Patch 9 Discussion - Page 17
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alexanderzero
United States659 Posts
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Haemonculus
United States6980 Posts
I will also probably continue to get rolled late game by Protoss. Please give us an alternative to massing marauders! They are no fun to use!! | ||
Thamoo
Canada234 Posts
On April 23 2010 04:10 Koffiegast wrote: I wanted ultra/lings become more viable. Ultras got a significant indirect buff with the infestor buff (easier transition). They're still pretty bad tho... | ||
Crissaegrim
2947 Posts
On April 23 2010 04:09 ComradeDover wrote: Maybe people didn't get the changes they wanted in place because: 1) Blizzard knows better than you do. 2) Blizzard can't read your tears. 1) Not necessarily actually, they too are men and like all men they are not infallible. If they knew better why release a beta anyway to get OUR feedback? 2) Read 1. | ||
hzhao
China75 Posts
On April 23 2010 04:09 Paladia wrote: They didn't mention the change (fix) to planetary fortress and HSM though, despite that they were fixed. I assume Blizzard are too embarressed to mentioned it. Otherwise almost 50% less damage for HSM would be something people want to know about. You sure? patch 9 is 15097, not the leaked 15073 | ||
hzhao
China75 Posts
On April 23 2010 04:16 Crissaegrim wrote: 1) Not necessarily actually, they too are men and like all men they are not infallible. If they knew better why release a beta anyway to get OUR feedback? 2) Read 1. because they have data, and replays for whatever they want, you don't | ||
space_yes
United States548 Posts
On April 23 2010 04:13 Captain Peabody wrote: Marauder's definitely don't need to be any more powerful...but this is a much more sane cost for the upgrade. NOW, Blizzard can go ahead feel free to nerf their hp/damage! The other changes are fine. Every patch, people whine about how Blizzard isn't making all of the drastic "THIS WILL FIX THE GAME!" changes the forum-goers are all suggesting...but that's usually because the proposed changes would be totally disastrous. Small changes, I think, are the way to go in balancing the game. Yes and it is easy to identify a problem but it can take several patches for a solution to be internally developed/tested and then rolled out in a new patch. | ||
Garrl
Scotland1972 Posts
PROTOSS Immortal Build time increased from 40 to 55. ;; gg. | ||
Gaxton
Sweden2328 Posts
Infestor: "Dont mind me, im just stealin' your Colossus" | ||
Hugoboss21
France346 Posts
doesn't seem to move, stuck at 1 bar ;/ edit : NVM!!! | ||
Skee
Canada702 Posts
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PanzerDragoon
United States822 Posts
On April 23 2010 04:09 Ryuu314 wrote: Yes, but they weren't used as the backbone for T except in TvP. In TvZ tanks were support units for taking out lurkers. Occasionally a T might go mech, but that's pretty rare. What Brood War were you watching? There were mech builds for TvZ, popular because they don't require as much micro and they are very good against Ultras, and TvT is literally nothing but siege tanks and dropships | ||
Osmoses
Sweden5302 Posts
On April 23 2010 04:15 Haemonculus wrote: Well I will continue to play Terran and try to build as few marauders as possible, lol. I will also probably continue to get rolled late game by Protoss. Please give us an alternative to massing marauders! They are no fun to use!! This. I recognize the marauder is very useful, very good unit, but it is just so boring and most of the time I do what I can to not use them at all. Alternatives I've found are marines/ghosts into mech/ghosts and banshees/vikings. Too bad banshees and vikings are just as boring as marauders. | ||
snipebeach
Canada4 Posts
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No_eL
Chile1438 Posts
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Ginko
Bangladesh69 Posts
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VereZ
France34 Posts
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Liquid`Jinro
Sweden33719 Posts
Fungal Growth projectile removed; Units in the target area are now instantly hit. Yeah, not like that shit was strong enough already --_-- Neural Parasite change seems good tho, 7 range wasn't enough for a unit that fragile. Immortal nerf seems pointless? By that I mean, the immortal has never struck me as a unit that was problematic, there are ample ways of dealing with it. Force field on the other hand.... On April 23 2010 04:18 Osmoses wrote: This. I recognize the marauder is very useful, very good unit, but it is just so boring and most of the time I do what I can to not use them at all. Alternatives I've found are marines/ghosts into mech/ghosts and banshees/vikings. Too bad banshees and vikings are just as boring as marauders. It's a lot more fun than dying at least ![]() | ||
OrtegaPeru
79 Posts
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ROOTslush
Canada170 Posts
On April 23 2010 04:16 Crissaegrim wrote: 1) Not necessarily actually, they too are men and like all men they are not infallible. If they knew better why release a beta anyway to get OUR feedback? 2) Read 1. Feedback from gold players? Don't think so. | ||
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