!!!!1
Downloading now
Forum Index > SC2 General |
Ginko
Bangladesh69 Posts
!!!!1 Downloading now | ||
OHtRUe
United States283 Posts
| ||
Qikz
United Kingdom12022 Posts
| ||
Ryuu314
United States12679 Posts
On April 23 2010 04:18 PanzerDragoon wrote: Show nested quote + On April 23 2010 04:09 Ryuu314 wrote: On April 23 2010 04:08 PanzerDragoon wrote: On April 23 2010 03:57 zazen wrote: Patch 8 Marauders were still the most used T unit. They their nerf got "fixed". I guess they want all T players to just mass marauder every map, every matchup. And Tanks were used in every matchup for T in BW. Whats the problem? Yes, but they weren't used as the backbone for T except in TvP. In TvZ tanks were support units for taking out lurkers. Occasionally a T might go mech, but that's pretty rare. What Brood War were you watching? There were mech builds for TvZ, popular because they don't require as much micro and they are very good against Ultras, and TvT is literally nothing but siege tanks and dropships I was watching higher level BW, where most Terrans go bio in TvZ. In TvT and TvP, yes tanks are used as a backbone in every matchup. However, they were never massed the way marauders are because they simply cost too much. | ||
Kralic
Canada2628 Posts
| ||
TieN.nS)
United States2131 Posts
| ||
SichuanPanda
Canada1542 Posts
| ||
Niton
United States2395 Posts
On April 23 2010 03:57 Lz wrote: Show nested quote + On April 23 2010 03:55 ilnp wrote: you people blow my mind marauders are not any better. 80s down to 60s and 100/100 down to 50/50. 50/50 takes what, ten seconds to mine? so 30 seconds of the game, you are facing marauders that are stronger than they would be last patch. OH MY GOD, T IS IMBA!~ /agree Marauders are more efficient than Immortals at killing both Armored and Unarmored targets with stim with the ability to kite, but against light units they have slightly less health (but have Medivacs). I don't expect to be able to fend off a simple marauder ball with the preparations I have to take to defend against all of T's other openings. Everything wrong with the TvP matchup can be traced directly to the Marauder. Marauders are as efficient vs shielded Immortals as they are vs Zealots or Sentries. Marauders, stimmed, do more DPS to buildings than -Void Rays- at the same supply, at a fraction of the cost. A single EMP going off makes Marauders strongly counter Immortals, and the only counter to EMP is a tech tree that requires a total of 550 gas to produce a single unit that can do anything but Feedback. This unit needs to co-exist with a unit who costs another 400 gas in tech and 200 for itself before it even begins to act as a soft counter to Marauders. Marauders also happen to dominate any engagements in which the Terran has the same supply as the Protoss because of the power of Stim increasing the effective size of your army by 20% after factoring in the HP loss. There is no longer a single unit in the Protoss arsenal which can both answer Marauders in sufficient numbers and in sufficient force to counter them. Even the best of them, the Colossus and HT, are so heavy on Gas cost that it's difficult to produce enough of them to counter a MMM + Ghost ball. And to top it off? Marauders outrun the entire Protoss army while stimmed, with the exception of Zealots under the effect of Charge. Why would Terran ever build another unit against P? Void Rays are the only air unit P has that's even mildly threatening, and even Barracks with Tech Labs can produce enough Marines to counter them. It's bad enough playing against Terran and only seeing two and a half units all game. It's a whole other thing to diversify your army properly and still lose to it because Marauders are simply more efficient than your entire army. | ||
rjT.
Italy295 Posts
| ||
Crisium
United States1618 Posts
On April 23 2010 04:14 ttlranger wrote: I don't know why they bother to give the infested terrans any movement at all, the way they kill their speed. They don't have enough duration to move around anywhere, anyway. They basically turned it into the Raven's Auto Turret. Does same damage - though I'm not sure about attack speed and range. Has much less HP though. But also only costs 25 Energy, compared to 50. With such a slow movement and low life span, they might as well be auto turrets now. | ||
Osmoses
Sweden5302 Posts
| ||
Silver777
United States347 Posts
On April 23 2010 04:08 Kralic wrote: Show nested quote + On April 23 2010 04:06 Silver777 wrote: On April 23 2010 04:02 Kralic wrote: On April 23 2010 03:57 iNty.sCream wrote: leg speed for zealots costs still 200/200, so what was the problem with marauder concussion shells at patch 8? Remember Speed Zealots negate the slow pretty much and also Terran is spending 150/150 on Stim packs. The only use of speed zealots is to allow your zealots to get 1 hit off before they get kited to death.... Please don't post results you came up with a vacuum... it is called force field behind the maruaders so they can't kite. Unit diversity is a good thing for Protoss. Because obviously at all times and positions on the map I can just instantly warp in zealots and 6 sentrys to FF block to counter 4 stimmed marauders+medivac harass..... | ||
wolfe
United States761 Posts
On April 23 2010 04:19 Ryuu314 wrote: Show nested quote + On April 23 2010 04:18 PanzerDragoon wrote: On April 23 2010 04:09 Ryuu314 wrote: On April 23 2010 04:08 PanzerDragoon wrote: On April 23 2010 03:57 zazen wrote: Patch 8 Marauders were still the most used T unit. They their nerf got "fixed". I guess they want all T players to just mass marauder every map, every matchup. And Tanks were used in every matchup for T in BW. Whats the problem? Yes, but they weren't used as the backbone for T except in TvP. In TvZ tanks were support units for taking out lurkers. Occasionally a T might go mech, but that's pretty rare. What Brood War were you watching? There were mech builds for TvZ, popular because they don't require as much micro and they are very good against Ultras, and TvT is literally nothing but siege tanks and dropships I was watching higher level BW, where most Terrans go bio in TvZ. In TvT and TvP, yes tanks are used as a backbone in every matchup. However, they were never massed the way marauders are because they simply cost too much. what? TvP is all tanks and vultures... | ||
USn
United States376 Posts
I really can't read their motives at all for most of the balance changes. | ||
fatduck
United States148 Posts
On April 23 2010 04:18 FrozenArbiter wrote: Well, since the SCV hasn't had its HP returned to 60, this patch is useless. http://screplays.com/system/files/replays/1230/[scr1230](P)IamBrown_(P)Owain_vs_(P)cheng_(T)fatduck.SC2Replay I dunno I made 200 scvs this game and I won | ||
roemy
Germany432 Posts
On April 23 2010 04:13 wolfe wrote: Show nested quote + On April 23 2010 04:09 Paladia wrote: They didn't mention the change (fix) to planetary fortress and HSM though, despite that they were fixed. I assume Blizzard are too embarressed to mentioned it. Otherwise almost 50% less damage for HSM would be something people want to know about. What change? the planetary fortress dealt 40 dmg to the target but then 60dmg splashing onto close units. HSM had illogical damage radii. the 100% radius should be a lot smaller if it was fixed but i'm waiting for EU servers to get the patch - i'll look into it once dl is complete | ||
snipebeach
Canada4 Posts
| ||
Garrl
Scotland1972 Posts
On April 23 2010 04:18 FrozenArbiter wrote: Well, since the SCV hasn't had its HP returned to 60, this patch is useless. Show nested quote + Fungal Growth projectile removed; Units in the target area are now instantly hit. Yeah, not like that shit was strong enough already --_-- Neural Parasite change seems good tho, 7 range wasn't enough for a unit that fragile. Immortal nerf seems pointless? Show nested quote + On April 23 2010 04:18 Osmoses wrote: On April 23 2010 04:15 Haemonculus wrote: Well I will continue to play Terran and try to build as few marauders as possible, lol. I will also probably continue to get rolled late game by Protoss. Please give us an alternative to massing marauders! They are no fun to use!! This. I recognize the marauder is very useful, very good unit, but it is just so boring and most of the time I do what I can to not use them at all. Alternatives I've found are marines/ghosts into mech/ghosts and banshees/vikings. Too bad banshees and vikings are just as boring as marauders. It's a lot more fun than dying at least ![]() Admittedly, the immortal nerf means that mech is more viable. | ||
mrlie3
Canada350 Posts
| ||
coltrane
Chile988 Posts
| ||
| ||
FEL
Cracow 2025
Clem vs Krystianer
uThermal vs SKillousLIVE!
Reynor vs MaNa
Lambo vs Gerald
[ Submit Event ] |
![]() StarCraft 2 StarCraft: Brood War Britney Dota 2![]() ![]() Horang2 ![]() Hyuk ![]() EffOrt ![]() Barracks ![]() BeSt ![]() Larva ![]() Mini ![]() firebathero ![]() Hyun ![]() [ Show more ] Counter-Strike Heroes of the Storm Other Games Organizations
StarCraft 2 • Berry_CruncH328 StarCraft: Brood War• tFFMrPink ![]() ![]() • intothetv ![]() • LaughNgamezSOOP • AfreecaTV YouTube • sooper7s • Migwel ![]() • Kozan • IndyKCrew ![]() Dota 2 League of Legends |
BSL20 Non-Korean Champi…
BSL20 Non-Korean Champi…
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
WardiTV European League
Online Event
uThermal 2v2 Circuit
The PondCast
Replay Cast
Korean StarCraft League
CranKy Ducklings
[ Show More ] Sparkling Tuna Cup
|
|