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Patch 9 Discussion - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 55 Next
alexanderzero
Profile Joined June 2008
United States659 Posts
April 22 2010 19:15 GMT
#321
Not as many balance changes as expected. Awesome about the new maps though! I didn't expect that. I kinda wish we would get the zerg bleeding buildings though D:
I am a tournament organizazer.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 22 2010 19:15 GMT
#322
Well I will continue to play Terran and try to build as few marauders as possible, lol.

I will also probably continue to get rolled late game by Protoss. Please give us an alternative to massing marauders! They are no fun to use!!
I admire your commitment to being *very* oily
Thamoo
Profile Joined March 2010
Canada234 Posts
April 22 2010 19:15 GMT
#323
On April 23 2010 04:10 Koffiegast wrote:
I wanted ultra/lings become more viable.


Ultras got a significant indirect buff with the infestor buff (easier transition). They're still pretty bad tho...
wat?
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
April 22 2010 19:16 GMT
#324
On April 23 2010 04:09 ComradeDover wrote:
Maybe people didn't get the changes they wanted in place because:
1) Blizzard knows better than you do.
2) Blizzard can't read your tears.


1) Not necessarily actually, they too are men and like all men they are not infallible. If they knew better why release a beta anyway to get OUR feedback?
2) Read 1.
hzhao
Profile Joined June 2007
China75 Posts
April 22 2010 19:16 GMT
#325
On April 23 2010 04:09 Paladia wrote:
They didn't mention the change (fix) to planetary fortress and HSM though, despite that they were fixed. I assume Blizzard are too embarressed to mentioned it.

Otherwise almost 50% less damage for HSM would be something people want to know about.

You sure?

patch 9 is 15097, not the leaked 15073
hzhao
Profile Joined June 2007
China75 Posts
April 22 2010 19:17 GMT
#326
On April 23 2010 04:16 Crissaegrim wrote:
Show nested quote +
On April 23 2010 04:09 ComradeDover wrote:
Maybe people didn't get the changes they wanted in place because:
1) Blizzard knows better than you do.
2) Blizzard can't read your tears.


1) Not necessarily actually, they too are men and like all men they are not infallible. If they knew better why release a beta anyway to get OUR feedback?
2) Read 1.


because they have data, and replays for whatever they want, you don't
space_yes
Profile Joined April 2010
United States548 Posts
April 22 2010 19:17 GMT
#327
On April 23 2010 04:13 Captain Peabody wrote:
Marauder's definitely don't need to be any more powerful...but this is a much more sane cost for the upgrade. NOW, Blizzard can go ahead feel free to nerf their hp/damage!

The other changes are fine. Every patch, people whine about how Blizzard isn't making all of the drastic "THIS WILL FIX THE GAME!" changes the forum-goers are all suggesting...but that's usually because the proposed changes would be totally disastrous. Small changes, I think, are the way to go in balancing the game.


Yes and it is easy to identify a problem but it can take several patches for a solution to be internally developed/tested and then rolled out in a new patch.
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
April 22 2010 19:17 GMT
#328

PROTOSS
Immortal
Build time increased from 40 to 55.

;; gg.
Gaxton
Profile Joined April 2010
Sweden2328 Posts
April 22 2010 19:17 GMT
#329
Cant wait to see Infestors in ZvP.
Infestor: "Dont mind me, im just stealin' your Colossus"
Hugoboss21
Profile Joined June 2009
France346 Posts
Last Edited: 2010-04-22 19:19:11
April 22 2010 19:18 GMT
#330
patch is up!!!

doesn't seem to move, stuck at 1 bar ;/
edit : NVM!!!
In order to make an apple pie from scratch, you must first create the universe. --Carl Sagan
Skee
Profile Joined March 2010
Canada702 Posts
April 22 2010 19:18 GMT
#331
Im DLIng it now!!
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 19:18 GMT
#332
On April 23 2010 04:09 Ryuu314 wrote:
Show nested quote +
On April 23 2010 04:08 PanzerDragoon wrote:
On April 23 2010 03:57 zazen wrote:
Patch 8 Marauders were still the most used T unit. They their nerf got "fixed". I guess they want all T players to just mass marauder every map, every matchup.

And Tanks were used in every matchup for T in BW. Whats the problem?

Yes, but they weren't used as the backbone for T except in TvP. In TvZ tanks were support units for taking out lurkers. Occasionally a T might go mech, but that's pretty rare.

What Brood War were you watching? There were mech builds for TvZ, popular because they don't require as much micro and they are very good against Ultras, and TvT is literally nothing but siege tanks and dropships
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 22 2010 19:18 GMT
#333
On April 23 2010 04:15 Haemonculus wrote:
Well I will continue to play Terran and try to build as few marauders as possible, lol.

I will also probably continue to get rolled late game by Protoss. Please give us an alternative to massing marauders! They are no fun to use!!

This. I recognize the marauder is very useful, very good unit, but it is just so boring and most of the time I do what I can to not use them at all.

Alternatives I've found are marines/ghosts into mech/ghosts and banshees/vikings. Too bad banshees and vikings are just as boring as marauders.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
snipebeach
Profile Joined April 2010
Canada4 Posts
April 22 2010 19:18 GMT
#334
ZOMG editor inc <3
Im terrible, lets be real.
No_eL
Profile Joined July 2007
Chile1438 Posts
April 22 2010 19:18 GMT
#335
nice news.. worried about infestor, but i like patchs!!!
Beat after beat i will become stronger.
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 22 2010 19:18 GMT
#336
i hope incinerating zone is a destination remake....it seems like it would fit..
C Zerg 2008-2010 1v1 plat 2v2 plat,
VereZ
Profile Joined April 2010
France34 Posts
April 22 2010 19:18 GMT
#337
Really eager to this those new maps!!!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-04-22 19:22:17
April 22 2010 19:18 GMT
#338
Well, since the SCV hasn't had its HP returned to 60, this patch is useless.

Fungal Growth projectile removed; Units in the target area are now instantly hit.

Yeah, not like that shit was strong enough already --_--

Neural Parasite change seems good tho, 7 range wasn't enough for a unit that fragile.

Immortal nerf seems pointless? By that I mean, the immortal has never struck me as a unit that was problematic, there are ample ways of dealing with it. Force field on the other hand....

On April 23 2010 04:18 Osmoses wrote:
Show nested quote +
On April 23 2010 04:15 Haemonculus wrote:
Well I will continue to play Terran and try to build as few marauders as possible, lol.

I will also probably continue to get rolled late game by Protoss. Please give us an alternative to massing marauders! They are no fun to use!!

This. I recognize the marauder is very useful, very good unit, but it is just so boring and most of the time I do what I can to not use them at all.

Alternatives I've found are marines/ghosts into mech/ghosts and banshees/vikings. Too bad banshees and vikings are just as boring as marauders.

It's a lot more fun than dying at least
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
OrtegaPeru
Profile Joined April 2010
79 Posts
April 22 2010 19:18 GMT
#339
I don't think a lot of the mathcrafting people here do is legitimate. Very small changes can have far reaching consequences in such a complex system.
ROOTslush
Profile Joined March 2010
Canada170 Posts
April 22 2010 19:19 GMT
#340
On April 23 2010 04:16 Crissaegrim wrote:
Show nested quote +
On April 23 2010 04:09 ComradeDover wrote:
Maybe people didn't get the changes they wanted in place because:
1) Blizzard knows better than you do.
2) Blizzard can't read your tears.


1) Not necessarily actually, they too are men and like all men they are not infallible. If they knew better why release a beta anyway to get OUR feedback?
2) Read 1.


Feedback from gold players?

Don't think so.
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