• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:31
CET 01:31
KST 09:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA13
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 EVE Corporation [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1924 users

SC2 Ladder Analysis: What YOU Need to Know - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Despotic
Profile Joined April 2010
United States10 Posts
May 11 2010 18:23 GMT
#81
Its actually a modified TrueSkill system due to the additions of rank reevaluation, hidden rating, and the change to a not-so-normal(?) distribution.

Although, saying elo makes you cool.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 11 2010 18:24 GMT
#82
On May 12 2010 03:02 mattpkp wrote:
Why would you invent a random term called "MMR" when they are probably using a standard ELO system. Just called it ELO, because that is what it is


MMR is established in many many other games. It's not ELO. If it was ELO I would have called it as such. There is a point value (or "rating") that reflects your standing in the ladder, but that's where the similarities end. Elo has a very specific structure and set of rules, and it's inaccurate to call the SC2 system by the same name.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2010-05-11 18:55:52
May 11 2010 18:28 GMT
#83
On May 11 2010 23:51 ZapRoffo wrote:
Some more information:
With a matchmaking rating system, the way points are assigned is as follows. There is a default point assignment (was +/-12 for wow, seems similar in sc2) for an "equal match result". The amount won or lost in any given match, though, is determined by comparing your displayed rating to your opponent's matchmaking rating. This is why many people are experiencing huge gains for wins and small losses. It's because they haven't played enough to raise their displayed rating to their matchmaking rating. They may be matched as an 1800 matchmaking rating, but are at 1300, so if they win against an equal opponent (1800 matchmaking), they get the points of a 1300 beating an 1800, which may be +20 or something. The opponent compares his matchmaking to your displayed rating to calculate his point change, if he's displayed 1600 and you are also 1800 matchmaking, he will -10 or so (slightly less than -12 default).

One huge misconception people I feel like people need to learn the truth about:

The bonus pool WILL NOT cause inflation of ratings in the long run as long as it only modifies your displayed rating and not your matchmaking rating, which appears to be the case. In the long run, displayed ratings converge to matchmaking rating, so if matchmaking rating is unaffected there is no long term effect.

An example:
I start with a big bonus pool and win up to 1600, and my matchmaking rating is 1700. Alice wins the same amount against similar quality opponents but with no bonus pool and goes to only 1350 or so, but also with 1700 matchmaking rating, because matchmaking is totally unaffected. Now in my games I will only be looking at winning +13 or so from my opponents who are 1700 matchmaking, while Alice is looking at something like +16 or +17 from her 1700 matchmaking opponents. I'm looking at -10 or -11 from losses, while she's looking at -8 or so from those same people. Eventually the result over a long enough period is we both end up at 1700 if no change in skill happens.
Even if I got enough of a bonus pool to get to 1900 or something, once that runs out I'm going to lose more for losses than I get for wins against people who are my skill level until I get to the appropriate level. The bonus pool just functions to get people's displayed rating jump started so if they took a break they can jump to their rating more quickly.


This is an excellent addendum and very likely accurate.

EDIT: In fact, I'll add this to the original post.
Moderator
Empyrean
Profile Blog Joined September 2004
17018 Posts
May 11 2010 18:33 GMT
#84
Nice read....though the first thing I thought of when I saw MMR was "Measles Mumps Rubella" >_>
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 11 2010 18:37 GMT
#85
On May 12 2010 00:10 Crais wrote:
Great read. I have one interesting thing. You say that in order to advance your MMR has to comfortably sit within the next bracket. In that case how can you lose a game and be promoted. Why would you not have been promoted after your previous win?


That's a good question. The reason is because the longer your win streak is, the more volatile your MMR. Maybe you'll get about 20 MMR for your first win, 30 for your second, 50 for your third, 100 for your fourth, and so on. So let's say you start in Copper and won a number of games in a row. In the system you're describing, if you crossed the promotion threshold with your most recent win, you'd be promoted to Bronze. However, because your MMR is so volatile and the system has lost so much confidence in where you belong, your next few wins may make you eligible for Silver, and your next few beyond that may qualify you for Gold. This would make it troublesome for a player because he may constantly be getting promoted (or demoted) and unable to create goals for himself within his own division. Because of this, the system needs to take a "wait and see" approach to finally determine where you belong. Once you start going 50/50 with players of a given league, that's when your volatility will decrease and you'll face promotion into the target league. That's also why players will "skip" one or more leagues in their promotion, because they've overshot a league.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 11 2010 18:45 GMT
#86
On May 12 2010 02:56 mrgoochio wrote:
can you elaborate on "tough divisions"? I honestly have no idea what you mean by there are typically more skilled players in lower div numbers. maybe I read that wrong, but for example, ppl that play games immediately after a reset have a chance at getting into low numbered platinum divisions whereas people who log on later wont have a chance as those low divisions would be full. how does that equate to more skilled players being in lower divisions? more dedicated, but not necessarily more skilled.

can you also elaborate on where you got your information on sc2 tournament info? or is that speculation based off of previous blizzard titles?


That part is a little antiquated. Back in the earlier versions of beta, the Top 8 players from each division were considered "tournament eligible" but the specifics of tournaments were never defined. The idea behind "tough divisions" is covered by MorroW at the bottom of page 1 of this thread, but basically it means that the top players are more likely to a) play earlier than most players and b) go undefeated in all their placement matches, which means they'd be placed in the earlier Platinum divisions. So, if you were to see Division 1, you may not be surprised that it includes Artosis, Nony, Day, Machine, Inc, and others. Because of this, it's that much harder for people slightly below the top level to break into the Top 8 of that division to qualify for a tournament. Perhaps as a result of this speculation, tournament qualifier positions were removed for the Top 8 in one of the more recent beta patches.
Moderator
Holden Caulfield
Profile Joined March 2010
102 Posts
May 11 2010 18:49 GMT
#87
So you are saying that there is a special day when everybody is promoted or it can be at anytime? (given that all the other variables have been met)
caldazar
Profile Joined April 2010
United States38 Posts
May 11 2010 18:54 GMT
#88
On May 11 2010 23:51 ZapRoffo wrote:
Some more information:
With a matchmaking rating system, the way points are assigned is as follows. There is a default point assignment (was +/-12 for wow, seems similar in sc2) for an "equal match result". The amount won or lost in any given match, though, is determined by comparing your displayed rating to your opponent's matchmaking rating. This is why many people are experiencing huge gains for wins and small losses. It's because they haven't played enough to raise their displayed rating to their matchmaking rating. They may be matched as an 1800 matchmaking rating, but are at 1300, so if they win against an equal opponent (1800 matchmaking), they get the points of a 1300 beating an 1800, which may be +20 or something. The opponent compares his matchmaking to your displayed rating to calculate his point change, if he's displayed 1600 and you are also 1800 matchmaking, he will -10 or so (slightly less than -12 default).


Great post - this makes a ton of sense and also may explain why I have never, ever played a game where I was ranked as "favored" or even "slightly favored" compared to my opponent. I thought the system was just lying about who was favored in order to inflate points and make me feel better about losses, but more likely I just haven't played enough games to get my displayed rating to match my MMR.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 11 2010 18:55 GMT
#89
On April 22 2010 15:32 Sejong wrote:
Show nested quote +
On April 22 2010 13:10 ManiacTheZealot wrote:
On April 03 2010 02:02 Excalibur_Z wrote:

It is not currently known how leagues are divided, but it is certain that they each contain a certain percentile of players. I estimate that to be this:

Top 10% - Platinum
10-25% - Gold
25-45% - Silver
45-70% - Bronze
70-100% - Copper



If it was a normal distribution it would be -

10% - Platinum
20% - Gold
40% - Silver
20% - Bronze
10% - Copper






you've got the right idea in that you have a bell curve. Only thing I wonder about is that in a normal distribution you have 68.2% of people within 1 standard deviation of the mean, and then outliers on the outside. I think a normal distribution might look like

2.2% - Platinum
13.6% - Gold
68.2% - Silver
13.6% - Bronze
2.2% - Copper


I did think about that, and maybe it makes more sense that way. I was approaching it from the perspective of both the average striving and determined player and a developer, where each league above your own becomes slightly more exclusive. That appears to be reflected in the number of divisions within each league. Of course, it's just as likely that the designers could take your approach and anchor more players into the Silver division, though I'd argue that's not good game design (although it does have the side effect of making the top league extremely exclusive).
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 11 2010 19:02 GMT
#90
On May 12 2010 03:49 Holden Caulfield wrote:
So you are saying that there is a special day when everybody is promoted or it can be at anytime? (given that all the other variables have been met)


It's different for everybody. It could be random, it could be based on your volatility, it could involve a minimum number of games since your last league change. There are really too many variables to accurately speculate.
Moderator
NyktaX
Profile Joined May 2010
Germany5 Posts
May 11 2010 19:02 GMT
#91
Realy nice post, thanks for that!
AlliNPreFlop
Profile Blog Joined April 2010
59 Posts
May 11 2010 19:03 GMT
#92
It's generally accepted that the hierarchy of WoW Arena participants looks like this:

0-1499: Newb
1500-1799: Average Items
1800-1999: Fairly good Items
2000-2199: Very good Items
2200-3000: Extremely good Items


Here you go, fixed.
As you all know theres no skill involved in wow.
TyranoS_NiveK
Profile Joined April 2010
United States177 Posts
May 11 2010 19:52 GMT
#93
+ Show Spoiler +
On May 12 2010 03:55 Excalibur_Z wrote:
Show nested quote +
On April 22 2010 15:32 Sejong wrote:
On April 22 2010 13:10 ManiacTheZealot wrote:
On April 03 2010 02:02 Excalibur_Z wrote:

It is not currently known how leagues are divided, but it is certain that they each contain a certain percentile of players. I estimate that to be this:

Top 10% - Platinum
10-25% - Gold
25-45% - Silver
45-70% - Bronze
70-100% - Copper



If it was a normal distribution it would be -

10% - Platinum
20% - Gold
40% - Silver
20% - Bronze
10% - Copper






you've got the right idea in that you have a bell curve. Only thing I wonder about is that in a normal distribution you have 68.2% of people within 1 standard deviation of the mean, and then outliers on the outside. I think a normal distribution might look like

2.2% - Platinum
13.6% - Gold
68.2% - Silver
13.6% - Bronze
2.2% - Copper


I did think about that, and maybe it makes more sense that way. I was approaching it from the perspective of both the average striving and determined player and a developer, where each league above your own becomes slightly more exclusive. That appears to be reflected in the number of divisions within each league. Of course, it's just as likely that the designers could take your approach and anchor more players into the Silver division, though I'd argue that's not good game design (although it does have the side effect of making the top league extremely exclusive).


While it makes sense, does it mean that there is really about 30 times as many Silver divisions as say Platinum? I had always thought it was 20-20-20-20-20 (or even the 10-20-40-20-10).
The best has yet to come.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2010-05-11 20:12:12
May 11 2010 19:58 GMT
#94
On May 12 2010 04:03 AlliNPreFlop wrote:
Show nested quote +
It's generally accepted that the hierarchy of WoW Arena participants looks like this:

0-1499: Newb
1500-1799: Average Items
1800-1999: Fairly good Items
2000-2199: Very good Items
2200-3000: Extremely good Items


Here you go, fixed.
As you all know theres no skill involved in wow.


If SC2 was like WoW:

0-1499: Harvesters, marines, zealots, lings available.
1500-1799: Hellions, tanks, observers, stalkers, colossi, hydras, banelings unlocked. BCs, Carriers, Ultras, and Brood Lords unlocked as an achievement for getting 1500.
1800-1999: Thors, banshees, high/dark templar, ghosts, mutalisks, corruptors, infestors unlocked.
2200-3000: Marauders, immortals, sentries, and roaches unlocked. Hey, if you're good you don't need good units to win games. You'll get to 2200 eventually.
Be versatile, know when to retreat, and carry a big gun.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 11 2010 20:36 GMT
#95
Very well put, but what about the issue of bonus points causing point inflation among the displayed ratings?
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 11 2010 21:21 GMT
#96
On April 03 2010 07:45 AmstAff wrote:
0-1499: Newb
i am a newb damn =( damn i wanted to stop for today after reaching 1400 points but this made me very sad T:T

He meant your MMR not your points, your MMR is hidden
really?
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 11 2010 21:23 GMT
#97
Very nice read btw
really?
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
May 11 2010 21:30 GMT
#98
I just realized there's a word sequence error in my writeup that might be confusing, where it says:
"The opponent compares his matchmaking to your displayed rating to calculate his point change, if he's displayed 1600 and you are also 1800 matchmaking, he will -10 or so (slightly less than -12 default)."

It should say:
"The opponent compares his displayed to your matchmaking rating..." because it operates the same way for him as it does for you.
Yeah, well, you know, that's just like, your opinion man
TheOracle
Profile Joined May 2010
Australia256 Posts
May 16 2010 09:25 GMT
#99
Just like to say thanks for posting this, it has been very useful
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-05-16 09:52:56
May 16 2010 09:52 GMT
#100
Great stuff. So many points about AMM are now clear to me. I was thinking wtf when got promoted after 3 losses and was thinking the same when I played like 80+ games (from silver to platinum) against favoured players and always got 18-20s for wins and -2-4 for losses.
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16 TieBreaker - Group A
TerrOr vs Aeternum
HBO vs Kyrie
ZZZero.O250
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 259
SpeCial 159
NeuroSwarm 105
StarCraft: Brood War
Calm 2710
ZZZero.O 250
NaDa 60
Noble 15
ivOry 3
Dota 2
PGG 294
Super Smash Bros
hungrybox485
Heroes of the Storm
Khaldor188
Other Games
Grubby5928
FrodaN2759
summit1g1085
Trikslyr50
RotterdaM10
Organizations
Other Games
gamesdonequick1016
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 86
• musti20045 36
• davetesta20
• HeavenSC 19
• Airneanach5
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21818
• Ler108
Other Games
• Scarra1228
• imaqtpie1082
Upcoming Events
RSL Revival
6h 59m
Classic vs SHIN
Maru vs TBD
herO vs TBD
Wardi Open
13h 29m
IPSL
19h 29m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
19h 29m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
22h 29m
OSC
1d 8h
Monday Night Weeklies
1d 16h
OSC
1d 22h
Wardi Open
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
Replay Cast
4 days
LAN Event
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-21
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.