• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:06
CEST 06:06
KST 13:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2027 users

SC2 Ladder Analysis: What YOU Need to Know - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Despotic
Profile Joined April 2010
United States10 Posts
May 11 2010 18:23 GMT
#81
Its actually a modified TrueSkill system due to the additions of rank reevaluation, hidden rating, and the change to a not-so-normal(?) distribution.

Although, saying elo makes you cool.
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
May 11 2010 18:24 GMT
#82
On May 12 2010 03:02 mattpkp wrote:
Why would you invent a random term called "MMR" when they are probably using a standard ELO system. Just called it ELO, because that is what it is


MMR is established in many many other games. It's not ELO. If it was ELO I would have called it as such. There is a point value (or "rating") that reflects your standing in the ladder, but that's where the similarities end. Elo has a very specific structure and set of rules, and it's inaccurate to call the SC2 system by the same name.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
Last Edited: 2010-05-11 18:55:52
May 11 2010 18:28 GMT
#83
On May 11 2010 23:51 ZapRoffo wrote:
Some more information:
With a matchmaking rating system, the way points are assigned is as follows. There is a default point assignment (was +/-12 for wow, seems similar in sc2) for an "equal match result". The amount won or lost in any given match, though, is determined by comparing your displayed rating to your opponent's matchmaking rating. This is why many people are experiencing huge gains for wins and small losses. It's because they haven't played enough to raise their displayed rating to their matchmaking rating. They may be matched as an 1800 matchmaking rating, but are at 1300, so if they win against an equal opponent (1800 matchmaking), they get the points of a 1300 beating an 1800, which may be +20 or something. The opponent compares his matchmaking to your displayed rating to calculate his point change, if he's displayed 1600 and you are also 1800 matchmaking, he will -10 or so (slightly less than -12 default).

One huge misconception people I feel like people need to learn the truth about:

The bonus pool WILL NOT cause inflation of ratings in the long run as long as it only modifies your displayed rating and not your matchmaking rating, which appears to be the case. In the long run, displayed ratings converge to matchmaking rating, so if matchmaking rating is unaffected there is no long term effect.

An example:
I start with a big bonus pool and win up to 1600, and my matchmaking rating is 1700. Alice wins the same amount against similar quality opponents but with no bonus pool and goes to only 1350 or so, but also with 1700 matchmaking rating, because matchmaking is totally unaffected. Now in my games I will only be looking at winning +13 or so from my opponents who are 1700 matchmaking, while Alice is looking at something like +16 or +17 from her 1700 matchmaking opponents. I'm looking at -10 or -11 from losses, while she's looking at -8 or so from those same people. Eventually the result over a long enough period is we both end up at 1700 if no change in skill happens.
Even if I got enough of a bonus pool to get to 1900 or something, once that runs out I'm going to lose more for losses than I get for wins against people who are my skill level until I get to the appropriate level. The bonus pool just functions to get people's displayed rating jump started so if they took a break they can jump to their rating more quickly.


This is an excellent addendum and very likely accurate.

EDIT: In fact, I'll add this to the original post.
Moderator
Empyrean
Profile Blog Joined September 2004
17058 Posts
May 11 2010 18:33 GMT
#84
Nice read....though the first thing I thought of when I saw MMR was "Measles Mumps Rubella" >_>
Moderator
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
May 11 2010 18:37 GMT
#85
On May 12 2010 00:10 Crais wrote:
Great read. I have one interesting thing. You say that in order to advance your MMR has to comfortably sit within the next bracket. In that case how can you lose a game and be promoted. Why would you not have been promoted after your previous win?


That's a good question. The reason is because the longer your win streak is, the more volatile your MMR. Maybe you'll get about 20 MMR for your first win, 30 for your second, 50 for your third, 100 for your fourth, and so on. So let's say you start in Copper and won a number of games in a row. In the system you're describing, if you crossed the promotion threshold with your most recent win, you'd be promoted to Bronze. However, because your MMR is so volatile and the system has lost so much confidence in where you belong, your next few wins may make you eligible for Silver, and your next few beyond that may qualify you for Gold. This would make it troublesome for a player because he may constantly be getting promoted (or demoted) and unable to create goals for himself within his own division. Because of this, the system needs to take a "wait and see" approach to finally determine where you belong. Once you start going 50/50 with players of a given league, that's when your volatility will decrease and you'll face promotion into the target league. That's also why players will "skip" one or more leagues in their promotion, because they've overshot a league.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
May 11 2010 18:45 GMT
#86
On May 12 2010 02:56 mrgoochio wrote:
can you elaborate on "tough divisions"? I honestly have no idea what you mean by there are typically more skilled players in lower div numbers. maybe I read that wrong, but for example, ppl that play games immediately after a reset have a chance at getting into low numbered platinum divisions whereas people who log on later wont have a chance as those low divisions would be full. how does that equate to more skilled players being in lower divisions? more dedicated, but not necessarily more skilled.

can you also elaborate on where you got your information on sc2 tournament info? or is that speculation based off of previous blizzard titles?


That part is a little antiquated. Back in the earlier versions of beta, the Top 8 players from each division were considered "tournament eligible" but the specifics of tournaments were never defined. The idea behind "tough divisions" is covered by MorroW at the bottom of page 1 of this thread, but basically it means that the top players are more likely to a) play earlier than most players and b) go undefeated in all their placement matches, which means they'd be placed in the earlier Platinum divisions. So, if you were to see Division 1, you may not be surprised that it includes Artosis, Nony, Day, Machine, Inc, and others. Because of this, it's that much harder for people slightly below the top level to break into the Top 8 of that division to qualify for a tournament. Perhaps as a result of this speculation, tournament qualifier positions were removed for the Top 8 in one of the more recent beta patches.
Moderator
Holden Caulfield
Profile Joined March 2010
102 Posts
May 11 2010 18:49 GMT
#87
So you are saying that there is a special day when everybody is promoted or it can be at anytime? (given that all the other variables have been met)
caldazar
Profile Joined April 2010
United States38 Posts
May 11 2010 18:54 GMT
#88
On May 11 2010 23:51 ZapRoffo wrote:
Some more information:
With a matchmaking rating system, the way points are assigned is as follows. There is a default point assignment (was +/-12 for wow, seems similar in sc2) for an "equal match result". The amount won or lost in any given match, though, is determined by comparing your displayed rating to your opponent's matchmaking rating. This is why many people are experiencing huge gains for wins and small losses. It's because they haven't played enough to raise their displayed rating to their matchmaking rating. They may be matched as an 1800 matchmaking rating, but are at 1300, so if they win against an equal opponent (1800 matchmaking), they get the points of a 1300 beating an 1800, which may be +20 or something. The opponent compares his matchmaking to your displayed rating to calculate his point change, if he's displayed 1600 and you are also 1800 matchmaking, he will -10 or so (slightly less than -12 default).


Great post - this makes a ton of sense and also may explain why I have never, ever played a game where I was ranked as "favored" or even "slightly favored" compared to my opponent. I thought the system was just lying about who was favored in order to inflate points and make me feel better about losses, but more likely I just haven't played enough games to get my displayed rating to match my MMR.
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
May 11 2010 18:55 GMT
#89
On April 22 2010 15:32 Sejong wrote:
Show nested quote +
On April 22 2010 13:10 ManiacTheZealot wrote:
On April 03 2010 02:02 Excalibur_Z wrote:

It is not currently known how leagues are divided, but it is certain that they each contain a certain percentile of players. I estimate that to be this:

Top 10% - Platinum
10-25% - Gold
25-45% - Silver
45-70% - Bronze
70-100% - Copper



If it was a normal distribution it would be -

10% - Platinum
20% - Gold
40% - Silver
20% - Bronze
10% - Copper






you've got the right idea in that you have a bell curve. Only thing I wonder about is that in a normal distribution you have 68.2% of people within 1 standard deviation of the mean, and then outliers on the outside. I think a normal distribution might look like

2.2% - Platinum
13.6% - Gold
68.2% - Silver
13.6% - Bronze
2.2% - Copper


I did think about that, and maybe it makes more sense that way. I was approaching it from the perspective of both the average striving and determined player and a developer, where each league above your own becomes slightly more exclusive. That appears to be reflected in the number of divisions within each league. Of course, it's just as likely that the designers could take your approach and anchor more players into the Silver division, though I'd argue that's not good game design (although it does have the side effect of making the top league extremely exclusive).
Moderator
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
May 11 2010 19:02 GMT
#90
On May 12 2010 03:49 Holden Caulfield wrote:
So you are saying that there is a special day when everybody is promoted or it can be at anytime? (given that all the other variables have been met)


It's different for everybody. It could be random, it could be based on your volatility, it could involve a minimum number of games since your last league change. There are really too many variables to accurately speculate.
Moderator
NyktaX
Profile Joined May 2010
Germany5 Posts
May 11 2010 19:02 GMT
#91
Realy nice post, thanks for that!
AlliNPreFlop
Profile Blog Joined April 2010
59 Posts
May 11 2010 19:03 GMT
#92
It's generally accepted that the hierarchy of WoW Arena participants looks like this:

0-1499: Newb
1500-1799: Average Items
1800-1999: Fairly good Items
2000-2199: Very good Items
2200-3000: Extremely good Items


Here you go, fixed.
As you all know theres no skill involved in wow.
TyranoS_NiveK
Profile Joined April 2010
United States177 Posts
May 11 2010 19:52 GMT
#93
+ Show Spoiler +
On May 12 2010 03:55 Excalibur_Z wrote:
Show nested quote +
On April 22 2010 15:32 Sejong wrote:
On April 22 2010 13:10 ManiacTheZealot wrote:
On April 03 2010 02:02 Excalibur_Z wrote:

It is not currently known how leagues are divided, but it is certain that they each contain a certain percentile of players. I estimate that to be this:

Top 10% - Platinum
10-25% - Gold
25-45% - Silver
45-70% - Bronze
70-100% - Copper



If it was a normal distribution it would be -

10% - Platinum
20% - Gold
40% - Silver
20% - Bronze
10% - Copper






you've got the right idea in that you have a bell curve. Only thing I wonder about is that in a normal distribution you have 68.2% of people within 1 standard deviation of the mean, and then outliers on the outside. I think a normal distribution might look like

2.2% - Platinum
13.6% - Gold
68.2% - Silver
13.6% - Bronze
2.2% - Copper


I did think about that, and maybe it makes more sense that way. I was approaching it from the perspective of both the average striving and determined player and a developer, where each league above your own becomes slightly more exclusive. That appears to be reflected in the number of divisions within each league. Of course, it's just as likely that the designers could take your approach and anchor more players into the Silver division, though I'd argue that's not good game design (although it does have the side effect of making the top league extremely exclusive).


While it makes sense, does it mean that there is really about 30 times as many Silver divisions as say Platinum? I had always thought it was 20-20-20-20-20 (or even the 10-20-40-20-10).
The best has yet to come.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2010-05-11 20:12:12
May 11 2010 19:58 GMT
#94
On May 12 2010 04:03 AlliNPreFlop wrote:
Show nested quote +
It's generally accepted that the hierarchy of WoW Arena participants looks like this:

0-1499: Newb
1500-1799: Average Items
1800-1999: Fairly good Items
2000-2199: Very good Items
2200-3000: Extremely good Items


Here you go, fixed.
As you all know theres no skill involved in wow.


If SC2 was like WoW:

0-1499: Harvesters, marines, zealots, lings available.
1500-1799: Hellions, tanks, observers, stalkers, colossi, hydras, banelings unlocked. BCs, Carriers, Ultras, and Brood Lords unlocked as an achievement for getting 1500.
1800-1999: Thors, banshees, high/dark templar, ghosts, mutalisks, corruptors, infestors unlocked.
2200-3000: Marauders, immortals, sentries, and roaches unlocked. Hey, if you're good you don't need good units to win games. You'll get to 2200 eventually.
Be versatile, know when to retreat, and carry a big gun.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 11 2010 20:36 GMT
#95
Very well put, but what about the issue of bonus points causing point inflation among the displayed ratings?
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 11 2010 21:21 GMT
#96
On April 03 2010 07:45 AmstAff wrote:
0-1499: Newb
i am a newb damn =( damn i wanted to stop for today after reaching 1400 points but this made me very sad T:T

He meant your MMR not your points, your MMR is hidden
really?
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 11 2010 21:23 GMT
#97
Very nice read btw
really?
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
May 11 2010 21:30 GMT
#98
I just realized there's a word sequence error in my writeup that might be confusing, where it says:
"The opponent compares his matchmaking to your displayed rating to calculate his point change, if he's displayed 1600 and you are also 1800 matchmaking, he will -10 or so (slightly less than -12 default)."

It should say:
"The opponent compares his displayed to your matchmaking rating..." because it operates the same way for him as it does for you.
Yeah, well, you know, that's just like, your opinion man
TheOracle
Profile Joined May 2010
Australia256 Posts
May 16 2010 09:25 GMT
#99
Just like to say thanks for posting this, it has been very useful
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-05-16 09:52:56
May 16 2010 09:52 GMT
#100
Great stuff. So many points about AMM are now clear to me. I was thinking wtf when got promoted after 3 losses and was thinking the same when I played like 80+ games (from silver to platinum) against favoured players and always got 18-20s for wins and -2-4 for losses.
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #21
CranKy Ducklings116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 201
Nina 101
StarCraft: Brood War
GuemChi 6132
Aegong 465
910 52
Noble 9
Icarus 4
Dota 2
NeuroSwarm441
League of Legends
JimRising 718
Other Games
summit1g7194
C9.Mang0682
WinterStarcraft257
ViBE100
Organizations
Other Games
gamesdonequick1223
BasetradeTV97
Dota 2
PGL Dota 2 - Main Stream56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• practicex 12
• CranKy Ducklings SOOP4
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo800
• Rush517
• Stunt347
Other Games
• Scarra1081
Upcoming Events
GSL
5h 24m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
5h 54m
Big Gabe
7h 54m
Replay Cast
19h 54m
Replay Cast
1d 4h
Escore
1d 5h
OSC
1d 8h
Replay Cast
1d 19h
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.