55 Wintermute wrote:
Most of the complaints ultimately come down to "SC2 doesn't have this specific quirk that SCBW had" or "SC2 has this specific quirk that SCBW didn't have" which is fine to complain about, but doesn't prove that SC2 is inferior or failed.

SC2 is already inferior by lacking moving/gliding shot.


An opinion that many share, but ultimately just an opinion.



Its just like your opinion man!


Lebowski reference? It really ties the room together.
Don't let me say this, but you're no worse than me; it's crazy.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 27 2010 20:04 GMT
#829
On April 28 2010 05:03 Wintermute wrote:
Show nested quote +
On April 28 2010 05:02 Archerofaiur wrote:
On April 28 2010 04:59 Wintermute wrote:
On April 28 2010 04:57 lolaloc wrote:
On April 28 2010 04:55 Wintermute wrote:
Most of the complaints ultimately come down to "SC2 doesn't have this specific quirk that SCBW had" or "SC2 has this specific quirk that SCBW didn't have" which is fine to complain about, but doesn't prove that SC2 is inferior or failed.

SC2 is already inferior by lacking moving/gliding shot.


An opinion that many share, but ultimately just an opinion.



Its just like your opinion man!


Lebowski reference? It really ties the room together.



Nah I just hate when people use that arguement.


So what if most people dont find the game fun? Thats just their opinion its not fact!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Appendix
Profile Joined July 2009
Sweden979 Posts
April 27 2010 20:08 GMT
#830
So how about that diablo 3? Rumor has it blizzard wont even implement duping
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-27 20:11:57
April 27 2010 20:08 GMT
#831
On April 28 2010 04:59 Wintermute wrote:
Show nested quote +
On April 28 2010 04:57 lolaloc wrote:
On April 28 2010 04:55 Wintermute wrote:
Most of the complaints ultimately come down to "SC2 doesn't have this specific quirk that SCBW had" or "SC2 has this specific quirk that SCBW didn't have" which is fine to complain about, but doesn't prove that SC2 is inferior or failed.

SC2 is already inferior by lacking moving/gliding shot.


An opinion that many share, but ultimately just an opinion.

Case closed. Blizzard must implement moving/gliding shot micro now!

On April 28 2010 05:01 petered wrote:
I really think that people are mistaken when they claim that things like moving shot are truly what made SCBW the best rts ever.

It didn't make BW the best by itself. But it contributed to achieve that.

On April 28 2010 05:01 Fallen wrote:
There will be no stacked air units in Starcraft 2. Therefore, there wont be any moving shots like in BW.

Fail analogy is fail. Moving shots never required unit stacking anyway.
NihiloZero
Profile Joined March 2010
United States68 Posts
April 27 2010 20:08 GMT
#832
Golly, thanks!
Terran are the plague!
Squeegy
Profile Joined October 2009
Finland1166 Posts
April 27 2010 20:10 GMT
#833
On April 28 2010 04:51 TheYango wrote:
Show nested quote +
On April 28 2010 04:45 Squeegy wrote:
Wow, do we have a troll here or what!

Or you could attempt to explain why he's wrong instead of just dismissing him because you're too lazy to.


I could, but... oh well, I have no excuse.
Stan: Dude, dolphins are intelligent and friendly. Cartman: Intelligent and friendly on rye bread with some mayonnaise.
Reach_UK
Profile Joined December 2009
United Kingdom68 Posts
April 27 2010 20:12 GMT
#834
Sick article yo'
Squeegy
Profile Joined October 2009
Finland1166 Posts
April 27 2010 20:15 GMT
#835
On April 28 2010 05:08 lolaloc wrote:
Show nested quote +
On April 28 2010 04:59 Wintermute wrote:
On April 28 2010 04:57 lolaloc wrote:
On April 28 2010 04:55 Wintermute wrote:
Most of the complaints ultimately come down to "SC2 doesn't have this specific quirk that SCBW had" or "SC2 has this specific quirk that SCBW didn't have" which is fine to complain about, but doesn't prove that SC2 is inferior or failed.

SC2 is already inferior by lacking moving/gliding shot.


An opinion that many share, but ultimately just an opinion.

Case closed. Blizzard must implement moving/gliding shot micro now!

Show nested quote +
On April 28 2010 05:01 petered wrote:
I really think that people are mistaken when they claim that things like moving shot are truly what made SCBW the best rts ever.

It didn't make BW the best by itself. But it contributed to achieve that.

Show nested quote +
On April 28 2010 05:01 Fallen wrote:
There will be no stacked air units in Starcraft 2. Therefore, there wont be any moving shots like in BW.

Fail analogy is fail. When was it stated that moving/gliding shot required stacking?


Yeah, I mean the mechanics (of which moving shot was a very crucial part of) gave BW a certain kind of feel. Of course many things contributed to the whole BW feel, but moving was certainly a part of it. And good mechanics is one of the things that I've yet to find in another RTS game.
Stan: Dude, dolphins are intelligent and friendly. Cartman: Intelligent and friendly on rye bread with some mayonnaise.
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-04-27 20:20:01
April 27 2010 20:17 GMT
#836
On April 28 2010 05:04 Archerofaiur wrote:



Nah I just hate when people use that arguement.


So what if most people dont find the game fun? Thats just their opinion its not fact!


I didn't say "So what?" I just said "It's an opinion."


Many people share it and many people don't share it. It's arrogant to say "My opinion, therefore correct." SC2 lacks an element that's important to those who play SCBW like the pros play it. But who says that's the most satisfying game experience for most people?

There's a great deal of group think and self selection going on here. If you have a lot of posts on TL.net, you are probably a pretty hardcore SCBW player. You wouldn't be a hardcore SCBW player if you didn't enjoy those glitches/features that exist in SCBW. The millions of people who don't care for that style are excluded from the conversation before it even happens because hey, SC2 should appeal only to those who were hardcore about SCBW rather than those who would have been hardcore about it if it had a slightly different focus.

I play a lot of other games, and I see this sort of thing come up all of the time. Hell, in WoW, the hardcore arena contingent virtually mutinied against the game because during the most recent expansion, arena combat became much faster paced with a twitch emphasis, and less of a "chess" game like it had been in the prior expansion.

Those people who were successful and/or drawn to arenas in the prior expansion are CERTAIN that the only skillful form of arena is slower paced and strategic, and they all engage in group think where they tell each other that yes, that's right, twitch based game play is "low skill." But it's not lower skill, it's just DIFFERENT skill.

One type of skill makes way for another, and players who are well suited to one style or who enjoy that style think the new style is lacking skill because suddenly the gap between the hardcore and the "would be" hardcore is narrowed or even becomes reversed.

TL;DR:

You're not wrong to complain that SC2 is not the game you want it to be. You're wrong to complain that it's not the game that any one wants it to be. You're not wrong to say that it lacks cetain skill based elements that existed in SCBW. You are wrong to say that it is just less skill based than SCBW.

Don't let me say this, but you're no worse than me; it's crazy.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
April 27 2010 20:21 GMT
#837
On April 28 2010 05:01 Fallen wrote:
You can quote me for the years to come on this:

There will be no stacked air units in Starcraft 2. Therefore, there wont be any moving shots like in BW.

No spectators wants to see a blob of air units fighting. When I spend time watching starcraft 2 games, I want to be able to figure out whats happening. That means being able to count the units that will be fighting or that im fighting against. I dont want a another random variable like, well how many muta is in that stack??? how many units do I need to counter this stack of banshee??? if you cant figure that out with a quick glimpse then you have incomplete information and its bad for the strategy part of "RTS".

Since the observers can select units, you can actually see how many mutalisks there are to a stack easily. I guess you're wrong.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Wintermute
Profile Joined March 2010
United States427 Posts
April 27 2010 20:22 GMT
#838
On April 28 2010 05:15 Squeegy wrote:
Case closed. Blizzard must implement moving/gliding shot micro now!
.


A lot of people have the opinion that the confederacy was awesome.

Therefore the US government should immediately recognize the independence of the original confederate states, and slavery should be re established?

Don't let me say this, but you're no worse than me; it's crazy.
fellcrow
Profile Blog Joined March 2010
United States288 Posts
April 27 2010 20:22 GMT
#839
So basically the big argument here is that SC2 is missing micro depth. As of right now I would have to agree. It has micro in it, and it's different, but it's not as deep as before. But SC2 is also deeper in strategy depth then SC:BW. They are different games, and as of right now a player can succeed at SC2 and fail at SC:BW and vice versa. But I think in the future people will find ways to micro the units in SC2 better and at release for all we know they will implement something that will change a few subtle things in the game allowing for more micro. But SC2 is NOT SC:BW and being completely different games they have completely different mechanics. As of right now, SC2 being in beta and all, I am happy with where the game is. No, I do not think it is perfect. Yes, I want more micro and some changes...but there is a lot of time from now to release to see something happen I think. I think people should wait till release to completely bitch a game out, but that's just me.
Has anyone really been far even as decided to use even go want to do look more like?
nurle
Profile Joined August 2009
Norway308 Posts
April 27 2010 20:23 GMT
#840
This is just so insanely nice written. And i agree with u on every single part, especially the pro scene thing. Why would jaedong switch over to sc2 if there will be maybe 10% skill difference between the best and the worst player in the world.
Jaedong fucking beast
Prev 1 40 41 42 43 44 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 41
StarCraft: Brood War
firebathero 1381
Shuttle 1148
Bisu 826
ZerO 192
EffOrt 111
Stork 99
Hyuk 82
ToSsGirL 77
Shinee 65
Pusan 41
[ Show more ]
sSak 36
910 28
soO 11
NotJumperer 11
Light 0
Counter-Strike
shoxiejesuss1190
olofmeister1061
byalli642
Other Games
ceh9734
crisheroes267
XaKoH 238
Mew2King129
ZerO(Twitch)8
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH237
• StrangeGG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1097
Other Games
• WagamamaTV221
Upcoming Events
The PondCast
29m
KCM Race Survival
29m
OSC
12h 59m
IntoTheTV X SOOP
1d 1h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.