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Option to disable double clicking units - Page 2

Forum Index > SC2 General
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Prev 1 2 All
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
April 20 2010 01:19 GMT
#21
Well you could say that about a lot of features like auto-casting, auto-mining, multiple building selection. It's not obvious where you draw the line. Anyway I understand where you're coming from but I have to disagree, let's end it there.
No I'm never serious.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 01:25 GMT
#22
No, you can't say that about those other features because those are industry standards that have come along over the past 10 years since StarCraft was released. In fact, all three of those have already been featured in previous Blizzard titles, and there was no way they weren't going to be there. The only people who make a big deal out of MBS and the like are the people who have never played any other RTS newer than StarCraft.
Bring back 2v2s!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 20 2010 01:26 GMT
#23
omg, this isn't a newb friendly issue. Thats not the point. Its just a basic feature that could be implemented, along with customized keys. Along with showing building grid, or showing unit health bars, ONLY my suggestion is much less significant. I can play fine with out this implemented but from time to time i have this small issue. Its not a big deal or anything, but how someone could argue that to have this option is BAD is beyond me, I just don't get it. I can, like nony said, just change the time of my double clicking to avoid this problem, but it would just be dumb for that to be the only way as it is bothersome....
Kill the Deathball
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 01:28 GMT
#24
On April 20 2010 10:26 pzea469 wrote:
but how someone could argue that to have this option is BAD is beyond me,


To argue otherwise is to argue against the idea that every click counts.
Bring back 2v2s!
hoborg
Profile Blog Joined December 2009
United States430 Posts
April 20 2010 01:37 GMT
#25
I've only played a handful of games, but this has already happened to me multiple times. It's annoying as hell.

*click* a mining SCV because I want it to switch to gas

Oh wait, there's an scv right next to it that has just returned it's minerals, it would be more efficient to use that SCV instead.

*click* on that SCV, right-click the gas

...All my SCVs rush over to the refinery

FFFFFFFFFFFFFFFFFFFFUUUUUUUUUU

Thanks for the tip with the double click speed though, Nony, I'm just noticing it's kinda ridiculously low on my computer right now. That should help.
blbl | CJ and ACE fighting!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 01:40 GMT
#26
On April 20 2010 10:37 hoborg wrote:
I've only played a handful of games, but this has already happened to me multiple times. It's annoying as hell.

*click* a mining SCV because I want it to switch to gas

Oh wait, there's an scv right next to it that has just returned it's minerals, it would be more efficient to use that SCV instead.

*click* on that SCV, right-click the gas

...All my SCVs rush over to the refinery

FFFFFFFFFFFFFFFFFFFFUUUUUUUUUU


Should they take out everything that's "annoying"? I suppose a lot of people find losing annoying, and plenty of zerg players have reported that they find it annoying when a sentry splits their army with force field. I'd imagine anyone who's ever been nuked has found that experience annoying. The list goes on and on...
Bring back 2v2s!
hoborg
Profile Blog Joined December 2009
United States430 Posts
Last Edited: 2010-04-20 03:10:57
April 20 2010 03:10 GMT
#27
You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:

Good Interactions:
Clicking a unit anywhere on the unit selects that unit
Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed

Hypothetical Bad Interactions:
You can only select a unit if you click directly on its head
Moving the mouse all the way to the side of the screen makes all your units auto attack-move

Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.
blbl | CJ and ACE fighting!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 03:14 GMT
#28
On April 20 2010 12:10 hoborg wrote:
You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:

Good Interactions:
Clicking a unit anywhere on the unit selects that unit
Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed

Hypothetical Bad Interactions:
You can only select a unit if you click directly on its head
Moving the mouse all the way to the side of the screen makes all your units auto attack-move

Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.


The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control.
Bring back 2v2s!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 20 2010 17:54 GMT
#29
On April 20 2010 12:14 ComradeDover wrote:
Show nested quote +
On April 20 2010 12:10 hoborg wrote:
You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:

Good Interactions:
Clicking a unit anywhere on the unit selects that unit
Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed

Hypothetical Bad Interactions:
You can only select a unit if you click directly on its head
Moving the mouse all the way to the side of the screen makes all your units auto attack-move

Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.


The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control.


so having the OPTION to disable this is bad? I believe people were also talking about disabling ctrl + click as attack. I havn't ran into this problem yet but i understand how one could and it just makes sense to be able to disable things like this. I don't see why you want to force me to change my double click speed in Windows instead of just disabling it in-game comfortably
Kill the Deathball
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-04-20 18:01:28
April 20 2010 18:01 GMT
#30
I really don't like that everyone want options to disable/enable this and that little feature (an autokiting post really made me laugh), because he/she isn''t skilled enough to handle it. What skill would it be to play this game then? I give an option: get better...
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 20 2010 18:08 GMT
#31
you weren't able to disable double click in bw, so what's the problem now?
When they see MC Probe, all the ladies disrobe.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-20 20:49:41
April 20 2010 18:43 GMT
#32
On April 21 2010 02:54 pzea469 wrote:
Show nested quote +
On April 20 2010 12:14 ComradeDover wrote:
On April 20 2010 12:10 hoborg wrote:
You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:

Good Interactions:
Clicking a unit anywhere on the unit selects that unit
Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed

Hypothetical Bad Interactions:
You can only select a unit if you click directly on its head
Moving the mouse all the way to the side of the screen makes all your units auto attack-move

Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.


The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control.


so having the OPTION to disable this is bad? I believe people were also talking about disabling ctrl + click as attack. I havn't ran into this problem yet but i understand how one could and it just makes sense to be able to disable things like this. I don't see why you want to force me to change my double click speed in Windows instead of just disabling it in-game comfortably


Yes. Adding the OPTION is bad. To add this option would the equivilant of Blizzard officially sanctioning sloppy play. Denying this option isn't about forcing you to change your doubleclick speed in Windows as much as it is forcing you to be aware of every click you make and every action you take. THAT is going to make you a better player, not trying to get all these options added to compensate for your sloppy APM.
Bring back 2v2s!
sickman
Profile Joined March 2010
Canada34 Posts
April 20 2010 19:45 GMT
#33
Oh c'mon. This IS a stupid idea. Why should blizzard add an option to compensate for your twitchy fingers and misclicking?
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