Option to disable double clicking units - Page 2
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Nytefish
United Kingdom4282 Posts
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ComradeDover
Bulgaria758 Posts
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pzea469
United States1520 Posts
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ComradeDover
Bulgaria758 Posts
On April 20 2010 10:26 pzea469 wrote: but how someone could argue that to have this option is BAD is beyond me, To argue otherwise is to argue against the idea that every click counts. | ||
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hoborg
United States430 Posts
*click* a mining SCV because I want it to switch to gas Oh wait, there's an scv right next to it that has just returned it's minerals, it would be more efficient to use that SCV instead. *click* on that SCV, right-click the gas ...All my SCVs rush over to the refinery FFFFFFFFFFFFFFFFFFFFUUUUUUUUUU Thanks for the tip with the double click speed though, Nony, I'm just noticing it's kinda ridiculously low on my computer right now. That should help. | ||
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ComradeDover
Bulgaria758 Posts
On April 20 2010 10:37 hoborg wrote: I've only played a handful of games, but this has already happened to me multiple times. It's annoying as hell. *click* a mining SCV because I want it to switch to gas Oh wait, there's an scv right next to it that has just returned it's minerals, it would be more efficient to use that SCV instead. *click* on that SCV, right-click the gas ...All my SCVs rush over to the refinery FFFFFFFFFFFFFFFFFFFFUUUUUUUUUU Should they take out everything that's "annoying"? I suppose a lot of people find losing annoying, and plenty of zerg players have reported that they find it annoying when a sentry splits their army with force field. I'd imagine anyone who's ever been nuked has found that experience annoying. The list goes on and on... | ||
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hoborg
United States430 Posts
Good Interactions: Clicking a unit anywhere on the unit selects that unit Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed Hypothetical Bad Interactions: You can only select a unit if you click directly on its head Moving the mouse all the way to the side of the screen makes all your units auto attack-move Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI. | ||
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ComradeDover
Bulgaria758 Posts
On April 20 2010 12:10 hoborg wrote: You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example: Good Interactions: Clicking a unit anywhere on the unit selects that unit Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed Hypothetical Bad Interactions: You can only select a unit if you click directly on its head Moving the mouse all the way to the side of the screen makes all your units auto attack-move Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI. The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control. | ||
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pzea469
United States1520 Posts
On April 20 2010 12:14 ComradeDover wrote: The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control. so having the OPTION to disable this is bad? I believe people were also talking about disabling ctrl + click as attack. I havn't ran into this problem yet but i understand how one could and it just makes sense to be able to disable things like this. I don't see why you want to force me to change my double click speed in Windows instead of just disabling it in-game comfortably | ||
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virusak
Czech Republic344 Posts
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da_head
Canada3350 Posts
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ComradeDover
Bulgaria758 Posts
On April 21 2010 02:54 pzea469 wrote: so having the OPTION to disable this is bad? I believe people were also talking about disabling ctrl + click as attack. I havn't ran into this problem yet but i understand how one could and it just makes sense to be able to disable things like this. I don't see why you want to force me to change my double click speed in Windows instead of just disabling it in-game comfortably Yes. Adding the OPTION is bad. To add this option would the equivilant of Blizzard officially sanctioning sloppy play. Denying this option isn't about forcing you to change your doubleclick speed in Windows as much as it is forcing you to be aware of every click you make and every action you take. THAT is going to make you a better player, not trying to get all these options added to compensate for your sloppy APM. | ||
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sickman
Canada34 Posts
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