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United States47024 Posts
On March 25 2010 04:12 Exteray wrote:Show nested quote +On March 25 2010 04:01 staba wrote: Fun game, though protoss foolishly kept warping in units in range of the thor though, allowing them to be nearly one shotted. Would probably fail vs better players. I dont think it would make a difference? Thor two shot a zealot whether it's warped in range or not Warping the zealots in range = 3 seconds of free shots.
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I rather get killed by a Gundam getting repaired then by 20 marines and scv's 
Awesome strat though.
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On March 25 2010 04:18 Inschato wrote: I really feel like terran gets all the cool strategies you know. Every time I see a crazy strategy thread it's like "Aaah I wish I was terran" Are there any cool protoss cheeses/strats out there that I just haven't seen yet?
Watch the latest MLG showcase game 3. Idra on protoss.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=115225
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The first battle at the factor was bad tbh. I think the toss player must have told his zeals to attack the thor. When the forcefield went up, the SCVs blocked the way to the thor and here the toss player made a misstake. He did not re target his zeals to attack the SCVs so instead of killing of the SCVs they just ran around doing nothing, allowing Lz to keep all his SCVs and picking of units that wasent doing any damage.
Had he killed SCVs it would have been harder for Lz to keep the Thor alive in the toss base. I mean warp in 2 rounds of units away from the Thor range, you can even let him kill one gateway and then move in. Better to take that chance then to let the thor kill 2 out of 3 units before they can even fire or hit the thor.
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If you guys have seen any other wacky replays or rush attempts, those are the kinds that I enjoy commentating. Something away from the norm of mass and expand.
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Tested this out. It's an all in build but very easy to counter with marine/marauder (I'm guessing) but hard to stop with protoss. I'll get a replay up. 3-0 with this build so far. Although, I've changed a little bit so that this build comes up as one big timing push. (I suck btw). Although this does stop 2 starport banshees. Hopefully this will move the metagame along so I don't have to deal with annoying ass banshees.
http://www.mediafire.com/?jz45tmz2ytt
http://www.mediafire.com/?mwzwmgmmjmm
oh and i realize the players i were up against weren't too good. i just wanted to finish my placements and wanted to test out a more efficient build. any thoughts?
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That was awesome, like the first time I saw a boxer bunker rush =)
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There you go, a minus for warpgates: they suck at defence ;].
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On March 26 2010 17:51 wesleyq wrote:Tested this out. It's an all in build but very easy to counter with marine/marauder (I'm guessing) but hard to stop with protoss. I'll get a replay up. 3-0 with this build so far. Although, I've changed a little bit so that this build comes up as one big timing push. (I suck btw). Although this does stop 2 starport banshees. Hopefully this will move the metagame along so I don't have to deal with annoying ass banshees. http://www.mediafire.com/?jz45tmz2ytthttp://www.mediafire.com/?mwzwmgmmjmmoh and i realize the players i were up against weren't too good. i just wanted to finish my placements and wanted to test out a more efficient build. any thoughts?
Keep at it, and we'll see if Thor pushes need a nerf. It sounds ridiculous, doesn't it?
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