• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:51
CET 00:51
KST 08:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains6Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2089 users

SC2 Ladder Analysis: What YOU Need to Know - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
VeeSe
Profile Joined February 2006
United States42 Posts
April 02 2010 23:20 GMT
#21
On April 03 2010 08:08 MorroW wrote:
so bottom line its harder to get high rating pts in division 1 of platinum compared to 10?
i thought the rating was just as hard to get for everybody xd


No, it's not harder to get rating points in division 1 compared to 10. It's just harder to be ranked top 8 in division 1 because there are more "good" players that have high rating points as well. Rating points are the same for everybody; he just meant that in division 1 there will be more people with rank 1800+ etc, so it will be harder to get a higher rank in that division than if you were in division 10.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 02 2010 23:40 GMT
#22
On April 03 2010 08:08 MorroW wrote:
so bottom line its harder to get high rating pts in division 1 of platinum compared to 10?
i thought the rating was just as hard to get for everybody xd

it was a good read but why do they (if what ur saying is true) give us fake rating? why cant it just be like iccup where 2000 pts is better than 1900 regardless of anything else :x

whats even the point of seing ur rating if its not comparable to ppl outside ur division :/


I think you might be misinterpreting here. So, you're among the higher skill levels. That means your MMR is going to be higher than most players, and likely above even those within your division. Let's say you get to #1 within your division and you have a 50-50 win ratio. Now let's say the #10 person is a couple hundred points below you, and his MMR is a bit lower than yours, but he has a better win rate. Even if he wins games often enough for him to get up to your MMR, once he reaches your MMR he'd be playing people around your level, and his win rate would drop. You would still have an edge. In short, you've already played and beaten all the people that the #10 person is currently playing, and there is basically a permanent invisible buffer between the two of you, barring his skill increasing at a greater rate than yours.

Your rating is only used to rank you against people within your division for the purposes of tournament placement. It's not completely irrelevant and certainly not "fake" because it does serve a purpose, only a fairly limited purpose. It's not the most elegant design because you're regularly playing against people outside of your division anyway, but it gives you a tangible goal. That's pretty much it. Rating is absolutely comparable across divisions, so it's too bad that the interface doesn't make it easy to do that. It's pretty safe to say that whoever has the highest rating in a league probably has the highest MMR, making them the best player. With any luck, we'll be able to browse across divisions upon release.

Show nested quote +
On April 03 2010 07:49 TimeToPractice! wrote:
Nice read, but on one point: Skilled players are in lower numbered divisions - not sure how accurate that is. I'm pretty sure it's random. I'd say the only thing you can take from someone being in a low division number is they've been playing in X league for a long period of time (since the ladder reset) and even then that's not totally true, as once those players ascend to a higher league, new players will fill those spots to hit 100 again.


i think its all got to do with the 5 first games u make and how soon u got it. i dont think its possible to move up and down divisions, only ranks. i simply think the "more skilled" ppl get in the 1-5 plat just because they play alot and go 5-0 in the placement and get thrown in, then 2 days later they seem full and even if others go 5-0 they get like division 8 or so xd


Yep that's exactly why.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 02 2010 23:43 GMT
#23
On April 03 2010 07:45 MeProU_Kor wrote:
0-1499: Newb
i am a newb damn =( damn i wanted to stop for today after reaching 1400 points but this made me very sad T:T


I think you're confusing rating with MMR. Rating is what it is. I'm only drawing a parallel to WoW Arena's MMRs because they're more transparent. I would say that unless you're in the Copper league, your MMR is going to be much much higher than your point total.
Moderator
Kimera757
Profile Joined August 2007
Canada129 Posts
April 03 2010 00:15 GMT
#24
On April 03 2010 07:34 AeroGear wrote:
I'd rather have them keep the AMM a bit less restrictive than it is for WC3/TFT, before the implementation of the AMM it was matching players only according to their level +/- 6, which led to some unfair matchups and encouraged smurfing for those "pristine" stats.


While that may have encouraged smurfing, as you say, the unlimited number of accounts let people get away with it.
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
Last Edited: 2010-04-03 00:24:59
April 03 2010 00:22 GMT
#25
"Tough" Divisions

Because divisions are generated as necessary, invariably the most skilled and most dedicated players will rise to the top and be placed in the low-numbered divisions...


Pretty sure this is wrong. I was placed in division 2 after there were 18 divisions before the whipe and this was after my placement matches. I'm in no way a "top player" I didn't even win all my placement matches. I went like 9-1. The placement is first come first serve. Someone dropped out of division 2 and it had to be replaced and i just happened to be the next person to get in platinum.

The reason the "named" players are in divisions 1-5 is because they played their matches early because they are power gamers and get it done early.
crate
Profile Blog Joined May 2009
United States2474 Posts
April 03 2010 00:44 GMT
#26
On April 03 2010 09:22 starcraft911 wrote:
Show nested quote +
"Tough" Divisions

Because divisions are generated as necessary, invariably the most skilled and most dedicated players will rise to the top and be placed in the low-numbered divisions...


Pretty sure this is wrong. I was placed in division 2 after there were 18 divisions before the whipe and this was after my placement matches. I'm in no way a "top player" I didn't even win all my placement matches. I went like 9-1. The placement is first come first serve. Someone dropped out of division 2 and it had to be replaced and i just happened to be the next person to get in platinum.

The reason the "named" players are in divisions 1-5 is because they played their matches early because they are power gamers and get it done early.

The point is that the most dedicated of the highly-skilled players will be much more likely to play their placement matches early on, so they'll get placed in the first few divisions formed more often.

It's first come first served ... but the top players are more likely to be in the "first come" group than Joe Random.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 03 2010 21:10 GMT
#27
Gonna bump this for the weekend visitors.
Moderator
Half
Profile Joined March 2010
United States2554 Posts
April 03 2010 21:37 GMT
#28
NICE IM EXTREMELY GOOD AT WOW ARENAS. IM KIND OF A BIG DEAL NOW.


Anyway, awesome analysis, very informative.
Too Busy to Troll!
Asta
Profile Joined October 2002
Germany3491 Posts
April 03 2010 22:34 GMT
#29
On April 03 2010 02:02 Excalibur_Z wrote:
a hidden "matchmaking rating", or MMR. This is the sole factor in determining everything within the system.


That's not quite what you wrote below. At least the total number of games in your match history are used to compute the volatility of your ranking. That's an important factor. Otherwise a great write up. Thx!

I read somewhere that Bliz called it the best system available right now so I wouldn't be surprised if they'd have some non-trivial way to determine rating/volatility.
MMmmmmmmmm
Profile Joined May 2009
United States36 Posts
April 03 2010 22:53 GMT
#30
if you get placed in a division with people that have higher points already i'm pretty sure you get more bonus points. (This is the point of the bonus points, no?)
so points won't really be comparable across divisions only within them.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 03 2010 23:15 GMT
#31
On April 04 2010 07:34 Asta wrote:
Show nested quote +
On April 03 2010 02:02 Excalibur_Z wrote:
a hidden "matchmaking rating", or MMR. This is the sole factor in determining everything within the system.


That's not quite what you wrote below. At least the total number of games in your match history are used to compute the volatility of your ranking. That's an important factor. Otherwise a great write up. Thx!

I read somewhere that Bliz called it the best system available right now so I wouldn't be surprised if they'd have some non-trivial way to determine rating/volatility.


Each game you play impacts your MMR, which in turn impacts who you play in the future and how many points you get from them. As far as how it affects volatility, the system's goal is a 50% win rate, so any extended streaks will impact your volatility (or rather, causes the system to lose confidence in its estimate of your skill level). I think you sort of caught me in a technicality because I used the all-encompassing word "everything" which may have been a mistake, because MMR comparisons don't alone affect volatility. I don't think that volatility is necessarily a product of all your games played (though that's certainly possible) because the system would probably cement you at a certain level early and make it much harder to be promoted/demoted. That is an interesting question, though.
Moderator
zurg
Profile Blog Joined September 2004
1923 Posts
April 04 2010 00:01 GMT
#32
nice work thank!
but anyway i dislike this system iccup ftw
우리는 대-한민국입니다
DSC
Profile Joined March 2010
United States20 Posts
April 04 2010 00:33 GMT
#33
About the "hidden rating" idea. The use of hidden ratings in SC2 ladder would be useless.

The point of the hidden rating system in World Of Warcraft is to address several issues that SC2 doesn't have.
- Having more than 1 member on a team
-Those members having each of their own personal ratings
-People leaving and joining teams multiple times
- New teams forming whenever during the season

What would the point be of having a hidden rating when you and you alone affect your ladder rating that you can never reset.

Also, you use the term "MMR" which has nothing to do with the hidden rating of each person.
MMR means Matchmaking Rating. The official team rating will be skewed because of the amount of games played or the hidden ratings of each individual teammate. The MMR is the estimated team skill in the format of the rating system, non-biased towards hidden ratings and previous team members. It is as accurate as possible of how the team is "currently" playing.


PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 04 2010 00:48 GMT
#34
thanks for the info!
Yammiez
Profile Blog Joined June 2009
Canada186 Posts
April 04 2010 00:49 GMT
#35
I remember reading somewhere that bonus points were given to players at a constant interval, and those points are added to any wins. However, to address the issue of players 'starting late' into the ladder, the bonus points are given to the player based on the time of ladder reset (rather than first placement date or anything like that).

But I'm under the impression that this concept is very useless (other than to encourage players to play a couple of times everyday and not let the points stagnate). Everybody has access to these points, and as long as you win a small handful of games, you'll redeem all of your points.
Smash fear, learn anything; except for spiders
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 04 2010 01:00 GMT
#36
I've searched this forum but couldn't find anything about unknown divisions (glitch?). I ranked up to silver in 2vs2 random but it says my division is unknown and it doesn't show anything for my ranked place and it still defaults me to the bronze ladder I used to be in. The only way I can see my rank is after a game on the game facts screen.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
April 04 2010 01:25 GMT
#37
On April 04 2010 10:00 guitarizt wrote:
I've searched this forum but couldn't find anything about unknown divisions (glitch?). I ranked up to silver in 2vs2 random but it says my division is unknown and it doesn't show anything for my ranked place and it still defaults me to the bronze ladder I used to be in. The only way I can see my rank is after a game on the game facts screen.


Check the official bug forum:
http://forums.battle.net/board.html?forumId=25498616&sid=5000

I had that bug and I fixed it by losing 44 games in a row to be demoted. My guess is that the bug goes away when you either get demoted or promoted.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 04 2010 01:40 GMT
#38
On April 04 2010 09:33 DSC wrote:
About the "hidden rating" idea. The use of hidden ratings in SC2 ladder would be useless.

The point of the hidden rating system in World Of Warcraft is to address several issues that SC2 doesn't have.
- Having more than 1 member on a team
-Those members having each of their own personal ratings
-People leaving and joining teams multiple times
- New teams forming whenever during the season

What would the point be of having a hidden rating when you and you alone affect your ladder rating that you can never reset.

Also, you use the term "MMR" which has nothing to do with the hidden rating of each person.
MMR means Matchmaking Rating. The official team rating will be skewed because of the amount of games played or the hidden ratings of each individual teammate. The MMR is the estimated team skill in the format of the rating system, non-biased towards hidden ratings and previous team members. It is as accurate as possible of how the team is "currently" playing.




I don't know if you have the beta or not, but currently all you see is your point total and your league and division, with no other marker for progress. The pairing system has to use a hidden MMR. The purpose of the MMR is to pair players with similar skill levels, just as it does in WoW, only because of the different leagues, the system wants players to be promoted or demoted more quickly than grinding out points to the top or bottom of a division. This is why the MMR is theorized to extend far beyond your actual points accrued in order to pair you with players with whom you'll be matched at a 50% win rate.

Also, there are no more hidden ratings in WoW (as of 3.1 or 3.2 I believe?). The MMR is shown after each match. It would be nice if SC2 were as transparent as that, but it may get even more confusing because of the distinct leagues.
Moderator
Tdelamay
Profile Joined October 2009
Canada548 Posts
April 04 2010 01:45 GMT
#39
On April 03 2010 07:49 TimeToPractice! wrote:
Nice read, but on one point: Skilled players are in lower numbered divisions - not sure how accurate that is. I'm pretty sure it's random. I'd say the only thing you can take from someone being in a low division number is they've been playing in X league for a long period of time (since the ladder reset) and even then that's not totally true, as once those players ascend to a higher league, new players will fill those spots to hit 100 again.


The reason the skilled players are in that league is because they were among the first to be placed there after the system reset.
This road isn't leading anywhere...
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
April 04 2010 01:50 GMT
#40
Interesting stuff
Hi there. I'm in a cave, how bout you?
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft484
SpeCial 106
ProTech44
CosmosSc2 26
StarCraft: Brood War
GuemChi 970
Artosis 552
Aegong 39
NaDa 27
LancerX 11
IntoTheRainbow 10
Dota 2
monkeys_forever322
Counter-Strike
fl0m1009
taco 510
Super Smash Bros
AZ_Axe92
hungrybox6
Other Games
summit1g12309
Grubby2990
FrodaN932
shahzam634
C9.Mang0195
ViBE74
Mew2King65
Organizations
Other Games
gamesdonequick1994
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21512
League of Legends
• Doublelift5405
Other Games
• imaqtpie1383
Upcoming Events
Replay Cast
9m
CranKy Ducklings8
The PondCast
10h 9m
WardiTV Team League
12h 9m
Replay Cast
1d
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-10
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
Proleague 2026-03-11
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.