• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:12
CET 08:12
KST 16:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced8[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? A cwal.gg Extension - Easily keep track of anyone BW General Discussion soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2161 users

SC2 Ladder Analysis: What YOU Need to Know - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
VeeSe
Profile Joined February 2006
United States42 Posts
April 02 2010 23:20 GMT
#21
On April 03 2010 08:08 MorroW wrote:
so bottom line its harder to get high rating pts in division 1 of platinum compared to 10?
i thought the rating was just as hard to get for everybody xd


No, it's not harder to get rating points in division 1 compared to 10. It's just harder to be ranked top 8 in division 1 because there are more "good" players that have high rating points as well. Rating points are the same for everybody; he just meant that in division 1 there will be more people with rank 1800+ etc, so it will be harder to get a higher rank in that division than if you were in division 10.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 02 2010 23:40 GMT
#22
On April 03 2010 08:08 MorroW wrote:
so bottom line its harder to get high rating pts in division 1 of platinum compared to 10?
i thought the rating was just as hard to get for everybody xd

it was a good read but why do they (if what ur saying is true) give us fake rating? why cant it just be like iccup where 2000 pts is better than 1900 regardless of anything else :x

whats even the point of seing ur rating if its not comparable to ppl outside ur division :/


I think you might be misinterpreting here. So, you're among the higher skill levels. That means your MMR is going to be higher than most players, and likely above even those within your division. Let's say you get to #1 within your division and you have a 50-50 win ratio. Now let's say the #10 person is a couple hundred points below you, and his MMR is a bit lower than yours, but he has a better win rate. Even if he wins games often enough for him to get up to your MMR, once he reaches your MMR he'd be playing people around your level, and his win rate would drop. You would still have an edge. In short, you've already played and beaten all the people that the #10 person is currently playing, and there is basically a permanent invisible buffer between the two of you, barring his skill increasing at a greater rate than yours.

Your rating is only used to rank you against people within your division for the purposes of tournament placement. It's not completely irrelevant and certainly not "fake" because it does serve a purpose, only a fairly limited purpose. It's not the most elegant design because you're regularly playing against people outside of your division anyway, but it gives you a tangible goal. That's pretty much it. Rating is absolutely comparable across divisions, so it's too bad that the interface doesn't make it easy to do that. It's pretty safe to say that whoever has the highest rating in a league probably has the highest MMR, making them the best player. With any luck, we'll be able to browse across divisions upon release.

Show nested quote +
On April 03 2010 07:49 TimeToPractice! wrote:
Nice read, but on one point: Skilled players are in lower numbered divisions - not sure how accurate that is. I'm pretty sure it's random. I'd say the only thing you can take from someone being in a low division number is they've been playing in X league for a long period of time (since the ladder reset) and even then that's not totally true, as once those players ascend to a higher league, new players will fill those spots to hit 100 again.


i think its all got to do with the 5 first games u make and how soon u got it. i dont think its possible to move up and down divisions, only ranks. i simply think the "more skilled" ppl get in the 1-5 plat just because they play alot and go 5-0 in the placement and get thrown in, then 2 days later they seem full and even if others go 5-0 they get like division 8 or so xd


Yep that's exactly why.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 02 2010 23:43 GMT
#23
On April 03 2010 07:45 MeProU_Kor wrote:
0-1499: Newb
i am a newb damn =( damn i wanted to stop for today after reaching 1400 points but this made me very sad T:T


I think you're confusing rating with MMR. Rating is what it is. I'm only drawing a parallel to WoW Arena's MMRs because they're more transparent. I would say that unless you're in the Copper league, your MMR is going to be much much higher than your point total.
Moderator
Kimera757
Profile Joined August 2007
Canada129 Posts
April 03 2010 00:15 GMT
#24
On April 03 2010 07:34 AeroGear wrote:
I'd rather have them keep the AMM a bit less restrictive than it is for WC3/TFT, before the implementation of the AMM it was matching players only according to their level +/- 6, which led to some unfair matchups and encouraged smurfing for those "pristine" stats.


While that may have encouraged smurfing, as you say, the unlimited number of accounts let people get away with it.
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
Last Edited: 2010-04-03 00:24:59
April 03 2010 00:22 GMT
#25
"Tough" Divisions

Because divisions are generated as necessary, invariably the most skilled and most dedicated players will rise to the top and be placed in the low-numbered divisions...


Pretty sure this is wrong. I was placed in division 2 after there were 18 divisions before the whipe and this was after my placement matches. I'm in no way a "top player" I didn't even win all my placement matches. I went like 9-1. The placement is first come first serve. Someone dropped out of division 2 and it had to be replaced and i just happened to be the next person to get in platinum.

The reason the "named" players are in divisions 1-5 is because they played their matches early because they are power gamers and get it done early.
crate
Profile Blog Joined May 2009
United States2474 Posts
April 03 2010 00:44 GMT
#26
On April 03 2010 09:22 starcraft911 wrote:
Show nested quote +
"Tough" Divisions

Because divisions are generated as necessary, invariably the most skilled and most dedicated players will rise to the top and be placed in the low-numbered divisions...


Pretty sure this is wrong. I was placed in division 2 after there were 18 divisions before the whipe and this was after my placement matches. I'm in no way a "top player" I didn't even win all my placement matches. I went like 9-1. The placement is first come first serve. Someone dropped out of division 2 and it had to be replaced and i just happened to be the next person to get in platinum.

The reason the "named" players are in divisions 1-5 is because they played their matches early because they are power gamers and get it done early.

The point is that the most dedicated of the highly-skilled players will be much more likely to play their placement matches early on, so they'll get placed in the first few divisions formed more often.

It's first come first served ... but the top players are more likely to be in the "first come" group than Joe Random.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 03 2010 21:10 GMT
#27
Gonna bump this for the weekend visitors.
Moderator
Half
Profile Joined March 2010
United States2554 Posts
April 03 2010 21:37 GMT
#28
NICE IM EXTREMELY GOOD AT WOW ARENAS. IM KIND OF A BIG DEAL NOW.


Anyway, awesome analysis, very informative.
Too Busy to Troll!
Asta
Profile Joined October 2002
Germany3491 Posts
April 03 2010 22:34 GMT
#29
On April 03 2010 02:02 Excalibur_Z wrote:
a hidden "matchmaking rating", or MMR. This is the sole factor in determining everything within the system.


That's not quite what you wrote below. At least the total number of games in your match history are used to compute the volatility of your ranking. That's an important factor. Otherwise a great write up. Thx!

I read somewhere that Bliz called it the best system available right now so I wouldn't be surprised if they'd have some non-trivial way to determine rating/volatility.
MMmmmmmmmm
Profile Joined May 2009
United States36 Posts
April 03 2010 22:53 GMT
#30
if you get placed in a division with people that have higher points already i'm pretty sure you get more bonus points. (This is the point of the bonus points, no?)
so points won't really be comparable across divisions only within them.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 03 2010 23:15 GMT
#31
On April 04 2010 07:34 Asta wrote:
Show nested quote +
On April 03 2010 02:02 Excalibur_Z wrote:
a hidden "matchmaking rating", or MMR. This is the sole factor in determining everything within the system.


That's not quite what you wrote below. At least the total number of games in your match history are used to compute the volatility of your ranking. That's an important factor. Otherwise a great write up. Thx!

I read somewhere that Bliz called it the best system available right now so I wouldn't be surprised if they'd have some non-trivial way to determine rating/volatility.


Each game you play impacts your MMR, which in turn impacts who you play in the future and how many points you get from them. As far as how it affects volatility, the system's goal is a 50% win rate, so any extended streaks will impact your volatility (or rather, causes the system to lose confidence in its estimate of your skill level). I think you sort of caught me in a technicality because I used the all-encompassing word "everything" which may have been a mistake, because MMR comparisons don't alone affect volatility. I don't think that volatility is necessarily a product of all your games played (though that's certainly possible) because the system would probably cement you at a certain level early and make it much harder to be promoted/demoted. That is an interesting question, though.
Moderator
zurg
Profile Blog Joined September 2004
1923 Posts
April 04 2010 00:01 GMT
#32
nice work thank!
but anyway i dislike this system iccup ftw
우리는 대-한민국입니다
DSC
Profile Joined March 2010
United States20 Posts
April 04 2010 00:33 GMT
#33
About the "hidden rating" idea. The use of hidden ratings in SC2 ladder would be useless.

The point of the hidden rating system in World Of Warcraft is to address several issues that SC2 doesn't have.
- Having more than 1 member on a team
-Those members having each of their own personal ratings
-People leaving and joining teams multiple times
- New teams forming whenever during the season

What would the point be of having a hidden rating when you and you alone affect your ladder rating that you can never reset.

Also, you use the term "MMR" which has nothing to do with the hidden rating of each person.
MMR means Matchmaking Rating. The official team rating will be skewed because of the amount of games played or the hidden ratings of each individual teammate. The MMR is the estimated team skill in the format of the rating system, non-biased towards hidden ratings and previous team members. It is as accurate as possible of how the team is "currently" playing.


PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 04 2010 00:48 GMT
#34
thanks for the info!
Yammiez
Profile Blog Joined June 2009
Canada186 Posts
April 04 2010 00:49 GMT
#35
I remember reading somewhere that bonus points were given to players at a constant interval, and those points are added to any wins. However, to address the issue of players 'starting late' into the ladder, the bonus points are given to the player based on the time of ladder reset (rather than first placement date or anything like that).

But I'm under the impression that this concept is very useless (other than to encourage players to play a couple of times everyday and not let the points stagnate). Everybody has access to these points, and as long as you win a small handful of games, you'll redeem all of your points.
Smash fear, learn anything; except for spiders
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 04 2010 01:00 GMT
#36
I've searched this forum but couldn't find anything about unknown divisions (glitch?). I ranked up to silver in 2vs2 random but it says my division is unknown and it doesn't show anything for my ranked place and it still defaults me to the bronze ladder I used to be in. The only way I can see my rank is after a game on the game facts screen.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
April 04 2010 01:25 GMT
#37
On April 04 2010 10:00 guitarizt wrote:
I've searched this forum but couldn't find anything about unknown divisions (glitch?). I ranked up to silver in 2vs2 random but it says my division is unknown and it doesn't show anything for my ranked place and it still defaults me to the bronze ladder I used to be in. The only way I can see my rank is after a game on the game facts screen.


Check the official bug forum:
http://forums.battle.net/board.html?forumId=25498616&sid=5000

I had that bug and I fixed it by losing 44 games in a row to be demoted. My guess is that the bug goes away when you either get demoted or promoted.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 04 2010 01:40 GMT
#38
On April 04 2010 09:33 DSC wrote:
About the "hidden rating" idea. The use of hidden ratings in SC2 ladder would be useless.

The point of the hidden rating system in World Of Warcraft is to address several issues that SC2 doesn't have.
- Having more than 1 member on a team
-Those members having each of their own personal ratings
-People leaving and joining teams multiple times
- New teams forming whenever during the season

What would the point be of having a hidden rating when you and you alone affect your ladder rating that you can never reset.

Also, you use the term "MMR" which has nothing to do with the hidden rating of each person.
MMR means Matchmaking Rating. The official team rating will be skewed because of the amount of games played or the hidden ratings of each individual teammate. The MMR is the estimated team skill in the format of the rating system, non-biased towards hidden ratings and previous team members. It is as accurate as possible of how the team is "currently" playing.




I don't know if you have the beta or not, but currently all you see is your point total and your league and division, with no other marker for progress. The pairing system has to use a hidden MMR. The purpose of the MMR is to pair players with similar skill levels, just as it does in WoW, only because of the different leagues, the system wants players to be promoted or demoted more quickly than grinding out points to the top or bottom of a division. This is why the MMR is theorized to extend far beyond your actual points accrued in order to pair you with players with whom you'll be matched at a 50% win rate.

Also, there are no more hidden ratings in WoW (as of 3.1 or 3.2 I believe?). The MMR is shown after each match. It would be nice if SC2 were as transparent as that, but it may get even more confusing because of the distinct leagues.
Moderator
Tdelamay
Profile Joined October 2009
Canada548 Posts
April 04 2010 01:45 GMT
#39
On April 03 2010 07:49 TimeToPractice! wrote:
Nice read, but on one point: Skilled players are in lower numbered divisions - not sure how accurate that is. I'm pretty sure it's random. I'd say the only thing you can take from someone being in a low division number is they've been playing in X league for a long period of time (since the ladder reset) and even then that's not totally true, as once those players ascend to a higher league, new players will fill those spots to hit 100 again.


The reason the skilled players are in that league is because they were among the first to be placed there after the system reset.
This road isn't leading anywhere...
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
April 04 2010 01:50 GMT
#40
Interesting stuff
Hi there. I'm in a cave, how bout you?
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
2025 KFC Monthly #3 - Day 2
Liquipedia
LAN Event
18:00
LANified! 37: Groundswell
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 166
SortOf 76
StarCraft: Brood War
Sea 3157
PianO 3029
EffOrt 236
Leta 230
Bale 34
Shine 18
ivOry 15
Larva 11
ajuk12(nOOB) 1
Dota 2
monkeys_forever521
PGG 339
NeuroSwarm120
League of Legends
JimRising 709
Super Smash Bros
amsayoshi60
Heroes of the Storm
Khaldor40
Other Games
summit1g12262
WinterStarcraft442
C9.Mang0302
Mew2King114
Organizations
Other Games
gamesdonequick686
Dota 2
PGL Dota 2 - Main Stream310
StarCraft: Brood War
UltimateBattle 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH261
• practicex 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1585
• Lourlo1217
• HappyZerGling185
Upcoming Events
Replay Cast
1h 48m
WardiTV Korean Royale
4h 48m
ByuN vs Cure
TBD vs NightMare
TBD vs Classic
TBD vs Solar
Zoun vs Creator
OSC
9h 48m
Sparkling Tuna Cup
1d 2h
WardiTV Korean Royale
1d 4h
Replay Cast
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
3 days
StarCraft2.fi
3 days
PiGosaur Monday
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.